Select Page
Exploring the Synergy between TON and Telegram with Gala Games & Tapping

Exploring the Synergy between TON and Telegram with Gala Games & Tapping

As web3’s early adopters, we all share the challenges of onboarding new users to a new way of thinking that will empower them with ownership and rewards. One of the most significant challenges has been the transition of users from familiar web2 platforms with a focus on convenience and ease of access to the innovative and decentralized realm of web3.

In the midst of a year that has been relatively brutal on crypto markets in general, a groundbreaking partnership between the widely used messaging app Telegram (with nearly a billion worldwide users) and (The Open Network) TON blockchain is poised to change this dynamic, offering a seamless and user-friendly bridge between the two worlds.

Play Music Miner now in Telegram

Learn more about Music Miner

Synergy between TON and Telegram

Telegram, with its staggering 900 million users worldwide, has become a pivotal player in this transition. Although Telegram and the TON blockchain are not directly affiliated—following regulatory intervention that necessitated their separation—their relationship remains symbiotic, benefitting not only Telegram and the TON foundation but crypto and web3 adoption as a whole.

The blockchain is now independently managed by the TON Foundation, leveraging Telegram’s extensive user base to introduce blockchain technology effortlessly into the hands of millions of users.

A key element of this integration is the innovative use of Telegram Mini Apps (TMAs). These lightweight, Javascript-based services operate directly within the Telegram interface, eliminating the need for additional app downloads or any kind of steep learning curve.

Users can engage with TMAs for a wide range of activities, from shopping and banking to in-game payments and decentralized services. The integration of TON with Telegram has already seen remarkable success, with Tether issuing the widely used stablecoin USDT on TON, enabling free transactions for all Telegram users through an interface they are familiar with.

Gala Games and the Treasure Tapper Phenomenon

At Gala Games, we are excited to embrace this revolutionary approach by introducing our own Telegram mini-app: Treasure Tapper. This engaging “tapper” game allows players to complete tasks and collect coin rewards, which will soon be minted on both TON and GalaChain, enhancing the interoperability and utility of the rewards.

Play Treasure Tapper

Treasure Tapper is designed to be incredibly user-friendly, making it easy for players to start tapping and earning rewards instantly. With just a few taps, players can dive into a world of rewards, preparing themselves for the upcoming $TREZ minting event (date TBA). This event will give each user an opportunity to transform their collected coins into tokens on the blockchain, an attractive chance for both seasoned and new users to experience the benefits of web3 technology.

More Tapping, More Rewards

Earlier this week, Gala Music was thrilled to announce the launch of their inaugural tapping Telegram mini app game as well! This is yet another way for free players to stack rewards in preparation for a minting event that will bring them into the realm of crypto reality!

Music Miner: EARN $TREZ will offer players another opportunity to prepare for the initial minting of $TREZ on GalaChain and TON. Enjoy a sleek and unique musical journey, tracing your success from aspiring artist to global smash hit superstar! 🎧

Play Music Miner now in Telegram

Learn more about Music Miner

Embracing Interoperability and User Experience

The integration of TMAs within Telegram and their potential for decentralization on platforms like TON represents a significant leap forward in user experience. TMAs can strip away many of the complexities traditionally associated with Web3, such as wallets and self-custody, offering a streamlined and familiar interface that users are already comfortable with. This innovation has the potential to redefine how users interact with blockchain technology, making it accessible to a broader audience.

As we prepare for the launch of Treasure Tapper’s $TREZ minting event, we are thrilled to be at the forefront of this movement, demonstrating how quality crypto projects can effectively onboard users from Web2 to Web3. By leveraging the existing user bases of platforms like Telegram and integrating seamlessly with the TON blockchain, Gala Games is committed to providing an unparalleled gaming and earning experience.Stay tuned for more updates on Treasure Tapper and join us in this exciting journey as we continue to push the boundaries of what’s possible in the world of Web3 gaming. Get ready to tap, earn, and experience the future of blockchain technology with Gala Games.

A New Battle Begins

A New Battle Begins

A new battle begins… will this conflict lead you to glory or ruin?

Really that’s up to you. In this war, so much depends on how good of a start you get. While we’re all anxiously awaiting Elysium to open back up to Captains, let’s take a look at some of the best ways to get a great start when the servers open back up for Season 6!

