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Guest Play, Degradation & Repair, Village of the Farmer, Zone Rebalance

Guest Play, Degradation & Repair, Village of the Farmer, Zone Rebalance

The Night Just Got Real: Play Instantly, Defend What’s Yours

Adventurers β€” today’s update to Mirandus: Eternal Night is live, and it changes both how you *enter* the world and how you *hold on to* your piece of it. Anyone can now step into the Night in seconds, the wilds push back against settlements for the first time, and a brand-new Land Deed joins the map. Here’s everything in today’s build.

πŸšͺ Step Into the Night β€” No Wallet Needed

The gates are open. With the new Guest System, you can play Eternal Night instantly in your browser β€” no wallet, no setup, no barrier. Explore the hex map, fight, harvest, craft, earn Gold, and shop β€” the full core of the game, from your very first click.

When you’re ready for more, create a Gala account and connect a wallet at any time to unlock the web3 side of Eternal Night β€” and everything you’ve earned as a guest carries over. Your progress, inventory, and Gold come with you. Nothing resets, ever.

Already exploring as a guest? Everything web3 stays visible in the world, so you can see exactly what a wallet unlocks before you commit.

One word of caution: a guest account can be lost. To keep your adventure safe, we recommend creating a Gala or MetaMask account and logging in with your wallet β€” your progress will be secured to your account from then on.

βš”οΈ Zone Threat Bites: Deed Degradation & Repair

Until today, planting a settlement was forever. No more. Every zone on the map has a Threat Level β€” a live number shown right on the zone’s name tag, driven by the enemies prowling it. Every creature carries its own threat value, and killing it removes that value from the zone in real time: fell 2 wolves and the Threat Level drops by 1 β€” while heavier beasts like brute goblins are worth several wolves each. Let them multiply, and the number climbs back up.

If a zone’s threat rises above what your Deed can withstand, your settlement starts taking damage over time. You’ll see the warning: a pulsing alert on the map and a new Threat tab in your Deed panel showing your settlement’s HP and the zone’s threat. Left ignored long enough, a settlement breaks β€” the light goes out, the hex is liberated for other players, and the Deed returns to your inventory in a Broken state.

Fighting back is simple:

  • Clear the threat. Hunt down the enemies in your zone and the damage stops.
  • Repair Kits β€” craft them from materials; each kit restores 600 HP to your settlement.
  • $GALA repair β€” burn 10 $GALA to instantly restore 1,200 HP.

The rhythm is deliberate: threat builds gradually as enemies respawn, so an attentive owner always has time to react. Settlements reward the players who tend them.

Tent users, breathe easy β€” temporary shelters are untouched by all of this. They expire by duration, exactly as before, and never take threat damage.

🌾 New Land Deed: The Village of the Farmer

A new home awaits. The Village of the Farmer is an Epic Land Deed making its debut in Eternal Night β€” a haven of light against the Night, where the weary find shelter and merchants set up shop. Its glow pierces the Fog and holds the wilds at bay; within its borders, adventurers rest, recover, and return to the hunt. And there is room to grow β€” grounds for shops, houses, and workshops, the makings of a true settlement.

πŸ—ΊοΈ A Smarter Frontier: Zone Difficulty Rebalance

The world now ramps the way it should. Zones are organized into difficulty tiers: the lands near your starting grounds host lighter foes, and enemy packs grow tougher and more varied the deeper you push. Enemy respawns fill in gradually rather than all at once β€” so a freshly cleared zone stays cleared for a while, and threat builds at a pace you can see coming. Early-zone difficulty spikes reported by the community have been fixed in this pass. Danger now equals distance β€” and reward.

πŸŒ’ What’s Next

The wilds have learned to strike back β€” and soon you’ll be able to put a price on their heads. Bounties are coming to Eternal Night, letting Deed owners rally hunters to their defense. Sharpen your blades.

See you in the Night. πŸŒ’

Play Mirandus Eternal Night

The Daily Delvers is out now β€” on Google Play and in your browser

The Daily Delvers is out now β€” on Google Play and in your browser

Today’s the day: The Daily Delvers, our idle dungeon crawler RPG, is officially live! You can grab it on Google Play or play instantly in your browser β€” no download required.

Google Play: https://links.gala.com/Daily-Delvers-Android

Web: https://links.gala.com/Play-Daily-Delvers

Your hero does the fighting. You chart the path.

