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The Daily Delvers v0.2.27 is now available on Android

The Daily Delvers v0.2.27 is now available on Android

The Boon Update has arrived on Google Play.

Boons: a new way to build your run

Glowing boon tiles now appear throughout the dungeon. Step onto one and the run pauses to make you an offer.

  • Three blessings, one choice — you must take one, and there is no skipping
  • Fifty boons in all — from quiet statistical edges to upgrades that redefine how a run plays out
  • Readable at a glance — every card is hand-illustrated, colour-coded by its element, and stamped with its rarity
  • The run remembers — what you pick shapes everything that follows

A Delver with a pulse

Events are no longer only text. Your Delver now reacts on screen as fate is dealt out — laughing at good fortune, recoiling from disaster, and celebrating the rare stroke of luck.

Clearer combat

  • Real numbers on every skill card — bonuses are folded in, so what the card promises is what the fight delivers
  • Effects name their weapon — for example, “+8% chance to Freeze with the Ice Sword”
  • Status expiry fixed — effects now end exactly when they should
  • Bleed retuned — its damage now sits properly among its peers
  • Chilled stacking corrected — stacks accumulate as intended

Heavier purses

Enemies now carry their own coin bounties rather than a flat reward:

  • Slimes — 5 coins
  • Skeletons — 8 coins
  • Archers — 10 coins

The dungeon sends tougher company the further you descend, so a deep run’s fights are worth considerably more than its first.

Also in this release

  • Faster loading throughout
  • Livelier map feedback as the dungeon shifts around you
  • A broad pass of visual polish across the interface

Thank you for delving with us. More is on the way.

Delventes Fortuna Iuvat.

The Hunt Now Rewards: Bounties, New Lands, New Harvests

The Hunt Now Rewards: Bounties, New Lands, New Harvests

Adventurers — the next update to Mirandus: Eternal Night is about to arrive, and it hands settlement owners a brand-new weapon against the dark: other players. Bounties are almost here — post a reward, rally the hunters, and watch the threat around your deed melt away. Last update, the wilds learned to strike back. Soon, you strike first — together.

🌉 NFT Bridging Is Ready

Your NFTs are coming with you. Bridging is ready: your NFTs simply appear on your NFTs page  — select one, and you’ll get the option to bridge it to GalaChain, ready for the Night.

🎯 What Are Bounties?

Every zone has a Threat Level, and when it climbs too high, your settlement suffers for it. Bounties turn that problem into an opportunity: Deed owners will be able to reward other players in $GALA for hunting down the enemies prowling their zone. Every bounty kill removes that creature’s threat from the zone in real time — the owner defends their home, the hunter earns the reward. Everyone wins, except the goblins.

📜 The Bounty Loop

For owners: open your deed’s bounty panel, pick the target enemy, set the kill count, the $GALA reward, and how long the offer stands. The reward goes into escrow the moment you post — so hunters know the reward is guaranteed. Each deed can run up to 3 bounties at once. A posted bounty is a commitment: it runs until it’s completed or expires — and if it expires unfinished, the unearned remainder returns to you.

For hunters: browse the bounty board and take any open contract. You hold one bounty at a time — finish it or abandon it before taking another. Each bounty belongs to a single hunter; while it’s taken it stays on the board, blocked and marked “taken by” with the hunter’s player id, so you always see who beat you to it. From there, every valid kill of the target counts — and earns you your share of the reward.

Claim your reward. Rewards are never granted automatically — open your active bounty card and hit Claim. Claim partially — whatever your kills have earned so far — and keep hunting, or claim in full when the job is done. Change your mind mid-hunt? Abandon the bounty and it returns to the board with the remaining kills and reward for the next hunter — and everything you already earned stays claimable by you. Earnings are never lost.

💰 The Listing Fee

Posting a bounty includes a 10% Listing Fee on top of the reward, applied when the bounty is created. Hunters never touch it: you always receive the full reward on the contract.

🌐 Bounties Run on $GALA

Bounty rewards are granted in $GALA, so taking contracts is for wallet-connected players. Playing as a guest? You can still see the bounty board and everything happening on it — and when you’re ready to start collecting, creating a Gala account and connecting your wallet takes only minutes. The contracts are waiting.

🌾 New Land Deed: The Farming Hamlet

A new home is about to join the map. The Farming Hamlet is a Land Deed for settlers ready to put down roots beside the fields — a working farmstead with light to hold back the Fog, shelter to rest and recover, and grounds for shops and homes. With the wilds now full of things worth gathering, there has never been a better place to build from.

⛏️ The Land Provides: New Harvestables

The wilds are about to get generous. Four new resources will dot the lands around the settlements:

  • Wheat and Oats wave across the plains near the starter zones.
  • Flax grows in the meadows by the woods.
  • Copper Ore hides in the mountain reaches — harder to reach, and worth the climb. Deep in the caverns, rich veins reward the bravest with several harvests before they run dry.
  • Leather comes from the hunt itself — wolves and scavengers now yield hides.

