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The Orbs — Chapter IV — Mission

The Orbs — Chapter IV — Mission


The Orbs are the world’s first series of 100% generative and reactive audio-visual art pieces.

Chapter IV — Mission

Year — 2109

For the first several months of its existence, the Coalition of Minds didn’t make much progress toward contacting anything beyond this world. They employed mystics, fortune tellers, spiritualists from many religions and practices. When people stayed in the early days it was because of the expectation of spiritual growth rooted in real practical knowledge. When people left it was usually because the Coalition started to look like an elitist cult whose members were obligated to go over humanity’s head for humanity’s sake.

Even in the early days when they were making no connections, more were joining than leaving, led by the message of the painter Violet Creo. Her message was that we are all called to appeal to higher powers for inspiration. The Coalition used everything they knew from their various practices and sciences, and they explored everything they did not know with careful observation and analysis.

Those people had a shared devotion to the idea that a grand Imbalance had thrown off the course of humanity, and an even stronger devotion to the idea that they could fix it. The phrase that could be heard most often about the Coalition of Minds before it went underground was “Restore the Balance.”

Once the group was no longer recruiting, their activities became quite secretive. They left their original location where visitors were once accepted and moved all members to a hidden location in the mountains where they could focus on their experiments.

It was not long after this time that the Coalition made the first major contact with an outside force, in an event they called The Visitation. The Coalition was joined by over a dozen visitors from another time and place. This happened on a moonless night when their space ship arrived and landed at the Coalition’s mountain ranch.

For the next several decades, the Coalition of Minds and the Visitors worked together to make contact with the source of creativity, or “The Balance” as they called it. Through expert practice of astral projection, they were able to reach out and initiate a conversation. The conversation that ensued lasted for more than twenty years.

The Coalition was guided by The Balance toward the building of a much more powerful, profitable and prepared operation, ready to do exactly what was necessary to make the reality gateway possible within the founding members’ lifetimes.

The Coalition grew stronger and gained political sway throughout the world. They did not falter during the silent depression or the dark years. Finally when the order emerged in the world again, the same organization was known only as The Agency.

Past Chapters

I — Departure

II — Conception

III — Approach

Orbs are currently traded on the secondary market at OpenSea:
https://opensea.io/collection/theorbsbybt

TheOrbs.io

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What is Project GYRI?

What is Project GYRI?


Wen GalaChain? 
Soon, but it won’t be called GalaChain…

Pretty much everyone in the Gala Games Ecosystem has been looking forward to the arrival of Gala’s own proprietary games-first blockchain.

Taking exactly what we need from blockchain tech and applying it to a brand new network built exclusively to power our world of games is one of the biggest next steps we’re taking as a company.

Nobody has done anything in this space the way we’re doing it. When you’re trailblazing, you achieve custom goals, overcome custom obstacles and create custom problems for yourself along the way. Of course, such problems are best dealt with using custom solutions. That’s what Gala’s blockchain is all about: A masterful creative solution to a slew of problems that blockchain developers have come to expect and accept.

The Gala Games Ecosystem was first designed for gamers, to give them a high quality games-first experience with all the conveniences and benefits of blockchain ownership. Minor alterations and further improvements to the development of Gala’s blockchain can easily extend the rewards to listeners, supporters, artists, fans, collectors, early adopters and more as Gala expands into music and beyond.

Now as the Gala World is growing to include Gala Music as well as other forms of media in the future, we see that the blockchain we’re building can help power it all. We have spent a great deal of time and energy creating the exact blockchain needed to power this Ecosystem in the ways we imagine, with the following features (among others).

  • Faster transactions
  • Reduced impact on the environment
  • Lower network fees
  • Lower minting costs
  • Interoperability throughout the Gala World
  • Transferability to/from Ethereum

We will share and explain the ways Gala’s chain will work throughout this testing process as we begin to prepare for the migration. Blockchain tech is a fascinating world, and we hope you all take a real interest as we have. This migration will be a learning opportunity for our community.

