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Arena Essentials: Meta

Arena Essentials: Meta

Greetings Captains! Hopefully your battles in Season 6 are going well. The first Conquest is just behind us, but there’s always a battle raging in the arena!

We’ve discussed arena tactics and team composition in the past, but today we’re going to talk about the shifting landscape of teams in PvP within Eternal Paradox. What may work in one season may not in another. You’ve got to be in touch with the meta strategy to really be competitive within the arena.

Arena Meta

The arena meta is somewhat flexible. Unlike other games that have shifting rulesets, Mercenaries are pretty consistent in their abilities in the arena. You can reliably assume that your team from last season will fill about the same role in the next, and battles themselves don’t really change.


There are, however, a few reasons that the meta strategy shifts over time. First, there’s season features. Each season, three Mercenaries have a huge boost to their stats. This makes them exceptionally suited to winning in the arena. 

In the case of Season 6, Laila, Laction and Bianca are all boosted for the season. 

That 100% bonus is pretty significant. For Bianca, that represents more attack than she’ll get from a 7* Weapon. Laction has incredibly powerful crits this season as well, and Laila’s boosted HP makes her shields a HUGE factor in arena combat.

In addition to these seasonal buffs, there are also the season special features that can influence the balance of power within the arena.

In season 6, this means a significant attack speed boost to all water mercenaries. Definitely more in favor of Bianca and Laila here.

Team Evolution

While the abilities of Mercenaries are consistent from season to season, the buffs and features of each season combined with the appearance of new Mercenaries can slowly shift what teams are popular.

In season 1 and 2, you were very likely to see a lot of the following strategy at the top levels of arena combat:

That fast Val meta is definitely still around. As more Mercenaries are introduced though, new strategies arise to combat the reigning teams.

Just a few seasons ago, you were far more likely to see battles that started like this:

When Jin Ryu entered the battle as a new Mercenary, his leader skill with a full team stun after their first hit changed the arena meta entirely! This strategy is still incredibly useful, but the evolution of the game has also brought new tactics.

The Laila Meta

This season Laila has 100% increased HP. She also has this monster of a leader skill. It definitely gains more power from that seasonal buff:

So right away at the start of the battle, your team gets a shield as big as Layla’s health and almost guaranteed evasion from attacks. That’s big. The one hit KO Val strategy is stopped in its tracks entirely by this gambit.

Throw in Laila’s ultimate skill on her first move, and you’ve got an even bigger defensive bulwark. Even if you’ve chiseled away that shield to damage one opponent, they’re getting a full heal. That’s not even mentioning the two hit barriers or the debuff immunity – that puts a serious limit on strategies like Alex’s bombs or Laction’s stacking debuffs.

Suddenly, the meta starts to look a lot like this:

It’s not impossible to fight to victory against a Laila team with a different team composition, but the fast KO strategies of previous seasons have definitely been slowed down.

The rise of Laila makes a lot of other Mercenaries useful in ways they weren’t before. Lucas or William’s shields can refresh or match up to Laila’s, giving you as much endurance as your enemies! Getting a sleep or stun across with Zarkhan or Wang could stop Laila’s ultimate skill before that second set of shields… in fact, why not hop in with Camilla and just silence everyone from the start?

Fighting for Victory

The arena is calling, Captains! How will you fight in this season’s meta?

Get out there and try different combos. See what works with this season’s popular teams. Who knows? Maybe you’ll find a new OP combo that dominates everybody!


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A New Battle Begins

A New Battle Begins

A new battle begins… will this conflict lead you to glory or ruin?

Really that’s up to you. In this war, so much depends on how good of a start you get. While we’re all anxiously awaiting Elysium to open back up to Captains, let’s take a look at some of the best ways to get a great start when the servers open back up for Season 6!

The first week of a season is the absolute best time to get involved in Eternal Paradox and the fight for the ring. Eyeing that 1m+ pile of $ETIME that just got distributed to players at the end Season 5? The battle for the next set of rewards starts today!

