After the release of the developer-first GalaChain SDK earlier this year, GalaChain is just getting warmed up. But aside from the advances toward mass web3 adoption across multiple world industries, GalaChain is still prepared to revolutionize the gaming industry, empowering players like never before through ownership and rewards.
We’re always on the lookout to join forces with quality projects that share our mission of player empowerment and today we’re announcing the beginning of a new partnership that will do just that: Gala… Get ready for Battle Showdown: Gambit.
The Partnership
With a specific focus on intermingling our upcoming Gala Casino token, $GCHIPS, with the Battle Showdown: Gambit economy, this strategic partnership takes a different approach from some of the other partnerships we have recently announced. Right now we can only give you an appetizer, but the main courses of this partnership are sure to leave you satisfied, collaboratively demonstrating the latest in generative AI gaming and web3 SkillFi.
As first announced in this Litepaper, the Gala Casino token will soon bring a new way to get rewarded for playing your favorite casino style games on GalaChain. As Ethlas prepares for launch of its Gambit web3 gaming platform and “SkillFi” flagship game Battle Showdown: Gambit, we’re kicking off this partnership with a token swap to facilitate and incentivize interaction between both thriving communities.
Following the creation of the new $GCHIPS token, Gala will swap some $GCHIPS with an equivalent amount of $ELS, the governance token of Ethlas and the Battle Showdown: Gambit ecosystem.
More info is coming soon about the details of this initial token swap. The teams at both Gala and BSD Gambit are each eagerly exploring ways to create interoperable functionality for NFTs from the other’s ecosystem, and we’re excited to share more news in the near future!
Prepare for Battle
The Gambit launch and Battle Showdown: Gambit will allow players of the mobile platform shooter to receive rewards in-game, but tokens will also be deducted for deaths.
Additionally, a special spectator mode will allow a different kind of play dubbed “SkillFi,” which allows spectators to back players of their choice by purchasing Bits for specific players.
With reward multipliers available for various levels of NFT ownership, referral bonuses and multiple ways to farm rewards even before Battle Showdown gameplay is live, you can start collecting Gambit Points right away! Learn more about these opportunities on the BSG: Gambit blog.
Familiarize yourself with BSG: Gambit’s economy plans in the Whitepaper and you’ll begin to understand why we’re so excited for $GCHIPS and Gala Casino to team up with Ethlas, $ELS and Battle Showdown: Gambit.
Look out for updates and announcements about this SkillFi gaming partnership as BSD: Gambit and Gala Casino prepare for launch!
Today we’re happy to announce a new release from returning electronic sensation, The Dropout. Known for his boundary-pushing soundscapes and deeply personal narratives, The Dropout’s latest track, “Present,” drops tomorrow, April 11, 2024 at 12pm PT
A Glimpse into “Present”
“Present” is a philosophy wrapped in melodies. Described by The Dropout as “a little reminder that the present is a present,” this piece serves as a beacon of mindfulness in the bustling world of electronic beats. The Dropout holds “Present” close to his heart, hoping it serves as a timely reminder to cherish the now. The authenticity and rawness of this track promise to resonate deeply with listeners, offering a moment of reflection amidst the chaos of daily life.
The Dropout’s journey is as unconventional as his music. After leaving high school to pursue a passion for guitar, he has carved a unique path in the music industry all the while. From securing a spot on the front page of The Pirate Bay to being featured in Showtime’s “Shameless” and gracing the stages of some of his favorite music festivals, The Dropout’s career is a testament to the power of following one’s passion to overcome expectations and odds.
Taking his commitment to music and adventure a step further, The Dropout has transformed his life into a journey on wheels. With a music studio built into the back of an RV, he now travels across the USA, drawing inspiration from the diverse landscapes and experiences the country has to offer. This nomadic lifestyle not only fuels his creativity but also brings him closer to his fans, embodying the essence of living in the present.
Get Yourself a “Present”
“Present” is an invitation to pause, breathe, and immerse yourself in the moment. As The Dropout continues to explore and expand the boundaries of electronic music, this latest release is both a gift to his listeners and a milestone in his artistic journey.
Join us on April 11, 2024 for the Signature Edition NFT drop of “Present.” Remember that when you own an NFT Gala Music track, you’ll earn regular $MUSIC rewards for pairing your track with an active Music Node and powering the web3 world of music. Collecting NFTs from your favorite emerging artists is the best way to gather rewards to keep enhancing your web3 music collection, and when you cop a Signature Edition track, you’ll get the best reward multipliers around.