Project GYRI — Gala’s Chain in Action

For now, Gala’s blockchain will be known as Project GYRI.

The final and official name of Gala’s chain is not yet determined, but Project GYRI has been chosen as the placeholder name that will be used throughout the blockchain’s early testing days.

Until recently, this blockchain was being referred to in the community and team as “GalaChain,” but it has been decided that creating a test net is the best way forward.

The word comes from human anatomy. Gyri are the folds (ridges) in the cerebral cortex of the brain and sulci are the indentations. They give the brain its well known wrinkled look, and together they create a system that folds the cerebral cortex to increase its surface area so that it can process more information. They also create divisions in regions of the brain, allowing for the separation and organization of thought.

This is no biology class, but the naming metaphor should be coming clear. The gyri are the outermost layer of the human brain. They protect, organize and empower. The Project GYRI introduced by Gala Games in the coming weeks and months will fill these roles as well.

Your Security

Because your accounts can hold money and because in-game items can be truly owned, your security is incredibly important to us. This is why we’re not simply going to propel our entire community suddenly into a blockchain that is completely new and unknown to you. We have an abundance of confidence in our blockchain, but we also want our community to as well before migration.

For our growing community members to effectively protect themselves through changes, they must be informed and educated every step of the way. We will lay out every piece of information before changes are made, making sure our community members can always make the best informed decisions.

The Plan

Within the next few weeks, a fun community-wide test event will go live as the first applied use of Project GYRI, which will eventually become Gala’s blockchain.

This awesome temporary game will offer an excellent demonstration of how Project GYRI will operate. Players will be able to play-to-earn a token (unsurprisingly) called TEST, then spend their TEST on a few different in-game upgrades and bonuses. TEST cannot be transferred or sold anywhere. There are no sales or real money involved in this test, but it should be both fun and enlightening for everyone involved.

For a time, the TBA game will be available for the entire community to test, using the standard Gala Games account. During this time, we will publish written content, hold AMAs, and answer all your questions about Project GYRI so you can all be as excited and confident as we are.

You’re going to love the Project GYRI test game!

Migration Later

Eventually once all the bugs have been located and eliminated and everything has been sufficiently field tested, it will be time to approach the migration of assets. Don’t worry, you’ll have the option to lock your assets into the Ethereum blockchain (in most cases), but they won’t be as readily usable within the gaming platform. We’ll fully inform you before these decisions need to be made, and we have some great stuff to share long before the migration stage.

We will keep you fully informed through the entire process, and as always, we’ll listen to your helpful suggestions and feedback in Discord.

Look for more information coming soon, including the details on the new test net Project GYRI game!

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The Orbs — III — Approach

The Orbs — III — Approach


The world’s first series of endlessly generative audio/visual art has been distributed. Standby for the revealing.

Chapter 3 — Approach

Year — 2197

After a few hours of floating weightlessly toward the many-colored Orbs on the horizon, it was difficult to tell if they were any closer. The Orbs may have gotten bigger to indicate their approach, but no one could spend much time looking at them without becoming entranced, or as Lunya had taken to calling it, “getting lost in yourself.”

The main systems board of the Voidwalker 3 was reporting solid function on every level. The thrusters appeared to be working properly, but there was no vibration, no friction, no turbulence, and no change in velocity. After little throttle tests here and there, she was finally ready to commit. Without so much as a cleared throat, she proclaimed loudly to the VOA, “Shut down engines.” Then her gaze was captured by a piercing Orb at 11 o’clock that was orange like the sunset.

Don’t waste gas.

Lunya always thought it was her dad’s favorite phrase. It was his way of saying so many different things, like you can’t go on a road trip, you can’t get your own car, cut the engine. It was never good news for Lunya, but somehow that phrase had become something of a driving force in her life (so to speak). Her engineering career was defined by the monumental achievements to fuel storage, use, and amplification.

