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How to Play The Walking Dead: Empires

How to Play The Walking Dead: Empires

The Walking Dead: Empires is a survival MMO game set in the thrilling and dangerous world of AMC’s The Walking Dead. Players can download and play the game for free on PC or Mac through Gala Games, then take on walkers and hostile survivors alike in an open-world strategic challenge for survival.

Download and play now on Gala Games 

If you haven’t played The Walking Dead: Empires yet, follow this simple guide from the development team. It will take you through essentials like crafting, shelter, leveling and food gathering, as well as the added advantages of NFT item ownership.

To fully experience The Walking Dead: Empires, follow these key steps:

1. Hero Selection

Once you’ve installed the game, choose a hero. You’ll find beloved characters from the show, along with some new game-exclusive heroes you haven’t met yet! The variety of characters’ weapons and skill sets provides for unique gameplay experiences with every character you have available.

2. Early Game

Start your journey in an apocalyptic world crawling with walkers and all sorts of other dangers. Your primary objective is to gather materials, then use them for crafting to survive the challenges and enemies you encounter.

Tool and Weapon Crafting: Use the materials you’ve gathered to create tools and weapons. Crafting enhances your hero’s abilities and opens up a progression to higher-quality items. This is crucial for facing the increasingly difficult threats of the wasteland.

Shelter Construction: Collect resources like wood and metal to build and upgrade your shelter. A higher-level HQ offers stronger defenses, additional crafting stations, and improved facilities that provide key advantages.

Build HQ

Food Gathering and Preparations: Search and hunt for food to keep your hero in good condition. As you improve your culinary skills, you can craft meals that boost your hero’s recovery, which is vital for surviving tough battles.

NFTs: Owning and activating NFTs offers significant advantages that can enhance your gameplay experience. Player-owned items may include unique heroes, advanced crafting stations that allow you to create higher-quality tools, weapons, and other items. However, it is important to note that players who do not own NFTs can still enjoy the same gameplay experience. The core gameplay experience—focused on survival, combat, and shelter building—is accessible and equal for all players. 

3. Leveling Up and Masteries:

Hero leveling: As you complete missions or explore the world while eliminating walkers, your hero gains experience (XP). Once you have enough XP, your character will level up. With each level, new skills and upgrades are unlocked, increasing your combat effectiveness and survival capabilities. Each level-up comes with specific requirements or conditions:

  • Mission and Exploration: Actively participating in missions and exploring new areas is key to earning XP. The more you engage in these activities, the faster you will level up.
  • Elimination of Walkers: Defeating enemies is also an important source of XP. Each enemy defeated contributes to your progress toward the next level.
  • Resource Gathering: While not directly related to leveling up, resource gathering is essential for keeping your character in good condition, allowing you to continue facing missions and battles.
  • HQ leveling: Upgrading your HQ is essential, as it directly affects your survival capabilities and shelter efficiency. A higher-level HQ unlocks more advanced interior structures, crafting stations, and stronger defensive structures, giving you a significant advantage against walkers. To level up your HQ, you need to collect specific resources such as wood and other valuable materials. The amount and type of resources required will increase with each upgrade level.

A higher-level HQ also improves the defense of your shelter, making your survival more sustainable. Additionally, as you progress in the game, walker herds become stronger and more numerous. A high-level HQ is crucial for withstanding attacks from these herds, protecting your hero and defending your resources.

  • Masteries: Specializations in different skill disciplines are known as masteries. By mastering a particular skill, you can craft high quality weapons, tools, and equipment that provide an edge in combat, exploration and defense. For example, tool crafting mastery can be leveled up by simply crafting more tools. 

4. Gameplay Choices: Cooperative or Solo

The Walking Dead: Empires allows you to decide how to face this horrific new world. While you can choose to play solo, relying on your own skills alone to survive, there comes a point in the game where joining an alliance becomes almost essential. As you level up your HQ to higher levels, the herds of enemies attacking your base will become increasingly challenging, defending it alone nearly impossible. Working with other players in an alliance lets you share resources, overcome tough challenges, and effectively protect your base. This cooperative approach is key to surviving and thriving in the world of The Walking Dead.

Screenshots from game

Inventory: The snapshot shows the moment when the player collects supplies from an abandoned military truck and stores them in their inventory.
Combat 1 and 2: Combat between the players and herds of walkers.
Police station interior: Player inside the building in combat against mid-level enemies.
Collect resources: Player using a crafted weapon to cut down a tree and collect wood.