The first week of a season is the absolute best time to get involved in Eternal Paradox and the fight for the ring. Eyeing that 1m+ pile of $ETIME that just got distributed to players at the end Season 5? The battle for the next set of rewards starts today!

Squad Up

Eternal Paradox is a team game. While you could play a whole season solo if you really wanted to, there are some things that you just can’t do on your own.

Conquest, Followers of Doom (pictured above), Guild Festival, Guild Arena… there are tons of activities in Eternal Paradox that are only for guilds… don’t be shy. Join a guild!

The sooner you get into a guild in a season the better. Every support that your guild provides decreases building or research time by 2% of the remaining total. That adds up! Even before 20+ guild member supports are possible with guild research, a -20% time to your buildings can make a HUGE difference when you’re starting out.

Guilds don’t just help you grow though. This is a war game, and there are Captains out there who want to take your stuff. Having a guild tag by your name will make them think twice about whether they want to start something that may be costly on both sides. Your guild mates can also stand by you and help defend when you need it.

While you’re clicking like mad in the first hours to get a solid foundation, don’t forget about rallies. Rallying with your guild to strike some early blows on the Black Sun Cult could give you a big advantage with extra experience and those huge “First Kill” bonuses. Get out there and get some loot from those cultists… the guild that fights together wins together.

Even at low levels a first kill can provide a high amount of resources.

First Order of Business

The tutorial prompts will walk you through the very first things you need to do to get started, but don’t stop there. You need to keep those timers ticking in the early days as much as possible. Don’t worry, once your timers on building, training and research get longer there will be time to slow down and take a breath.

Buildings

Keep that HQ going up in the first days. All your buildings are gated behind that, so make sure you leave yourself room to grow. Prioritize the Academy and one barracks early on… keep all your troops training, but push one barracks higher than the others to get you a concentrated power element to work with.

Note that the Harvester and resource gathering buildings give most of their increased resources at levels 6, 11, 16, 21 and 26. While it can be good to push up your Harvester early on for some extra resources, don’t get lost halfway between 6 and 11! The levels in between provide very little increased production, so consider them a stepping stone to level 6 or level 11.

Research

There are a lot of options to start with on research, but command and resources should be early focuses. Resource research makes all your fortress upgrades more affordable, therefore it’s less beneficial the later in the season you get it completed. 

Command increases a wide array of factors, but most importantly it can help reduce your research and building time. Even a 3% decrease in building time can end up meaning hundreds of hours of construction saved over the course of a season… definitely worth prioritizing early on.

Try to save research into Mercenary and Soldier for day two and beyond. These are incredibly powerful boosts, but they won’t do much for you on the first day compared to getting command and resource head starts.

Soldiers

Like we said above, concentrate on one barracks first. That doesn’t mean you’ll neglect the others though… keep those timers running! Choose one to tier up faster than the others but keep every barracks training, even if it’s only training level 1s.

As your army gets to be more formidable and you start advancing a second group of soldiers, don’t be afraid to tier up rather than train. Tiering up a bunch of tier 2s to tier 3 soldiers saves you a massive amount of time in training. Don’t think of your low tier soldiers as waste or fodder… think of them as high tier soldiers who just haven’t finished their training yet!

Later on,  you’ll inevitably be creating T1s to keep your high tier soldiers alive. This can wait for now. Don’t bother including T1s in your attacks to protect T3 or T4 soldiers. At this point in the season, your troop numbers are just too small to spare the power. Some of your highest tier soldiers will die along the way, but they’ll be replaced one hundred fold or more by the time first Conquest rolls around… there’s still time to build up your army!

Mercenaries

Choose a group of hunting mercenaries and work on them first. You want hunting synergy here with the barracks that you’ve decided to push upwards first. If that’s your fire barracks, choose four fire Mercenaries. If it’s tempest, choose storm Mercs… you get it.

These will likely be your primary hunting mercenaries for a few weeks if not the whole season, so choose wisely. If you can’t make a whole team with hunting synergy, consider getting creative. Zoe increases the synergy her troop can have in a battle, for instance. Bianca has a command skill that provides an extra flat bonus that can be used to make up for some missing synergy.

Don’t worry about your light and dark Mercenaries yet. It’ll be a while before you unlock barracks for those soldiers, so their war synergy does nothing for you at the start.

Other Tips and Best Practices

Use Up Your Stamina!

