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Spider Tanks Showcase: Scout

Spider Tanks Showcase: Scout


Things are about to get dangerously tripodal in here as we give you a crash course on everything about the Scout Body!

Thanks for joining us again at The Spider Tanks Showcase! Today we’re making a sharp turn away from last week’s feature on the always flashy Snoop’s Bumpin Lowrider to spotlight a more unassuming Tank Body. While it may not have the bling and bass of Snoop’s ride, it skitters across the arena with deadly efficiency.

This week we’re talking about Scout. This body will typically be one of the quickest in the arena with its streamlined 3-legged design. Its smaller size, however, means a Pilot will have to translate that extra speed into better dodging, because Scout isn’t carrying much extra Armor.

There are Bodies faster than a Scout, but not by much. The smallest Bodies, like Flea, may move a tiny bit faster than Scout, but they also have even less Armor. Scout moves fast enough to dodge whatever comes at you, but also doesn’t feel like you’re driving a Tank made of paper– so maybe you won’t explode if you get accidentally hit once or twice.

Scout has pretty low Energy compared to most Tanks. This means you won’t be able to rely on Abilities as often as other Pilots, so think about affordable tools for each match. Luckily, Speed Boosters are cheap and they can turn Scout from a fast Tank into an unbelievably fast Tank very quickly. Repair Drone could be another solid option for many pilots. Since it affects you for quite awhile, its Energy cost is a little easier to swallow. With Scout’s low Armor, even a little repairing can go a long way.

Hot Potato: Scout/Flamethrower

This first combo may be a little bit reckless for some, but in the hands of the right Pilot it can just litter the arena with wreckage. Scout gets around quickly but has the armor to take a stray shot or two if that’s what needs to happen. This is essential for getting in close with weapons like the Flamethrower. Smaller Tanks may have the speed edge, but if you’re going to run up on the enemy, you need to make sure you can prioritize damage over dodging once in a while.

The flamethrower slows you down when you start shooting fire. This defeats the entire purpose of Scout, so timing is absolutely key. You need to cover the distance between you and the enemy before you start flaming, then if possible, position yourself where you can catch your enemy for more burning as they try to escape.

The Scout here catches a vulnerable Tank on its way by, then wastes no time in pursuing the enemy Scout long enough to cook it well done.

How long you can hold them in the fire is critical. Flamethrower will continue to burn the enemy after you stop roasting them, but not for as much damage. You need to burn them down to where you know they’ll die from the DoT, then cut the firepower and race out as fast as possible. For many Pilots, mastering this technique will be a serious challenge, but those who do will be highly feared by opponents.

Rear Support Sniper: Scout/Crossbow

This one takes less advantage of Scout’s speed to leverage borderline kamikaze tactics, and more to dominate the battlefield with superior positioning. Speed isn’t only an asset while close up on the enemy, and with a long range Scout in the backfield, a weakness never has to go unexploited.

This build is all about using the superior range of a Weapon like Crossbow to control the flow of a brawl. Most matches end up with clearly drawn battle lines at some point. Medium range Tanks will hold a line to keep close range Tanks from getting through. While that deadly dance is going on, Scout can be zipping around and picking off stragglers from the relative safety of the rear.

Even with the chicken weighing it down, this Scout still has plenty of Speed after boosting up to reposition when the Alpha Executioner makes a push.

Using this strategy, you’ll rarely be exposed to danger unless your allies give way or someone decides you’re just too annoying to let live and makes a desperate, futile rush at you. In these situations, you’re plenty quick enough to adapt and reposition yourself. You’ll more or less keep moving around the arena and make the enemy fear your Crossbow. If they’re continually dodging bolts from an enemy that they can’t hit, it won’t be long before they make a fatal mistake.

Dancin’ Queen: Scout/Shotgun

For this combo, we’ve chosen yet another way to leverage Scout’s Speed. Paired with the Shotgun, you can approach enemies easily like with the Flamethrower. Unlike the Flamethrower, however, the Shotgun doesn’t ever slow you down. This lets you be just as graceful while you’re in their face as you were running up on them.

