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The Mayhem Begins in Common Ground World with Guilds, Pups and Chances to Win

The Mayhem Begins in Common Ground World with Guilds, Pups and Chances to Win

Common Ground World’s May Mayhem festivities and competitions kick off this week, and while the dog days of summer are still months away, the team couldn’t resist introducing y’all to your newest CGW canine!

Companions–A New NFT Class

Get Your Canine Companion now

Unlike Building NFTs that require a square of your playing field (or more), Companion NFTs are deployable helpers that will wander around as they please, sharing their abilities and boosts automatically with your entire town. From cute kitties to majestic (but harmless) birds or loyal canine cohorts, Companions will let you pack your town with critters that are as beneficial as they are adorable!

Most Companions come with universal boosts to certain elements of gameplay like production time. While multiple boosts from Companions can be used by deploying multiple Companions, not all boosts are stackable in multiples.


Lucy the Border Collie is a magnificent furry helper for your town, joining Sparky the Great Pyrenees as your newest CGW Companion. But that’s only the beginning of what Common Ground World has planned for the month of May. Look for special competitions, discount sales, NFT reworks and new feature launches throughout the most exciting month on the Gala Games calendar!

Epic Lucy will stand guard to increase the crafting speed of your Milk Barns, Sheep Pens and Chicken Coops. 

Now let’s take a look at the May Mayhem excitement landing this week in Gala’s flagship game of town and city builders!

Week 1 Competition

For the first full week of May Mayhem, Common Ground World is hosting an Everyone is Welcome! event, with additional reward spots and extra $GALA on the table for the best builders!

The competition begins at 10am PT on Tuesday, May 7th and runs until 10am PT on Friday, May 10th!

Race to sell as many Blue Steel Bicycles as possible using your Santa’s Factory–Put the pedal to the meta with this special May Mayhem competition!

Topping an extended leaderboard with 2500 total spots, the overall winner will take home 48,000 $GALA. Additionally, the top 100 finishers will receive a bonus NFT award!

Check out the original Discord announcement with a link to terms and conditions, a complete leaderboard breakdown, specific meta requirements and more!

Join members of the Common Ground World team for a special edition of Gala Plays, tomorrow at 3pm PT, where they’ll share some excellent tips and tricks for pedaling onto the leaderboard crafting Bicycles! Set a notification at the link below:

NFT Reworks

The Common Ground World team has a pristine reputation of keeping everything fresh and constantly delivering new content that keeps player strategies sharp! In that spirit, each week this May, look for reworks of some of your favorite CGW NFT items. 👩‍🌾 Look for new and improved abilities and additional crafting options on previously released NFTs.

If you never got your hands on these buildings in the original sales, don’t worry! Along with the weekly reworks, we’re also re-releasing these buildings with a nice discount 🤑, giving you a fresh chance to work them into your CGW strategies.

Last Friday, new utility was announced for the following two NFTs, which have been re-released in the Common Ground World store with a 30% discount, while supplies last!

Epic Table of Appreciation

Previous Abilities:

  • Crafting Baguettes without Flour 20% faster
  • Crafting Pinot Noir 20% faster with only 4 Pinot Grapes (instead of 6)
  • Crafting Cheese 20% faster with only 1 Milk (instead of 2)
  • Crafting Pumpkin Pie 20% faster with only 5 Pumpkin, 4 Sugar, 8 Eggs

New (Upgraded) Abilities:

  • Crafting Baguettes without Flour 50% faster!
  • Crafting Pinot Noir 50% faster with only 3 Grapes!
  • Crafting Cheese 50% faster with only 1 Milk!
  • Crafting Pumpkin Pie 50% faster with only 3 Pumpkin, 2 Sugar, 4 Eggs!
  • Crafting Jam 50% faster with 5 Strawberries, 3 Sugar, and Water instead of Water Drum!
  • The Chef’s speed has doubled!

Get your Epic Table of Appreciation now for 30% off

Rare Crystal Reindeer

Previous Ability:

20% speed boost to Wizards Workshop crafting

New (Upgraded) Abilities:

50% speed boost to all Wizards Workshop and Master Wizards buildings

Get your Crystal Reindeer now for 30% off

Don’t miss out on any of the mayhem happening all month long! There’s never been a better time to start playing Common Ground World than right now. With new features, constant content updates and strategy-boosting player-owned NFTs, Common Ground World is stronger than ever!