Squad Up

Eternal Paradox is a team game. While you could play a whole season solo if you really wanted to, there are some things that you just can’t do on your own.

Conquest, Followers of Doom (pictured above), Guild Festival, Guild Arena… there are tons of activities in Eternal Paradox that are only for guilds… don’t be shy. Join a guild!

The sooner you get into a guild in a season the better. Every support that your guild provides decreases building or research time by 2% of the remaining total. That adds up! Even before 20+ guild member supports are possible with guild research, a -20% time to your buildings can make a HUGE difference when you’re starting out.

Guilds don’t just help you grow though. This is a war game, and there are Captains out there who want to take your stuff. Having a guild tag by your name will make them think twice about whether they want to start something that may be costly on both sides. Your guild mates can also stand by you and help defend when you need it.

While you’re clicking like mad in the first hours to get a solid foundation, don’t forget about rallies. Rallying with your guild to strike some early blows on the Black Sun Cult could give you a big advantage with extra experience and those huge “First Kill” bonuses. Get out there and get some loot from those cultists… the guild that fights together wins together.

Even at low levels a first kill can provide a high amount of resources.

First Order of Business

The tutorial prompts will walk you through the very first things you need to do to get started, but don’t stop there. You need to keep those timers ticking in the early days as much as possible. Don’t worry, once your timers on building, training and research get longer there will be time to slow down and take a breath.

Buildings

Keep that HQ going up in the first days. All your buildings are gated behind that, so make sure you leave yourself room to grow. Prioritize the Academy and one barracks early on… keep all your troops training, but push one barracks higher than the others to get you a concentrated power element to work with.

Note that the Harvester and resource gathering buildings give most of their increased resources at levels 6, 11, 16, 21 and 26. While it can be good to push up your Harvester early on for some extra resources, don’t get lost halfway between 6 and 11! The levels in between provide very little increased production, so consider them a stepping stone to level 6 or level 11.

Research

There are a lot of options to start with on research, but command and resources should be early focuses. Resource research makes all your fortress upgrades more affordable, therefore it’s less beneficial the later in the season you get it completed. 

Command increases a wide array of factors, but most importantly it can help reduce your research and building time. Even a 3% decrease in building time can end up meaning hundreds of hours of construction saved over the course of a season… definitely worth prioritizing early on.

Try to save research into Mercenary and Soldier for day two and beyond. These are incredibly powerful boosts, but they won’t do much for you on the first day compared to getting command and resource head starts.

Soldiers

Like we said above, concentrate on one barracks first. That doesn’t mean you’ll neglect the others though… keep those timers running! Choose one to tier up faster than the others but keep every barracks training, even if it’s only training level 1s.

As your army gets to be more formidable and you start advancing a second group of soldiers, don’t be afraid to tier up rather than train. Tiering up a bunch of tier 2s to tier 3 soldiers saves you a massive amount of time in training. Don’t think of your low tier soldiers as waste or fodder… think of them as high tier soldiers who just haven’t finished their training yet!

Later on,  you’ll inevitably be creating T1s to keep your high tier soldiers alive. This can wait for now. Don’t bother including T1s in your attacks to protect T3 or T4 soldiers. At this point in the season, your troop numbers are just too small to spare the power. Some of your highest tier soldiers will die along the way, but they’ll be replaced one hundred fold or more by the time first Conquest rolls around… there’s still time to build up your army!

Mercenaries

Choose a group of hunting mercenaries and work on them first. You want hunting synergy here with the barracks that you’ve decided to push upwards first. If that’s your fire barracks, choose four fire Mercenaries. If it’s tempest, choose storm Mercs… you get it.

These will likely be your primary hunting mercenaries for a few weeks if not the whole season, so choose wisely. If you can’t make a whole team with hunting synergy, consider getting creative. Zoe increases the synergy her troop can have in a battle, for instance. Bianca has a command skill that provides an extra flat bonus that can be used to make up for some missing synergy.