Thinking Poker: Tells

Thinking Poker: Tells

You squint in the glare from your giant stack of chips. The dealer slides cards across the table, but you’re not in a hurry to look. Instead, you’re staring intently at your opponent on the button. 

They look at their cards, letting out a short but distinct sharp inhale. You see their pupils contract slightly as they glance at their hole cards, then they look straight to their chip stack before raising to 4x the blinds.. You glance at your cards – not good enough. 

You fold your big blind. The player on the button has told you everything you need to know.

Poker is a game of incomplete information. You make the wisest decision you can with the information you have available to you. This means that being able to deduce hidden information from available information can lead to a huge advantage at the tables. 

This leads us to one of the pillars of poker skill, but often the most misunderstood and misused concept in the game – reading opponents.

Poker Tells

In the heat of a game, reactions or behaviors taken by a player can potentially reveal information about their hand or mindset to other players. When a person’s subconscious behaviors give away the information they are trying to keep hidden, we refer to that as a tell.

Reading tells is about deducing hidden information from information that you already know. Very often it is also about deciding what assumptions about human behavior are likely versus possible. Nothing is ever a sure thing in an incomplete information game, but hints at someone’s likely attitude towards their cards can let you make a more informed decision when the action is on you.

Let’s say that your opponent has pushed a large bet into the pot and sits back from the table, letting out a deeply relieved sigh. This player has sent a clear signal – they aren’t engaged. The stressful time during the hand was making that bet, and now they don’t feel the need to watch intently as players decide whether to call, fold or raise.

This player’s behavior indicates that they think they have the best cards. The bet is placed, they don’t have anything to worry about. Don’t jump to conclusions too fast though! Is this typical behavior for that player? Are they feigning confidence in the hand to cover up that they don’t have absolute rags? Probably the latter. Players have a tendency to try and appear strong when they are really weak. 

Tells that speak the truth are usually more subtle… like an attitude boiling over in slight, subconscious actions. It’s important to note, however, that tells are not an exact science – humans are individuals and will often react differently to the same stimuli.

Yes, brow sweat can be a sign of a sudden loss of confidence… but it can also mean that it’s just hot in that room. Or maybe that guy is particularly sweaty when he’s hungry and his tummy just rumbled. Everyone is different, and actually trusting a tell from any player requires some degree of baseline reference for their behavior. You have to watch and understand your opponent before their tells are valuable to you. If you haven’t noticed throughout life, people are quite complicated.

It’s also incredibly important to note that tells cannot change cards. Knowing a tell only changes the way that you perceive the action of the game and informs your decision based on your cards.

Recommended Reading: Mike Caro’s Book of Poker Tells

This poker classic is basically considered required reading for people who want to play live games. It predates online play, but there’s applications for the psychology of online players as well.

Caro walks you through the basic psychology of poker tells and assumptions about how behavior indicates attitude to their hand. 

Knowing that a player thinks they have good or bad cards doesn’t inform you exactly what their cards are or make the result of the hand any different. It simply gives you more information so that you can make wise decisions regarding your own cards within the hand.

Online Poker Tells

It’s easy to assume that tells are only something that plays into live games, but that’s not exactly true. You may not be able to see your opponent’s body language playing online, but you can definitely still deduce information from their behavior.

Think about what information you do get from opponents in online games. Most obviously, you get betting amounts. At the speed online poker moves, this is actually incredibly useful information. In a lot of ways this kind of data can be more reliable than physical poker tells.

Say you have an opponent you’ve been at a table with for an hour. You’ve played dozens of hands against them and have noticed some patterns. They like to raise 3x the big blind in bad position and 4x the big blind in good position, and they very rarely limp in unless they are on the button. They tend to fold low draws pre-flop you’d guess, because you never see them get caught chasing.

One hand, you notice them uncharacteristically limp in from good position. Once there’s a 5x raise back to them they fold. A likely assumption to be made from this based on their typical behavior is that they had a high suited straight draw. J/10 suited maybe? Q/K suited? It’s unlikely they would have backed down so easily if they had the nut straight draw at A/K, so you can deduce 3-5 likely hands that they had from this behavior.

That didn’t give you much advantage at the time because they folded. You do, however, understand more about that player’s behavior. Maybe that will let you dodge a disaster when they limp in next time and catch a J/10/10 on the flop?

Minor Information, Major Advantage

In an incomplete information game like poker, little bits of information and likely assumptions can add up to a big edge at the table.