To hear about all the latest May Mayhem action directly from the team, check out the replay of last Friday’s Common Ground World Town Hall 👇 Tune in every Friday at 8am PT for the latest game updates and a rundown of the upcoming meta changes to prepare you for competition!

Play Common Ground World Now

Introducing a Groundbreaking Partnership: Gala Games x EMERGE Group

Introducing a Groundbreaking Partnership: Gala Games x EMERGE Group

In an exhilarating development for the future of web3 gaming, Gala Games is excited to unveil a strategic partnership with the distinguished EMERGE Group. This collaboration signifies a joint effort to revolutionize the gaming industry by integrating new game development studios onto GalaChain, enriching the Gala Games ecosystem and empowering gamers with web3 tech throughout the world.

A Fusion of Expertise and Vision

The Singapore based EMERGE Group is renowned for its innovative approaches to commercializing content and managing intellectual property rights. They are experts who facilitate connections between brands and the global esports and gaming community. Their track record of successful collaborations with a wide array of brands and web3 powerhouses positions them as an ideal partner for Gala Games as we hit the ground running with our massive GalaChain expansion.

EMERGE Group Founder and CEO, Roy Kek, expressed his excitement about the recently signed MOU, noting, “We are thrilled to enter into a strategic partnership with Gala. With Gala’s mastery in the web3 gaming landscape and our vast experience as game publishing partners, we are poised to elevate GALA Games to unprecedented heights.”

The Role of EMERGE Group in the Gala Ecosystem

EMERGE Group will act as Gala’s official game publishing partner, identifying promising gaming projects for integration into the GalaChain ecosystem. They will oversee initial due diligence, bridge connections with Gala, providing support in areas like marketing, user acquisition, and Go-To-Market (GTM) strategies. 

This collaborative effort aims not only to diversify the gaming offerings within the Gala Games ecosystem but also to empower game studios with the support needed to succeed in the evolving landscape of web3 gaming. EMERGE Group can effectively act as a bridge between quality developers and the web3 empowerment that is waiting for their audiences.

GalaChain as the Foundation

At the heart of this partnership lies GalaChain, the technological bedrock designed for scalability, security, and eco-conscious user empowerment. As outlined in the Gala Ecosystem Blueprint, GalaChain was built on a vision of empowerment, innovation, and decentralization. Powered by GalaChain and the one of the world’s largest decentralized node networks, Gala Games is providing a versatile and robust platform for game developers and a unique gaming experience for players.

Looking Ahead: A Decentralized Gaming Future

This partnership between Gala Games and EMERGE Group is a testament to our shared commitment towards creating a decentralized gaming ecosystem that places power in the hands of the players. It signifies a step forward in our mission to onboard a billion users to the web3 world, simplifying complex technology to make it accessible and enjoyable for everyone, including the best game developers in the world.

Stay connected for further updates as we progress on this exciting journey with EMERGE Group, redefining the gaming landscape one blockchain at a time. To learn more about EMERGE Group and their impact on the gaming and esports industry, visit their website and follow them on LinkedIn and X.

About EMERGE Group

Headquartered in Singapore, EMERGE Group focuses on developing viable and profitable commercialisation options for content creators, Intellectual Property rights holders, Advertising Inventories and brands in the SEA region.

With an established network of top esports teams and gaming influencers under its flag, EMERGE Group has also worked with multiple endemic and non-endemic brands to fulfill their business objectives.
For more information, please visit: https://emerge-group.co/

The “Last Chance” Creature Box Sale

The “Last Chance” Creature Box Sale

You lock eyes with your nemesis from across the boisterous tavern and all sound seems to stop as you begin to make your way to the table. He wears a cocky grin, clearly assuming his deck is prepared to best you, but your heightened sense of sight perceives a single bead of sweat falling down your opponent’s grimy cheek– Instantly you know that deep down he is unsure of what will ensue. Good. Keep him guessing. This fool has mocked you for the last time and today you’ll show him what it means to face a true champion. This is Chance, and it’s your turn.


Web3 Trading Cards

While building an unstoppable NFT Creature collection is not a requirement to find victory in the next generation trading card game, Legends Reborn, it certainly can’t hurt your chances.

GalaChain powered ownership brings a new strategic dimension into the classic TCG genre, and Legends Reborn’s uniquely compelling deckbuilding focus makes it a standout PvP adventure in the web3 world.