The most interesting thing about don’t waste gas is that Lunya’s dad wasn’t a grease monkey like her. He was a robot guy, he used to manage a dock fleet of 1000 AI units that did 42% of the fish processing, sorting and shipping for the basin tri-cities. In a tall overlook tower, he used to sit drinking coffee all day from a massive cup that said “All I Smell is Coffee.” It’s true. It reeked in the fish district.

Lunya’s dad taught her some incredible things with batteries, regenerative power supply cells and self-charging systems. A lot of his robotics designs were borrowed for the creation of the Voidwalker series. Technically, as part of the estate, they belong to Lunya now anyway.

Even with everything from her father’s data, she had found far more useful material in her grandfather’s patent files. Grandfather Eugene had developed engines that could run for days on a single drop of unleaded petrol. It was unclear what had kept these engines from becoming wildly successful, especially in the midst of a worldwide crisis of energy. Victims of the dark years, the silent depression and the dust storms would all have benefited from these inventions throughout the turbulent 22nd century. But as far as Lunya knew, this ship, code named Gulliver, was the first ever practical application of a Grandfather Eugene design. The single fuel tank will last years of endless travel without refueling.

The Orbs were definitely getting bigger now, but they still had a distant and looming quality. Lunya was wondering again why they were here. What resource did the Agency expect them to find and deliver, and how could it change anything at this point?

The oil has been gone for more than 30 years now. The weather has been worse than ever, with people suffering on all extremes. Failed supply chains have left countless families hungry, naked, struggling in ways they never imagined. Lunya remembered a childhood of lights always left on and personal electronic devices in every pair of hands. Things had changed so much, and so quickly.

As she continued lost in thought, absorbing the feelings of the piercing orange Orb in the distance, Lunya was reminded of her briefing from the Agency. Each traveler received a personal and secret briefing, with instructions that each briefing should be shared with no one other than the intended recipient.

Lunya’s packeted briefing was very simple, and it was the same strange phrase that had been repeated in her dreams for well over the last year.

Accept the Gift.

The colors in the Orb shifted with sudden but somehow orchestrated beauty, allowing Lunya to be drawn from the most recent reverie. She couldn’t even tell how much time was passing, and looking about the bridge, no one else could either. Pria had sprawled out papers and plans on a roll up desk but then lost interest in them at some point when her attention was captured by a light purple Orb beginning to peek out from behind the first row. She was wide-eyed and drooling a little on her papers, but she looked happy.

Even Alister was enthralled in one of the Orbs. His was a pastel yellow, and he sat plainly cross-legged on the floor of the bridge. He occasionally giggled to himself in a lost-in-childhood kind of way. Wherever he was, he was having a good time. Lunya could only assume that throughout the ship, the rest of the crew was glued to their viewing windows in a similar fashion.

Lunya had no idea what lay in store, but she was far less afraid than earlier, facing the anomaly gateway beneath a billion tons of ocean water. The way these Orbs were drawing them in was not fearful. They gently drew everything in with their pull, not only Gulliver itself, but the people inside it. It was like gravity, but nicer, not so rough and real.

The ship floated on through the strange open area toward a field of colorful Orbs as far as they could see, accepting and expected.

Past Chapters

I — Departure

II — Conception


Stay tuned for upcoming announcements about the uses of your Orbs, including play-to-earn utility, custom sound tracking throughout the Gala Games Ecosystem and more.

Orbs are currently traded on the secondary market at OpenSea:
https://opensea.io/collection/theorbsbybt

TheOrbs.io

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Our World, Our Culture

Our World, Our Culture


With the help of our fantastic community, we’ve done so much in such a short time here at Gala Games– and we’re just getting started. Together, we’ve built the largest decentralized gaming platform ever. We’ve empowered players, started work to bring new and exciting AAA titles to the platform, and created a world in which gamers own the content that they’re passionate about. Still, the future is overflowing with the possibilities of how to transform the world of play for the better– and we are entirely certain that the ideal tomorrow is on-chain.