Gather them, stock them, and secure them home — these materials feed the crafting economy that’s taking shape in the Night.

🌒 What’s Next

The Night keeps growing. We’re continuing to polish the bounty experience with more improvements already in the works, and the land itself is about to get more generous. Sharpen your sickles as well as your swords.

See you in the Night. 🌒

https://links.gala.com/mirandus-eternal-night

HEX HUNT: LIGHTNING HEXAGON — FRIDAY, AUG 7

HEX HUNT: LIGHTNING HEXAGON — FRIDAY, AUG 7

⚡ ONE WINNER • DOUBLE REWARD ⚡

Charging up. You might feel a slight… fatal tingle.

🗓️ Starts: August 7 at 00:00 UTC

🌎 August 6 at 5:00 PM PT • 8:00 PM ET

Runs for 24 hours.

One day.

One Hexagon.

One winner.

Double the reward.

⚔️ The Fight

• One life. Revive for 5 💎.

• It moves at the speed of light. You move at the speed of “wait… what?”

• Burn it down together…

• …or steal the killing blow from the cube who earned it.

🛒 Gear Up — Prices Increase After the Storm Begins

• Rubber Rounds — 3 GUSDC now, 4 GUSDC once the event starts → +30% boss damage.

• Insulated Cube — 5 GUSDC now, 6 GUSDC once the event starts → −50% damage taken.

• Overcharge / Grounding Coil — 2 GUSDC each.

• Three Crystal Cubes rotate daily at 25% off, refreshing at **00:00 UTC**.

Show up ungrounded, and you’re just a conductor with opinions.

Store: http://greedycubes.gala.games/?store=1 

🏆 Reward — ONE WINNER ONLY

• Only ONE cube claims the reward…

• …and this week it’s DOUBLE.

• Reach the damage threshold **and** land the killing blow.

• Among the qualified players, the highest damage takes it all.

No split.

No second place.

🎮 Play now:

https://links.gala.com/Play-Greedy-Cubes

⚡ Charge up. Steal the kill. Take the reward.

The Daily Delvers is Now on Google Play — Update 0.2.25

The Daily Delvers is Now on Google Play — Update 0.2.25

Today marks our biggest milestone yet: The Daily Delvers 0.2.25 is officially live on the Google Play Store. Version 0.2.25 brings the game to Android alongside our web version — and it arrives carrying the largest update we’ve ever shipped.

https://links.gala.com/Daily-Delvers-Android

In-App Purchases Have Arrived

The Dungeon Merchant’s Shop now accepts real purchases. Gem packs and treasure chests are available, and every transaction is verified server-side for your protection. We built the purchase system to be interruption-proof: if anything cuts a transaction short — a dropped connection, a closed app — your items are delivered automatically the next time you open the game. No lost purchases, ever.

Meet Ter — The Proving Grounds Tutorial

New delvers now begin in The Proving Grounds, a hand-crafted tutorial chapter guided by Ter, the first character to speak in our world. Our new dialogue system brings branching conversations, character reactions, and choices — with colored and emphasized text that makes every exchange easy to follow. Returning players get a proper welcome back instead of a repeated lesson.

A Smarter, More Mysterious Dungeon

This update rethinks how the dungeon reveals itself:

  • Fog of war — unexplored territory is truly unknown until you walk it
  • Objective markers — animated map pins show you where to go next
  • Map reveals — events can burn away fog to expose distant threats and treasures
  • Forward-looking daily events — each new day’s events now spawn ahead of you, in your current zone or the next, pulling your run forward instead of scattering rewards behind you
  • Good events can now appear in corridors, not just rooms

Fairer Fights, Tougher Bosses

We fixed a long-standing bug where lengthy battles could end in defeat while you were clearly winning — fights now resolve on merit. Meanwhile, bosses across the campaign hit noticeably harder, and Chapter 1’s boss lineup was reordered to sharpen its difficulty curve.

Quality of Life, Everywhere

  • “First Steps” — every run opens with a proper introduction
  • New skill icons and equipment celebration effects
  • A glowing action button so you never miss your turn
  • Smoother loading that stays out of your way
  • A significantly smaller download with faster start times

Play Now

The Daily Delvers is available on Google Play and playable in your browser at https://links.gala.com/Play-Daily-Delvers

A heartfelt thank-you to our test community — several of this update’s most important fixes came directly from your reports. The dungeon remembers.

— The Daily Delvers team

Guest Play, Degradation & Repair, Village of the Farmer, Zone Rebalance

Guest Play, Degradation & Repair, Village of the Farmer, Zone Rebalance

The Night Just Got Real: Play Instantly, Defend What’s Yours

Adventurers — today’s update to Mirandus: Eternal Night is live, and it changes both how you *enter* the world and how you *hold on to* your piece of it. Anyone can now step into the Night in seconds, the wilds push back against settlements for the first time, and a brand-new Land Deed joins the map. Here’s everything in today’s build.