Don’t worry about your light and dark Mercenaries yet. It’ll be a while before you unlock barracks for those soldiers, so their war synergy does nothing for you at the start.

Other Tips and Best Practices

Use Up Your Stamina!

During the early days of a season you won’t have a very high maximum stamina. Don’t forget to use it frequently to hunt and do challenge stages. Running yourself dry on stamina is fine… missing out on a few hundred stamina because you were capped out could make you lose ground relative to other Captains.

You have to work your way up to higher level monsters, so make sure you keep pushing yourself and challenging the next tier.

Don’t push too hard though and lose all your soldiers early!

Don’t Forget About Shakram!

Shakram Legions are easy to overlook early on. You’re not getting a ton of use from T1 and T2 captives, and you don’t get experience from them.

They can, however, be your best source of resources in the beginning. Especially with the ‘First Kill’ bonuses, you can get set up with the supplies you need to never stop building if you keep putting pressure on the legion. You don’t need to push up too high, even low level Shakram legions provide a big boost to resources.

Explore!

Exploration points can be commonly neglected early on. You don’t need a bunch of Awakening Stones in the early game, but there’s more than just those in there! Jackpot chests can contain big bonuses like stamina, itemized resources or speedups. Even without jackpot chests, you’ll find speedups and XP potions in the ruins… no reason to waste those points by letting them cap out!

Don’t Be Shy… Get Out There and FIGHT!

Again, Eternal Paradox is a war game. Other Captains have stuff you want – maybe you just go take it?

PK points are probably the easiest thing to just ignore in the early game, but Captains who take a little while to scout out some opponents and launch an attack or two will be set up for success. More resources for you, less resources for the opponent… what’s not to love?

Good Fortune in the Battle!

Season 6 will launch at 5pm PT today, August 6th. 

Are you ready for the coming battle? Get out there and fight for the future of Elysium!

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Eternal Paradox – What to Expect at the Final Battle

Eternal Paradox – What to Expect at the Final Battle

Roughly three days remain before the final Conquest of the season. Are you prepared? Will your forces carry the day or be crushed by your opponents?

Conquest 101

Quick review for those who haven’t fought hard in a Conquest in the past:

Conquest is vastly different from the rest of the season. If you’ve only scratched the surface of these epic battles so far, it’s definitely worth it to dive in and fight for your guild. If you haven’t joined a guild, Conquest is one of many great reasons to do so. War is a team sport!

During the Conquest, guilds will compete for control of the 16 Ruins positioned around the map. Normally these can be explored by any player, but during Conquest they become positions that can be occupied. Guilds will plan which to attack and make large rallies to fight off the competition.

Guilds gain points for each second they occupy a Ruin, but they’ll also get a large chunk of bonus points every 30 minutes for the 90 minute duration of Conquest. After the first 30 minute period, the Ring of Ruin will open for conquest in the center of the map. This provides more points than each Ruin and is often a critical factor in determining the winner.

Points gained in Conquest are based on the rank of your guild, and each guild’s members will get a portion of those points equal to their contribution percentage, which is viewable on the “Share” screen in the guild menu. At the end of the season, 60% of all season rewards will be distributed to individual players according to their Conquest rank.

The Battle for Season 5

Now that we’re all caught up with each other, let’s break down where we’re at in season 5. SquareXII is firmly in the lead with their members occupying more than the top 30 spots on the leaderboard!

BTB isn’t going down without a fight though, and they’re not too far behind. EPx and GFX could still be players in the top ranks yet with some fireworks in this last Conquest.

Dome seriously dramatic action will need to happen to unseat XII from the Season 5 throne… but unexpected things happen in Conquest.

Conquest Tips

Let’s run down some quick tips and best practices for Conquest.

Even if this is the first time you’re going to join the fight, there’s more battles in the future. Season 6 is just around the corner. Give it all you’ve got this time to sharpen your tactics for bigger battles ahead!

All you seasoned veterans may find one or two things in here to improve your game… no captain knows everything!