Previous Drops from The Dropout
“Present” marks The Dropout’s fourth NFT track released on Gala Music. Listen to his other songs at the links below:
“Habits” – Signature dropped 2/29/24 – STILL AVAILABLE “Mixed Messages” – Signature dropped 1/31/24 – STILL AVAILABLE “How Far?” – Signature dropped 2/15/24 – STILL AVAILABLE
It’s now easier than ever to become a Gala Music artist and start dropping NFT tracks, thanks to the new Artist Upload feature. Artists can schedule, price and manage their own track drops from dream to stream. This feature addition is a huge leap forward in web3 empowerment for artists, putting total control back into their hands!
Dive into the depths of The Dropout’s musical world, where each note is a reminder of the beauty of now. Listen now and let the reminder find you at the right moment. Remember, in the world of The Dropout, the present is indeed a present.
The collision of blockchain tech and the music industry exemplified by Gala Music is nothing short of revolutionary, empowering artists and fans like nothing that came before.
As we continue to pioneer in this space with the help of top experts from both web3 and music, we’re psyched to introduce our brand new Artist Upload feature on the Gala Music platform, making it easier than ever for musicians to share their music on a web3 scale. This is a game-changer for artists in the decentralized world of music.
Gala Music is already known for our creative approach to bridging the gap between artists and their audiences, reducing industry barriers through the power of GalaChain’s cutting edge tech. This new feature takes a huge leap into the future, with no wallets or gas fees needed to release NFT tracks.
After securing approval as a Gala Music artist, musicians can now effortlessly navigate through the self-service portal to upload and release their tracks. Soon, they will have the ability to add music videos, assemble All Access Experiences and much more. This groundbreaking functionality empowers artists with the autonomy to schedule and price their NFT track releases to align seamlessly with their own promotional strategies and audience expectations while benefiting from the wider Gala Music audience.
The flexibility and control offered by this feature enable artists to plan their music distribution without the traditional constraints of intermediaries or record labels. Artist Upload’s ability to plan their own releases signifies a monumental shift towards artist independence, allowing them to adapt swiftly to the dynamic demands of the market.
This development represents a paradigm shift towards creating a decentralized world of music where artists and fans are empowered like never before. At Gala Music, we’re committed to breaking down barriers and fostering a vibrant ecosystem where creativity flourishes without bounds.
But this is just the beginning. As an introductory release, users can anticipate updates and refinements as Gala Music continues to develop a system that aims to empower artists worldwide, ushering them into the web3 era. This ongoing evolution promises to level up countless artists, offering them unprecedented control over their careers.For artists eager to join this revolutionary platform, the journey begins at https://music.gala.com/for-artists/start. This is a pivotal moment in the music industry, marking the dawn of a new era where artists and fans are united in a world of decentralized music, heralding an unprecedented level of empowerment and freedom.
Greetings, Ladies and Gentlemen! Allow me to properly introduce myself. I’m Pixelworth, your servant for all matters VOX.
If I may, I would like to share with you the most formidable obstacle with which the VOX team has grappled. The integration of 35,552 uniquely crafted VOX into our game, each as playable as the next, has proven my creators’ most formidable challenge. In customary gaming designs, one might find a modest selection of playable characters, or perhaps a complex system that allows for the meticulous crafting of features like a character’s stature, skeletal structure, cosmetics, and more.
But VOX, I must confess, are quite extraordinary creatures. Indeed, while each has bones and an .FBX model, they are not prepared for the rigors of a robust game universe… yet. I shall elaborate on this matter shortly.
Furthermore, my creators have encountered a rather peculiar conundrum: If our game’s universe is tailored to accommodate beings of human proportions, what is to be done with the likes of dragons, quadrupeds, cranes, and serpents? In a more traditional setting, such entities would scarcely be given a second thought for active participation. Nevertheless, we have given our word, and by jove, we shall uphold it! The VOX shall take their rightful place in the game, come what may.
Thank you for that introduction Pixelworth. Well spoken, and I hope we pass the audition.