During the early days of a season you won’t have a very high maximum stamina. Don’t forget to use it frequently to hunt and do challenge stages. Running yourself dry on stamina is fine… missing out on a few hundred stamina because you were capped out could make you lose ground relative to other Captains.

You have to work your way up to higher level monsters, so make sure you keep pushing yourself and challenging the next tier.

Don’t push too hard though and lose all your soldiers early!

Don’t Forget About Shakram!

Shakram Legions are easy to overlook early on. You’re not getting a ton of use from T1 and T2 captives, and you don’t get experience from them.

They can, however, be your best source of resources in the beginning. Especially with the ‘First Kill’ bonuses, you can get set up with the supplies you need to never stop building if you keep putting pressure on the legion. You don’t need to push up too high, even low level Shakram legions provide a big boost to resources.

Explore!

Exploration points can be commonly neglected early on. You don’t need a bunch of Awakening Stones in the early game, but there’s more than just those in there! Jackpot chests can contain big bonuses like stamina, itemized resources or speedups. Even without jackpot chests, you’ll find speedups and XP potions in the ruins… no reason to waste those points by letting them cap out!

Don’t Be Shy… Get Out There and FIGHT!

Again, Eternal Paradox is a war game. Other Captains have stuff you want – maybe you just go take it?

PK points are probably the easiest thing to just ignore in the early game, but Captains who take a little while to scout out some opponents and launch an attack or two will be set up for success. More resources for you, less resources for the opponent… what’s not to love?

Good Fortune in the Battle!

Season 6 will launch at 5pm PT today, August 6th. 

Are you ready for the coming battle? Get out there and fight for the future of Elysium!

Play Eternal Paradox

Android

iPhone

Season 5 Results and Season 6 Preview

Season 5 Results and Season 6 Preview

Another great battle has concluded… yet another is just about to begin.

We saw tons of action in Season 5. The -30% building time buff certainly changed some strategies and accelerated the rise to power for the greatest Captains! Dark soldiers and Mercenaries were more powerful than ever, leading to some different lineups being used.

The Victorious

The 7-week battle for Elysium tests a Captain’s endurance and planning. While many Captains achieved great things this season, there are always those that rise to the pinnacle of power.

Total $ETIME in seasonal rewards: ~1.1038 million

Battle Power – 20% of Season Rewards

The following Captains dominated the rankings across all aspects of warfare. Their fortresses grew fast, and their forces overwhelmed their opponents with their raw power.

  1. [BTB] HelloWorld
  2. [XII] SydneySando
  3. [DUB] DubstepRod
  4. [F2P] Elof
  5. [XII] NoodleBoy

Arena – 20% of Season Rewards

The following Captains didn’t have to hide behind their soldiers or walls. Their Mercenaries were powerful and their battle tactics sound. They repeatedly demolished their opponents to receive the most AVP throughout all 49 days of play.

  1. [XII] Anti91
  2. [XII] Firstblood
  3. [XII] Bianca
  4. [XII] FirstLove
  5. [F2P] Elof

Conquest – 60% of Season Rewards

The true point of preparing is the battle itself. These Captains contributed more than any other players as they drove their guild toward victory. It should be noted that while we salute these individuals, all members of XII should be congratulated. They dominated the rankings and in the end held the top 32 places within their guild.

  1. [XII] Bianca
  2. [XII] beckoned
  3. [XII] Alp_Er_Tunga
  4. [XII] PasinduDE
  5. [XII] DaniDC

Congratulations to the Only Triple Threat This Season!

Huge shoutout to [XII] Alp_Er_Tunga, who was the only Captain to reach top 10 rank in all three categories!!! (Battle Power: 6th, Arena: 7th, Conquest: 3rd)

Want to see how your score stacked up?

Check out the top 50 for arena and top 100 for Conquest and battle power below:


The Next Battle

Season 6 is coming tomorrow, and it will be another epic battle. 

In this season, players will finally have a chance to push their Mercenaries beyond their previous limits using the new Breakthrough system. By using additional Mercenary Fragments, players can squeeze even more out of their most elite Mercenaries. 

Captains will also be seeing an all-new 5th operational slot this season when their HQ gets high enough!

Here comes Laila! This new water Mercenary specializes in debuffing opponents and buffing allies.