Synergy, synergy, synergy…

War Synergy is everything in Conquest. Hunting Synergy does not count in PvP combat. 

This is very important. This means your 9m power fire troop will be much less powerful than your 7m light troop with 40% War Synergy. Light and Dark are crucial in Conquest, and don’t mix them in your troops when possible.

No T1s

During normal gameplay, a lot of captains will mix in a few T1s with their troops to absorb any losses they may take. The lowest tier soldier dies first.

Don’t do this in Conquest. It lowers your troop power by a lot, but also your War Synergy. There are no light and dark T1s. If you are very short on high tier soldiers, use T6 light and dark. Make a pile of them the day before Conquest and mix them into your saved troops.

Follow the Leader

If everybody in the guild is doing their own thing, you won’t get very far. Designate rally leaders, then designate backup rally leaders. Listen to your rally leaders – argue about strategy before and after Conquest. Make sure you’ve got at least a few groups working on different goals at the same time, but coordinate them towards one greater goal.

At a last Conquest like this, most players will have at least three if not all four operational slots unlocked. That means you could potentially have your whole guild involved in four battles at once. Some of those troops will get locked up in Ruins scoring points though… be careful to not put all your power into holding ruins and not be able to fight back against attackers!

Defend the Rally Points!

A rally disbands when the rally leader’s fortress warps. This means that if you’re holding the Ring of Ruin solidly with only minutes to go, an enemy can make your rally disband by attacking the rally leader’s fortress.

Save some arrows for when those attackers come. Try to hide your rally leaders if you can. Iif the enemy knows who they are, make sure you can defend them!

In season 1, SXII created a signature strategy to hide their rally leaders!

Don’t forget you can support an ally’s fortress with your own troops! It takes an operational slot to do so and you won’t score any points for your guild from it, but if it saves an entire rally from disbanding it could be an amazing help.

For Elysium!

The battle is almost here. Good luck captains!

Of course Alex and Emma will be back to recap all the action next week. Get out there and give them something to talk about!

Miss the last conquest? Check out the recap below!

Arena Essentials: The Winning Team

Arena Essentials: The Winning Team

Greetings Captains! Today we’re here to dive deeper into Arena strategy and discuss some of the winning combos that players frequently use to rise up the ranks.

There are many ways to win in the Arena, but as with any competitive game, some meta trends develop. These will fluctuate depending on updates and season features over time.

Below, we’ll walk you through some of the strategies that can lead to Arena success, but you’ll need to experiment to find out what works best for you.

Val Speed

This is by far the most popular Arena strategy at the time of writing this article. Valentine is a Mercenary that can only be achieved in-game through the end of season rewards based on HQ Level. She’s fast, hits hard and has two area of effect skills that blast the entire opposing team with tons of damage.

Valentine has one weakness though… she’s often so fragile she crumbles as soon as she’s hit! If you have a fast, high enough attack Valentine though, she won’t need to do anything beyond that first devastating hit to win.

That brings us to one other key component of this strategy… Akari! Akari’s Leader Skill is Blade Unleash: “In Arena combat, increase ally ATK by 20% and ATK SPD by 10%.” Regardless of Akari’s level, everyone on the team will receive these bonuses. This is great for Valentine, which is why you’ll often see a very low level Akari at the head of an opposing team. She doesn’t need to do anything but lead at the start to be a game changer.

Big Boys

This strategy has been growing more popular in response to the previously mentioned technique. In this strategy, you prioritize bulk on your team so you can survive Valentine’s match-starting nuke. You don’t care as much about going first. Your game is to survive the first wave and knock them down one by one.

Perhaps the most fun part of the big boy strategy is that occasionally you run into another team of big boys. Epic battle ensues.

A usual staple of this team will be William and/or Lucas. Their ability to create shields and defense boost while also soaking up a ton of damage can’t be overlooked. Most of these Mercenaries will feel like Val’s first hit is a scratch at best.