As recently announced in the Legends Reborn Economy Litepaper, your $TOLK rewards will quickly become the key that unlocks your continued growth in the game. In the very near future, NFT Creatures will only be available for $TOLK, which can only be received as a gameplay reward for the most worthy and skilled deck builders!

One Last Chance

Knowing it’s about to become tougher to get your hands on powerful NFT Creatures, the team at Clash Craft Studios has benevolently decreed a final “Last Chance” Creature Pack sale.

This sale will run only for a limited time, and only while supplies last, so do not hesitate.

Each Creature Pack contains a single NFT Creature, ranging from Common to Ancient. Creatures within Premium Packs are guaranteed Rare or better.

Last Chance Basic Creature Box – $100 $70

500 Packs available

80% Common
17% Uncommon
3% Rare

Last Chance Premium Creature Box – $500 $300

200 Packs available

80% Rare
17% Epic
2% Legendary
1% Ancient

Buy discounted “Last Chance” Creature Boxes are available now while supplies last in the Gala Games store.

Download and play Legends Reborn
We’ll see you at the tables of Chance, card warriors!

Taming Project Cerberus: Anatomy of a VOX

Taming Project Cerberus: Anatomy of a VOX

Greetings, Ladies and Gentlemen! Allow me to properly introduce myself. I’m Pixelworth, your servant for all matters VOX.

If I may, I would like to share with you the most formidable obstacle with which the VOX team has grappled. The integration of 35,552 uniquely crafted VOX into our game, each as playable as the next, has proven my creators’ most formidable challenge. In customary gaming designs, one might find a modest selection of playable characters, or perhaps a complex system that allows for the meticulous crafting of features like a character’s stature, skeletal structure, cosmetics, and more.

But VOX, I must confess, are quite extraordinary creatures. Indeed, while each has bones and an .FBX model, they are not prepared for the rigors of a robust game universe… yet. I shall elaborate on this matter shortly.

Furthermore, my creators have encountered a rather peculiar conundrum: If our game’s universe is tailored to accommodate beings of human proportions, what is to be done with the likes of dragons, quadrupeds, cranes, and serpents? In a more traditional setting, such entities would scarcely be given a second thought for active participation. Nevertheless, we have given our word, and by jove, we shall uphold it! The VOX shall take their rightful place in the game, come what may. 

Thank you for that introduction Pixelworth. Well spoken, and I hope we pass the audition. 

An Original VOX 

Our little friends are created in a magical laboratory. I’m sticking with that as the absolute truth. It’s what Future Boy told me. The problem with that lab was the original VOX were not created with games in mind. This is a bummer since we all know the VOX want to play. They need to play. But, to get there we had some issues to solve:

  • Poly counts for each VOX were astonishingly high
  • The skeleton structure was very basic
  • Size and shape
  • Wrong format 

These main issues made grabbing a VOX and throwing it in a game engine a suboptimal solution. To be fair, you can grab a VOX FBX, throw it into Unity and get it to work just fine, but the problems start when there are ten VOX on a screen. And if ten are a problem, what about twenty? One hundred? And this goes with all the VOX objects created in the ‘before times’. 

Taking a VOX Through the Process

The fundamental problem is this: In a game engine if I make a cube, it will have six sides only with nothing inside. The game engine only cares about the outside of the cube. So it’s eight vertices that need attention, practically free from a rendering point of view in any modern game engine. Well, with VOX and the way they were created, a cube is not just a cube. It’s made up of a bunch of little cubes, and all through the model. So eight vertices, right? No, thousands, and with materials on each of those individual cubes, you can see how quickly things become non-performant in a game. 

So we needed a way to fix this. Cull all unnecessary data from each VOX to reduce file size and at the same time regenerate the geometry so that it looks like the original. 

I’ll let BigMonet explain how the GeoProcessor Tool works. 

