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Mirandus Monday: A Broader View of the World

Mirandus Monday: A Broader View of the World


Note: We will begin this post in the same way we begin all other posts on the topic. Mirandus is still under development and details explained below may change. When we have details that will not change, they will be marked as such.

So, without further ado, we present The Village of the Farmer!

A view from inside the Village of the Farmer — A Mirandus Monday (Mal is Awake Edition) Exclusive!

As the year comes to a close, we at Gala Games wanted to give you something really meaty to chew on over the New Year, so feast your eyes upon this view from inside the Village of the Farmer! Here, you can see some crop plots, several 5×5 spaces, the corner of a 10×10 space, and some general street detail and traffic. This scene shows some significant detail about roughly what the SIZE of the world around the player is, and gives some options for how it will function. Crops can be seen, both ready to harvest and mid-planting. A player character rides through the village on his horse, and numerous NPC characters go about their duties farming and living their lives in the village.

Life in the Village of the Farmer can be expected to be pretty busy. With 66 farming plots and 8 ranching plots, the Village of the Farmer will be able to produce massive amounts of a variety of crops which can be stored, crafted, and traded. It is easy to imagine the Village of the Farmer with the 10×10 spots occupied by a Granary, Mill, Bakery, and Storehouse, creating a whole product cycle. The 12 smaller 5×5 spots could be filled with any combination of other shops to provide trading opportunities and supply player characters with what is needed for adventure. If you have ever wanted to play a farming sim but wanted it to be in the context of a larger and richer world, the Village of the Farmer is for YOU.

On Shop Placement

One topic that has been brought up from time to time is the placement of shops within a deed. As a deedholder, you will be able to “plan” which shops can be placed within the confines of your deed, as well as set the rents and requirements for particular shops. As farming land baron, you will be able to set requirements for specific plots within your deed if you choose. You will be able to specify, for example, what types of shops you would like to be able to rent your plots so that you don’t end up with a village filled with a single type of shop. This will give you unprecedented influence over the local economy, and can make a single spot within your deed highly prized if the service it provides is needed to complete a product cycle.

A very concrete example of this would be the product cycle described above. Farmers farm wheat, which is stored in a granary. It can then be milled into flour and baked into bread which can then be consumed by player characters or stored in a storehouse for trade to other cities, villages, and hamlet. However, if your deed lacks a mill, for example, it becomes a potentially very desirable location for a shopowner. The deedholder, at this point, might want to go out in the world and connect with other players or even advertise for a potential renter. At the same time, a shopowner might even be able to ask for an incentive to fill such a spot. These deals and relationships are ENTIRELY up to the players!

If you do not yet play Town Star, you might give it a shot to see how product cycles can work in a game. Some of the same people that designed Town Star are going to be doing a lot of the structuring of Mirandus, so there will likely be some idea overlap in certain areas!

Shop Drop: Potion Shops!

Today, Gala Games Node Owners will receive some Potion-related shops! These are VERY VERY RARE! There are only a total of 310 potion-related shops IN THE WHOLE GAME and we will only be putting 50% of them up for sale for the time being. They will be posted in the store at app.gala.games following their minting to node owners.

  • 5×5 — Potion Stand — 200 TOTAL (only 100 available now)
  • 10×10 — Potion Shop — 100 TOTAL (only 50 available now)
  • 10×20 — Large Potion Shop — 10 TOTAL (only 5 available now)

Normally, we would make everything available right now, but because potions are going to be a highly prized item in-game, we want to make sure that they are distributed more widely. The remaining shops will be given out as rewards and sold closer to the launch date. More information will be released on these shops in the future, as well as a special New Year’s “potion” for the community!


There is a LOT more coming for Gala Games node holders, so make sure to keep in touch, watch the Discord (http://galagames.chat) and get ready for more interesting news! Follow Gala Games on Twitter, Facebook, Instagram or in our Discord!

Mirandus Monday: All About Homesteads

Mirandus Monday: All About Homesteads


Last week, we posted a survey to see what people wanted to learn about for this week’s Mirandus Monday, and the Gala Gamer Community has spoken! While it was pretty evenly spread out, the Homestead took it in end!

Now, before we begin, we need to lay down a few ground rules to make sure everyone has a full understanding. Mirandus is NOT FINISHED. This is very important, because it means that as we move forward, just about anything could change. What will NOT change is the final number of deeds and buildings, etc, which will be available in the game of Mirandus. However, it is very possible that a large number of technical and cosmetic details may change as we work our way towards a release.

Now, onto what 39.1% of survey respondents wanted to know more about! The Homestead!

The Homestead

The homestead is the smallest of the deeds in the world of Mirandus. With a small dwelling and a place to put a shop and a farm, the Homestead is the best way to get a toehold of land in Mirandus. With a Homestead, you can climb up to find a mountain meadow to stake your claim, living as a hermit and crafting in your free time until it is time to come down to a town or village to sell your wares. If society is more your style, you could cluster your homestead in with a group of fellow landholders and share resources and skills. However, wherever you go, remember that a homestead is not a major defensive fortification. Within a homestead you can sleep, craft, and store some items, but your small split-rail fence will not keep out a marauding army, which could overrun your land, destroying resources and non-blockchain items, and pretty well ruin your day. That said, a Homestead is perfect for a beginning adventurer or a well equipped warrior who wants a portable home base from which to venture.