🚪 Step Into the Night — No Wallet Needed

The gates are open. With the new Guest System, you can play Eternal Night instantly in your browser — no wallet, no setup, no barrier. Explore the hex map, fight, harvest, craft, earn Gold, and shop — the full core of the game, from your very first click.

When you’re ready for more, create a Gala account and connect a wallet at any time to unlock the web3 side of Eternal Night — and everything you’ve earned as a guest carries over. Your progress, inventory, and Gold come with you. Nothing resets, ever.

Already exploring as a guest? Everything web3 stays visible in the world, so you can see exactly what a wallet unlocks before you commit.

One word of caution: a guest account can be lost. To keep your adventure safe, we recommend creating a Gala or MetaMask account and logging in with your wallet — your progress will be secured to your account from then on.

⚔️ Zone Threat Bites: Deed Degradation & Repair

Until today, planting a settlement was forever. No more. Every zone on the map has a Threat Level — a live number shown right on the zone’s name tag, driven by the enemies prowling it. Every creature carries its own threat value, and killing it removes that value from the zone in real time: fell 2 wolves and the Threat Level drops by 1 — while heavier beasts like brute goblins are worth several wolves each. Let them multiply, and the number climbs back up.

If a zone’s threat rises above what your Deed can withstand, your settlement starts taking damage over time. You’ll see the warning: a pulsing alert on the map and a new Threat tab in your Deed panel showing your settlement’s HP and the zone’s threat. Left ignored long enough, a settlement breaks — the light goes out, the hex is liberated for other players, and the Deed returns to your inventory in a Broken state.

Fighting back is simple:

  • Clear the threat. Hunt down the enemies in your zone and the damage stops.
  • Repair Kits — craft them from materials; each kit restores 600 HP to your settlement.
  • $GALA repair — burn 10 $GALA to instantly restore 1,200 HP.

The rhythm is deliberate: threat builds gradually as enemies respawn, so an attentive owner always has time to react. Settlements reward the players who tend them.

Tent users, breathe easy — temporary shelters are untouched by all of this. They expire by duration, exactly as before, and never take threat damage.

🌾 New Land Deed: The Village of the Farmer

A new home awaits. The Village of the Farmer is an Epic Land Deed making its debut in Eternal Night — a haven of light against the Night, where the weary find shelter and merchants set up shop. Its glow pierces the Fog and holds the wilds at bay; within its borders, adventurers rest, recover, and return to the hunt. And there is room to grow — grounds for shops, houses, and workshops, the makings of a true settlement.

🗺️ A Smarter Frontier: Zone Difficulty Rebalance

The world now ramps the way it should. Zones are organized into difficulty tiers: the lands near your starting grounds host lighter foes, and enemy packs grow tougher and more varied the deeper you push. Enemy respawns fill in gradually rather than all at once — so a freshly cleared zone stays cleared for a while, and threat builds at a pace you can see coming. Early-zone difficulty spikes reported by the community have been fixed in this pass. Danger now equals distance — and reward.

🌒 What’s Next

The wilds have learned to strike back — and soon you’ll be able to put a price on their heads. Bounties are coming to Eternal Night, letting Deed owners rally hunters to their defense. Sharpen your blades.

See you in the Night. 🌒

Play Mirandus Eternal Night

The Daily Delvers is out now — on Google Play and in your browser

The Daily Delvers is out now — on Google Play and in your browser

Today’s the day: The Daily Delvers, our idle dungeon crawler RPG, is officially live! You can grab it on Google Play or play instantly in your browser — no download required.

Google Play: https://links.gala.com/Daily-Delvers-Android

Web: https://links.gala.com/Play-Daily-Delvers

Your hero does the fighting. You chart the path.

The Daily Delvers flips the usual dungeon crawler formula. Your brave warrior auto-battles their way across a hand-built maze — tile by tile, taking on monsters, treasure chests, merchants and mysterious events all on their own. You don’t grind the buttons. You make the choices: tap to send your hero to any revealed tile, watch the battle play out, then decide where to go next.

Every coin is a decision

Gold is the heartbeat of the dungeon, and there’s never quite enough of it. Every coin you loot poses the same question: do you pour it into your hero — so they can survive the depth you’re already in — or do you spend it prying open the locked doors and sealed walls that stand between you and the rest of the maze?

Every door you open reveals new corridors, tougher enemies and better rewards — and somewhere down there, a boss guards the way out. Push too far too fast, and the dungeon pushes back.

Grow a hero that’s truly yours

Progression runs deep. Build around skills with real synergies, collect equipment in the Armory to enhance and merge into ever-stronger gear, and shape every run with talents that fit your playstyle. No two paths through the dungeon need to look the same.

Play your way

The Daily Delvers is designed to be low-stress and idle-friendly. Check in for a short break or settle in for a long session — your hero keeps making progress even while you’re away, and a tidy offline summary catches you up when you return. All of it wrapped in a charming hand-drawn cartoon style.

Start delving

Google Play: https://links.gala.com/Daily-Delvers-Android

Web: https://links.gala.com/Play-Daily-Delvers

Sharpen your sword, read the map, and find your path through the dungeon.

How deep can you go?