The Daily Delvers flips the usual dungeon crawler formula. Your brave warrior auto-battles their way across a hand-built maze β€” tile by tile, taking on monsters, treasure chests, merchants and mysterious events all on their own. You don’t grind the buttons. You make the choices: tap to send your hero to any revealed tile, watch the battle play out, then decide where to go next.

Every coin is a decision

Gold is the heartbeat of the dungeon, and there’s never quite enough of it. Every coin you loot poses the same question: do you pour it into your hero β€” so they can survive the depth you’re already in β€” or do you spend it prying open the locked doors and sealed walls that stand between you and the rest of the maze?

Every door you open reveals new corridors, tougher enemies and better rewards β€” and somewhere down there, a boss guards the way out. Push too far too fast, and the dungeon pushes back.

Grow a hero that’s truly yours

Progression runs deep. Build around skills with real synergies, collect equipment in the Armory to enhance and merge into ever-stronger gear, and shape every run with talents that fit your playstyle. No two paths through the dungeon need to look the same.

Play your way

The Daily Delvers is designed to be low-stress and idle-friendly. Check in for a short break or settle in for a long session β€” your hero keeps making progress even while you’re away, and a tidy offline summary catches you up when you return. All of it wrapped in a charming hand-drawn cartoon style.

Start delving

Google Play: https://links.gala.com/Daily-Delvers-Android

Web: https://links.gala.com/Play-Daily-Delvers

Sharpen your sword, read the map, and find your path through the dungeon.

How deep can you go?

Claim Your Legacy: The Legendary Town of the Prince Awaits!

Claim Your Legacy: The Legendary Town of the Prince Awaits!

Adventurers β€” in Mirandus: Eternal Night, survival is a nightly struggle against the Fog. But true royalty doesn’t just endure the dark; they carve a kingdom out of it. Meet one of the most prestigious high-tier Land Deeds in all of Mirandus: the Town of the Prince β€” a Legendary Land Deed and a lavish refuge from the perils of the wild, the crown jewel for elite players ready to anchor an unmatched stronghold.

🏯 Stronghold Specifications

  • Sweeping Safe Zone: casts light across a 3-hex radius, carving a permanent safe zone out of the Fog of War and suppressing enemy spawns across your territory.
  • Steady Recovery: anyone resting within your borders regenerates +3 HP and +3 Energy every 5 seconds.
  • True Respawn Point: a permanent beacon of safety where fallen Echoes return.
  • Colossal Infrastructure: 20 Building Slots, 20 Shop Slots, and 20 Housing Slots β€” a 700-HP stronghold built to weather the night.
  • Town Services: Global Store, Party Management, Cemetery, Hunting Board, Town Storage, and Crafting.

πŸ› οΈ Strategic Placement

To claim this royal ground you’ll need a secured expanse: the Town of the Prince can be placed where the local Threat Level is 20 or below. Once anchored, Deed Owners publish high-value custom quests, set bounties, harvest resources, and collect land taxes on every player-to-player shop sale within their domain.

πŸ—οΈ Build Your Town: Buildings Are Live

Your Town of the Prince is more than walls β€” it’s a settlement waiting to be raised. 25 Building NFTs across 8 trades can be placed in your domain right now, from humble stands to Legendary landmarks:

β€’ Forge β€” Stand, Medium, Large, Grand, Majestic (Uncommon β†’ Legendary)

β€’ Armor β€” Stand, Medium, Large, Grand, Majestic (Uncommon β†’ Legendary)

β€’ Archery β€” Stand, Medium, Large (Uncommon β†’ Epic)

β€’ Bakery β€” Stand, Medium, Large (Uncommon β†’ Epic)

β€’ Brewery β€” Medium, Large (Uncommon β†’ Epic)

β€’ Butchery β€” Medium, Large (Uncommon β†’ Epic)

β€’ Cemetery β€” Medium, Large, Grand (Common β†’ Rare)

β€’ Barn β€” Medium, Large (Common β†’ Rare)

⚠️ Placement First, Function Next

Buildings can currently be placed in your town β€” stake out your layout and shape your skyline now. Their full services will come online in a follow-up update.

πŸŒ’ Coming Soon to Eternal Night

β€’ Zone Threat β€” the danger of the land surrounding your settlement will begin to matter.

β€’ Degradation & Repair β€” settlements left unattended will decay under rising Threat, and owners will be able to repair them.