You still need to do some damage though, which is where Mercenaries like Torsten, Alex or Zahra could come into play. Torsten’s Berserker Rage deals more damage the more damage he’s taken… so if Valentine hits him early, she could be signing her own death warrant! Alex’s AOE bombs finish the battle for you if you can just stay alive long enough. Zahra will take extra damage from Valentine due to type advantage, but she’s bulky enough to survive and she claps back with some powerful hits.

Torsten big. Torsten hit HARD.

Perhaps the most crucial lynchpin of this strategy is Jin Ryu. In the leader spot, he’ll slap a stun on the entire enemy team when they first hit you. This may miss a few, but often you’ll absorb that first hit then find the entire opposing team sitting ducks. It also doesn’t hurt that Jin Ryu can deal MASSIVE damage with his Dragon’s Might Skill – this will hit three times, remove all the enemy’s buffs AND call a joint attack with two allies. Between this and Torsten’s Berserker’s Rage, you usually have two one-shots to toss around.

Debuff to Death

This strategy isn’t quite as popular as the two above, but it has some definite merit if you can build your team right. It won’t KO people as fast as the above options, however, which means you’ll have to work harder to hold that top spot in the last moments of an Arena Season.

To make this work, you’ll need to employ Mercenaries that specialize in debuffs. Think Laction, Emma, Zarkhan, Wang, etc. You’ll use them to paralyze the enemy and easily walk to victory.

Zarkhan is big here. His ability to slap sleep, heal blocks and damage over time on all enemies simultaneously makes him a great choice for an opening salvo. 

Behold, the king of debuff stacking!

Emma can also play a critical role. Her attacks deal more damage per debuff on the enemy, making her absolutely deadly single target damage once you’ve stacked a healthy amount of status effects on the opposing team. Perhaps most enticing, her Taboo Wave can spread debuffs from the target to everyone else. When pointed at sleeping or stunned enemies, this can be game-changing.

Some less often thought of debuffers that can round out your team are out there too. Camilla’s Boulons Multiple AOE can silence everyone. Alex’s bombs can tick away while the enemy is sleeping before explosively finishing them off. Feeling too squishy? Wang’s Judgement Day is one of the most powerful stunning attacks in the game, and also has the potential to revive an ally.

Awwww, Akari didn’t get any bombs 😢. We can fix that.

Tons of Ways to Win

The arena is a bit more nuanced than it seems at first glance. Just because everyone is using one set of tactics doesn’t mean you have to. What’s your winning formula in the arena?

You never need to lock into one style. You can always switch your team up in the arena… and indeed you should based on who your opponents are in that match!

We’ll be back next time to focus on the Guild Arena. Until then, get out there and fight for that rank! That God of the Arena title isn’t going to win itself!

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Arena Essentials: Know the Battle

Arena Essentials: Know the Battle

Eternal Paradox Season 5 is well underway. How go your battles, Captain?

The first Conquest event of the season took place last weekend, with the top three spots being claimed by SquareXII, BTB-I and Eternals. Of course, there’s a lot of battle left in the season. Time will tell if these early leaders can hold their advantage through the next two Conquest battles.

Today we’ll set aside Conquest, however, and focus on another aspect of the fight for the Ring. The Arena is different from meeting on the field in a large set piece battle. Eight Mercenaries enter the Arena… no soldiers to hide behind, just two teams duking it out to see who is best.

Arena Overview

The Arena measures the strength of your Mercenaries, but also your battle tactics and persistence to achieve victory. Each Arena season lasts one week. You’ll have seven days to climb the leaderboard and improve your ranking.

As you win in the Arena, you’ll advance through five ranks – each with three tiers within them:

  1. Silver
  2. Gold
  3. Platinum
  4. Master
  5. Legend


As your rank increases, so too will your rewards from each win and your eventual prizes at the end of the Arena season. While these ladder ranks boost your resource and Honor gains, what matters for Arena Victory Points is your rank versus other players. 

