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Spider Tanks: Working Towards a Better Arena

Spider Tanks: Working Towards a Better Arena

Spider Tanks was the first game launched supported by GalaChain, and it’s always held a special place in our hearts. As one of our original collaborations with an external studio, many of our long-term community members and employees love Spider Tanks.

We wish to respond to community comments about development on the game, which has stalled in the last half year. We agree with you: this has gone too far.

The community deserves official word about Spider Tanks, so we’d like to share information about the current situation and what we hope to do about it.

Spider Tanks Today

Spider Tanks has always been a game that inspired fun development and progress. The addition of custom Pilot contracts, missions and other features increased the engagement of the game. We were very excited to see where the arena was going next.

The developer that we hired, GAMEDIA, however, slowed development of the game, then stopped altogether. Over months, the game received less and less GAMEDIA support. Eventually only one GAMEDIA employee was supporting the game at all… then no one.

GAMEDIA entered a long-term contract with Gala Games to support the game, and it is our belief that they have failed to do this. We have tried to find a friendly resolution to this, whether it be allowing us to bring in another developer, work out a new arrangement or allow us to access source code and develop the game internally. GAMEDIA has been unreceptive from our perspective.

At the same time, GAMEDIA has openly discussed waiting out the licensing period on the contract with inaction and then releasing on other platforms. It has also said that it won’t respect the entire licensing period.  Basically, GAMEDIA wants to abandon its partnership with GALA and to be the only company to control the game.  GAMEDIA’s promises weren’t only made to us, they were also promises for you, the community. 

The Future

Because of our commitment to the community, we are currently actively pursuing legal mechanisms to enforce the contract terms upon GAMEDIA.  

Our goal is simple: to continue the development of Spider Tanks and meet the community’s needs. We were reluctant to do anything to show GAMEDIA in a negative light originally, because they helped make a great game, and we still believe they are talented developers. However, we also believe they are significantly out of alignment with our expectations for the support of the game.

We were informed that development stopped nearly 6 months ago on Spider Tanks. There are still hundreds or thousands of people playing every day. That is a testament to how awesome this game is, and we don’t want it to die.

We hope to see you in the arena soon!  You can find a link to our legal action here.

All Spider Tanks Items Available in $SILK

All Spider Tanks Items Available in $SILK

Play Spider Tanks
Spider Tanks store

Rev up your engines Pilots, because you’ve got a new way to grab upgrades in the arena! 

$SILK: The Universal Arena Token

From now on, every item will be able to be purchased in $SILK! While items like Components and Drop Ships have always been available in $SILK, certain Weapons, Bodies and Hero Tanks have only been available in $GALA, ETH or USD up to this point.

Being able to use $SILK on any explosive, implosive or otherwise destructive toys in the arena means you can turn your rewards into a new kit much easier!

While new Tanks in the arena may eventually mean more Victory Points coming from matches, all the $SILK that players use on those tanks increases the available $SILK to be distributed to all VP holders at the end of the day!

Battle How You Want

Now you can turn your growing pile of $SILK from your victories into new gear.  Your arena dreams can be as big as your win/day rating!

We hope that this change combined with the recent removal of The Honor System makes arena glory much more accessible to all Pilots out there.

This concludes the announcement. You may reignite your thrusters and arm your ordinance once the stage is cleared. 

See you in the arena, Pilots!

Spider Tanks Showcase: Crab

Spider Tanks Showcase: Crab

Scuttle on over for another ST Showcase with the hard-shelled body you all know and love.

Welcome to another exciting edition of the Spider Tanks Showcase! In this week’s episode, we’re taking a closer look at the first Generation 2 Body to grace the arena with its presence. That’s right, today we’re all about The Crab!

Crab is a medium-sized body with extra Armor and balanced Speed and Energy. While other middleweights like Hurricane or Junker have their own niches as balanced death machines, Crab cranks up the Armor just enough so that it can put up with some punishment without slogging around the arena like a Titan.

Boomsticks: Crab/Shotgun

The Crab Body’s extra Armor makes it a perfect choice for players who like to get up close and personal with the Shotgun. This combination is all about dealing devastating damage at close range.

With the shotgun’s wide spread, you’ll be able to hit multiple enemies at once, and the extra Armor on the Crab Body ensures that you can take a hit or two while you close the distance.

You shoot a Crab, but it just keeps coming. That’s terrifying when it has a Shotgun.

Crab’s balanced Speed and Energy let you quickly maneuver around the battlefield and take down your opponents before they even know what hit them. If they do catch you and give chase, the Shotgun is perfect for gunning on the run. As you shoot at your pursuer, they’ll be walking straight into even more of your Shotgun blasts if they dare follow you too far!

Nuclear Torpedo: Crab/Railgun

The railgun is a powerful weapon that’s perfect for taking out enemies from a distance. When paired with the Crab Body, you have a deadly combination that can wreak havoc on the battlefield.