  1. Ingest an existing VOX .fbx file
  2. Scale input geometry to a specific scale.
    1. This ended up being a big deal because of the way the VOX were made. The more detail the bigger they get. We needed our VOX friends to follow rigid sizing for game reasons. 
  3. Delete unnecessary attributes inside the imported geometry file
    1. This step greatly reduces the file size of the exported .fbx file
    2. This step also reduces the time the tool takes to cook the outputs
  4. Clean up bad geometry
    1. Remove faces and edges with 0 length
    2. Fix overlapping geometry 
    3. Repair non-manifold geometry
    4. Fuse together unwelded verts
    5. Remove points not connected to any adjacent faces
    6. Flip all normal vectors outwards
  5. Target polygon reduction of 95%
    1. The target reduction is very aggressive.
    2. Constraints are used to ensure border edges are never changed.
    3. The aggressive target reduction + constraints ensure the geometry reduces as much as possible without changing the shape of the original model. Thus, the model will appear unchanged! 
  6. Layouts non-overlapping UVs
    1. UV coverage is greatly influenced by the padding of the UV shells.
    2. Larger padding might be required for smaller textures to prevent textures bleeding from one shell to adjacent shells.
  7. Cleanup of attributes
    1. Attributes created for the GeoProcessor tool are removed from the final output..
    2. Normals are applied to geometry faces.
  8. Texture Baking + Outputs
    1. The materials colors on the original VOX are baked into a texture and applied to the optimized mesh.
    2. Texture outputs are saved to disk.
    3. Optimized geometry is saved to disk.

For each vox, this process took about 15-30 seconds and for all 35,552 VOX the total time to process them using this tool took about 72 hours. 

The geometry and materials are all figured out. But these bones. For our intrepid animator these bones didn’t allow him to do cool stuff. We also wanted the ability to resize large or small sized humanoids to use the same rig for animation without looking whacky. 

This is where the ‘Skeletorr’ tool made by Reynarzz for Maya comes in.

This tool not only takes the VOX with the old bones and updates them to the skeletons we can use, but also takes an animation in .FBX format and converts it for the small, medium and large VOX. This saves a lot of time for our animators, since they’ll only have to do the animation once and the tool will make it compatible with the other types of skeletons.

Here is a step by step:

Rigging:

  • Load the T-pose of a model we want to use as a target and export this information as a .TPR file (we are using three types of models: Small, medium, and large, but we can use more if we want).
  • Use the information from the loaded T-pose (.TPR) to apply this pose to models that meet parameters such as size and body proportions.

Animation retarget:

  • Select the animations in .FBX format that we want to retarget and choose which T-pose they belong to by loading the .TPR file. This will convert the .FBX animations into intermediate .ANR format (animation reference), which will be used to retarget others types of skeletons (small, medium or large).
  • Go to the “Retarget Animations” window, select the target skeletons on which we want the animations to work. We select the animations in .ANR format and the tool will take care of the process of calculating where each bone of the target skeleton goes, depending on each frame of the animation.

The End result is…

Quadrupeds, Dragons and Snakes… Oh My!  

The last part we needed to figure out is the around 200+ non-standard VOX out there (quadrupeds and dragons for example). 

For this example we will use CraneBot. Obviously a Crane is huge, so fitting through doors and doing things like other VOX becomes either impossible, or very time consuming development-wise. Figuring out a full rig and a full gameplay-ready set of animation is all about figuring out the size. But we have a promise to keep. All VOX are playable.

We tried to do a resize, but that didn’t solve the problem of unique bones and animations for almost 300 VOX– too many for our team to upkeep as new playables complete with animations.

We considered that maybe these VOX were just “pets,” or useless the same way as the Gonk Droid was in the Lego Star Wars games. We didn’t like that either. 

Look at that useless Gonk!

So we made biped versions for all the problematic VOX… 

This is our solution to CraneBot 

Now in Project Cerberus (and any VOX game going forward), we can look at a wallet, make a call to the api and pull the correct owned VOX. For a problem that started with a few of us crying under our desks, to the elegant wizardry of our Tech Art and Engineering teams pulling off this miracle is frankly quite impressive.

Going forward we know the technical specs we want for VOX and VOX assets, so anything new we make shouldn’t need to go through all these processes to be game ready. It’s also pretty awesome that we have the VOX in a place where using them all across the Gala ecosystem should be much easier. You can bet that VOX will show up in another Gala experience real soon.

Thanks for reading, and we’ll see you again soon for more exciting angular updates from Project Cerberus, VOX and beyond!

Legends Reborn: Economy Litepaper

Legends Reborn: Economy Litepaper

Legends Reborn is a one of a kind CCG that combines elements of a Team RPG battler, card game mechanics and a unique card draw system. Players create decks (each consisting of 5 Creatures and 30 Action Cards) then pit them against other players in competitive card battles.

In addition to its unique combination of gameplay mechanics, Legends Reborn is a far more immersive experience than a typical collectible card game. Players are represented by 3D Hero characters sitting at tables in detailed arenas, and battles are carried out by fully animated 3D creatures instead of just animated cards.

