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Decision-Making in the Gala Ecosystem: Block Explorer

Decision-Making in the Gala Ecosystem: Block Explorer

Empowering Innovation: Gala Founder’s Node Vote

As a foundational pillar of the Gala ecosystem, our Founder’s Node operators have always played a crucial role in shaping the future of our platform. Traditionally, the decision-making process has involved simple proposal style votes, offering a binary choice on the direction of development within the Gala ecosystem.

The Vote

The voting opens at 2pm PT on April 12th and concludes at the same time on April 19th

As you know, we opened GalaChain to external development with the release of the open-source GalaChain SDK earlier this year. The community’s response was nothing short of phenomenal, leading to the creation of invaluable resources by dedicated developers. Among these resources, various GalaChain explorer apps stand out as exemplary projects that not only enhance the ecosystem but also enrich our community.

The Reward

In recognition of these contributions, we’re dedicating this vote to decide which development team will be honored with a remarkable prize: Either 1 million $GALA or a prestigious Gala Founder’s Node license– Winner’s choice. This initiative is not just about rewarding innovation; it’s about celebrating the spirit of community and collaborative growth that defines Gala.

The Candidates

The spotlight is on the following GalaChain explorers, each a testament to the ingenuity and commitment of our community developers:

A Call to Our Founder’s Node Operators

We encourage all Gala Founder’s Node operators to engage with these explorers and make an informed decision on which project truly deserves the accolade and the prize. Your vote is a powerful tool in shaping the ecosystem and recognizing the efforts that fuel our collective growth.

Gratitude and Anticipation

Our heartfelt thanks go to all GalaChain developers for their contributions and to our extraordinary community for their unwavering support. This vote marks a new chapter in our journey towards a more inclusive, innovative and decentralized future. Join us in celebrating the creativity and hard work that continue to propel the Gala ecosystem forward.

Node operators vote here.

EPX Season 3: Q&A With Ndream

EPX Season 3: Q&A With Ndream

The team at Ndream are thrilled to be into Season 3 of Eternal Paradox, and invited the community to bring all their questions for a Q&A with the developers!

The Discord community had a week to submit questions (and we threw in some of our own), and they brought tons of insightful questions. We’ve included much of the translated interview transcript in here, though we took out some of the repeated questions.

Community members that provided names on the form have been credited for their questions. Thank you all for your amazing questions!

Hello! Tell us a little about yourself!

Hello! This is Jaejun Song, Game Producer of EPX!

I am a 4X fan and developer. I have enjoyed playing dozens of 4X games for the past decade, and based on that experience, I have participated in developing three 4X games.

Like any other game producers, I get involved in overall game development, and my main roles include the following:

1. Meeting with lead developers to plan new content;

2. Identify and correct issues related to the live operations;

3. Manage the schedules to ensure smooth progress of development; and

4. Work with Gala Games in making decisions in various tasks, including the above tasks.

How many people currently make up your development team for EPX?

We have 10+ dedicated members in the Planning Team, Program Team and Art Team each. If we add the sound and video guys, who also work on other projects, I’d say about 40 people are involved with EPX.

A lot has happened over the first seasons. Are there any particularly memorable moments?

For me, the most memorable moment would be the Season 1 Conquest.

All users were excited and joined the Conquest, having about x 2.5 times concurrent users than usual. The server went down more than a dozen times due to an unexpected error.

We responded quickly although it was early morning in Korea, and we managed to fix the error and finished the Conquest without having to cancel it.

Many users were understanding and supportive instead of criticizing the dev team for the server downtime, and we were thankful. But I still remember how the sweat was pouring down my back, making phone calls to different developers.

What content would you say had a better response than the development team expected?

Also the Conquest.

We have so far had multiple Conquests, but regardless of the time, we always see the highest number of concurrent users, and all guilds are battling fiercely. Much more than we anticipated.

We definitely felt the passion of the players. They would verbally argue with others, hold in check rally leaders with arrows, or deploy guerilla tactics with a few players.