Let’s imagine that you have an opponent who you haven’t quite gotten a read on. They’ve been hanging on calling several times and haven’t yet raised or bet themselves. The flop comes 5/9/Q with suits scattered. They keep calling and playing very passively.

The turn comes a J. Suddenly, the player is much more engaged in the hand and responds to your bet with an instant raise – previously they had been considering each check carefully for several seconds. When you call their raise, the river comes a second Q. You check to the raiser, and they hammer a massive bet at you.

So what do they have? From their behavior, there’s one rather likely situation – they carried a 10/K into the flop. This explains why they wanted to hang around for as cheap as possible until their J dropped on the turn. They still had a live draw and an over card. Since the table draw is a gutshot, they know that they have drawn to the nut straight, and they’re hoping that they caught someone with the lower straight draw.

This is definitely not a sure thing. They could potentially have a busted gutshot draw with a 6/7 or something, and they’ve chosen to pretend that they have the nut straight to scare you off. Most people aren’t brilliant actors under pressure, however, so deciding whether they are trying to mislead you is a far simpler proposition than attempting to guess their random cards offhand.

One more thing about this example – they’ve been representing hitting the nut straight. You can put that hypothesis to the test! A second queen dropped on the river. If they have hit the nut straight, they’ll know that someone who had two pair going into the river – queens over X – will just have hit a full house on the river. That beats their straight. 

If you come back over the top and they falter, that’s more evidence that they were on that straight draw. You may even be able to represent a late full house aggressively and scare them away altogether even.

Thinking Strategy

Like anything in poker, there’s a difference between understanding tells and applying tells. It takes practice to make the observations necessary to draw valuable information from tells, and even more practice to establish the discipline to know when and when not to act on likely assumptions about another player’s behavior.

Start to put your skills to the test. As you watch the behaviors of your opponents you’ll get better and better at it. You don’t need a poker club or casino to go to… you can start working on playing off of player behavior on Sweep It Poker today for free! See how your opponents react to different situations, and start to think about why when their behavior changes. 

Stay tuned for more deep dives. Keep practicing your ability to read people as you’re out there thinking poker!



A New Competition Begins on July 30th, 2024

A New Competition Begins on July 30th, 2024

Get ready for an exciting new Common Ground World 3-day competition, starting at 10am PT on July 30th and concluding at 10am PT on Friday, August 2nd.

Here’s what you need to know to make the most of the new competition in hopes of bringing home some sweet $GALA rewards!

Play Common Ground World now

Starlight Color Craze

Craft vibrant Starlight Market Boxes with eco-friendly paper and paint made from Strawberries, Blueberries and Corn. Splash some color, go green with bamboo and paint your way to victory!

Sell Starlight Market Boxes

Trade Time: 20s & 1 Gasoline
Biome: Forest E
Edges: River N, Forest E, Forest S, Forest W

Check out the new recipe for Starlight Market Boxes 👇👇

Ingredients: 1 Red Paint, 1 Blue Paint, 1 Yellow Paint, 1 Eco Paper, 1 Wooden Box
Made in: Boxing Facility
Stored in: Warehouse
Affected by: Nothing

New Standard Cash value: $71K
New Standard Star value: 8329

This Week’s Cash Boosts 💵 

Clay Lump: $300 👉 $900

Ceramic Bowl: $2000  👉 $6000

Honey: $7500 👉 $22,500

This Week’s Star Boost ⭐

Starlight Market Box: 8329 👉 50,000

You’ll find more information about the standard meta values of all crafts in Discord’s #cgw-faq channel.

Guild Upgrade

If you’re a Common Ground World Node operator, it’s almost time to convert your Node Workload NFT from V1 to V2 to enjoy the full upgradeable capabilities of running a CGW Guild! 

Learn more about V2 Common Ground World Node and the Conversion Process

Common Ground World Guilds are the most exciting new game feature, unlocking a whole new level of team strategizing and turning all Node operators into Guild leaders! With shared NFT libraries, special Guild competitions and more, you’re missing out if you’re not part of a Common Ground World Guild! Get connected in the #cgw-guilds channel in Discord.

Epic Stationary Shop

Craft without Water Drums and use half the crops for vibrant paints. Perfect for efficient, colorful creations!

Available on: Friday, July 26th
Price: $199.99
Supply: 500

Get your Stationary Shop now in the Common Ground World store

Common Ground World Town Hall

Don’t miss your opportunity to hear all the latest town chatter from your friends on the Common Ground World team, every two weeks live on Youtube! The last Town Hall took place on Friday, July 19th at 8am PT. If you missed it, watch the replay at the link below! 👇

Don’t miss the next Town Hall, this Friday (August 2nd) at 8am PT!