Crab‘s general thickness ensures that you can take a hit or two while you line up your shots, and the Railgun’s long range means that you can pick off enemies from afar. With the Crab Body’s balanced Speed and Energy, you’ll be able to quickly reposition yourself and take advantage of your enemies’ weak spots.

The patience to line up a perfect shot comes a lot easier when you’re sporting some heavy Armor.

Railgun is an all or nothing Weapon… there’s no points for getting close to an enemy. A Crab gives you the flexibility to concentrate on your quarry rather than just worrying about some stray laser blast knocking you out in one hit.

Front Line Medic: Crab/Repair Gun

The Repair Gun is a great support Weapon that’s perfect for players who like to help out their team. When paired with the Crab Body, you have a combination that can keep your team in the fight for a lot longer.

The Crab Body’s extra chonk ensures that you can take a pummeling while you provide cover fire with your Repair Gun. Thanks to the Crab Body’s balanced speed and energy, you’ll be able to keep up with your team and provide support where it’s needed most.

Even in the heat of battle, Crab can still get those heals out.

This combination may not be the most offensive, but it can be an amazing build for players who want to be a valuable asset to their team while still staying a little tough. With the versatility of Crab, your toughness is further enhanced by the fact that you just don’t have to get hit as often as the front line Tanks. Stay alive and keep your team alive.

Crab Power

The Crab Body is a versatile choice that can be a real game-changer in the arena. While it’s not without its weaknesses, in the hands of the right Pilot, it can be a force to be reckoned with.

Just like with any Tank Body, there are countless ways to play the Crab. Mix and match it with different Weapons to find your favorite!

Don’t forget you can play around with all the Bodies and Weapons in the Shooting Range!

Crab is sold out in the Spider Tanks Store, but you can still find them from other players on the official OpenSea Collection.

We’ll be back in a few weeks to shine a spotlight on Movement Abilities. Have big feelings or thoughts on Relay Drone and Speed Boost? Let us know in the comments or shout at us @Spider_Tanks!


The Wallpaper contest vote just ended, did you see the results?!?

Congratulations to Spike!

Be on the look out for lots more cool stuff.

We even hear that GiveawayBot3000v3.crVMtSlRpDyfNAW has delivered some goodies, but we haven’t figured out where yet… maybe one of you brave Pilots can find it!

Spider Tanks Showcase: King of the Hill

Spider Tanks Showcase: King of the Hill

Capture the Hill! Today is all about the classic game mode that definitely is more complicated than most realize — King of the Hill!

Welcome back to the Spider Tanks Showcase! Today we’re going to be diving into a classic game mode in the arena where two teams square off in the ultimate turf war.

That’s right, today is all about King of the Hill. The idea of this game mode seems pretty basic — control that circle. There is often a little more to it than that, however, and there is a wide array of strategies that Pilots employ successfully in battle.

King of the Hill Summarized

TLDR⬇️: Control the point by getting in its radius. Don’t let the enemy in. Blow up all who oppose you!

King of the Hill is all about controlling the entire battlefield.

If you’re interested in a more technical description of how the rules work for King of the Hill, check it out below. If you feel caught up on the fundamentals, read on!

Whoever can possess the Control Point in a King of the Hill match will continuously receive points from it every second until the other team takes control. This scoring is interrupted, however, if an enemy is in the Control Point’s radius.

An enemy team will move control of the point towards themselves when they are in the radius. Two Tanks in the radius will have more effect than one, but adding a third does not increase how fast you can take control.

If an enemy Tank is not in the Control Point’s radius, control will rapidly move back to the team currently in control. This can be accelerated by a friendly Tank entering the radius. If no one is controlling the point it will not move after leaving the circle unless prompted by an enemy Tank.

Offense Vs Defense

One of the biggest keys to successful strategy on King of the Hill is a Pilot’s ability to adapt to the challenges at hand. What may be successful while the point is firmly in your control probably won’t work when you’re trying to take it back from the enemy.


While you’re trying to regain control of the Command Point from the enemy team, the difference between a winning and losing strategy is often down to the timing. If you’re not in control of the pace of combat, then the enemy is. If they are in control of the pace and the positioning then it will be a long match for you.

When people are trying to take your Control Point, make their life hard.

When your team attacks the point, you need to overwhelm the defending team and ruin any defensive plans they have. This means tactics like scattering healers and artillery, focusing fire on vulnerable targets, or approaching from different directions to thin out their fire.

Not every team is perfectly practiced and coordinated with each other, but it doesn’t take much to get used to what your teammates are likely going to do after one or two assaults. Attacking together is often the most important thing to remember on offense in King of the Hill.


On defense, your job is in some ways the same but very different. While defending, you necessarily control the positioning advantage. Every Control Point out there has arena features and obstructions around it that make for defensible choke points. Use these.

Think about how the enemy is likely to approach you and how you respond. As we said above, they’ll be looking for ways to confound your defenses. Think about multiple scenarios. Are you going to run to the south to provide covering fire unless that Flamethrower is close by, or are you going to bait that flame in and throw a grenade behind the pillar?