The launch of Gala Music was a major milestone for this community. Not only are the cultures of music and gaming deeply intertwined, but many in the larger landscape of both music and gaming have faced similar hardships that decentralization can help overcome. We believe that the future comes out of like-minded communities uniting for a singular vision, and we were proud to launch Gala Music in pursuit of the goal we’ve always been after– giving the power back to the players themselves.

Empowering Players

When we talk about gaming, we’re really discussing a massive spectrum of different media that all fulfill that undeniable need to “play” that every human can feel deep down. How we choose to work valuable play time into our lives though is unique for each of us, which is why no two games are exactly alike. Some games explore familiar concepts and mechanics with a little extra tweak here and there, while others push the boundaries of what games can do. This leaves countless options for how each one of us scratches that little itch that we all have to play.

Gaming isn’t the only way to play, however. Games are probably about as old as humankind itself. If any type of play is older, however, it’s likely music. Just like gaming, music offers both an opportunity for creators to craft a unique experience and a multitude of styles and options for music lovers to engage and interact.

Music is Play

Building a bridge between the gaming community and the music community only helps enrich the culture behind both because the world of music and games already interact and overlap in so many ways. Decentralization could empower both the artists working in music and the people all over the world who are passionate about their art, the same way it has for gamers and players.

Our world is still early in this web3 journey, but we can’t ignore how transformative the idea of digital, verifiable ownership can be for players everywhere. We all have a responsibility as we tread the first stretch of this frontier to take bold steps to help move our communities into the future that we want for tomorrow.

Music is universal. It’s often the first type of real play that humans interact with, and an experience that continually offers new evolution and variations. An unfathomable variety of games function on mechanics that are typically rooted in very simple principles– just like the intuitive ideas of music theory have limitless applications to produce new and exciting art. We’re not that different, and as we discussed last week in our interview with electronic music pioneer BT, the future of both music and gaming is together on the blockchain.

“We are creating the world we want to live in.”

-BT

Our Tomorrow

We talk a lot about the future around here, but it can’t just be talk. Blockchain technology isn’t the frontier forever– we’re literally crafting the world of tomorrow right now. In the web3 world, developments happen fast because this is the future. It’s up to us what we make of it.

We are constantly in awe of how far we’ve come in such a short time, but there’s no rest for the weary. Our culture is what we make of it right now. Whether we’re talking about games or music, empowering those who are passionate about play and the brilliant artists who craft unique experiences needs to be the future of our entire community.

We’re proud to be able to expand the scope of what empowering players means in our community. No single, isolated group can own the blockchain revolution. The future needs to have a place for the entire greater culture of play.

Throughout the course of our whirlwind last couple of weeks, we’ve covered a lot of ground from unveiling a career milestone Snoop album from the legendary Death Row Records to the release of our new Player Nodes for our upcoming Gala Music network, to the world’s first fully generative audio/visual art with The Orbs. There will be a lot more excitement coming out of Gala Music in the near future, but we also haven’t forgotten our roots.

We here at Gala Games are still devoted to bringing you amazing titles and crafting the greatest gaming platform ever, right here on chain. We’ve got some new projects we’re working with that will be coming on the horizon, but also some really exciting developments about upcoming releases in the near future.

Speaking of the future– are you ready? It’s closer than you think.

GalaMusic.com

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The Orbs — II — Conception

The Orbs — II — Conception


If you haven’t learned about the Orbs yet, you have a little catching up to do. These pieces are the cutting edge of audio/visual art, the first eternally generative pieces ever to exist… anywhere.

TheOrbs.io

Chapter II— Conception

Lunya and her crew of interdimensional travelers thought they were the culmination of an eleventh hour mission of desperation. They all knew but refused to speak it aloud- this was a cosmic grasp at straws, hatched, funded and executed by the Agency with its typical need-to-know grace. Every member had been extensively briefed on thousands of possible eventualities. They each knew the risks and they each knew the rewards. Saving the world was always worth the cost.