Gameplay Reminders

When using offline mode, you must log back in before the event ends to make fast forward happen. It is run by your computer currently, and if you do not load the game back up, fast forward will not take place.

If you use Fast Forward check in often, the longer you stay offline, the longer it takes to bring your town up to date.

Always make sure the game is the only tab in the browser.

Don’t fully cover the browser window with another window or program if you are actively playing. If you do, make sure to relaunch the game before trying to play again.

Summer Strong

We’re having a blast with all these summer vibes, with new players and some amazing competitions. As always, we’re glad you’re part of this awesome community and we look forward to bringing you more exciting updates in the weeks and months ahead! 

If you’ve never played Common Ground World before, what are you waiting for? It’s absolutely free and played directly from your browser. It’s easy to learn but endlessly challenging to master. It’s a relaxing beauty of a competitive strategy game, and you can even win $GALA for placing in the weekly competition!

Play Common Ground World now

RingWatch: The Final Stretch of Season 5

RingWatch: The Final Stretch of Season 5

Season 5 of Eternal Paradox is nearing its climax. Are you prepared for the final battle for The Ring?

Alex: You know, this mysterious voice is always asking if we’re ready. I’m pretty sure you can tell from my bombs that I was born ready! BWAHAHAHAHAHA 

Emma: Yes, that bomb is indeed already lit. How irresponsible. 

Alex: Oh they’re always lit. I just make sure and pass them along before the party starts.

Emma: Hmm… it would seem that you are wise, even if insane. 

Alex: It took you that long to realize my genius, Emma?

Emma: We are prepared, voice!

The Road to Conquest

The second Conquest event wrapped up the early gameplay of the season over the weekend. We’re headed into the finale now.

During the second conquest, several guilds distinguished themselves on the field of battle. We saw some familiar names top the leaderboard, but there were also a few surprises.

Congratulations to all top finishers!

SquareXII ran away with this one. With over a 50% lead compared to second place, they were the undisputed champions of this Conquest event! Congratulations to them for all their hard work and strategic thinking.

The real fireworks during this battle, however, happened between places 2-4. With BTB, EPx and GFX neck and neck headed into the final bonus tally, there was a critical moment to make one last push. 

EPx wasn’t going to let that opportunity go. They launched a furious assault in the last moments against GFX, destabilizing their control over ruins and directly attacking the GFX hive to throw off rallies they could use to recover.

Hard to maintain pressure on the Ruins when your base is in absolute chaos.

While EPx was not successful in their bid to shift upwards into the number 2 or 3 rank, their attacks did successfully prevent GFX from being able to challenge BTB in the last moments of the battle. 

A big battle with big consequences.

XII goes into this coming Conquest with a huge point advantage, but there’s still room for other guilds to close the gap! 

The Coming Battle

The final Conquest is when things will really reach their glorious climax. With players no longer able to convert prisoners beyond their own barracks level, T10 soldiers are very rare to see in the first two conquests.

 Some of the biggest and baddest Captains out there may have been sporting some T10s, but the ultimate power of T10 Dark and Light soldiers will be in quite a few players’ hands in the upcoming battle.

Bigger forces means bigger battles. Some tips to remember:

  • The bonus points for holding a Ruin at :30, 1:00 or 1:30 into Conquest are HUGE. Plan your strategy around these and know that others are doing the same.
  • Hunting synergy means nothing vs other players. War synergy can get you up to +40% power against your opponents. Dark and Light Mercenaries and Soldiers are the best here.
  • Pay attention to Mercenary Command Skills when you’re making your teams.
  • Sometimes T1s in your troop are nice to minimize losses. This hurts your war synergy and troop power though. If you want to minimize losses in conquest, make some T6s of the appropriate Dark or Light soldiers ahead of time.
  • If the rally leader’s fortress warps, the entire rally is disbanded… even if in a Ruin.

Battle Looms

Alex: So Emma, who are you looking to cross off your list this next Conquest? Are we both racing for a chance to KO Torsten again?

Emma: I will be seeking to battle Bianca. I do not trust that pirate. She knows more than she lets on.

Alex: Oooo, coming after us pirates, huh? That may not end well for you!

Emma: All is fair in Conquest boomy one. I shall relish a chance to meet you fairly on the field of battle.