An Original VOX
Our little friends are created in a magical laboratory. I’m sticking with that as the absolute truth. It’s what Future Boy told me. The problem with that lab was the original VOX were not created with games in mind. This is a bummer since we all know the VOX want to play. They need to play. But, to get there we had some issues to solve:
Poly counts for each VOX were astonishingly high
The skeleton structure was very basic
Size and shape
Wrong format
These main issues made grabbing a VOX and throwing it in a game engine a suboptimal solution. To be fair, you can grab a VOX FBX, throw it into Unity and get it to work just fine, but the problems start when there are ten VOX on a screen. And if ten are a problem, what about twenty? One hundred? And this goes with all the VOX objects created in the ‘before times’.
Taking a VOX Through the Process
The fundamental problem is this: In a game engine if I make a cube, it will have six sides only with nothing inside. The game engine only cares about the outside of the cube. So it’s eight vertices that need attention, practically free from a rendering point of view in any modern game engine. Well, with VOX and the way they were created, a cube is not just a cube. It’s made up of a bunch of little cubes, and all through the model. So eight vertices, right? No, thousands, and with materials on each of those individual cubes, you can see how quickly things become non-performant in a game.
So we needed a way to fix this. Cull all unnecessary data from each VOX to reduce file size and at the same time regenerate the geometry so that it looks like the original.
I’ll let BigMonet explain how the GeoProcessor Tool works.
Ingest an existing VOX .fbx file
Scale input geometry to a specific scale.
This ended up being a big deal because of the way the VOX were made. The more detail the bigger they get. We needed our VOX friends to follow rigid sizing for game reasons.
Delete unnecessary attributes inside the imported geometry file
This step greatly reduces the file size of the exported .fbx file
This step also reduces the time the tool takes to cook the outputs
Clean up bad geometry
Remove faces and edges with 0 length
Fix overlapping geometry
Repair non-manifold geometry
Fuse together unwelded verts
Remove points not connected to any adjacent faces
Flip all normal vectors outwards
Target polygon reduction of 95%
The target reduction is very aggressive.
Constraints are used to ensure border edges are never changed.
The aggressive target reduction + constraints ensure the geometry reduces as much as possible without changing the shape of the original model. Thus, the model will appear unchanged!
Layouts non-overlapping UVs
UV coverage is greatly influenced by the padding of the UV shells.
Larger padding might be required for smaller textures to prevent textures bleeding from one shell to adjacent shells.
Cleanup of attributes
Attributes created for the GeoProcessor tool are removed from the final output..
Normals are applied to geometry faces.
Texture Baking + Outputs
The materials colors on the original VOX are baked into a texture and applied to the optimized mesh.
Texture outputs are saved to disk.
Optimized geometry is saved to disk.
For each vox, this process took about 15-30 seconds and for all 35,552 VOX the total time to process them using this tool took about 72 hours.
The geometry and materials are all figured out. But these bones. For our intrepid animator these bones didn’t allow him to do cool stuff. We also wanted the ability to resize large or small sized humanoids to use the same rig for animation without looking whacky.
This is where the ‘Skeletorr’ tool made by Reynarzz for Maya comes in.
This tool not only takes the VOX with the old bones and updates them to the skeletons we can use, but also takes an animation in .FBX format and converts it for the small, medium and large VOX. This saves a lot of time for our animators, since they’ll only have to do the animation once and the tool will make it compatible with the other types of skeletons.
Here is a step by step:
Rigging:
Load the T-pose of a model we want to use as a target and export this information as a .TPR file (we are using three types of models: Small, medium, and large, but we can use more if we want).
Use the information from the loaded T-pose (.TPR) to apply this pose to models that meet parameters such as size and body proportions.
Animation retarget:
Select the animations in .FBX format that we want to retarget and choose which T-pose they belong to by loading the .TPR file. This will convert the .FBX animations into intermediate .ANR format (animation reference), which will be used to retarget others types of skeletons (small, medium or large).
Go to the “Retarget Animations” window, select the target skeletons on which we want the animations to work. We select the animations in .ANR format and the tool will take care of the process of calculating where each bone of the target skeleton goes, depending on each frame of the animation.
The End result is…
Quadrupeds, Dragons and Snakes… Oh My!
The last part we needed to figure out is the around 200+ non-standard VOX out there (quadrupeds and dragons for example).
For this example we will use CraneBot. Obviously a Crane is huge, so fitting through doors and doing things like other VOX becomes either impossible, or very time consuming development-wise. Figuring out a full rig and a full gameplay-ready set of animation is all about figuring out the size. But we have a promise to keep. All VOX are playable.