While nobody on the Voidwalker 3 who traveled through the anomaly that day knew the full extent of the story, they were all pieces in a game that had been playing out longer than any of them were alive. Their purposes were ordained by their predecessors and their destinies were always intertwined. Although each of these chosen travelers always made their own decisions and lived their own lives, none could escape the inevitable (but gentle) pull of their prescribed, shared fate.

We are the last generation of the Coalition of Minds.

These words lay embedded throughout the fabric of the travelers’ lives, working on them with subtle powers from a place they could not comprehend.

We are called to restore the Balance.

No one can say for certain when the Imbalance first began, but it was first acknowledged three quarters of a century ago, when a collection of the finest experts throughout the world came together to form the Coalition of Minds. They came from many industries and backgrounds, sciences, art disciplines and spiritual practices. They explored methods such as group meditation, channeling and traditional indigenous magic. Everything they ever did was in the interest of reaching beyond and calling for help.

In its early days, the Coalition of Minds consisted of more artistic minds and fewer scientific ones. The problem after all that had been brewing throughout the previous generations was a vast imbalance toward science and technology. Many of the notable scientists and scholars of the time were far too busy to participate, absorbed in their own seemingly endless parades of success and notoriety.

The first to feel the whips of the Imbalance were the musicians. No matter their style or method of play, musicians all over the world were watching their passions vanish from awareness. The pastime of listening to music was in danger, and the new generation was being guided instead toward technological pursuits. In fact, 5 of the founding members of the Coalition were musicians, and they were the ones who were most steadfast in their work against the Imbalance.

The purpose of the Coalition of Minds was simple: To restore the Balance and become the human stewards of creativity. Such an abstract and ambitious goal would require years (perhaps decades) of experimentation, because in order to impact something as otherworldly as the Balance of creativity, the Coalition needed to become versed in otherworldly things.

Some of the early Coalition sessions were recorded nearly 80 years ago. They contain several important passages about the nature of the Balance.

Recorded voice of: Violet Creo

Year — 2108

“For our purposes, there are two types of creativity in the world: Practical Creativity and Beautiful Creativity.

Practical Creativity allows us to solve the problems of society by discovering and executing solutions, to increase convenience in our lives through technical advancement, and to learn better communication, which can assist us in all manner of collaborations and shared goals.

Beauty is the other side of creativity’s coin. Artists, musicians and performers know that the beauty they create can be used to change lives at the epicenter of thought, the origin of ideas. Beautiful creation can often accomplish practical purposes, and practical creation can often be beautiful. While they are not enemies, these two branches of creativity are designed to work closely together, driving one another to always greater heights.

There exists a delicate Balance between these two branches of creativity. Throughout history, the world has experienced an ongoing cyclical flow. In times of great beauty and art, incredible scientific discoveries have become possible. Times of tremendous advances made ways for new artists to arise and create new forms of beauty.

Tragically, the Creative Balance has been upset by factors we cannot yet name. Technology skyrockets everywhere while art is forgotten. Clever devices and conveniences are at the height of importance in the world today, but the lack of creative beauty threatens to bring these delicate systems crashing down.

We will use knowledge of the ancient world along with everything we have learned in recent years to locate and appeal to the source of creativity: The Balance itself. The Balance will be restored, and we will usher in a lasting era of prosperity, creativity and peace.

Welcome to the Coalition of Minds.

Past Chapters

I — Departure


Don’t forget that through the duration of the Orbs auction, you can also pick up an Open Edition Orb from Gala Games. This is a great way to participate in the historic drop without going for the fully unique, generative original.

Open Edition Orbs have beginnings and endings, and they will only be usable in the Gala Games Ecosystem in a limited capacity compared to their cousins from the Generative Edition.

Buy Open Edition Orb

Look for the revealing of the Orbs coming very soon, following the auction sale.

TheOrbs.io

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