Our focus with the play-and-earn (P&E) reward economy is to make it as simple as possible for players to understand the game and potential rewards.  Legends Reborn is free to play, meaning that players don’t need an NFT to start playing the game. Additionally, great care has gone into a game balancing model that ensures a compelling PvP experience right from the start, whether or not a player chooses to own NFTs. Skills should rise to the top, incentivizing top card players to elevate their experience and empower themselves through additional web3 benefits.

In the ever-evolving world of blockchain and gaming, it’s vital to keep our tokenomics flexible, ensuring the ecosystem remains balanced and thriving. As such, adjustments to the tokenomics model may be on the cards, guided by the game’s health and the community’s prosperity. This isn’t about making changes for the sake of change but about fine-tuning the system to benefit the whole community, enhancing the gaming experience, and ensuring fairness for all. It’s a commitment to the game’s future and the vibrant community that supports it. After all, the health of the ecosystem and the satisfaction of its members are what truly drive us forward.

$TOLK

The native reward token of Legends Reborn is called $TOLK. This currency will help players build their collection of creatures to ensure they have all the tools needed to build decks to meet their strategic needs.

$TOLK will have a max supply of 10,000,000.

$TOLK Faucets

Generation

The amount of $TOLK generated is determined by two economy metrics: Dragon Stone purchases and game engagement, each of which is described below in greater detail. 

Tying token emission to these factors will foster a long term sustainable economy for Legends Reborn. Once the total $TOLK emission has been calculated, 99% will be allocated to the reward pool and 1% will go to the operators of active Gala Founder’s Nodes.

These are the metrics that will impact the reward pool for a season:

Purchased Dragon Stones Used in Game

The total value of Purchased Dragon Stone from the store used in game in a week will contribute a weight of approximately 57% of the total $TOLK generated for the reward pool.

Game Engagement

Total number of matches played in competitive PvP as well as the average session time will contribute a weight of approximately 43% of the total $TOLK generated for the reward pool.

Staggered Seasonal Distribution

In the interest of simplifying players’ ability to understand the rewards they can win, Legends Reborn will use a staggered seasonal distribution.

With this model, the reward pool is generated not for the current season, but the next one. This means metrics for the current season are used to arrive at a total reward pool for the upcoming season. Once this total number is available, it will be displayed in the game throughout the season so players clearly know what’s at stake.

For example, the generation metrics for season 4 would dictate the distribution pool for season 5. Similarly the metrics from season 5 impact the pool for season 6.

Currently, each season is set to a duration of 7 Days. Many gameplay systems (such as Limited Time Creature and Arena(PvP) Leaderboards) will build off this cadence, providing synergy between economy and gameplay.

$TOLK Sinks

$TOLK is reserved as the primary currency for purchasing the most desirable asset of Legends Reborn; the full 3D NFT creatures at six different rarities. The dev team plans to deliver exciting gacha-style offerings and various seasonal promotions surrounding NFT creatures following launch of the game.

Arena Points(AP)

The distribution of $TOLK rewards to players will be regulated by the Arena Points (AP) system. The system comprises a set of scoring rules, a leaderboard structure and a clear reward proposition for players.

Scoring Rules

AP are only scored by winning a competitive PvP match within an owned Venue. Using NFT creatures can provide bonus AP, with additional AP bonuses based on the rarity of your creatures. Venue owners will also receive AP for every match that is hosted on their Venue.

In an effort to simplify the AP tabulation; we will have an easy to access in-game panel that will display the exact AP a player would get based on the actions stipulated. Total AP would just be the addition of the AP scores across these actions.

Leaderboards

As players engage with the core PvP system; all accumulated AP are tallied in an overall leaderboard. At the season’s end, the reward pool (predetermined by the previous season) is distributed to the top performers in the leaderboard.

The leaderboard resets at the end of each 7-day season, when the new season begins immediately.

The Future

This is only phase 1 of the economy plan for Legends Reborn. Additional features and ideas will be added to the game’s economy with future updates. Some examples may include innovations around NFT minting, card crafting, rental systems and enhancements to Venue ownerships, which are all in the works.

With your support, the sustainable power of GalaChain under the surface, and a rapidly growing Gala community, Legends Reborn is a thriving title in the Gala Games ecosystem. The team will continue closely monitoring the results of this sustainable economic model, adapting and tweaking as needed in future updates.

Thank you for your ongoing support and see you at the tables!

All information presented in this Litepaper is subject to change, and any significant changes will be added and noted at the bottom of this document with the date of the change.