Conversely, what content was worse than expected?

The Auto Rally system.

The auto rally feature is commonly used in 4X games because it allows you to join rallies even when you are offline. That is why we implemented this feature in EPX.

However, due to the nature of our game, many find it more efficient to collect resources from Resource Sites, and the proportion of individual hunting was high. So, it seems this feature was not as active as we had expected.

We will review the feature, possibly increasing the participation rewards.

Many people have lots of questions and opinions about the new updates for Season 3…

Seasons 3 and 4 would require a greater collaboration between guild members as a guild.

In the first two seasons, we felt that we needed to further strengthen cooperative content within each guild, like requiring guild members to come together at a specific time to play together or communicate for better cooperation.

So this content was our highest development priority. The following content will be introduced as the main content in Seasons 3 and 4.

Season 3: Guild Boss Raid (Doombringer)

– You will summon a boss once every three days and farm it by rallying. Rewards are given based on the kill stage and personal score.

Season 4: Guild Arena

– Same arena battles, but you will compete with another guild for points. You can select one of the other guild’s players to battle against, and when you win, you earn VPs.

Then it was the community’s turn to ask the dev’s their questions, and they covered a lot of ground. We’ve abbreviated the translations of some of the questions and responses to the most relevant bits so that we can cover more here!

We’ll highlight the most impactful, wide-reaching and poignant questions below:

Abendego: When will the team look to do user acquisition through advertising?

We have been trying different marketing campaigns on various platforms. We will find efficient methods to attract new users.

Chachess#8417: Will there be “NFT” fortress/Mercenary Skins for Season 3?

We currently do not have any plan to make NFT Fortress Skin. But it is something worth considering, so we may be able to discuss it after our current plans are put in place.

As for new NFT Mercenaries, our goal is to introduce one new NFT Mercenary per season.

Hongchan1999: Will future seasons have 2 servers, a competitive server with higher rewards and a static server that does not reset?

 EPX was born only with the Season system in mind, so it is not easy to introduce a non-seasonal server. This applies to both technical implementation and balancing aspects. Rather than introducing a non-seasonal server, the more realistic approach would be to increase the rewards enough to motivate players each season. We will work hard to come up with satisfactory rewards.

Hongchan1999: Can you replace Guild Festival mission (promote merc)? It is hard to complete it.

The development team is also aware that it is difficult to promote Mercenaries. It will be made reasonably easier in Season 3.

Hongchan1999: Guild Festival Ranking Rewards need to boosts more, players need more rewards.

Guild Festival Stage Rewards will be partially increased in Season 3. Many say that the Ranking Rewards should be Gems because it is hard to get them elsewhere. We will listen to more feedback from the community and review it. 

Mihailendwill: Will there be a rebalancing of the characters both among themselves and in relation to nft/non-nft

Since there are many users who have already purchased NFTs with their balances in mind, our goal is to minimize balancing modifications. Please let us know, though, if there is anything that seems to need adjustment. 

Mihailendwill: Will there be a change in the % of post-season token distribution?

We don’t have any plan to implement major changes in our Tokenomics.

Mihailendwill: Will there be an increase in guild research? The current one ends in half a season.

Guild Research will also expand to a higher level in Season 3. As you mentioned, we are aware that the top guilds have finished all the research in the middle of the season.

k._f._.c: Will Valentine, Ran, and Ava continue to be “limited” in the sense that they cannot be summoned, and are only available through season rewards, clovers, and contribution, respectively?

Yes, we plan to keep it that way.

The contribution points “retained til end of next season” is a little vague. If I am contribution level 13, does that mean at the beginning of season 3, I will get the rewards for level 13, or the rewards for levels 1-13? Or does it mean I won’t get the rewards again but keep the Group Attributes? Also, on season 4, will it reset to level 1?

The CPs you accumulated this season will be carried over to the next season. Since you accumulated CP to Level 13 in Season 2, you will be Level 13 in Season 3 and will get the rewards for Levels 1 through 13.

