NOTE: The following information about the future release of $TREZ is intended for informational purposes only and should not be considered investment advice.
Driven by our new “tapper” genre of Telegram mini app web3 games, Gala is ready to unveil the economy plans for $TREZ, a token dedicated to ecosystem interaction and sharing.
Gala is creating one of the largest developer-friendly web3 ecosystems in the world, powered by the speed, scalability and security of GalaChain, Gala’s L1 blockchain built for entertainment and ready for anything.
Gala was launched in 2019 with a focus on ownership-enabled gaming. Gala Games quickly rose as a web3 leader in entertainment, launching Gala Music and Gala Film. In 2024, GalaChain’s doors were opened to external developers with the release of a powerful GalaChain Creator self-service portal and a public-facing SDK.
Witnessing the recent success of Telegram’s mini app ecosystem and its ability to integrate The Open Network (TON Blockchain) for seamless web3 functions, Gala began creating Telegram mini app games in Q3 2024 as a solution for enhanced web2 user acquisition across its ecosystem. By leveraging a mobile messaging platform used by nearly a billion users worldwide, it became simpler than ever to share the empowerment of web3 with the world. Today, Telegram mini apps represent the most high-powered onboarding tools web3 has ever seen.
What is $TREZ
$TREZ is the official token created by Gala Games to enrich and incentivize its growing ecosystem of Telegram mini app “tapper” style games. With the initial publication of this litepaper, these games include Treasure Tapper and Music Coin, but this list is expected to expand in the future.
With its upcoming token generation event (TGE), $TREZ will be a fungible token initially minted on GalaChain, TON Blockchain or a combination of the two.
$TREZ will have a max supply of 100 billion tokens.
The majority of $TREZ will be allocated for distribution to users.
Getting $TREZ
$TREZ will be accumulated by accomplishing goals and tasks in Gala’s Telegram mini app “tapper” games – currently limited to Treasure Tapper and Music Coin.
While the exact details of $TREZ accumulation within the games are still in flux, we are now prepared to share more information about not only the token’s distribution, but the initial list of criteria that will determine how much $TREZ will be received by each user with each distribution.
Part 1: Seasonal Rewards
$TREZ will be released into circulation on a seasonal basis, and season length will likely vary. For each Distribution Season, a variable (TBA) portion of the total $TREZ supply will be emitted to users.
Everything from the initial launch of Treasure Tapper to the $TREZ TGE will be considered part of Season 1. The end of each Distribution Season will be marked by a $TREZ distribution, with exact quantities per user determined using a point system based on the following criteria.
Seasonal Distribution Rewards
Here are some criteria by which seasonal $TREZ distribution per user is determined:
In-game Coins Collected
Rewards per Hour
Number of Direct Referrals
Number of Secondary Referrals
Creation of Gala Account
Number of Challenges played
Gala Store Spend
Missions Plus
Future seasons could bring the opportunity to purchase mission upgrades that will reward the upgraded player with more distribution points toward the upcoming Seasonal Distribution.
In-App Purchases
In later seasons, users may get opportunities to spend $TREZ for in-app or Gala ecosystem purchases. This type of purchase would be factored into the Seasonal Distribution.
Part 2: Daily Rewards
In addition to the Seasonal Distribution, players will have opportunities to collect daily distributions of $TREZ based on in-game tasks and challenges. Allocations of daily distributed $TREZ will typically be determined by leaderboard placement, encouraging daily competition and interaction with Gala’s $TREZ associated apps.
The majority of $TREZ distribution will be included in the Seasonal rewards.
Daily distribution leaderboards may include (but are not limited to):
In-game Coins accumulated
Daily tasks completed
Daily matches and rematches
Daily referrals
Daily play time (app open)
Powering the Future of Web3 Entertainment
As we prepare to introduce $TREZ into the Gala ecosystem, we’re setting the stage for a new wave of innovation and engagement. The tokenomics of $TREZ are designed to enhance the user experience within our ecosystem, particularly in our Telegram mini-app games.
