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Galaverse in June!

Galaverse in June!


In mid December of last year, we got together in Las Vegas for a show like nothing else the world had ever seen. There were immersive world experiences for each of our games, and there were announcements of tons of new projects like Last Expedition, Legacy and The Walking Dead: Empires.

There were top-tier performers and live entertainment throughout the day, followed by VIP catered parties in the evening. There was free stuff for guests and exclusive discount drop opportunities for attendees. There was inside track info and a chance for the community to spend some time with the team.

It was clear that the Galaverse is much much larger than any one event, no matter how epic. With memories of -into the galaverse still fresh in our minds we’ve set out to plan the first of this year’s events! That’s right — the FIRST!

We will be in Malta on June 6,7,8!

The Details

  • There will not be daily tickets, one ticket for the entire event (hotel included)
  • Only 800 tickets will be available
  • Cost is $8000 for a single or $14,800 for a couple (with shared room)
  • Limited to 2 tickets
  • There will be no companion tickets
  • Air travel is not included.

Wen Sale??

February 14th! We have opened up a whitelist application.

Applications will be reviewed and accepted in the following order:

  1. Prior Galaverse attendees
  2. Gala Founder’s Node Owners
  3. Gala Gold Members
  4. Gala Town Node Owners or Gala Music Node Owners
  5. Gala NFT owners

Tiebreakers will primarily be decided by who checks off the most of these boxes.

You will be contacted and given one week to purchase your tickets or they will be released to the next person on the waitlist.

Why Whitelist?

We wanted to make ‘sale day’ less stressful for everyone and have a way to reward our biggest fans and community members.

Sign up to purchase tickets to Galaverse HERE!

Join the Discussion in Discord
Gala.Games

The Orbs — This is Your Chance!

The Orbs — This is Your Chance!


Electronic music pioneer BT has been redefining how music is appreciated and engaged with for decades, and we’re proud that he’s chosen to team up with us at Gala Games for his most revolutionary project yet, The Orbs.

The Orbs are a first of their kind exploration into how blockchain technology can elevate multimedia experiences. Each Orb represents constantly evolving live synthesis on the blockchain, and is far beyond simply randomized. Every Orb has its own style and unique personality, ensuring that your soundtrack is always entirely original.

The Orbs Are Available Now

The Orbs have finally arrived and the reverse auction is now live. After 888 Orbs were offered to members of the 888 Inner Circle yesterday in a special Genesis Token burn opportunity, the remainder of the 2,445 Orbs in the series are now available while supplies last.

  • The auction will last 48 hours, and all purchased Orbs will be revealed at its conclusion.
  • In reverse auction style, the price will begin at 11.11 ETH and gradually descend incrementally throughout the sale.
  • The auction will be set at the minimum floor price possible, so the community will ultimately determine the price of The Orbs.

Each of the 3,333 Orbs BT has crafted is a completely unique, generative audio visual art installation. They will provide a literally endless soundtrack and visual animations to accompany any aspect of your life without ever repeating.

Exclusive Perks

The Orbs not only offer you absolutely endlessly original music and visual art to enjoy forever, but also will synergize with titles throughout the Gala Games Ecosystem to bring you enhanced gameplay experiences in unique ways as well.

The Orbs will offer new ways to customize soundtracks and color palettes in games based on the unique properties of your Orb. The Orbs will also enable you to access unique features and buffs in games, as well as unlocking play-to-earn rewards. The rarer the Orb, the more exclusive rewards it could potentially unlock.

The Open Edition

For those that want to own this revolutionary piece of multimedia history without purchasing the full power of one of the 3,333 Generative Edition Orbs, we’ll also be offering an Open Edition in the Gala Games store. This Open Edition captures the unique atmosphere and artistic beauty of The Orbs, but lacks the generative qualities that enable live synthesis on the blockchain– each version of The Open Edition has a beginning and an end.

  • The Open Edition will not have a limited supply, but 5,555 will be minted per run.
  • The Gala Games store will offer The Open Edition Orbs for approximately .303 ETH for the duration of the reverse auction.
  • Open Edition Orbs will have interoperability with titles throughout the Gala Games ecosystem, but not to the same extent as one of the 3,333 unique Generative Edition Orbs.