The Homestead Plot

A Homestead will also present interesting commercial opportunities for those interested in renting out their homesteads farm and shop plots. Within the two 5×5 unit areas of land, a Homestead owner could place a Simple Forge, a Simple Storehouse, a small farming plot (LOTS more coming on this topic in another Mirandus Monday), or just about any other 5×5 unit structure. These structures can either be erected by the landowner themselves, or the spaces rented out to other players who would like to ply their trade and are willing to pay the landowner for the space to set up shop. In the right spot, a shop on a Homestead could be a very valuable position — crafting and selling potions from a Potion Stand to adventurers on the way to a battlefront, taking advantage of unique locations to grow rare crops, or setting up a Tent so that adventurers can get some rest and replenish their hitpoints…for a fee.

As of this moment, there are very few Homesteads left, so if you want one, now would be the time to snap one up before they are all gone! They make an AMAZING Christmas Present too!

The Outpost

Special Community Request: One of the things we pride ourselves on is responsiveness to the community. Over the last several days, there has been a lot of speculation on the function of the Outpost, and why it doesn’t have as many plots as the Farming Hamlet. The reason for this is simple — an Outpost is a defensive fortification. A Farming Hamlet is…well…a big farm. It can produce tons of crops, but it won’t fare well against a small band of roving goblins. For that, you might want an Outpost, holding a critical spot in a mountain pass or at a dangerous crossroads. We hope that helps Ospjp4!

Breaking News!: Today is the Winter Solstice in the Northern Hemisphere of Earth…it is the shortest day of the year and the end of one solar year and the beginning of the next. It is a fitting time to discuss resurrection and healing. This is why some Gala Games Node Owners will find temples in their Treasure Chests today! Temples and the concept of death will be VERY important in Mirandus. This will get a whole Mirandus Monday of its own, so stay tuned!

Node Pricing Structure Update


NOTE: While the pricing tiers for nodes remain as described here, please see app.gala.games for pricing at this current moment.

Dec 19th, 2020: Update: Within several minutes of this post going live, the remaining 5 nodes in the $2000 tier were sold, pushing the total number up over 19,301 nodes, and making the price approximately $2300 per node. Shortly, we will be publishing a dashboard that makes the current number of nodes clear.

Original post continues below:


As Gala Games moves to an NFT-based node system, there will be a few changes that come into effect. As of the time of writing, 19,295 nodes have been purchased. In the new pricing structure, the price is going to increase by $100 for each 100 nodes sold. While this is currently going to be a manual function, in the future it is likely that it will be governed by smart contract. In order to make this system balance out nicely, we are retroactively starting the series of step increments at 19,001.

So, for the sake of clarity:

  • Nodes 19,001–19,100 — $2000/ea
  • Nodes 19,101–19,200 — $2100/ea
  • Nodes 19,201–19,300 — $2200/ea
  • Nodes 19,301–19,400 — $2300/ea
  • Nodes 19,401–19,500 — $2400/ea ←We are here
  • (series continues)
  • Nodes 49,901–50,000 — $33,000/ea

Note: Pricing is approximate as it updates hourly and has a small amount of slippage included to account for the fluctuation of the pricing of GALA/ETH/BAT.

You may have noticed that our current pricing is $2000 per node, putting us several steps behind the above pricing tier structure. This means that after the next five nodes are sold, the price per node will increase to $2300. This is a modification of the previously announced but never implemented increase for every 1000 nodes. Keeping this stepwise function for the pricing structure will help make sure that:

  1. It is less likely for a single large actor to swoop in and purchase large blocks of remaining nodes — this is in answer to a concern voiced by several people in our Discord (http://galagames.chat)
  2. Once the node NFTs have been released, this encourages a secondary market which will take place outside of the control of Gala Games which will aid decentralization.

There will be more details about the NFT-based node system to be released shortly, so stay tuned for that!

P.S. Enjoy the new randomized distribution tonight! We will be making the UI changes to surface the reports soon, but in the meantime, ten nodes will receive ELFBOTS tonight! They will be able to be placed in-game after the next update. Hide the candy canes, because ElfBot is coming to town!


There is a LOT more coming for Gala Games node holders, so make sure to keep in touch, watch the Discord (http://galagames.chat) and get ready for more interesting news! Follow Gala Games on Twitter, Facebook, Instagram or in our Discord!

Gala Games Nodes Resume NFT Distribution!


Starting tomorrow, TradeBot parts will start getting distributed to node owners’ Treasure Chests! In addition to this, you can expect to start to see some other MYSTERIOUS NFTs of unknown origin and purpose…strange items from a faraway land. You never know rewards might come from operating a node.

The reason we are able to restart this, is that we now have a PROVABLY RANDOM DISTRIBUTION!

Is a banana NFT on the way?