However, this data will not be carried over to Season 4. Only the CPs you accumulate in Season 3 will be carried over to Season 4.

k._f._.c: Do you think there are some progression issues with some of the buildings? For example, bringing mine from level 11 to 16 takes WEEKS to pay off, and level 16 to 21 is simply not worth it.

I agree with your opinion regarding the efficiency of Harvester/Farm/Mine/Extractor in the Fortress. We will find a way to improve it.

k._f._.c: Another example is barracks. Even spending hundreds of dollars on the temporary speedups over a season, it’s not really possible (without spending thousands) to get to T10 troops on all barracks, and dark/light is better anyways, so it makes sense to only get one of the dark/light to T9 and then focus on headquarters, forge, and the buildings needed for HQ

Our design had in mind that players will upgrade one or two Barracks based on your deck, rather than upgrading all Barracks. Buildings are subject to reset, so we thought it would be too much to upgrade all Barracks every season.

However, like you mentioned, we also understand players are “forced” to choose either Light or Dark, so we will make improvements to strengthen the merits of other options.

k._f._.c: Will you stop devaluing gems, land grants, and immortal emblems by releasing tomes that make buying things in the shop ineffective? For example, to get a rare mercenary using immortal emblems, it costs $250. I can buy second hand with $50 or less. This is because the tomes gave people many rare (and rarer) NFTs just for $ETIME.

Right now, it may be the most efficient way to purchase Tomes with $ETIME. However, $ETIME NFTs are random, meaning you are not guaranteed to get the Mercenary or the rarity you want. On the other hand, while Immortal Emblems are more expensive, you can get the Mercenary and rarity you want. So, I think different users make different choices based on their preference.

NFTs are one of the most important $ETIME sinks, so we plan to continue to increase these products. At the same time, we will continue to strengthen the benefits of owning this NFT.

If done so, the gap between users who own an NFT and do not own an NFT may widen considerably. While the dev team is aware of this issue, EPX is a Web3 game, so it needs to focus on NFTs and NFTs need to offer enough merits.

What are more $ETIME sinks planned for the future?

We will add $ETIME sinks, but one of the biggest ones to come is Gem products that can be bought with $ETIME. We believe $ETIME will become significantly more attractive because most products can be purchased with Gems.

When can we burn NFTs to get fragments

Burning NFTs to receive Immortal Emblems and Summon Pieces is being considered for Season 5 or 6.

Will guilds have more capacity?

The cap was set at 50 considering the number of users in the server and the season prize. We believe it is appropriate, but if many say it should be increased, we will review it.

When will more servers appear?

We will add new servers when a significant number of new users are recruited.

Will arrows be nerfed to be considered an aggressive action so people can’t use them with shield?

One of the reasons we have arrows is to give lower-level users to stand against higher-level users. Most 4X games tend to have a pay-to-win nature, and the weak often can’t do anything against the strong.

If the shield is removed when arrows are used, lower-level users won’t be able to use them freely for fear of being attacked. With this in mind, we designed it so that arrows can be used with a shield on but only for a limited number of times.

We believe this direction is still valid, but we will listen to more users’ feedback before making a decision.

What do you think of all these questions?

We did several AMAs prior to launching the game, and a lot of questions we had back then were somewhat expected questions. However, it shows these questions came from seasoned players who are very much engaged in the game.

Each and every question gave me a lot to think about. I will quickly discuss with the team and improve the ones I feel need to be addressed now.

Thanks to the EPX team for taking the time to answer so many community questions, and for working hard to make each season of EPX even better than the last!

Jaejun Song from Ndream had the following comments in conclusion to close out the AMA:

We sincerely thank you for your support in EPX Season 1 and 2. We know there is a lot to improve, and we are committed to making the game better with new updates every season.

As I mentioned earlier, the goal for Seasons 3 and 4 is to strengthen guild content: Doombringer (boss raid) in Season 3 and Guild Arena in Season 4. We will strive to make new and better content, focusing particularly on cooperation and competition, taking advantage of the 4X genre.