We tried to do a resize, but that didn’t solve the problem of unique bones and animations for almost 300 VOX– too many for our team to upkeep as new playables complete with animations.
We considered that maybe these VOX were just “pets,” or useless the same way as the Gonk Droid was in the Lego Star Wars games. We didn’t like that either.
So we made biped versions for all the problematic VOX…
Now in Project Cerberus (and any VOX game going forward), we can look at a wallet, make a call to the api and pull the correct owned VOX. For a problem that started with a few of us crying under our desks, to the elegant wizardry of our Tech Art and Engineering teams pulling off this miracle is frankly quite impressive.
Going forward we know the technical specs we want for VOX and VOX assets, so anything new we make shouldn’t need to go through all these processes to be game ready. It’s also pretty awesome that we have the VOX in a place where using them all across the Gala ecosystem should be much easier. You can bet that VOX will show up in another Gala experience real soon.
Thanks for reading, and we’ll see you again soon for more exciting angular updates from Project Cerberus, VOX and beyond!
In anticipation of the much-awaited launch of Gala Film with the first two episodes of David Bianchi’s sci-fi tech thriller, RZR, we’re ready to launch our novel gamified collectible reward system centered around NFTs, aptly named Moments. This innovative feature is set to redefine engagement on the new Gala Film platform, offering users a unique and immersive way to connect with their favorite cinematic experiences.
Genesis of RZR NFTs
The first generation of RZR NFTs will soon be removed from the Gala Film store, but the adventure is only beginning for collectors. These NFTs, including “Blades,” “The Genesis,” “Concept Vision Boards,” and “The Warehouse,” have not only served as exclusive collectibles but also as foundational pillars for our community of early supporters. Their value is about to evolve in an exciting new way.
Introducing Ethereum to GalaChain Bridging
With the recent enabling of bridging for Gala Film NFTs, we’re ushering in a new era for these collectibles. By bridging your RZR NFTs onto GalaChain, you’ll soon have the ability to exchange them for RZR Moment Packs, a process that will enhance their collectible experience while retaining the original commemorative artwork.
As soon as RZR Moment Packs are released (tomorrow, April 10th), you will be able to exchange your GalaChain RZR NFTs as described below through your Gala Film Collection page.
Please note that early adopter collectible NFTs must be exchanged for the owner to be eligible for $FILM rewards with the platform launch. As the Gala Film economy has evolved, so have the capabilities of Gala’s L1 blockchain, GalaChain. So get ready for the Moment NFTs that will unlock your ability to receive regular POPCORN! rewards.
Your “Blade” NFT is redeemable for 4 RZR Moments
Your “The Genesis” NFT is redeemable for 8 RZR Moments
Your “Concept Vision Boards” NFT is redeemable for 27 RZR Moments
Your “The Warehouse” NFT is redeemable for 144 RZR Moments
For exchanges of “Blades” and “The Genesis” NFTs, RZR Moments will come in packs of 1 Moment, allowing the owner to open each Moment individually. For bulk owner convenience, Moment Packs received for the exchange of “Concept Vision Boards” and “The Warehouse” NFTs will be delivered and opened in packs of 4.
The unique exchange rates for converting RZR NFTs to Moment Packs ensures that early adopters are handsomely rewarded for their initial support.
Daily Rewards and the Power of Moments
Upon the activation of the new reward system that kicks off on April 11th, Moments holders will be eligible for daily rewards, adding an exciting layer of incentive to the collectible experience.
Until the official creation event for $FILM, the GalaChain token of Gala Film, POPCORN! will be awarded as a placeholder reward that will later be swapped for $FILM.
By collecting individual Moments, you’ll get daily rewards based on viewership of series or film content. Completion of an entire Scene will result in additional $FILM rewards, and completion of the entire set of available Scenes will get you the maximum possible reward boost.
Lights, Camera, Action
We’re counting down now to the launch, and we invite all Gala Film enthusiasts to bridge their RZR NFTs to GalaChain and be ready to start your Gala Film Moments collection. This initiative represents a significant milestone in our journey to revolutionize the film industry, embodying our commitment to innovation, community engagement and the democratization of cinematic experiences.
At Gala Film, we’re more than just a place to watch awesome films and series. We’re a creative community dedicated to enriching the filmmaking process, connecting fans with creators to make a more cinematic and empowering experience than ever.
Tomorrow is the day to start your RZR Moment collection off right!