Alex: It’s a date, Emma! MWUAHAHAHAHA! Now, if you don’t mind mysterious announcer… I seem to have some preparation to do.

Thanks Alex and Emma. Good luck to you in the upcoming final battle, and good luck to all the Captains out there. Make your guilds proud!

Want to hop in and prepare for Season 6? The upcoming fresh start at the season transition is a great time to start playing Eternal Paradox!

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Thinking Poker: Hand Odds, Pot Odds and Implied Odds

Thinking Poker: Hand Odds, Pot Odds and Implied Odds

Alright, you’re all shuffled up and the cards have been dealt. You’re a master of reading other people, so you know you’ve got this. Suddenly, you realize that your powers of observational deduction don’t work quite right in online poker… whatever shall you do!? 

I’ll tell you what you’re going to do. You’re going to math harder than you’ve ever mathed before!

Odds and Playing the Math in Hold ‘Em

So we all know the poker player who plays with their feelings – “I’ve got a good feeling about that turn,” or “I can feel that he doesn’t have it.” That’s fun for tossing plastic chips around in your cousin’s basement over some beers, but I wouldn’t exactly call that a solid strategy when there’s real stakes.

Like most games, poker is based around complex systems of relatively simple math. What distinguishes poker from other games is the incomplete information factor. This is the main mechanic of the game. You know what you have, but everything else is a variable.

Think you can “feel” what other people’s cards are? Let’s review some facts from our last edition to dispel that illusion:

  • There are 1326 different possible combinations of hole cards you can be dealt in Hold ‘Em
  • There are 2,598,960 possible combinations the five cards on the table can be in as they are revealed
  • There are 9,122,409,676,719,740,029,270,368,190,464,000,000 (9.122 undecillion!) possible combinations for how the entire 23-card board could play out for a game with 9 players.

Still think you can play with your feelings? You’re playing the math whether you like it or not… embrace it!

Poker doesn’t have to be undecillion-level complicated though. With just a little learning and practice, you’ll be automatically weighing the chances of any hand you have with a surprising level of human-quality accuracy. The key is to always remember that there are waaaaay more ways that your hand can go wrong than it can go right.

Miss our last Thinking Poker? Check it out to have your mind blown by the not-quite-so-simple, traditional deck of cards.

Base Hand Odds

So you’re at a table with five other players in the hand. Your decision to fold, call or raise to see a flop. You’ve got A/K of hearts. Pretty confident about that? Let’s see where you’re at from an odds standpoint preflop:

Your A/K suited has the following chances of making a hand by the end of the river, not accounting for any other players:

  • High Card : 17.8%
  • One Pair : 44.1%
  • Two Pair : 22.3%
  • Three of a Kind :   4.2%
  • Straight :   2.9%
  • Flush :   6.2%
  • Full House :   2.3%
  • Four of a Kind :   0.1%
  • Straight Flush :   0.0%

With this hand matched against five totally unknown opponents, your hand has a 31% chance to come out on top. That is better than the 16.66% that would be an even distribution for you and 5 opponents.. 

A few things to note… That straight flush is at 0 from rounding. Keep in mind that a royal flush is just the highest straight flush. Yes, you have a gutshot royal flush draw – only if the 10 of hearts, the jack of hearts and the queen of hearts all hit the table. That’s a less than 1/1000 chance. The suited feels like it helps your odds a lot, but in the end having those matched suits is less than a 7% bump to your odds to make a decent hand.

In the above hand, you’ll be getting one pair or less in the likeliest circumstance. Think hard about how much that’s worth paying to see a flop.

Let’s look at the above hand again, this time in heads up play. There’s only you and one other player in the game and it’s your call whether to pay to see the flop.

Against a totally random hand in this circumstance, your A/K of hearts has a 66.1% chance to win. That is better than half, but it’s not quite the +11% over even odds that you had against 5 opponents. 

You’re also not playing against a “random” hand. A player has filtered their cards to a degree. They’ve bet and called, so they are at least signaling they don’t have junk. 

Pot Odds

Above, we were talking about straight odds to win. There is, however, another limited information mechanic in poker – the price. Throughout the game, you are put to a decision to add to the pot to stay in the hand repeatedly. This can be looked at as a price to stay in the game. Pot odds are what we call it when we weight this price versus hand equity or expected value.