We will run a few events in Season 3, with coupon codes and separate occupation war rewards. We look forward to your continued support!

Season 3 is already up and rolling! Have you slayed the Doombringer yet?

Are you prepared to show your might in the first Conquest!?

GalaChain Hackathon: Meet the Judges – Wrecks, Championing the Community’s Voice

GalaChain Hackathon: Meet the Judges – Wrecks, Championing the Community’s Voice

The upcoming GALAthon Hackathon event is set to be a landmark event, not only for showcasing the innovative capabilities of GalaChain but also for celebrating the amazing community that has helped build Gala into what it is today. In this spirit, we are excited to announce Wrecks as one of the judges for the event.

Known within the Gala community for his candid and entertaining content, Wrecks brings a frank and honest perspective to the judging panel. Describing himself as an “Absolutely Mediocre Gamer” and an “Even worse Content Creator,” Wrecks creates relatable content that gamers are after. 

Wrecks: A Voice for Authenticity and Fun

Wrecks’s self-deprecating humor belies a deep engagement with the gaming community, where his live gameplay sessions on Twitch and social media presence on X have garnered a loyal following. His approach to content creation, focusing on the fun and sometimes flawed reality of gaming, makes him a judge who can truly appreciate the creativity, entertainment value, and community appeal of the projects developed for the GalaChain Hackathon.

What Wrecks May Look for in Winning Entries

Given his unique position within the community, Wrecks will probably be looking for projects that vibe with his particular perspective on gaming and community, such as:

Gamer-Focused Identity: Projects that are catered to people looking for fun and engaging experiences rather than some abstract innovation will likely appeal to Wrecks’ sensibilities.

Community Inclusion: Wrecks’ is a huge supporter of amateur esports and competitive gaming, so he’ll likely appreciate projects that allow gamers to connect and engage in new and exciting ways.

Accountability: Projects that provide robust, publicly verifiable data could stand out to a judge like Wrecks, who has been very vocal about the power of blockchain to ensure fair play in gaming.

Wrecks’ community and gamer-focused perspective on GalaChain will be a great addition to this hackathon’s judging panel!

Celebrating the Heart of Gaming with Wrecks

Having Wrecks on the judging panel highlights the GalaChain Hackathon’s commitment to celebrating the broader gaming and web3 community, emphasizing that innovation and success come in many forms. His insights will be invaluable in identifying projects that not only push the boundaries of what’s possible on GalaChain but also resonate on a personal level with users, offering experiences that are enjoyable, engaging, and authentically entertaining.

As participants prepare their submissions, let Wrecks’s ethos inspire you to create projects that speak to the heart of the gaming community. This is your chance to impress a judge who values the joy of gaming and the importance of community just as much as the technical achievements of your project.

Register for GALAthon

GameOps and Nehemiah–Community Enrichment in the Philippines

GameOps and Nehemiah–Community Enrichment in the Philippines

Last November, Gala was giving out free tickets for the Ginebra San Miguel PBA game. We were down to a few tickets when Deadweight (a member of Gala’s CS team) met the kids and co-founders of Nehemiah Inc. as they were on their way back home from Thanksgiving dinner. The boys were so glad to have the free tickets as they were basketball fans themselves and big fans of the Ginebra team as well! 

Right after the game, the Nehemiah kids got to meet Jared Dillinger and had their Gala t-shirts autographed by him. That night was unexpected and unforgettable for the kids. They celebrated Thanksgiving dinner and then got to watch one of Ginebra’s most anticipated PBA games in the Philippines against the Magnolia team.

Nehemiah Philippines was established in 2017 when co-founders Ana and Chris worked together to create a small drop-in center for out-of-school youth in Barangay Holy Spirit. 

  • Nehemiah Mission: To give children in need a chance to rebuild their lives.
  • Nehemiah Vision: To see children reclaim their future and restore their communities.