You can always see your relative rank displayed on the front page of the Arena. At the end of each Arena season, players will receive AVP based on their final position. At the end of each full season of Eternal Paradox, players will receive $ETIME based on their AVP rank. 20% of the total seasonal ETIME reward goes to the Arena. The top finisher gets 15% of that portion of the seasonal prize, scaling down to .02% at rank 120.

Each battle costs one Arena Point, which can be refreshed through Arena Point items or by spending Diamonds to get additional points. 10 points will cost 500 Diamonds the first time each day, but each consecutive purchase will make the price go up.

When you win Arena battles, you will receive Honor Points. These can be spent in the Honor Shop to get Mercenary Gear rewards or Summoning Stones.

Arena Edge

The Arena relies mostly on the strength of your Mercenaries. This is your Mercenary’s overall stats, however, which can be boosted in several key ways:

  • Mercenary Level
  • Mercenary Rank
  • Skill Level
  • Mercenary Equipment
  • Mercenary Research
  • Awakening boosts
  • Rarity bonuses
  • Immortal Stats

Obviously, pumping up your Mercenaries and Mercenary Research is always a good policy to perform well in the Arena. 

There are other ways to get an edge, though. Many of the other ways to boost your Mercenary stats for the Arena are frequently overlooked by players. These are a little bit harder to reach than the above, and it’ll take more grind typically to get less bonus. For the top of the leaderboard though, this kind of refining endgame stats is another crucial tool in their kit.

Land

One of the buffs that can be assigned to Legendary or Ancient Land is “Arena Mercenary Speed +10”. Speed is a very small stat typically, with 10 being comparable to a decent piece of Mercenary Gear. 

With only four Mercenaries on the field, getting to take the first shot can be the difference between victory and defeat. Keep your eyes peeled for great land to park on and soak up some speed buffs.

Contribution

The “Mercenary” section of Mercenary Group Attributes contains big bonuses for your team. Contribution doesn’t come easy, however, so you’ll have to make some critical decisions about what to prioritize.

It is worth noting, however, that Mercenary Group Attributes can be refunded and respent easily. Maybe at those crucial points in the Arena it’s worth reallocating your points?

Titles and Skins

Certain titles and skins give boosts to large groups of Mercenaries. This will also affect their performance in the Arena, and even a little bit can be a lot of help.

These items don’t come around often, and you may have to work hard to get your hands on the best titles. If you can get them they’ll provide a welcome boost to your Mercenaries.

Collection

The Mercenary Collection can be accessed through the Tavern. Here you get to assign Mercenaries to certain pre-set groups based around a theme. When you complete a set you’ll receive a bonus. The size of the bonus depends on the Rank of the Mercenaries assigned.

There is only one Mercenary Collection currently available that influences the Arena… but it’s a direct boost to Mercenary Speed. As we’ve already stressed, the chance to strike first is potentially a huge advantage.

Fighting for Glory

The Arena is a different sort of test for a Captain, but great rewards await the victors!

Aside from the obviously nice prize of $ETIME based on your AVP at the end of a Season, you can also fight for the prestigious titles and skins awarded to the victors:

  • God of the Arena title: +5% Mercenary Attack, 1st place in AVP
  • King of the Arena title: +3% Mercenary Attack, 2nd or 3rd in AVP
  • Lord of the Arena title: +2% Mercenary Attack, 4th through 10th in AVP

First place in AVP will also receive the Dragon Castle skin for the next season, granting +5 Mercenary speed!

There are many rewards to be gained in the Arena… but you’ll never grasp them if you don’t get in there and do battle!

We’ll be back next week with a brief breakdown of the meta in the Arena, along with some tips on how to build a winning team. Until then, level up those Mercenaries and get after that leaderboard! There’s only two days left in this week’s Arena competition!

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Squad Warfare: Guilds in Eternal Paradox

Squad Warfare: Guilds in Eternal Paradox

The Ring spins once again, and Season 5 is underway!