Now the object isn’t to get away as quickly as possible, but instead to make it nearly impossible for them to hit you until you get away. Most enemy Tanks will fire limited rounds in a linear path. So if you’re juking and zig zagging all over the top of them, are they going to be able to make the few shots they get count?

If you get good at dancing around opponents, you can usually tag them enough to destroy them long before they even land a solid shot on you. Once you see an opening to escape, you can back away and they’ll still be dancing with your shadow for a second. This is the perfect opportunity to fill them up with Shotgun shells.

This Scout takes the enemy Slay for a dizzying series of twirls before speeding away to get the chickens to the basket. Unlike with the Flamethrower, there’s no DoT to finish off the enemy, but patience delivers the kill anyway in the end.

As a quick Shotgunner, you’ll love it when people chase you. Since Shotgun blasts spread out the further they get from you, someone racing towards you while you run away is literally walking into the kill zone. The faster they are relative to you, the faster they walk straight into multiple shells where they normally may have only been hit by one or two.

Scout Out Other Options

Scout is a very adaptable Body. It may not be super tough and may have low Energy recharge, but its raw speed combined with the fact that it doesn’t feel like it’s made of paper are enough to make it work with a multitude of different strategies.

Try out a Scout with a Rocket Artillery or a Brambler to dominate from a distance in an entirely different way than the one we explored above. After your ordinance ruins half the match for your opponents, most of the time they’ll be frantically trying to run you down to no avail. Likewise, a Healing Artillery could make you a nearly unkillable support Tank for your team.

The Snowballer from the Santa’s Slay combo can also be a lot of fun on a Scout. Since its snow trails speed you up and slow down opponents, learning to control the field with the power of ice can boost your already clear Speed advantage.

Playing a Scout with a more straightforward Weapon like Twin Guns, Cannon, or Gatling Gun could be challenging at first for many Pilots. As Speed increases, aiming difficulty increases with it. Still, if you can master these styles, you’ll be a force to be reckoned with. Good Pilots in fast Tanks using these types of Weapons excel in 1v1 confrontations and singling out and destroying enemy Tanks incredibly effectively.

Notice how the Scout moving away from the camera moves laterally to dodge the enemy fire while also controlling the enemy movement with its own fire. Working together with the Shark corner the enemy Bandit without either taking more than a scratch.

Scout Skills

Like other faster Tanks, a Scout isn’t for everybody. Mastering this Tank Body may take some practice for Pilots, but for those that do there are TONS of ways to rack up wins with a Scout. Like any Body, there isn’t a wrong build for Scout. The best Build is always the one you enjoy playing the most!

There’s a festive spirit in the air, and next week we’re going to be covering some Christmas carnage. Keep your ears open for jingle bells and your nose sniffing for the smell of egg nog-based rocket fuel, because we’re covering Santa’s Slay!

If you have any favorite ways to play this snowball slinging murder machine, let us know on Discord or in the comments below! You can also tweet us your clips with the hashtag #STShowcase and you may even get your match featured next week!

Play Now!

Bridging is Now Open

Bridging is Now Open


Bridging functions are now fully available, allowing SILK, in-game items and more to be transferred in or out of the ecosystem.

We hope you’ve all been enjoying the world’s first Web3 esport since the recent launch! Maybe you’ve even run into familiar members of the Gala Games and GAMEDIA teams in the arena. Hopefully in this situation you were able to appropriately trounce them — As they say, the developers rarely have the time to enjoy the greatest gaming skills.😁

Today’s message is short and sweet, as we’re thrilled to announce that BRIDGES ARE NOW COMPLETE. You can now move SILK and other in-game items as you please.

Blockchain Bridges

Spider Tanks runs on Gala Games’ native blockchain, Project GYRI, carefully custom designed by our expert blockchain engineers for games first. This blockchain embraces and maximizes everything Web3 can do for gaming while virtually eliminating the superfluous parts. This is a true blockchain for gamers, meaning that it will effectively hide in the background, providing you with the most empowered Web3 gaming experience you have ever seen.