This Titan may leave the Control Point… but it also ensures that no enemies are getting to it either.

Your battle is also about timing on defense. Even if you or your teammates are destroyed, as long as you can successfully slow the enemy down until reinforcements arrive you’ll keep the point. Find ways to dull enemy attacks from one side or to separate opponents. Chase them away from their objective… or make them chase you. It’s not about kills, it’s about keeping that point.

Knowing Your Role

What makes King of the Hill so distinct from other game modes is that it’s nearly impossible for one person having a really good match to effectively carry their team. On the other hand, it’s a game mode where someone can easily be incredibly effective without super high damage… or even really good aim!

The Duelist

If you have single target damage dominance, single out one defender or attacker. If you can harass them enough you’ll distract them from their plan even if you don’t kill them. This will work particularly well for straightforward, linear Weapons such as Triple Threat or Cannon.

Be relentless and hound your targets. Keep them occupied so your other team members can do their jobs.

The Gnat

Even if you don’t think you can take any of the other team one on one, that’s ok. It’s not about kills. It’s about winning.

If you position correctly and use Abilities wisely, you can be so annoying that you may get multiple enemies trying to gang up on you. This creates essential openings for your allies.

The Behemoth

You are the vanguard. You’re heading for the point. This one may not go so well for your kill/death ratio, but that’s ok. Your job is to stay alive and contest the point, whether that’s by dodging or sheer force of bulk.

On offense this will mean aggressively attacking the Control Point, on defense it’ll often mean interrupting when the enemy tries to.

The Rear Guard

You help your team by staying out of trouble. Whether you’re a Brambler hurling thorns at the enemy or a healer providing much needed relief, you do your best work when you’re not under threat.

You not being threatened by an enemy means that at least one of your team is being threatened by more than one, so make it worth it and act as a force multiplier.

Keep Watching the Point

Regardless of what role you fit into when the shooting starts, remember the point is… well, the point. You’re trying to get the enemy away from it so you can control it. Don’t get so caught up in fighting that you miss opportunities to snag control of the game!

Arena battles are a team sport, and that’s especially true in King of the Hill. Hopefully with the knowledge you’re now armed with, you can always be an asset to your team… whether it’s two strangers from the queue or your highly disciplined tournament team.

Keep your eyes on that prize and don’t get exploded too often.

In the Control Point, you should expect chaos.

Good luck out there Pilots! We’ll be back next week with a spotlight on Shrouded Shrine. Have tips or tactics on this tightly packed arena in the jungle? Make sure to shoot them to @Spider_Tanks on X, and you may even get featured in your next Spider Tanks Showcase!

Did we miss big things in this King of the Hill breakdown? Let us know in the comments!

Node Tournament (US) — Day 2 Brackets

Node Tournament (US) — Day 2 Brackets

Welcome back, Tankers! We had an exciting evening of esports tournament action last night as 6 teams battled it out for Spider Tanks glory! Here are the winners, followed by the updated bracket and schedule for tonight’s matchups, which begin at 5pm PST!

Last Night’s Winners

Starting off round one, we ran into some technical difficulties and found we couldn’t have more than 50 in a voice channel in Discord. After some troubleshooting we were able to share a Twitch stream so everyone could enjoy the action!

ShootyBooms Revenants and Second String Spiders started off the tournament with a bang! The two well-matched teams ended up battling it out 4 times before a winner was crowned! Second String Spiders may have to change their name! Congrats to Ultra_Bored, Xeta, and Oldmansmithers who will move along to battle it out in the Quarter finals!

Round Two showcased Pandas Gone Wild and The Lone Tankers, with the latter mopping the floor with those Pandas in a one-two-three match knockout! Congrats to The Lone Tankers; UnreadyEddie, GamerZone 365 and Ink Knight who will be ready for their next fight in the Quarter finals!

And finally, Round Three, found some intense and impressive team-play by Immediate George who battled against Aracnokillers. Immediate George favored some very strong tanks for each match and it did not disappoint! It was a quick victory for them! Congrats tehkenn, TheHouseThatRippleBuilt and CrazyBubba! Can’t wait to see that WhaleShark Tank in the Quarter Finals!

Tonight’s Matchups

Immediate George, the Lone Tankers and Second Strong Spiders have all secured their spots in the quarterfinal round, to be played out tomorrow and Thursday!

Tonight, the action begins at 5pm PST with Lucky Charms vs. Galagna’s Goons. Then at 6, we’ve got Spartans vs. Orcasaurus Jinn. Finally, the evening battles will come to a close with Synyster Crisp Oaks GGG vs. Tank Me Later.

Don’t forget, the two finalists of this week’s tournament will receive tickets to -into the galaverse, where they will have an exclusive opportunity to battle on the Galaverse Spider Tanks World Stage for some serious prizes!

Tune in Tonight


To join the fun tonight, pop into the Gala Games Discord community, where the party will be happening in the Spider Tanks channels.