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September Mirandus Town Hall Meeting

September Mirandus Town Hall Meeting

Welcome adventurer… Mirandus waits for you.

Come warm yourself by the fire, and let us discuss the growth of this great land. Hill, tree and mountain are but a stage… tis Exemplars that truly bring Mirandus to life.

Mirandus Town Hall

You are cordially invited to our upcoming Town Hall, adventurer. Join us as we discuss the state of Mirandus and where the future will lead us. 

This gathering takes place at 11am PT on September 26th. All are welcome to come discuss the glorious land that is Mirandus!

Click above to make sure you’re notified when we get started. 

We can’t wait to see you there!

Congratulations on a Successful Hunt!

Congratulations on a Successful Hunt!

It was a glorious playtest, adventurers! The rolling hills were alive with exemplars crafting, hunting and exploring this great land!

The test was fun, but brutal. Wolves were waiting to devour unwitting exemplars who got too focused on chasing the golden rabbit… but that’s how it goes in Mirandus. This land is as dangerous as it is enchanting. 

Adventure carefully. Keep your wits about you and Mirandus will lead you to the prosperity it offers!

So Much Fun. So Much Death

937 brave adventurers took part in this playtest over the course of four days. Each and every one of you will receive “A Terrifying Sight” – an all-new commemorative NFT unique to this playtest.

Players crafted a total of 403k items during the event… Including 347k arrows, many of which could be seen stuck in various objects around the zone.

Players died a total of 5696 times ☠️, with four exceptionally squishy players dying over 100 times each!

104 players successfully looted the golden rabbit. Each of these victorious adventurers will receive the exclusive “The Covenant of the Wild” commemorative NFT.

All participants will receive their commemorative NFTs before the end of September.

The Future of Mirandus

The future of Mirandus is nothing but potential, and this is but an early foreword to the much greater story coming.

Development continues to race ahead, and in our next playtest we’ll have more than ever before to show off to players taking their first steps in this mysterious land.

Expect to hear more updates before too long, and don’t let the adventure stray too far from your mind – soon it will be time once again to sail to the shores of Mirandus together.

Mirandus Playtest: The Hunt for the Golden Rabbit

Mirandus Playtest: The Hunt for the Golden Rabbit

A call to all intrepid Exemplars of Mirandus: The hunt is beginning soon!

Our September playtest begins tomorrow, August 27th at 7am PT. This playtest will feature an all-new zone – the Rolling Hills. Here players will have ample opportunity to gather resources, craft weapons and hunt prey.

How to Play

Any holder of an Exemplar will be able to participate in this playtest. Regardless of the type of Exemplar you hold, all character models will be humans for this event.

Players will start with minimal equipment and resources. You’ll need to live off the land, gathering resources to grow in power and achieve your goals.

If you’ve never played in a Mirandus playtest before, you’ll find a control guide in the top left of your screen. Explore the Rolling Hills. Discover what you can and experiment with your new world. But beware! Mirandus is perilous, and an untested Exemplar can quickly fall to the dangers of this land.

Should your character die, you can respawn and begin your adventure again. Don’t get discouraged. Mirandus is a wild land, waiting to be tamed by brave Exemplars.

What to Expect in This Adventure

As we said in a previous update, the incremental advances of this milestone may not be immediately apparent to players. We’ve been adjusting various backend systems that will enable more rapid development and larger strides in months to come.

Come here about everything we’ve been working on in last week’s Town Hall!

This test is primarily intended to test the loop of players harvesting, crafting and hunting. The Rolling Hills has everything players will need to craft weapons and find the materials they need. Previously available zones will return in future playtests… but this one is all about the hunt! Besides, there may be another zone within this playtest for those who adventure too hard and find their exemplar unable to withstand the challenges of Mirandus!

Keep your eyes peeled for the Golden Rabbit darting throughout the hills. This mysterious bunny is carrying a precious ruby… this is the goal! Exemplars that get their hands on this ruby will receive The Covenant of the Wild  NFT, an original limited art NFT created by the Mirandus team. 

All participants will receive another original and limited NFT – A Terrifying Sight. Don’t give up on the Golden Rabbit though and simply accept only the participation reward! The Golden Rabbit waits for you! Should the rabbit be killed, it will respawn after a short time with a fresh ruby.

Let the Adventure Begin!

This playtest will continue throughout the week, giving you until Friday afternoon to hunt down that bunny!

Track your quarry patiently… the Golden Rabbit is elusive, but in time you will find what you seek.

Good luck out there adventurers! We’ll see you in the Rolling Hills!

The Path to Mirandus: Q3 and Q4 2024

The Path to Mirandus: Q3 and Q4 2024

The path has been long, adventurer. Do you see it on the horizon? Mirandus awaits!

The world of Mirandus isn’t simply discovered… it’s crafted specifically for the mighty Exemplars who eagerly await their adventures in this new world. Bringing this complex world to life requires incremental victories and building on the successes of yesterday to create more robust mechanics and an engaging Mirandus tomorrow.

We’re not at the end of this journey yet, adventurer… but your destination grows closer each day.

Watch the full Town Hall to get more info on the latest updates!

Small Steps Heading Towards Big Leaps

In the third quarter of 2024, we hope to hit some major goals that may seem incremental from the outside looking in, but are absolutely essential to the next steps in opening Mirandus for exploration.

Our first milestone target will be July. During this period we hope to fully test the infrastructure and processes of our release pipeline. By this point, we’re planning to have refined the core set of gameplay mechanics and for engineering analytics to have identified main weaknesses and priorities as we move towards live servers.