Blockchain bridges are a crucial part of a games-first blockchain like Project GYRI. Your freedom as a Web3 gamer involves the ability to easily move assets back and forth from the established Ethereum blockchain with all its convenience and widespread use.

Today’s Update

After extensive testing and re-testing, we have now implemented off-ramp bridging to the Ethereum blockchain for both ERC-20 and ERC-1155 tokens.

The network fee for bridging assets from Project GYRI to Ethereum is payable in GALA from your Project GYRI wallet.

Keep in mind that in some instances, bridging assets out of the Spider Tanks ecosystem negatively impacts Honor, which can affect the degree to which you can earn SILK rewards.

Don’t Blink

There is still some undisclosed excitement in store before the holidays, so make sure to keep your Spider Tanks Garages warm and ready.

This weekend, we’ll have something extra special for Founder’s Node operators. Look for more info coming very soon.

See you in the arena.

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The Spider Tanks Honor System: What it Is and How it Works

The Spider Tanks Honor System: What it Is and How it Works


Honor is a system of rewarding supportive activity while limiting the rewards of unsupportive activity in the Spider Tanks ecosystem.

Note: All details presented in this article are subject to change at any time and for any reason.

The Principles of Honor

The honorable PLAY, not just take.

Extractive players are those who seek only to remove rewards from the ecosystem. Spider Tanks is more fun, works better and lasts longer when players focus on playing, not extracting. With this in mind, it should be hard for players to continuously extract value without deeply engaging with the game.

For the honorable, PLAY is often its own reward.

The Spider Tanks Ecosystem is full of players who enjoy, engage and prioritize fun over Rewards. Rewards are nice, but they are not the core of these players’ motivation. We want these players to get the most rewards.

Honor is difficult to gain, but often easy to lose.

Spider Tanks Honor and reputation, as in real life, should be hard to earn but easy to lose. This can sometimes mean that Honor which takes a long time to build up can be lost very quickly as the result of a single harmful action.

What is Honor in Spider Tanks?

The first and strongest purpose of Honor is built into its name: To bestow the well-deserved honor onto those who participate in the Spider Tanks Ecosystem in the most supportive ways. For those who do not, Honor will be something of a burden.

Honor is meant only to be a burden for those who come only to extract. Players who have good intentions, play the game constructively and supportively, will barely be affected by Honor. Actions that decrease Honor will only begin to affect rewards in a significant way when they are done excessively. When used in a measured and responsible manner, many of these actions will still be encouraged. Players will even be allowed to extract value to some extent and enjoy the full experience of Spider Tanks’ Web3 rewards.

Note also, that the Tokenomic Model is designed to have a determined amount of SILK issued over time. What that means is that the SILK that is not given out today (due to users having low Honor) will sit in a buffer-pool waiting to be issued in the future. This means that net-net and over time, Honor is neutral to players. It will just transfer earning potential from low-Honor players to high-Honor players.

How it Works

The Honor System will act by unlocking full Play & Earn potential only for those who are beneficial to the health of the Spider Tanks Ecosystem. Meanwhile, those who seek to extract, will enjoy only a limited version of Play&Earn- manifested through a debuff on their Victory Points.

Honor goes from 0 to 1,200 and will linearly affect the player’s potential Victory Points. For example, a user with 900 Honor will get 75% (900/1200) of the full-potential Victory Points.

Note that those who are currently participating in the Spider Tanks Ecosystem, and have played since the October 31st launch will exceptionally start at Honor 1,200 and therefore full-potential Victory Points rewards. This is just a small way for us to express our gratitude to the community while celebrating Spider Tanks’ successful launch. Still, remember that Honor can quickly be lost by performing Negative Actions.

All new accounts will start with 300 Honor which can then be raised or lowered with Honor Actions.

Honor Actions

This is pretty simple. Positive Actions increase Honor, and Negative Actions decrease Honor. Finally, Redeeming Actions negate or reduce the impact of Negative Actions.