Say you have a pair of 7s before the flop. There’s two other players in and there’s 800 chips in the pot. The decision is on you, and you can call for 200 chips to see the river. That means you’d be putting 20% of the value into the pot that you could prospectively win. There’s a table pair, and no possible draws on the board. There are two larger cards than your pair on the table.

Against two random hands, you have a 39.1% chance of taking down this pot after the river. You cannot, however, win if you don’t make it to the river or make everyone else fold. 

You know from your cards and odds against a random hand that you are likely to have the best chances of anyone else, unless someone hit that low set on the flop. You’re paying 20% of the potential hand winnings to get into the river, and you’re roughly sitting at a player equity of 6:4, or 40%. 

This means that you’re paying less than the perceived value of your hand to see the river. With your mathematical likelihood to win, you could conceivably call bets worth around 500 chips and still be on the right side of the numbers. Keep in mind, the pot gets bigger as you add more, thus diluting the pot odds argument and “pricing you in”, so to speak.

This is a good time to mention that “pricing you in” is an illusion. Remember the pot odds. Let’s say you’ve already paid 1000 chips to stay in a hand and there’s 5000 chips in the pot. The river has come, and you know that you have less than a 5% chance to win against random hands. Someone makes a small value bet of 400 chips (to puff up their pot probably!). If you have a 5% chance to win, paying 400 chips to see it through is a bad choice with only 5000 chips in the pot. You’d need ~8% chance to win to square those pot odds.

Already putting money into the pot does not mean you are priced in. Beware sunk cost… it’s the biggest weapon that the person with the winning hand has at their disposal to make you keep pushing over your chips!

Implied Odds

Let’s take this a step further. We know that pot odds are when you take the size of the pot into account versus the price of continuing in the game. Let’s move into something more abstract – implied odds.

Implied odds don’t only look at the pot and your chances versus a random hand. They are looking at the potential throughout the rest of the hand. Let’s look at another example.

You’ve got 10/J suited versus 5 opponents before the flop. You’re at about 24% chance to win… better than even 20% (1 of 5) odds! But wait! Someone’s going hard pre-flop… made hand? They throw down 900 chips into 100 chips of blinds. 3 callers, your decision. You’re now being asked to pay 900 into a 3700 chip pot to see the flop.  This is less relative price than your chance to win to see three more cards, so you jump in and call. But… the player on the button raises to triple! Only one caller. It now comes back to you at with another 1800 into a 9100 chip pot. You’ve got the odds on your side in isolation… but this is starting to feel like sunk cost. 

…or is it?

Let’s freeze in that moment. Someone made a ridiculously high bet off of just blinds… usually meaning that they have (or are representing they have) a medium pocket pair. They know they likely have the best hand preflop, but after more cards come out they probably won’t. That first player was probably trying to just buy the blinds, plus maybe some sucker that jumped in with trash. 

The second player, however, made a value bet. While their raise was high compared to previous bets, they knew that at least one or two players would feel obligated to call after already putting so much money in. This player is intentionally growing the pot bigger instead of trying to elicit folding. This usually means they think they have the winning hand, or it is very likely that they will be the time the river is flipped.

They are trying to price other players in with pot odds… make it so they simply can’t fold over such a small amount of chips relative to the size of the pot. If you call, you’ve paid 2700 chips to access around a ~10k chip pot. While it’s likely that this is worth it to see a flop with your upside chance of almost quadrupling your chips in the middle of the table, tread lightly. If your opponent understands pot odds, they may be keeping you on the hook and just building up their pot without scaring you away.

It’s important to keep in mind here that there are three cards on the flop. With a hand like 10/J suited, you’re likely to know whether you have a real hand or not after the flop. With the turn and river only being one card, be very cautious about following value bets to those cards. If you haven’t gotten a hand worth playing in the first five cards, it’s unlikely you’re going to make one with those last two. A good player who knows they have you beat will just bleed you the rest of the hand to grow their pot.

Simple Gameplay. Complex Nuance

Poker overall is a very simple game in concept, but the combination of playing card randomness and incomplete information makes it so a lifetime of playing poker would still not be enough for anyone to totally understand the nuance and intricacies of the game. 

In this article we’ve only scratched the surface of quick odds calculation in poker. Even knowing these few things though, you can estimate what’s worth it to you much better than just playing blind. Poker is about incomplete information… the more information you know about the game and theory, the less disadvantage you take from not knowing what’s in other players’ heads.

That’s all for us in this week’s Thinking Poker. We’ll be back in a few weeks to talk more about the fundamentals of all things poker!

Practice makes perfect… hit the tables today!
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