Experience the Future of Multimedia Art

The Orbs will only be available for 48 hours. Since only 3,333 will ever be created in this series, you need to act quickly if you want to own this revolutionary piece of musical and visual art. Nothing like these has ever been created before, and we here at Gala Games could not be more thrilled to be working with a legend like BT to help bring this feat of creative ingenuity to our community.

If you want to learn more about The Orbs, you can check out our AMA with BT or read our previous article introducing The Orbs from last week if you missed it.

Visit Theorbs.io to get this unique piece of musical history, or visit the Gala Games store to check out The Open Edition.

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Gala Games
Gala Music

The Orbs — Departure

The Orbs — Departure


Chapter 1 — Departure

The Orbs is the world’s first series of fully generative and reactive audio/visual art, created by the composer and musical technologist BT. They never repeat or loop; each is a never ending performance of color, sound and beauty.

2445 Orbs will be available for ownership for 48 hours, starting today, February 14th at 12pm PST.

TheOrbs.io


Chapter 1 — Departure

Something was waiting. From beyond the depths of space and through the reach of time, some salvation was calling. It took the breath from Lunya’s chest and the color from her cheeks as she grasped the throttle with sweaty hands and prepared for the final push. She thought about her grandmother (the painter) and her grandfather (the musician) whose talents taught her how to harness fear before their legacies were lost to a pragmatic and desperate world.

The Voidwalker 3 was codenamed Gulliver for a character from Lunya’s favorite book, a memory made possible by a brave ancestor who managed to drag a small paperback published in 1982 through all the worst things: The eruption, the outbreaks, the earthquakes, the starvation seasons, the list goes on. When asked in a briefing interview why she chose the name, Lunya answered laughingly “If we meet tiny people, our Gulliver will be ready with 18 tiny people inside it.”

The control bridge was silent and solemn as each of the brave travelers coped individually with the imminent adventure that lay before them. Over her left shoulder and almost drowned out by the whirring and chirping of instruments, Lunya could hear Alister’s occasional sniffles. Alister had left his wife with their small child. As the mission’s chief analyst, he knew better than anyone the likelihood that he would never see them again. Still, the stakes were too high and his duty was too important, so here he was.

A quick look over Lunya’s right shoulder revealed Pria, who sat silently stoic with an eerie calm. Her sharp eyes were transfixed on the anomaly that was growing larger in the viewing window with every second as they approached. The powerful and exotic array of both weapons and supplies within Pria’s grasp may ease the mind of a taskmaster like her, but Lunya found no comfort in such preparation. The fact remained that their destination was a complete mystery, and the 18-person crew was now on a fated path completely out of their control.

Gulliver was the most advanced all-terrain vessel the world had ever seen, and at 6000 meters beneath the ocean’s surface it was showing its mettle. After a rapid and successful descent, the crew had traversed the ocean floor until they reached the mouth of the cave in which the anomaly had been discovered just three months ago. Gulliver could walk, roll, swim and fly. It could handle both the pressure of the deep oceans and the vacuum of outer space. It was also equipped with formidable multipurpose weaponry. The Voidwalker was Lunya’s own design, and in this artless world, she was bold enough to think of herself as an artist and this piece of tech as her masterpiece.

The anomaly was discovered not by the colorful light it produces, but by the strangely musical patterns of sound it creates. The underwater waves of otherworldly songs were carried throughout the world and imitated by whales, then traced back to this single origin point — the anomaly. Tests of increasing complexity were sent into the anomaly, beginning with simple transmitters and ending with robot probes made of organic flesh and living tissue. While the matter of these mechanical adventurers vanished without a trace, their transmissions never ceased. Finally it was decided by the Agency that the anomaly was a gateway, and that is when Lunya was called into action.

Gulliver was no more than 100 meters from the anomaly, and its ethereal music could now be heard even inside the pressurized cabin. The most peculiar aspect of this music was that it was always changing, as if it was being composed moment to moment by the anomaly itself. The bright and colorful lights of the anomaly coalesced into tendrils that seemed to reach out toward Gulliver as it continued its approach. As the anomaly reached toward the Walker, Lunya felt a sudden surge of energy beyond the supposed capabilities of her machine. The Walker increased its speed with the overload of pure power.

