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GalaChain Hackathon: Meet the Judges – Moshe Shen, Navigating the Future of Digital Markets

GalaChain Hackathon: Meet the Judges – Moshe Shen, Navigating the Future of Digital Markets

As we continue to unveil the panel of judges for the GalaChain Hackathon at GDC 2024, we are honored to introduce Moshe Shen – the Business Development and Partnership Director at Wintermute!

Wintermute is a leading global algorithmic trading firm and liquidity provider in digital assets. Moshe is in charge of expanding Wintermute’s footprint in Asia, where the demand for digital assets is rapidly increasing. We’re thrilled to have him as part of the judging team for the GalaChain Hackathon!

Moshe Shen: A Decade of Experience in Capital Markets with a Focus on Growth

With a solid decade of experience in financial markets and derivatives, Moshe has a deep understanding of the cryptocurrency ecosystem and the specific needs of its various participants. At Wintermute, Moshe focuses on regional growth across liquidity provision, OTC trading, and venture investments in Web3 projects, leveraging his expertise in both centralized and decentralized finance. 

A Unique Lens on Innovation

Moshe’s expertise in liquidity provision and digital asset market structure offers a unique perspective on the potential applications of any new blockchain technology. His role requires a keen understanding of market dynamics, market sociology and the technological underpinnings that facilitate efficient digital transactions. This background makes him an ideal judge to view GalaChain Hackathon entries through a unique lens – one that values technical sophistication, market impact, and innovation in digital finance.

What Moshe Looks for in a Winning Entry

Given Moshe’s focus on market efficiency and liquidity, it’s likely that he’s looking out for projects that:

Enhance Market Infrastructure: Projects that aim to improve the underlying infrastructure of digital markets will stand out. Innovations that improve trading efficiency, or present effective liquidity solutions are all very close to home for Moshe.

Offer scalable infrastructure: Moshe is likely to be drawn to projects demonstrating the ability to grow and adapt to the changing needs of the market, ensuring consistent and equitable access for all participants.

Innovate in Financial Technologies: Moshe will potentially gravitate toward projects that push the boundaries of financial technology – especially those that leverage GalaChain to introduce new financial instruments or trading mechanisms.

The Future of Digital Markets with Moshe Shen

Moshe’s participation as a judge underscores the GalaChain Hackathon’s commitment to pioneering advancements in web3 and digital markets. His deep understanding of financial markets and technical aspects of algorithmic trading should guide participants toward creating projects that are not just innovative but also pragmatic and impactful to the future of digital assets.

As we gear up for this groundbreaking event, let Moshe’s contributions to the world of digital finance inspire you to envision new possibilities for blockchain technology. 

This hackathon is not just a competition… it can easily be a launchpad for the next generation of financial technologies that harness the power of GalaChain! What will you build?

EPX Season 3: Q&A With Ndream

EPX Season 3: Q&A With Ndream

The team at Ndream are thrilled to be into Season 3 of Eternal Paradox, and invited the community to bring all their questions for a Q&A with the developers!

The Discord community had a week to submit questions (and we threw in some of our own), and they brought tons of insightful questions. We’ve included much of the translated interview transcript in here, though we took out some of the repeated questions.

Community members that provided names on the form have been credited for their questions. Thank you all for your amazing questions!

Hello! Tell us a little about yourself!

Hello! This is Jaejun Song, Game Producer of EPX!

I am a 4X fan and developer. I have enjoyed playing dozens of 4X games for the past decade, and based on that experience, I have participated in developing three 4X games.

Like any other game producers, I get involved in overall game development, and my main roles include the following:

1. Meeting with lead developers to plan new content;

2. Identify and correct issues related to the live operations;

3. Manage the schedules to ensure smooth progress of development; and

4. Work with Gala Games in making decisions in various tasks, including the above tasks.

How many people currently make up your development team for EPX?

We have 10+ dedicated members in the Planning Team, Program Team and Art Team each. If we add the sound and video guys, who also work on other projects, I’d say about 40 people are involved with EPX.

A lot has happened over the first seasons. Are there any particularly memorable moments?

For me, the most memorable moment would be the Season 1 Conquest.

All users were excited and joined the Conquest, having about x 2.5 times concurrent users than usual. The server went down more than a dozen times due to an unexpected error.

We responded quickly although it was early morning in Korea, and we managed to fix the error and finished the Conquest without having to cancel it.

Many users were understanding and supportive instead of criticizing the dev team for the server downtime, and we were thankful. But I still remember how the sweat was pouring down my back, making phone calls to different developers.

What content would you say had a better response than the development team expected?

Also the Conquest.

We have so far had multiple Conquests, but regardless of the time, we always see the highest number of concurrent users, and all guilds are battling fiercely. Much more than we anticipated.