Have you taken your fate into your own hands in Elysium yet? The battle can’t be won alone… to rise to this great of a challenge, you need a team at your back.

Grab Your Squad

While there’s definitely individual glory to be gained in each season’s battle for dominance, Eternal Paradox is, at its core, a team game. If you’ve taken to the battle in Elysium but haven’t jumped into a guild to fight for common goals, you’re missing out!

There are many guilds in Elysium. You could peruse Discord communities to find the right one for you, or you could just grab an open spot right in the game! Each guild sets specific requirements to join. You’ll find some guilds that require a certain headquarters level or Captain level, but also others that are just happy to have any new Captain among their ranks!

To search for a new guild, just go to the “Guild” menu in game. From there, you can type the name of a guild in or scroll through the list. If you find a guild you’re interested in, you can request to join right away if there’s space. Some guilds will want you to reach out first though, and you can always contact the Guild Leader through a specific guild you’re looking at.

Team Perks

Having a guild means fighting together. You can start or join rallies with other guild members to defeat Black Sun Cultists or Shakram Legions that you could never best on your own. Keep in mind rallies against Black Sun Cults only cost seven stamina… attacking by yourself costs ten. That’s a huge advantage and let’s you save stamina for more battles!

When you’re attacked, your guild will be notified. If you’re in over your head, you can ping your guild for help. Guild members can even support your fortress, sending an entire army to help defend you.

Did you ever notice how resource sites have more than one gathering slot as you get into the higher tier sites? Guilds play a powerful part in the gathering game. If you take a gathering site, inviting five of your friends to work alongside you definitely makes you a much harder target to oust from the location.

Shared Goals

Guild Raids cannot be participated in outside a guild, and they are massively rewarding to players who give it their all.

When your guild attacks the Followers of Doom, you’ll get big rewards based on the damage you’ve dealt. It takes a while to summon the first boss, and grinding your way through each enemy is difficult. Those who persist and work with their guild to triumph, however, will receive resources, speedups and plenty more goodies!

The Guild Arena is another major aspirational task for many guilds out there. In this competition, you square off against another guild to prove you’ve got what it takes to stand tall at the final battle. No one guild member can carry the whole team. To reap the rewards, everyone will have to do their part. The first Guild Arena just started for Season 5… there’s plenty of time to get in there and fight some epic battles!

The Guild Festival also recurs throughout the season. In this event, players accept guild missions that they have 24 hours to complete. That’s not the only time pressure though, as a new mission won’t spawn until you’ve complete your current mission! The rewards for the top guilds can include Gems, titles and speedups. Everyone will get rewards along the way though, and even a guild who doesn’t land in the top of the leaderboard won’t walk away with nothing for their efforts.

The Final Battle

We can’t talk about Guilds without talking about Conquest.

Conquest is the major seasonal battle in Eternal Paradox, played out in three skirmishes throughout the season. If you’ve played but not taken part in Conquest, you’re missing one of the biggest parts of the battle for Elysium!

In Conquest, Guilds battle to maintain control of the 16 Ruins and the Ring of Ruin itself over the course of a 90 minute event. There’s lots of room for creative strategy here, as alliances between guilds and clever coordination can quickly tip the scales of power. Battles are major events, with whole guilds desperately trying to attack enemy Rally leaders to destabilize their opponents’ efforts.

Conquest is only a 90 minute event, and each happens several weeks apart – starting just before the middle of the season. They always happen on Saturdays (by UTC time at least), but each conquest rotates to another part of Saturday so that no time zone is totally left out of the fun. The first Conquest for Season 5 is coming on  Saturday, July 6th!

What Are You Waiting For?

Season 5 is just now starting its second week in a 49-day season. The first Guild Festival and Guild Arena have just kicked off, and Conquest is still weeks away. Now is a perfect time to hop in and find your team!

Dozens and dozens of Guilds active in the game are looking for more teammates! Go find a team to help you grow and prepare for the coming battle! 

We’ll see you for a glorious fight in the battle for the Ring!

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