By offering both seasonal and daily rewards, $TREZ not only incentivizes interaction but also fosters a more vibrant and active community. This litepaper is just the beginning, with more exciting developments on the horizon as we continue to expand the utility of $TREZ and integrate it further into the broader Gala ecosystem. Stay tuned for more updates, and get ready to tap into the future of web3 gaming with $TREZ!
Legal Notice: This litepaper is intended for informational purposes only and should not be considered investment advice. Additional information will be added to this document as it becomes available. All details are subject to change for any reason and without notice.
Humans have fought to make a future for themselves, overcoming many hardships and ordeals. Having made all kinds of sacrifices in order to survive, they have worked on developing various ways to better protect themselves and fight off threats.
Geomancers are those who borrow the power of nature to prevent disasters and ward evil. They have passed on their skills to their descendants and have made improvements over the generations, making a name for themselves as a tribe of guardians for the people. However, to make sure their great power is used responsibly, they follow a very strict code of conduct, and only a handful of people qualify to join their ranks.
Over time, these restrictions became obstacles to their development, and as other specializations started to prosper, people began to forget about the Geomancers. Miko is a powerful leader among the Geomancers who believes that keeping an isolated way of life will only lead to their extinction.
To show the whole world the Geomancers’ power, Miko decided to enter the war against chaos, preserving her family’s legacy and hope for the next generation of Geomancers!
Play Champions Arena
If you love RPG style strategic combat, you’ll love Champions Arena. Collect and work to craft the perfect team from well over a hundred unique Champions, each with their own personality, story and expertly crafted set of battle skills.
Collect weapons and wearables, leveling up your Champions through multiple modes of gameplay including PvE Campaign Mode and PvP Arena Mode, with chances to win $GALA rewards daily!
You can even mint your best characters as NFTs, then trade them outside the game on the secondary market!
The best part? You can play this game absolutely free on both mobile and desktop, whichever you prefer. The constant rewards and updates combined with intense strategic gameplay and extraordinary graphics make Champions Arena one Gala’s most exhilarating titles!
Miko’s surprisingly powerful Fan attack deals damage proportion to 135% of ATK to an enemy.
Attacking with a Card Match has an additional 75% chance of removing 1 buff from the target.
Level 2 – Storm Call
With her Level 2 attack, Miko shows the power of a Geomancer by calling a st4orm to deal damage equal to 70% of ATK to all enemies on the field.
With a Card match, this attack also inflicts ATK Down on targets for 2 turns. If she has 4 counts or more Purifying Power, she also inflicts Buff Block on them for 1 turn.
Level 3 – Lightning Call
With an ultimate raw show of natural force, Miko’s Level 3 attack deals 80% of ATK to all enemies on the field.
Performing a Lightning Call with a Card Match inflicts Damage Reduction on targets for 2 turns. If Miko has 4+ counts of Purifying Power, she’ll also increase the duration of all debuffs by 1.
Passive Ability – Wind Cycle
Miko automatically inflicts SPD Down on all enemies for 2 turns at the battle’s outset. At the beginning of her turn, Miko gains 1 stack of Purifying Power, consistently bypassing 10% of the target’s Resist for every stack of Purifying Power.
Add Miko to Your Collection
Miko is prepared to give you an incredible edge in battle, whether you’re taking on enemies in the Tower of Trial or going head to head in the Arena for real $GALA rewards.
Look for Miko when spending your Summoning Tickets at the Altar of Champions. Summoning Tickets can be purchased for Gems, available in the Champions Arena store.
You need more to survive out there than just grit and strength. You need heart.
Today we’re proud to welcome back a hero who has plenty of compassion to go around, along with the ability to look at life in the apocalypse with a fresh eye. Anyone who watched him grow up in AMC’s The Walking Dead knows that Carl’s bravery and determination were the backbone of his family and the survivors around him. Now you can bring that unique strength to your empire!
Sale Details
This sale takes place on Friday, August 23rd at 7am PT. Carl Hero Cards will follow a tiered pricing structure based on the remaining supply, with Common Hero Cards staying at one low price throughout the sale.