The TLDR Version of this is as follows:

  1. You no longer have to have you node online at the time of distribution…this should make life MUCH easier for people living in time zones that aren’t convenient to get up and run your nodes.
  2. When the distribution runs, after a node receives an item, it is removed from the list until all other nodes that were available at the beginning have received something.
  3. This is reset every day — we are aware that this is not a perfect system, but still a work in progress and far superior to the old method of distribution
  4. Again — this is still a work in progress and not a final implementation, but a step in the right direction

The last line feels like a repeat because we want people to understand that we are working every single day on advancing Gala Games and improving the way the network functions. While this is a MAJOR shift in the right direction, we are not going to pretend like it is a perfect solution.

For those interested in a somewhat more technical explanation, here are some basic details for how it works from one of the Gala Games engineers:

The item distribution will run at 2:15 GMT each day. The first significant thing it does is query for all eligible nodes. The query sums up the amount of time it was online the previous day (00:00 GMT to 23:59 GMT). It then filters out any nodes that weren’t on at least 6 hours and groups the remaining nodes by the node’s user id and then looks up how many licenses each user has. If a user had more nodes online than they have licenses, it will filter out the extra nodes so the max eligible nodes a user can have is the number of licenses they have. It saves this list in memory and then creates a list of hashes using the Daywiss Provable library.

That library creates a seed from which to generate the first hash. We use the UUIDjs library to generate a uuid to use as the seed for each of the eligible nodes. The library creates sha256 hashes starting with the seed and then hashing the previous hash until it has the correct number of hashes. It creates this list backwards so the hash of the seed is the last hash in the list. It also means that if you take a sha256 of the 5th hash in the list, it will equal the 4th hash in the list. The provable library uses these hashes to get a random 32 bit integer by splicing 8 characters of the end of the hash which gives you a 32 bit base-16 number.

The distributor then gets the items to distribute from the list provided by the game developers. These records include how many items go to the node network. It then iterates over the number of items that go to the node network. For each iteration, it gets the next hash in the list and gets the 32 bit integer for that hash. It then uses RandomJS to get a reproducible random number in a given range using that 32 bit integer. The range we’re trying to get a number in is 0 and the number of eligible nodes left in the list — 1. We use this number as the index to pull out of the list of eligible nodes and assign the item to this node. It then removes the node from the list and continues to the next iteration. If the list to pull from is empty, it repopulates with the entire list of eligible nodes and generates a new list of hashes using the last hash as the seed.

The assignments for each item are sent to each users treasure chest. The list of hashes, selections for each items and list of nodeIds (sha256 of machine guid) are then saved to s3 which can be used to reproduce the distribution and verify randomness. This will be made public for inspection shortly following the distribution in the app.gala.games distribution dashboard.

Thank you very much for reading this! Tomorrow, we also have a BIG piece of news coming about Gala Games Node Pricing. More info coming tomorrow, but node pricing is changing tomorrow as we switch to a tiered pricing model for new node issues in anticipation of the NFT-based node model. Stay tuned!


There is a LOT more coming for Gala Games, so make sure to keep in touch, watch the Discord (http://galagames.chat) and get ready for more interesting news! Follow Gala Games on Twitter, Facebook, Instagram or in our Discord!

Mirandus Monday: Saddle Your Mounts!

Mirandus Monday: Saddle Your Mounts!


Currently, the head concept artist is working on a BEAUTIFUL image that shows the direction in which Mirandus is progressing…however…it’s not done yet. We wanted to release that to you today, but that will have to come a bit later on. It is, by far, the most complex of the scenes being released and will REALLY give users a good idea of what the world will feel like.

Instead, we would like to give you a bit of insight into the world of Mirandus in preparation for a new set of buildings being released to the node owners. Several of these are self-explanatory — storehouses, well, store things — you get the idea.

However, what careful people inspecting the OpenSea birth history of items will notice is that four items stand out as being very special and demonstrate a new dimension to the world of Mirandus that has previously not been explored. These buildings are the Stable, the Large Stable, the Grand Stable, and the Majestic Stable. You will also notice a Hitching Post, which might better be described as “horse storage.”

So, what happens in a Stable? In addition to storing mounts, stables are also needed to interact with the breeding mechanisms of the game. Do you and your friends have epic mounts you think would make particularly excellent offspring? If so, you could take them to a stable, execute a smart contract transaction, and voila, there is a new baby mount which must be cared for and trained until it is old enough to serve as a mount.

Stables are going to be rare. In the ENTIRE world of Mirandus, there can only be 400 stables, 30 large stables, 20 grand stables, and 10 majestic stables. This will make mounts and breeding relatively rare but vital parts of the in-game travel and trade dynamic.

So keep your eyes on your Treasure Chest!

Provably Random Distribution

There will be another larger post on this later, but this week the provably random distribution will come online for Node Owners. This is the first generation of this and it will likely be tweaked over time, but it is at least a step in the right direction. Keep watching for more information!


There is a LOT more coming for Mirandus, so make sure to keep in touch, watch the Discord (http://galagames.chat) and get ready for more interesting news! Follow Gala Games on Twitter, Facebook, Instagram or in our Discord!