We definitely felt the passion of the players. They would verbally argue with others, hold in check rally leaders with arrows, or deploy guerilla tactics with a few players.

Conversely, what content was worse than expected?

The Auto Rally system.

The auto rally feature is commonly used in 4X games because it allows you to join rallies even when you are offline. That is why we implemented this feature in EPX.

However, due to the nature of our game, many find it more efficient to collect resources from Resource Sites, and the proportion of individual hunting was high. So, it seems this feature was not as active as we had expected.

We will review the feature, possibly increasing the participation rewards.

Many people have lots of questions and opinions about the new updates for Season 3…

Seasons 3 and 4 would require a greater collaboration between guild members as a guild.

In the first two seasons, we felt that we needed to further strengthen cooperative content within each guild, like requiring guild members to come together at a specific time to play together or communicate for better cooperation.

So this content was our highest development priority. The following content will be introduced as the main content in Seasons 3 and 4.

Season 3: Guild Boss Raid (Doombringer)

– You will summon a boss once every three days and farm it by rallying. Rewards are given based on the kill stage and personal score.

Season 4: Guild Arena

– Same arena battles, but you will compete with another guild for points. You can select one of the other guild’s players to battle against, and when you win, you earn VPs.


Then it was the community’s turn to ask the dev’s their questions, and they covered a lot of ground. We’ve abbreviated the translations of some of the questions and responses to the most relevant bits so that we can cover more here!

We’ll highlight the most impactful, wide-reaching and poignant questions below:

Abendego: When will the team look to do user acquisition through advertising?

We have been trying different marketing campaigns on various platforms. We will find efficient methods to attract new users.

Chachess#8417: Will there be “NFT” fortress/Mercenary Skins for Season 3?

We currently do not have any plan to make NFT Fortress Skin. But it is something worth considering, so we may be able to discuss it after our current plans are put in place.

As for new NFT Mercenaries, our goal is to introduce one new NFT Mercenary per season.

Hongchan1999: Will future seasons have 2 servers, a competitive server with higher rewards and a static server that does not reset?

 EPX was born only with the Season system in mind, so it is not easy to introduce a non-seasonal server. This applies to both technical implementation and balancing aspects. Rather than introducing a non-seasonal server, the more realistic approach would be to increase the rewards enough to motivate players each season. We will work hard to come up with satisfactory rewards.

Hongchan1999: Can you replace Guild Festival mission (promote merc)? It is hard to complete it.

The development team is also aware that it is difficult to promote Mercenaries. It will be made reasonably easier in Season 3.

Hongchan1999: Guild Festival Ranking Rewards need to boosts more, players need more rewards.

Guild Festival Stage Rewards will be partially increased in Season 3. Many say that the Ranking Rewards should be Gems because it is hard to get them elsewhere. We will listen to more feedback from the community and review it. 

Mihailendwill: Will there be a rebalancing of the characters both among themselves and in relation to nft/non-nft

Since there are many users who have already purchased NFTs with their balances in mind, our goal is to minimize balancing modifications. Please let us know, though, if there is anything that seems to need adjustment. 

Mihailendwill: Will there be a change in the % of post-season token distribution?

We don’t have any plan to implement major changes in our Tokenomics.

Mihailendwill: Will there be an increase in guild research? The current one ends in half a season.

Guild Research will also expand to a higher level in Season 3. As you mentioned, we are aware that the top guilds have finished all the research in the middle of the season.

k._f._.c: Will Valentine, Ran, and Ava continue to be “limited” in the sense that they cannot be summoned, and are only available through season rewards, clovers, and contribution, respectively?

Yes, we plan to keep it that way.

The contribution points “retained til end of next season” is a little vague. If I am contribution level 13, does that mean at the beginning of season 3, I will get the rewards for level 13, or the rewards for levels 1-13? Or does it mean I won’t get the rewards again but keep the Group Attributes? Also, on season 4, will it reset to level 1?

The CPs you accumulated this season will be carried over to the next season. Since you accumulated CP to Level 13 in Season 2, you will be Level 13 in Season 3 and will get the rewards for Levels 1 through 13.

However, this data will not be carried over to Season 4. Only the CPs you accumulate in Season 3 will be carried over to Season 4.

k._f._.c: Do you think there are some progression issues with some of the buildings? For example, bringing mine from level 11 to 16 takes WEEKS to pay off, and level 16 to 21 is simply not worth it.

I agree with your opinion regarding the efficiency of Harvester/Farm/Mine/Extractor in the Fortress. We will find a way to improve it.

k._f._.c: Another example is barracks. Even spending hundreds of dollars on the temporary speedups over a season, it’s not really possible (without spending thousands) to get to T10 troops on all barracks, and dark/light is better anyways, so it makes sense to only get one of the dark/light to T9 and then focus on headquarters, forge, and the buildings needed for HQ

Our design had in mind that players will upgrade one or two Barracks based on your deck, rather than upgrading all Barracks. Buildings are subject to reset, so we thought it would be too much to upgrade all Barracks every season.