Positive Actions

Playing Spider Tanks and winning (at least one game)

Players can increase their Honor each day by playing a SpiderTanks match and winning. The amount of Honor increase is dependent on the highest level of Tank/Part won with on that day, as well as Maps. For Tank Parts, this does not stack with every win, but is rather a single bonus each day for the highest rarity Part you have won a match with:

  • For NFT players: Common +4 / Uncommon +4 / Rare +5 / Epic +5 / Legendary +7 / Ancient +8
  • For Pilots & Captains: Common +2 / Uncommon +2 / Rare +3 / Epic +3 / Legendary +3 / Ancient +4

Note: Playing with multiple NFTs does not grant more Honor. The Honor increase is given by the highest Rarity NFT used on that day.

Running a Spider Tanks Planetary Node

Running a Planetary Node will increase Honor by 8 points each day. Note that it can be stacked by running more Planetary Nodes, each providing +8 Honor each day.

Bridging-in SILK from Ethereum to Project GYRI

Players can also contribute to the Ecosystem by bridging-in SILK from Ethereum to Project GYRI, as described below:

  • For every 100 SILK bridged-in, Players will gain 3 Honor
  • In a single day, Players can get a maximum of +300Honor [10,000 SILK] — after which bridging-in stops having any effect for that day.

Negative Actions

Bridging-out SILK from Project GYRI to Ethereum

Players will lose some Honor whenever they Bridge-out SILK from Project GYRI to Ethereum. It is not meant to be punitive for those who bridge-out a moderate amount and these Players will barely feel any impact in terms of rewards. However, those who bridge-out excessively, looking only to extract from the Ecosystem, will see their Honor fall.

Honor loss is determined by comparing the amount of SILK held at the beginning of the day on Project Gyri versus how much SILK was bridged-out. For example, a Player with 1,000 SILK in their wallet who bridges-out 500 SILK, would lose 50% (500/1,000) Honor, equivalent to -600 Honor.

If a user is ever over the threshold where transferring 10,000 SILK would result in less than 20% maximum Honor loss (Total SILK > 50,000), Honor loss is instead based on a flat rate of 20% maximum Honor (240) loss for each 10,000 SILK transferred out. This ensures that no one can avoid Honor Loss entirely simply by hoarding SILK, thus limiting potential upgrades available to other Pilots.

Sending SILK to another Project GYRI wallet

Sending SILK to another Project GYRI wallet will be considered as negative as bridging out, given that otherwise, the system would be easily exploited.

Honor loss is determined by comparing the amount of SILK held at the beginning of the day vs how much SILK was sent to another wallet For example, a Player with 1,000 SILK in their wallet who sends 300 SILK to a friend’s Gyri wallet, would lose 30% (300/1,000) Honor, equivalent to -360 Honor.

Sending or transferring 2 or less SILK will never trigger a negative action.


It is critical to understand that for users who play and extract a small amount over time, Honor will have almost no impact. For example, a user who has 10,000 SILK and extracts <1% of that SILK per day will have almost no negative whatsoever. The way to gain the most from honor is to play and build up, and then extract slowly over time while participating in the game’s core loop.

Redeeming Actions

Spending SILK in the Gala Games Store

It is understood that players might need to bridge-out SILK in order to spend in the Gala Games Ecosystem — to either buy a Tank Part, a Skin, etc. In that case, players should not see their Spider Tanks reward potential affected, given that they are contributing to the Ecosystem in a way. Redeeming Actions only consider Spending in the Store with [ETH] SILK. Spending directly from your Project GYRI wallet is not considered a Redeeming Action.

Redeeming actions are called this way because they cannot be used to increase Honor, only to mitigate a potential Honor loss. Note that Redeeming Actions must take place on the same day of the Honor loss. Also note that Honor is calculated at the end of the day, such that Redeeming Actions can happen before or after the Honor loss. For example:

  • A player has 1,000 SILK in their Project GYRI wallet and bridges-out 500 SILK to Ethereum. If the player spends 500 SILK from the Ethereum Network in the Gala Games store, there will be no negative impact on the Honor for that day.
  • A player has 1,000 SILK in their Project GYRI wallet and spends 200 SILK from the Ethereum Network in the Gala Games store in the morning, so they can bridge-out up to 200 SILK that day with no Honor impact.
  • If the Player bridges-out 300 SILK before the end of the day, the Honor loss would be 10% or -120 Honor. Given that (300–200)/1,000 = 10%
  • If the Player bridges-out 100 SILK before the end of the day, the Honor loss would be 0% or -0 Honor. Given that (100–200)/1,000 = -10% (but Min Honor Loss is 0%)
  • If the Player bridges-out 200 SILK before the end of the day, the Honor loss would be 0% or -0 Honor. Given that (200–200)/1,000 = 0%

Web3 With Honor

The empowerment of Web3 comes with an important shared responsibility to look out for one another. With a culture of fun, support, loyalty, and Honor, Spider Tanks is only getting started.

We hope you have found this article on the Spider Tanks Honor System beneficial in some way. We invite you to hit the Spider Tanks arenas today and start enjoying the world’s first Web3 esport absolutely free.

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Galaxian Highlights #15 | Quetzalcoatl Acolytes

Galaxian Highlights #15 | Quetzalcoatl Acolytes


Let’s take a moment and get to know a little more about a critical member of the Gala Games team who’s also a keystone pillar of the community.

Decentralization is a little paradoxical– disconnecting our digital infrastructure from centralized authorities seems to inherently bring more connection between individuals. As the Web3 world grows, we see communities form all over this frontier. Here at Gala Games, we’re lucky to have an amazing community and team with diverse viewpoints and a robust supply of brilliance across many disciplines.

Few people stand as paragons of this rich tapestry of wonderful people that have rallied around the idea of empowering gamers more than the multi-talented expert we feature today. Dual wielding art and science seems to come naturally to him, without any of the drawbacks your typical dilettante faces. He is a jack of all trades and a master of more than you could know.

Many from Discord will know how helpful he is addressing problems or welcoming new users, but those who talk with him a little more will soon find a wealth of knowledge in the nuances of crafting and creating– whether it be creative and clever coding or musical composition and recording.

We’re of course talking about Michael, who some of you may know as Tarrega!

I’m doing great Michael! Thanks for asking!

What is your role at Gala Games?

I’m on the QA Team!

I didn’t know he could do that! All I got was a stupid contract!

Why did you choose your Galaxian title?

I like the sound of Artificers because they’re coupling creativity and practicality into their profession.

What’s your favorite book?

Name of the Wind by Patrick Rothfuss. I had randomly picked it out on a shelf years ago, scanned through it to see if I liked the writing style, and immediately picked it up and went home to read it. It has been a really nice surprise the series is getting so much love in Gala Games.

What’s your favorite part of the Gala Games community?

It has a ton of my favorite kinds of people, gamers and creative types! Everyone I’ve met is pouring themselves into their work and cares a lot about what we’re doing here.

Turtle or Tortoise?

Tortle.

What are your favorite games?

I’ve spent a number of hours that I’d like to not speak out loud on XCOM 2. It got to the point where the Legendary difficulty was getting to be too easy so I had to throw in extra enemies with mods.

Modded Skyrim is a blast too- go play the Requiem mod if you want a challenge.

If you were on a deserted island and could only have 1 game, what would it be?

Something with the most replay value, or something with realistic characters so I’d feel some type of human connection despite being alone on an island. You know, think Wilson from Castaway but less volleyball and more NPC that knows some good jokes.

Favorite music?

Lately it’s Louis Cole but I grew up listening to Red Hot Chili Peppers, Led Zeppelin, and Pink Floyd. Then I listened to a lot of metal, like Dream Theater and Tyr.

The real lyrics are dead to me. These are the words now.

For old composers it’s got to be Chopin and Bach.

I mean, who isn’t?

Biggest role models?

I think I try to take a bit of the best from everyone- everyone has something to teach.

Cool hobbies and interests?

I like music theory a lot — there’s some really cool stuff you can do with harmony. I’m writing a program that lets you input notes and it displays the chord those notes make, what keys it’s in, the functions it plays in those keys, and some other cool stuff.

Proudest gaming moment ever?

Hard to choose, but probably beating XCOM 2 on Legendary for the first time. The process of getting to that point is ROUGH, but you eventually learn what not to do and when to take risks.