Nehemiah also uses video games to teach their kids problem solving while promoting the development of essential life skills for a stable and healthy future, so Gala and GameOps Inc. joined forces to conduct an office tour inside the GameOps building, led by Andro Baluyut, CEO of GameOps Inc.

Thanks to GameOps for a fantastic tour of their offices.

During the tour, Andro guided Gala and Nehemiah through the various facets of GameOps’ operations. Not only that, but we were able to check out Andro’s incredible collections of action figures, game art books, office murals and toys. The kids witnessed how GameOps provides support to their clients and tests games on various platforms, really giving them a chance to experience the work culture of GameOps. Furthermore, the tour lets the kids learn about new opportunities and how there is much more available to them than the jobs they see others doing.

This tour has been inline with Nehemiah’s goal, which is to equip kids with the skills they need to become independent, resilient, and responsible citizens.

Before the office tour, we also get to hang out with the Nehemiah boys by seeing the latest Demon Slayer movie and having dinner and dessert afterwards.

GameOps has been a great partner for this tour, and it was our privilege to learn from their 20+ years of industry experience (7 as publishers, and 10+ as solutions providers, making them one of the main video game support services providers in the Philippines). They have collectively worked with over 80 video games of various genres and on many different platforms.

  • GameOps Mission: To be the benchmark of quality and commitment in our sector of the industry. The company to work with if you want long-term relationships, a sincere sense of duty towards the client’s business, and extra-mile dedication.
  • GameOps Vision: To be the premier internationally renowned service provider in the field of video game services such as Live Operations, Player Support, and Quality Assurance.

GameOps Website:

Nehemiah Website:

Andro showing us a fancy way of sheathing a katana: Video (1:00 timestamp)

Andro slashing katana: Video (1:25 timestamp)

More media files here.

Gala Community: An Evening of Fun, Music, and Exciting Announcements

Gala Community: An Evening of Fun, Music, and Exciting Announcements

Swap Tokens on GalaChain
Start playing Gala Games

Editor’s Note: Jared Dillenger, Gala’s Head of Influencer Marketing and KOLs, wrote this article following the recent community and influencer event at the Philippines headquarters. We always enjoy opportunities to connect with some of our most valued supporters who share our excitement for the future of GalaChain.

As the head of influencer marketing and KOLs at Gala Games, I recently had the pleasure of organizing a community event that brought together the vibrant supporters of Gala Games in the heart of BGC, Taguig City. It was an evening filled with engaging conversations, exciting announcements, and a whole lot of fun.

Bringing the Community Together

The event was designed to be relaxed and enjoyable, allowing our community members to connect and share their enthusiasm for Gala Games. We took the opportunity to introduce the community to the concept of the Gala Music Ecosystem and emphasized the importance of getting talented artists, particularly Filipino musicians, on board. The response from the community was incredibly positive, and we were thrilled to see so many individuals eager to contribute to this initiative.

Encouraging Engagement

During the event, we encouraged our community members to actively participate in Gala Games’ growth by inviting others to join through the referral program. This not only fosters a sense of involvement but also contributes to the expansion of our community, which is vital for the success of Gala Games.

Exciting Announcements

A few upcoming projects were announced throughout the course of the evening and the anticipation was palpable. Announcements included sneak peeks at GalaSwap, the GalaChain-built decentralized exchange platform that has (since the event) been released in its initial version.

A Festive Atmosphere

The event featured a delightful spread of food and drinks, creating a convivial atmosphere where attendees could mingle and connect. The inclusion of a photo booth added a playful element, allowing everyone to capture memorable moments throughout the evening. Moreover, the music played by the DJ at the event was particularly special as it was exclusively sourced from the Gala Music App itself.

Memorable Venue and Content Creation

Held at the Coins.Ph headquarters in BGC, Taguig, the venue provided the perfect backdrop for our event. The stunning lights and inviting setup added to the overall charm of the evening, creating a visually captivating environment. Additionally, we took the opportunity to create content during the event. My video team and I conducted interviews, capturing the essence of the event and providing a behind-the-scenes look that our community members could enjoy and share.