However, like you mentioned, we also understand players are “forced” to choose either Light or Dark, so we will make improvements to strengthen the merits of other options.

k._f._.c: Will you stop devaluing gems, land grants, and immortal emblems by releasing tomes that make buying things in the shop ineffective? For example, to get a rare mercenary using immortal emblems, it costs $250. I can buy second hand with $50 or less. This is because the tomes gave people many rare (and rarer) NFTs just for $ETIME.

Right now, it may be the most efficient way to purchase Tomes with $ETIME. However, $ETIME NFTs are random, meaning you are not guaranteed to get the Mercenary or the rarity you want. On the other hand, while Immortal Emblems are more expensive, you can get the Mercenary and rarity you want. So, I think different users make different choices based on their preference.

NFTs are one of the most important $ETIME sinks, so we plan to continue to increase these products. At the same time, we will continue to strengthen the benefits of owning this NFT.

If done so, the gap between users who own an NFT and do not own an NFT may widen considerably. While the dev team is aware of this issue, EPX is a Web3 game, so it needs to focus on NFTs and NFTs need to offer enough merits.

What are more $ETIME sinks planned for the future?

We will add $ETIME sinks, but one of the biggest ones to come is Gem products that can be bought with $ETIME. We believe $ETIME will become significantly more attractive because most products can be purchased with Gems.

When can we burn NFTs to get fragments

Burning NFTs to receive Immortal Emblems and Summon Pieces is being considered for Season 5 or 6.

Will guilds have more capacity?

The cap was set at 50 considering the number of users in the server and the season prize. We believe it is appropriate, but if many say it should be increased, we will review it.

When will more servers appear?

We will add new servers when a significant number of new users are recruited.

Will arrows be nerfed to be considered an aggressive action so people can’t use them with shield?

One of the reasons we have arrows is to give lower-level users to stand against higher-level users. Most 4X games tend to have a pay-to-win nature, and the weak often can’t do anything against the strong.

If the shield is removed when arrows are used, lower-level users won’t be able to use them freely for fear of being attacked. With this in mind, we designed it so that arrows can be used with a shield on but only for a limited number of times.

We believe this direction is still valid, but we will listen to more users’ feedback before making a decision.

What do you think of all these questions?

We did several AMAs prior to launching the game, and a lot of questions we had back then were somewhat expected questions. However, it shows these questions came from seasoned players who are very much engaged in the game.

Each and every question gave me a lot to think about. I will quickly discuss with the team and improve the ones I feel need to be addressed now.

Thanks to the EPX team for taking the time to answer so many community questions, and for working hard to make each season of EPX even better than the last!

Jaejun Song from Ndream had the following comments in conclusion to close out the AMA:

We sincerely thank you for your support in EPX Season 1 and 2. We know there is a lot to improve, and we are committed to making the game better with new updates every season.

As I mentioned earlier, the goal for Seasons 3 and 4 is to strengthen guild content: Doombringer (boss raid) in Season 3 and Guild Arena in Season 4. We will strive to make new and better content, focusing particularly on cooperation and competition, taking advantage of the 4X genre.

We will run a few events in Season 3, with coupon codes and separate occupation war rewards. We look forward to your continued support!

Season 3 is already up and rolling! Have you slayed the Doombringer yet?

Are you prepared to show your might in the first Conquest!?

Galathon: GalaChain Hackathon Liveblog

Galathon: GalaChain Hackathon Liveblog

The Latest Buzz From the GalaChain Hackathon

The GalaChain Hackathon is here! Developers from over a hundred individual teams are squaring off starting March 20th, 11am PT in a 24-hour development extravaganza… and we’ll be right here for the whole thing! In-person at our San Francisco HQ or anywhere in the world, keep up with the latest on the hackathon here!

Follow our liveblog below during the event for on-site news, community developments and the best innovations throughout the hackathon!
👇👇👇

Thank you for joining the GalaChain Hackathon with us!

J.K. Mac and YoungBoy NBA drop “Swear” exclusively on Gala Music

J.K. Mac and YoungBoy NBA drop “Swear” exclusively on Gala Music

TL;DR

“Swear”, the new track from J.K. Mac feat. YoungBoy Never Broke Again drops on Wednesday, March 20th. Mark the occasion by grabbing a Mystery Box to win phenomenal J.K. Mac and YoungBoy NBA prizes.

Two Unique Voices, One Powerful Track

We’re proud to announce we’re the brand new track from the inspired up-and-comer J.K. Mac ft. YoungBoy Never Broke Again: “Swear”. The hook – ‘Wallahi’, ‘I swear’ in Arabic – sets the tone for a track that’s a bold declaration of the spirit. 