Favorite Food?

Homemade Macaroni and Cheese.

Least favorite food?

Spaghetti.

Which Spider Tanks Prop best represents you?

The duck! Ducks are useful for weighing things and determining if someone turned you into a newt or not.

Ninja or Pirate?

Pirates because I like ships, but I do think Ninjas would probably be nicer to just hang out with- you know, there’d be less insistence on drinking rum all the time with ninjas.

Which EoE Faction would you be aligned with?

The Arbeiters!

Skydiving or spa day?

Skydiving, but I do like relaxing too.

“Relaxing”

Which Town Star character could you replace, if only given the opportunity?

Are we talking about one that I would replace with myself? If that were the case I’d take the role of builder- she seems to have the most varied type of job. Lots of different types of architecture to work on.

Which Exemplar best embodies you?

The first ones I bought were the Seafarer and the Rider of the North. I think there’s something about the freedom of swift travel that suits me.

Silly Michael… in his defense though, this was originally scheduled on a Thursday. For 21 months ago, that’s pretty dang insightful!

We’re so glad that Michael had the time to share a little about himself with the community today. We love having the chance to feature some of the team in these articles, and we hope everyone in the community enjoys them too.

Do you think that’s all we’ve got? Stay tuned for yet another Galaxian Highlights coming at you in a little while. If you just can’t wait to learn more about the team, feel free to check out some recent Galaxian Highlights below!

Galaxian Highlights #14 — Taylor

Galaxian Highlights #13 — Kevin

Galaxian Highlights #12 — Dan

Galaxian Highlights #11 — Wasif

Join the best Web3 community anywhere, today!

December Deed Holder Play Test

December Deed Holder Play Test


The Legacy Deed Holder Play Test launches December 12, and will continue all week!

Deed Holder Play Test

Get ready to spend next week building your Legacy.

Start

Monday, December 12th at 7am PT

End

Friday December 16th at 4pm PT

Packed with Play Test

We can hardly wait for all our Deed Holders to get in the game and start experiencing this latest build for themselves. With a huge variety of specific buildings, a large array of power up cards, and special unique business boosters, the Play Test is packed with plenty of great content to keep you thriving!

Worker houses | Factories | Mines | Refineries | Farms | Smelters | Warehouses | The Dock | The Pub | The Cafe | The Library | The Salon |
The Bank | The Player House | The Trading House | The Research Lab |
The Gem Mine | Plenty more…

Additionally, you’ll get a chance to become acquainted with the fabulous and crucial Town Satisfaction table. As a town planner and business operator, this essential tool has a wealth of data on which you should always keep a keen eye.

Gold Tips

  • Rotate the camera with the Q and E keys or hold the C key and move the mouse.
  • Zoom in and out with the mouse wheel or scroll keys.
  • Launch the game through the Gala Games Launcher — that’s the only way!
  • Pay attention to the tutorials — we know skipping is easy peasy, but you might miss something vital.
  • Drag workers to construction sites and they’ll build for you!
  • See a red balloon? Click on the building! Red balloons require immediate attention.

Silver Tips

  • Once you’ve unlocked the ability to redesign buildings, you can really start to get creative with your town!
  • Take your time on the design table. There is a lot to learn , and we prefer you discover things for yourself.
  • Use right click on a building to open its Info Panel. The Info Panel is very useful to the attentive manager.

Beware of Team Members

Full disclosure. We’re looking forward to this Play Test as much as you. If you see us in an event competing against you, know that we will not hold back. It’s take no prisoners in the cut and thrust world of business!

Deed Holders… Assemble!

In preparation for the big Play Test, join us in the Gala Games Discord community’s #Legacy channel to get your Legacy role. That’s where you’ll find the action during the Play Test throughout next week!

If you’re not a Legacy deed holder yet and you’d like to become one to get in on the December Play Test, there are still a handful of Corporation Deeds available in the Gala Games store. Plus, this is Web3, so you’re always free to check the secondary market in case anyone’s selling!

Subscribe for the latest Legacy news
at PlayLegacy.game