This sale is not time limited, and Carl will remain available in The Walking Dead: Empires Store until the supply is exhausted or it is removed to make room for new heroes in the future.
Like our other direct Hero Card sales, Carl cards purchased in this sale will fulfill directly to GalaChain and be usable in the game right away!
Survival at Any Cost
A weekend Walker Wipeout is coming. Are you ready for the challenge? Have you scavenged enough this week to climb the leaderboard?
Carl will arrive for direct purchase tomorrow. Will you welcome him and see how great your empire could be?
When you’re living in an endless time loop, trying to save the world from a destruction that already happened at the hands of the now ruthless superheroes that used to look out for you, picking the right weapons is always important.
In an ironic twist of justice, the chief weapons used by the Resistance against the power-crazed super villains are their own powers turned against them. With the help of the robot Bartender and a complicated Juice extraction/injection system, each mission gives you a chance to power up with certain powers collected from the dead bodies of previously slain superheroes. The whole process is pretty unpredictable, but what have you got to lose?
“It’s better than the old method. That one used a suppository.”
-The Bartender
Every vial of Juice results in a single new superpower for the round when you visit the Juice Injector in the bar. You’ll get your pick–One of three powers, unless you use a Reroll, then you’ll get three new random choices.
Powers 101
Skill will only get you so far when the baddies start swarming. That’s why it’s crucial to select powers that will continually enhance your ability to smash and bash greater numbers of enemies.
The most important powers are those that enhance your primary abilities of Jump, Dash and Attack.
You can hold one power per round within each of those primary abilities. For example, Xeno Cycle is a Dash power that transforms you into a motorcycle form that speeds through enemies to cause immense damage as you run them down. Fire Jump is of course a Jump power that shoots flames from your feet, allowing you to jetpack around and burn enemies on the ground. Ghost Jump lets you teleport upward and hover for a time.
You’ll notice that each of the powers listed above are part of a different family. You’ll almost always get more from your combined powers by stacking new powers from the same families, but as you play more, you’ll also start to notice interesting ways in which different power families can work together in deadly combos.
Power Families
Fire
Ice
Shock
Xeno
Ghost
Force
At the bar’s Upgrade Station, you’ll often find upgrades that enhance various stats based on which power families you’re running in that round. You can buy those upgrades for Credits, which you’ll collect during the round.
Once you’ve injected a primary power from a particular family, you’ll start to see more specialized power upgrades that will work together with the powers you’ve already collected. In the example above, Feast is a Xeno ability that lets you permanently gain health when you kill 7 enemies within 5 seconds. WIth Xeno abilities, such massacres are simpler than they seem.
You’ll also have opportunities to grab powers that enhance your proficiency with certain types of weapons by attaching super powers to them. For example, Burning Shot will inflict Burn on targets of your Precision Weapons like pistols and certain rifles.
Experiment and Find Your Power Groove
There are ideal strategies for every one of the endless power combos you’ll come across in the game. If you’re having a hard time in a round, always ask yourself if it’s due to a poor combination of powers or simply falling short on finding the right style of play for those powers. And when you have an easy time, always remember the combination of power upgrades that got you there, as well as the way you played.
Playing Alone?
Keep in mind that you’ll need to rely on different strategic choices when you’re playing alone or with other players. When you’ve got a full team of 3 hunters, do your best to complement the upgrade choices of your teammates. When it’s you alone versus all the bad guys, just go for the combination that will help you kill the most bad guys as fast as possible!
The bottom line when it comes to Superior powers is that there’s always something unique and exciting to play around with every round. You’ll continually find unique new ways to maximize your score and kill more enemies, especially as you grind up your Skill tree and increase your Infamy level!
Play Superior in Early Access
There are two ways to get into Early Access gameplay now on Gala Games:
Pick up an Early Access Pass – Holding one of these handy tokens in your GalaChain Inventory will allow you to play with any of the 5 characters currently available in Early Access, including 2 characters that aren’t yet available as Primes (Renegade and Specialist). NOTE: Bridge your Early Access Pass to GalaChain to unlock access to the characters.