A collision of Mac’s boundary-pushing production and lyrical depth and the deep melodic vocals of YoungBoy NBA, “Swear” deserves its place as one of the most exciting drops in this year’s roster of track releases. Back to back in the booth for the first time ever, we can only assume this will be the first of many Gala Music drops from each artist. 

As a proud landmark for discovering and lifting up the industry’s hottest emerging talent, we’re releasing “Swear” exclusively for a limited time of 30 days.

Listen to “Swear” on Gala Music

Be Part of the Legacy

We’re celebrating this iconic collaboration by giving you the chance to win some unique, money-can’t-buy prizes from J.K. Mac and YoungBoy NBA themselves. We’re talking exclusive behind-the-scenes content, bespoke merch and much, much more. Mystery Boxes are just one of the opportunities on Gala Music to get even closer to the music you love and support your favorite artists directly.

For your chance to win, cop a Mystery Box and lift the lid on this phenomenal collection of prizes. Grab yours from Gala Music for $9.99.

Buy yours here

Cinematic Visuals 

“Swear” is bolstered by an official music video which is cinematic in its scope and isn’t afraid to portray the song’s evocative narrative with realism and authenticity. Featuring both artists, it’s a visual dedication to graft, remembering your roots, and the power you can create from combining immense talent with hard work. Both compelling and unflinching, it serves as an inspiration to everyone out there on a mission to serve their purpose and work their way to the top of their game. 

The Come Up

Hailing from Montgomery, Alabama, J.K. Mac is captivating music fans and the industry alike with his chameleon-like flair for switching up genres; from the infectious sleeper hit “No Love” to the melodic introspection of “Kale”. One listen to his diverse discography tells you all you need to know: you can’t predict what he’s going to do next, which is why the world can’t help but keep coming back for more. 

YoungBoy NBA’s Hot Streak Continues 

Incredibly prolific and adored for his uncompromising lyricism combined with innate melodic richness, YoungBoy Never Broke Again burst onto the scene in 2015 and quickly became known as one of his generation’s most poignant musicians and storytellers. 

A regular staple on the Billboard charts, his 2018 debut album, Until Death Call My Name, notched its place as a Top Ten of the Billboard 200, swiftly followed by chart-topping mixtape AI YoungBoy 2. His features read like a who’s who of the rap game, boasting collaborations with the likes of Future, Lil Baby, Snoop Dogg, Lil Wayne, Rich the Kid, Nicki Minaj, Post Malone and Birdman. 

The Best in Web3 Music

Gala Music redefines what it means to be a fan, enabling you to experience music more powerfully than ever before.

We’re transforming the music industry as we know it – tearing down the walls between fans and artists, creating direct connections that empower both. 

From music’s biggest names to the hottest up-and-comers, discover new sounds and own your favorite tracks. If others love them as much as you, you’ll earn some incredible rewards.

Join the Revolution

Watch GALAthon Live Streams for a Chance to Win

Watch GALAthon Live Streams for a Chance to Win

If you’re not paying close attention to what’s happening at our GALAthon Hackathon event, starting today at 11am PT, you might miss some of the most innovative developments in the web3 world.

As a spectator, while you may not have a shot at any of that $1M prize pool, you can go for some prizes of your own, just for watching. 

Being an early adopter in this space is often rewarding, and we’re always happy to enhance those rewards with additional opportunities that go hand in hand with our mission of empowerment.

We have a team on the ground at the in-person event, bringing live updates on a regular basis to the official Gala channels, including Youtube.

Starting with the “Welcome to the Show” live stream linked below, you’ll find a whole playlist of additional live events that will touch base with various boots-on-the-ground teams that will be up close and personal with the contestants and onsite judges of the massive event.

Win Some Awesome Prizes

We’re pleased to announce that as a special thank you to our awesome community, we’re putting nearly $10k in prizes on the table, exclusively for viewers of our live events.

Check out the list below, then tune in live for a chance to win! (Limit one entry per Gala Games account.

Gala Games Prize List

Mystery Boxes

Platinum Mystery Box
Valued at $250 | 1 qty

Gold Mystery Box
Valued at $100 | 2 qty

Silver Mystery Box
Valued at $50 | 70 qty

Bronze Mystery Box
Valued at $20 | 150 qty

The Walking Dead: Empires

25 of each of the following Hero NFTs will be given away to entrants, each valued at $20, for a total of $2k in prizes from The Walking Dead: Empires.

Common Carol Hero Card
Common Mercer Hero Card
Common Eugene Hero Card

Common Princess Hero Card

Common Ground World

100 Common Ground Town Hall NFTs will be given away for a total of $1k in prizes from Common Ground World.
Don’t forget to watch news.gala.com and check in regularly to the live GALAthon updates. We’ve got an exciting day planned full of awesome announcements, both in and out of the event!

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