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The Market Opens: A Player-Run Economy Comes to Eternal Night

The Market Opens: A Player-Run Economy Comes to Eternal Night

Adventurers — starting today, Mirandus: Eternal Night has an economy, and you run it. Every item on every shelf was gathered, crafted, priced, and put up for sale by another player. There is no clerk behind the counter — only whoever built the shop, and whoever’s willing to trade with them. Three steps get you there: harvest, craft, and sell or buy.

Harvest

Every recipe below starts in the wild. Copper Ore, Wheat, Oats, and Flax come from resource nodes scattered across the map — work a node and it fills your pouch. Leather and Pine Wood come from what you hunt and loot along the way. None of it is safe until you are: materials are carried loot, and dying loses them, so get home before you spend it.

Craft

Four buildings turn those materials into gear: the Forge, the Armorer, the Archery, and the Bakery. You can only craft inside a deed that has the shop you need slotted — step into one, pick the shop, then pick the recipe. More buildings will follow, but this is where crafting starts.

Forge

  • Copper Ingot — 5 Copper Ore

Armorer

  • Leather Cap — 10 Leather → Armor +3
  • Hide Boots — 10 Leather → Evasion +7
  • Starter Boots — 7 Leather → Evasion +5
  • Hunter’s Tunic — 15 Leather + 5 Copper Ingot → Armor +5, Evasion +3

Archery

  • Hunting Bow — 20 Pine Wood + 30 Flax + 5 Copper Ingot → Damage +7, Range +8

Bakery

  • Oatcake — 10 Oats + 5 Wheat → Energy +100
  • Traveler’s Pie — 20 Wheat + 10 Oats → Health +200, Energy +150

The Forge feeds the others — the strongest recipes need a Copper Ingot, so somebody has to smelt before anyone else can build.

Crafting isn’t free. On top of the materials, every recipe carries a fee in $GALA — and that fee is shared out among the people whose property made the craft possible. The largest share goes to the owner of the shop you used, a cut goes to the owner of the deed hosting that shop, and a small share goes to Gala. Craft at your own shop on your own land and most of it comes back to you.

For now, the fee is set by the game and is the same wherever you craft — so the only thing that changes between two Forges is who gets a share from the work.

Sell & Buy

Craft something and you don’t have to use it yourself. List it, and any player in the world can buy it.

  • Sell — list anything from your inventory. You choose the quantity, and you receive the proceeds from the sale.
  • Buy — stand in any deed and browse the offers of every shop in every deed in the world. Pick an item, compare every seller, choose your offer.
  • Distance matters. Buying from across the map adds a delivery cost that climbs in steps with the hex distance between you and the seller — buy local to keep it cheap, or travel for a better offer. It is charged on top of what the seller is asking, not taken out of the seller’s share, and buying inside the deed you are standing in costs nothing extra at all.
  • Every sale is shared out. When your item sells, the largest share goes to you — the seller who made it. A cut goes to the owner of the deed hosting the shop that listed it, and a small share goes to Gala. Sell from your own land and you keep more of it.

The pattern is the same everywhere in the Night: the person who did the work gets the most, the person whose ground it happened on gets a share, and the world keeps turning. Own the shop, own the deed, or own neither and just sell well — there is a way to benefit at every step.

Three New Towns

Legendary land deeds, live in the Night today:

  • Town of the Marquess — a walled town where merchants and hunters gather beneath the high lanterns.
  • Town of the Duke — a stronghold of commerce and craft. Few lights in the Night burn brighter.
  • Town of the Archduke — proud, second only to the citadels. Its gates have never fallen.

Each one carries: Light Radius 3, 8,400 HP, Health regen 8, Energy regen 8.

Twenty shop slots, on the day shops started working — that’s the whole point. A Town is a marketplace other players travel to, and every one of them leaves something behind for the owner.

Your NFTs, Ready for the Night

Holding a Town, or any deed? Head to your NFTs page, select it, and bridge it to GalaChain to put it on the map.

What’s Next

The market is open, but it’s young — more buildings, more recipes, and more ways to trade are coming. Keep crafting.

See you in the Night.

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