Hello all you pilots out there, and welcome back to the Spider Tanks Showcase!
In this edition, we’re diving into a newer tank body in the arena, but one that offers some things no other body can. This mighty body forgoes the legs of most of its competition for a smooth ride over a more traditional tank drive system.
That’s right. This week, we’re talking about Tracks. Tracks is a retro special, sporting an antique track design that was popular on the Canadian subcontinent in the 15th century of Earth’s ancient past. This tank proves why such time-tested designs were popular, as it’s highly efficient and capable of amazing bursts of power when piloted by a skilled technician.
Tracks is big. Not Titan big, but pretty dang big. Usually, Energy is strictly a function of size – not in the case of Tracks. Tracks has the single highest Energy gain of any tank body out there, meaning you can use more abilities more often.
Like the Nomad, Santa’s Sleigh or Snoop’s Bumpin Lowrider, Tracks is a directional drive body. This means that it can move on impulse forward and backward but not side to side. You’ll have to adapt to this driving style if you’re not used to it, but the key is to stay in motion at all times if possible. It’ll take a while to accelerate from a stop, and you can’t turn while not moving. Keep agile and keep turning so that you can react quickly.
The Charger: Tracks/Carver
Remember how we said you get more energy than anyone else using Tracks? This combo takes full advantage of that. A Carver requires you to be up close… not a usual choice for a massive tank. With Tracks’ burst ability thanks to its energy though, you can cover a surprising amount of ground fast to chop down the competition.
Speed Boosters cost very little Energy, and with a high level Tracks you can theoretically use them pretty much whenever you need if you’re conservative with your Energy when you don’t need. Throw in a Repair Drone for another low-cost ability to keep you running smooth and you can use more abilities during the match than anyone else.
Opponents will think they’ve got your speed and reach down, then you kick on the afterburners. Make sure that you’re well repaired when you attack and choose your window well. Once you go sprinting after an enemy you’ll be a sitting duck if you turn around, so make sure they end as pieces and not you.
Mobile Triage: Tracks/Repair Artillery
While Tracks’ consistent Energy and toughness are huge assets, for many pilots the drive style of Tracks will often be a disadvantage. We can minimize that liability though by staying on the periphery of the fight when possible, and artillery makes that more possible.
With this, you’ll be playing support most often. You’ll still have the massive Energy gain to scramble and reposition if you need, but you can stay moving on the outside of the conflict, ensuring that your team stays healed and supported.
With Tracks large amount of Energy, Repair Zone could come into play as well here. Usually this ability is only useful in very few situations due to its high cost, but with Tracks you could lay down a repair zone every 20 seconds or so, allowing you to heal both team members at once.
The Burster: Tracks/Bouncer
This combo accepts that Tracks won’t be the fastest around, but it’s a much more traditional way to make a hard-hitting tank that has the chance to put out big bursts of damage when needed.
Bouncer can absolutely tear up an opposing team if you get them at the right time, and Tracks’ ability to utilize excessive amounts of Speed Boosters plays a key role here. With Tracks you can afford to be on full Energy most of the match, which means you can always be ready to make a sprint.
With this combo, you’ll want to get in and unleash your bouncies – then get out and bide your time until your next attack. Don’t boost as soon as you start your approach and give away your position. You want to save that booster until the last possible moment so that you can still use some of it to escape and prepare for your next pass. This opens up your allies to come in and clean up the mess or set you up for another run.
On Track to Victory
Tracks may be a blast from the past, but it has a lot of modern relevance in today’s arena. Don’t be turned off by the directional drive system without hopping in the pilot seat and giving this one a try… it can make big plays happen once you get used to its tendencies!
That’s all for us this week, but we’ll return next week for another Spider Tanks Showcase!
Have a body, weapon, abilities, map or game mode you’d like us to cover that we haven’t gotten to yet? Let us know on Discord and we’ll buckle up and get it ready!