β€’ Building Functionality β€” the trades above will open their doors with full services.


🌾 Coming Next: The Village of the Farmer

A brand-new Land Deed is on the way. The Village of the Farmer opens a fresh place to put down roots in Mirandus Eternal Night β€” stake out a settlement of your own. Full details coming soon.

Play Mirandus Eternal Night

HEX BOUNTY β€” JULY 17, 18 & 19

HEX BOUNTY β€” JULY 17, 18 & 19

There’s a big angry Hexagon in the arena.

It has points.

You want the points.

⬑ That’s the whole plan. Go get greedy.

πŸ“… Event Cycles

β€’ Saturday, July 17 β€” 10:00 AM PST β†’ 10:00 PM PST

β€’ Sunday, July 18 β€” 10:00 AM PST β†’ 10:00 PM PST

β€’ Monday, July 19 β€” 10:00 AM PST β†’ 10:00 PM PST

βš”οΈ The Chaos

β€’ Brand-new event mode: **Hex Bounty**

β€’ ONE life per cycle β€” get squished and you’re benched until the next Hexagon spawns.

β€’ Chip the boss, drop the boss, bank the points.

β€’ Team up and gang the Hexagon like civilized cubes…

β€’ …or blast your “teammates” and pocket every point they bled out of the boss.

Loyalty is optional.

Points are forever.

πŸ’Ž The Payout

β€’ Top 3 cubes each day split **3,000 $GALA**.

β€’ Three days = up to **9,000 $GALA** on the line this weekend.

β€’ Hit the minimum point threshold to claim your reward.

β€’ Rewards are paid daily β€” show up Saturday, Sunday, and Monday to triple dip.

πŸ›’ Gear Up

Fair fights are for cubes who lose.

Before you drop in:

β€’ 🧊 Cubes and πŸ”« weapons are permanent β€” they’ll be ready for future threats.

β€’ ⚑ Consumables last for this event weekend only.

β€’ πŸ›‘οΈ Cubes and weapons can be used in every game mode, but their upgrades only take effect in **Hex Bounty**.

More damage. More armor. More reasons for everyone else to panic.

Play Greedy Cubes

⬑ One Hexagon. One life. Zero friends.

May the greediest cube win.

New Build Update: Tent Placement, Harvesting, and the Oats Hunt are LIVE!

New Build Update: Tent Placement, Harvesting, and the Oats Hunt are LIVE!

Echoes, the parallel Echo Realm is shifting. Two major new mechanics are arriving to help you survive deeper expeditions into the darkness: Tent Placement and Hex-Based Resource Gathering.

β›Ί PLACE YOUR TENT AND RECOVER

You can now place a Tent, a temporary settlement NFT that provides a useful resting point on the world map.

Rest and Recover:
A Tent can only be placed on one hex. Resting inside fully restores an Echo’s HP and Energy.

Resting in your own Tent is free. You can also rest at another player’s Tent for 10 $GALA, plus the transaction fee. Of the $GALA spent, 70% will be sent directly to the Tent owner’s wallet.

Prepare Food:
Tents also allow you to prepare food, provided you are carrying the required materials.

Tent Limitations:
Tents have no light radius, building slots, shop slots, or respawn functionality.

Placement Rules:
Tents can only be placed in zones that allow Tent placement and on hexes with a Threat Level below 5. They must also be positioned at least 10 hexes away from other Tents and 8 hexes away from other Deed types.

πŸͺ“ RESOURCE HARVESTING AND HUNTING

Explore the world and begin collecting essential materials from the world.

This first version focuses on gathering, storing resources, and cooking food at Tents. Refining, crafting, and selling are not included yet.

Chop Wood:
Travel to a Forest hex and interact with a Wood node to collect Wood. Each harvesting attempt costs 5 Energy and takes 3 seconds.

Gather Stone:
Travel to a Mountain hex and interact with a Stone node to collect Stone. Each harvesting attempt costs 8 Energy and takes 5 seconds.

Hunt for Oats:
Oats cannot be gathered from resource nodes. To find them, you will need to hunt and defeat Brute Goblins roaming the wilderness.

Log in with your Gala Wallet through connect.gala.com, check your inventory, place your Tent, and begin gathering resources across the Echo Realm.

The Eternal Night is pressing in, but together we build the Constellation of Light! βš”οΈ

Play Mirandus Eternal NIght

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