The longest tendrils of the anomaly were about to make contact with the Voidwalker. With a thousand colors and a million unique sounds, the anomaly was performing for them, calling them into its presence to show them something no human had ever seen. As it touched the vessel, the generative music of the anomaly was suddenly inside Gulliver’s cabin. The iridescent tendrils of the anomaly were now making their way through the bridge, weaving themselves in and out of the instruments, bringing new color and sound to the blinking lights and dull monitors that filled the space.

Lunya let go of the throttle and gave into the pure captivation that filled her mind as her senses fully experienced this alien presence. The vessel was almost entirely absorbed now in the anomaly’s embrace, which meant that it was almost time for the voyage. With a sudden rush of devotion for her crew, she hoped they were all prepared for anything that would come next.

As the music and color increased to a level that was too great for a human mind to perceive, Gulliver was transported away from the bleak and gray world Lunya knew. While she could not explain or quantify the feeling, she could feel that world’s grip on her spirit slipping away, and that’s how she knew that the Voidwalker was in another place.

Then the lights and music were gone. With a sudden feeling of weightlessness, Lunya could tell that Gulliver was no longer underwater, but suspended in open space. Through the viewing window, the expanse before them gradually came into focus.

It was a dark, starless sky, filled with strange, massive Orbs. Each was unique in color, and as Lunya fixed her eyes on a specific orb, she instantly began to feel things. It was like each Orb had the power to open a line of direct communication to her heart. One blue Orb reminded her of a snowy day, gazing out the window while her grandfather played a forgotten song on the (what was it called?) piano. An Orb of deep purple filled her with the pride she felt on the day of her Academy graduation. An Orb of blood red instantly rekindled the fear she had felt in the heart of the Great Resource Crisis when her family was unsure where they would find their next meal. A yellow Orb overwhelmed her with the memories of her true love, then an Orb of dark orange brought back to life the pain of losing that love.

Unable to handle the rush of feelings, Lunya averted her eyes from the Orbs in the distance, but she could still feel them pulling at her soul. Looking around, she could see that both Alister and Pria were wrestling with similar experiences. Something like an undeniable voice told Lunya that these orbs were the reason she was in this place. With a deep breath, she powered up the thrusters and began approaching the field of Orbs in the distance.


February 14, 2022

This is the day The Orbs will be available for sale for ETH, in a descending price auction beginning at 11.11 ETH and gradually descending in price incrementally until all Orbs have sold.

Connect your wallet now at TheOrbs.io.

Join the Discussion

Gala Games

Gala Music

Galaverse in June!

Galaverse in June!


In mid December of last year, we got together in Las Vegas for a show like nothing else the world had ever seen. There were immersive world experiences for each of our games, and there were announcements of tons of new projects like Last Expedition, Legacy and The Walking Dead: Empires.

There were top-tier performers and live entertainment throughout the day, followed by VIP catered parties in the evening. There was free stuff for guests and exclusive discount drop opportunities for attendees. There was inside track info and a chance for the community to spend some time with the team.

It was clear that the Galaverse is much much larger than any one event, no matter how epic. With memories of -into the galaverse still fresh in our minds we’ve set out to plan the first of this year’s events! That’s right — the FIRST! 

We will be in Copenhagen, Denmark on June 6,7,8!

The Details

  • There will not be daily tickets, one ticket for the entire event (hotel included)
  • Only 800 tickets will be available
  • Cost is $8000 for a single or $14,800 for a couple (with shared room)
  • Limited to 2 tickets
  • There will be no companion tickets
  • Air travel is not included.

Wen Sale??

February 14th! We have opened up a whitelist application.

Applications will be reviewed and accepted in the following order:

  1. Prior Galaverse attendees
  2. Gala Founder’s Node Owners
  3. Gala Gold Members
  4. Gala Town Node Owners or Gala Music Node Owners
  5. Gala NFT owners

Tiebreakers will primarily be decided by who checks off the most of these boxes.

You will be contacted and given one week to purchase your tickets or they will be released to the next person on the waitlist.

Why Whitelist?

We wanted to make ‘sale day’ less stressful for everyone and have a way to reward our biggest fans and community members.

Sign up to purchase tickets to Galaverse HERE!

Join the Discussion in Discord
Gala.Games