As we approach the end of the quarter, we hope to reach our second milestone in September. For this benchmark, we’re planning to have a workable system in place for all basic crafting recipes, including related and art and gameplay integrations. These recipes and items will expand over time. This initial system will serve as the foundation for testing and optimization before being filled out with additional items.

A Strong End to 2024

As the year comes to a close, we’re going to get more ambitious in the milestones we’re hoping to reach. We’ll build on the fundamentals we’ve established in Q3, and Mirandus will start to look more like a real world.

For our third milestone in October, we’re hoping to have a solid first pass on combat and analytics. Again, these systems will start off very basic. Getting a solid foundation on these, however, is absolutely necessary to building a fun game. 

By the end of December, we hope to hit our fourth major milestone. At this time, we hope to have a very basic version of deed and building placement within the game. This will likely be limited to buildings dealing with food, armor and weapons to start. We also hope to have a functional UI for store management and the full ability to get people into the game… for longer than just a few hour playtest! 

Into the Future

Game development is never quite a straightforward A to B path, and we acknowledge that unexpected issues may come up that could require us to deviate from this roadmap. We do believe, however, that these goals are realistic and achievable over the next six months.

Beyond 2024, the focus can move beyond fundamental systems as we begin giving the world of Mirandus more depth. This is when the full realization of Exemplars and Materium in game will begin, as well as refining enemies, bosses and dungeons.

2024 will be the year of establishing the foundation. 2025 will use that foundation to create everything that makes Mirandus Mirandus. 

The Journey and the End of the Path

Boiling the development of such a large project as Mirandus down to some itemized milestones belies the actual progress that ironing out seemingly inconsequential systems can create in MMORPG development. 

In a world as vast as Mirandus, every system relies on those underneath and around it to function and create a fun and engaging experience. While 2024 may seem less exciting than what’s coming on the horizon, the work we do in the next six months hopefully results in Exemplars discovering all that the wild land of Mirandus has to offer in 2025.

We’ll keep you updated regularly as we move through the year. Hopefully knowing where we’re headed makes you as excited as we are as we craft the world of Mirandus for the arrival of Exemplars!

From the Shores of Mirandus – Join us for a Live Town Hall

From the Shores of Mirandus – Join us for a Live Town Hall

The magnificent fantasy world of Gala Games’ legendary fantasy MMO is coming to life before our eyes, moving faster than ever. Games of this magnitude are often years in the making, and some of our most dedicated community members have been patiently waiting for Mirandus since the dawn of Gala Games.

Mirandus is one of our most community hyped gaming projects, set to redefine an entire genre of gaming with a fantasy simulation as aesthetically beautiful as it is strategically challenging– A land where magic reigns, Materium flows and “dying hurts.” Players are itching to get into Mirandus more than ever… and we can’t wait for them to experience it!

Dig into the latest blog for an up-to-date roadmap with what you can expect in the coming weeks and months.

If you’re not able to catch this Town Hall live, then don’t forget to watch the replay. You don’t want to miss this one.

Join us at 12pm PT today, June 26th. Set a notification at the link below!

Mirandus: The Road Ahead

Mirandus: The Road Ahead

The journey takes you far… ever closer to Mirandus.

The wild and untamed land continues to grow more vast by the day as the team works diligently to craft Mirandus. A lot of progress has happened since the last time the community got Exemplar boots on the ground, and there’s going to be even more coming next week in our Town Hall!

Internal Playtest

Many of us at Gala Games hopped into an internal playtest recently! It was an absolute blast. I wish we could say that we’d prepped a bunch of material from it, but we were mostly laser focused on critical feedback.

That having been said, some little clips and snips of a few players’ experiences:

Just minding their my business – the beauty of the hills around the citadel! Then,

…Then, of course…

Running around getting eaten by wolves is fun… but are reasons that we test behind the scenes!

Bugs need killing, and one of the best things at Gala is that we can get such great feedback from other teams when we need it.

Just Chillin
They call me the Long Thumbed Stabber of the Beating Heart Clan” Deathlicious

Other Mirandus Updates

We’ve been working on compiling and standardizing our entire catalog of assets for buildings, settlements and enemies. An MMO world needs to be diverse and engaging, and this leans heavily into the assets used to fill out the world. In a player-driven world like Mirandus, many assets need to be fine-tuned so that they work as intended and look like they belong in a wide variety of environments.

We’ve been doing a lot of work under the hood on systems. A full replacement of the asset loading system has solved multiple issues, and we’ve started crafting a new analytics system to really track behaviors better in game.

A lot of long work continues, as detailed systems require detailed efforts. Big strides have been made on designing the progression system and mechanics for armor and weapons. We’re exploring new concept art for animals, weapons and Purgatory.

The style and feel of armor is crucial to the gameplay experience of an MMORPG.

Not only does the armor need to enhance the player’s identity and fit in with the world, but it has to be designed to accommodate all the actions and animations that any Exemplar may need!

On the Horizon…

So, what’s coming up in Mirandus? Enough that we’d like the team to be able to tell you themselves!

Join us for a Town Hall meeting on June 26th where we have some exciting updates for you.

We look forward to talking more about what we’ve been working on, but also really dive into what’s happening right now and into the future.

We’ve internally solidified our roadmap throughout the rest of the year and it’s time to share with you where the journey will take us. Don’t miss this Town Hall!

Join us on June 26th!