Any returning Captains will see a major welcome back gift this season! Players who played previously but not at the end of Season 5 may qualify for a 1000 Summoning stone bonus at the end of season 6. To get the bonus, players must meet all these conditions:

  • The account reached Head Office level 10 or higher at any point during Seasons 1-5
  • The account did not login between the periods of 6 July to 6 August UTC (approximately the last 3-4 weeks of Season 5)
  • The account reaches Head Office level 20 or higher during Season 6 before the end of the season.

If players meet all these conditions, they’ll receive 1000 Summoning Stones after the start of Season 7. 

Make the returning Captains feel welcome! Every member of a guild will also get an extra 100 Summoning Stones for each qualifying returning player in their guild, up to a maximum of 20 (2000 Summoning Stones).

As in the past, expect some celebratory daily extras the first week of Season 6! Make sure you keep up on Discord throughout the first week for daily coupon codes for tons of free resources, Summoning Stones, speedups and more!

See you very soon on the battlefield!

Play Eternal Paradox
Android
iPhone

RingWatch: Season 5 Conquest Recap

RingWatch: Season 5 Conquest Recap

The final blows have been dealt. The Ring has been conquered. The power of Elysium rests in the hands of SquareXII!

Alex: A riveting battle. I must have exploded four… maybe five Torstens!

Emma: Your bragging is minor indeed, pyroclastic one. I have defeated nine Torstens.

Alex: Oooho, I’m usually the spicy one Emma! Bwuahahahahaha!!!

Emma: This Conquest was indeed eventful. Many interesting gambits were tried. Only one was victorious.

Alex: Thank you for, once again, stating the obvious Emma! Now I believe we have some business to get to?

Opening Moments

Conquest begins with only the 16 ruins in play, and over half a dozen guilds were quick to get to work trying to get in place and start climbing the leaderboard.

Firmly controlling the eastern quadrant and several other ruins, SquareXII got a commanding lead early on.

Top 5 scores at first bonus (:30)

The Ring Enters Play

As The Ring of Ruin opened, it was still really anyone’s game. XII was holding a strong lead, but BTB, GFX and EPx weren’t too far behind to catch up. With the big points from the ruin starting, the battle was still far from over.

XII secured The Ring early on after it opened, ready to fight off any resistance that came at them (even with that nasty -30% defense debuff!). No one was coming to contest it anytime soon though. 

XII was able to not only sit in the ring safely, but also they held onto three or sometimes four other Ruins consistently. It’s no surprise they started to run away with it on the scoreboard.

BTB and GFX both almost evenly doubled their scores during this period, but EPx had far less luck putting points on the board this period and fell to 4th.

Top 5 scores at second bonus (1:00)

Final Push

 GFX and BTB gained almost the same number of points through the third period, but the early lead kept a solid advantage for BTB ending them firmly in 2nd. 

EPx fell behind in the second, but in the final period they nearly doubled their score leading to a solid finish. More importantly…

🫡

XII continued to occupy The Ring… and rack up the points. It wasn’t only The Ring though – they held two, three or even four ruins consistently throughout the match while also holding The Ring of Ruin. It was a fantastic performance and a well earned victory.

Congratulations to XII on both their victory and long reign over The Ring in this battle! 

Final standings

A Battle to Remember!

Alex: Honestly I don’t know why no one attacked XII for so long in the RIng! If my Captain would’ve sent me in, I’d have bombs aplenty to take care of the job!

Emma: You are incorrect, pirate. Their defenses were strong, and their zone of control consistent on both the North and East side.

Alex: I’m going to pretend you didn’t just say that I couldn’t raid that ring. I was ready and chomping at the bit! 

Emma: Impetuousness is often the door to disaster.

Alex: Oh forget your stupid riddles. Act now, think later.

Emma: Luckily not all Captains are like you, pirate.

Alex: Alright, that does it you–

And that’s all the time we have today! Thanks Alex and Emma!

Don’t forget the season isn’t over yet! There’s still the final arena competition to wrap up in a few days. You all have a little less than three days to bulk up that battle power! It’s not over until it’s over!

We’ll see you again very soon to discuss the winners of Season 5 and the dawn of Season 6!

New Build and August Updates in The Walking Dead: Empires

New Build and August Updates in The Walking Dead: Empires

New Build, New Capabilities

Today we are releasing a new build for The Walking Dead: Empires. For most players, you probably won’t notice any difference in your gameplay. On the tech side,however, this update is absolutely critical to future work we’re planning.

This build will add new tools to help us manipulate and adjust game code. Overall, it will speed up the process of implementing new features going forward.

The first major test of these new tools may be noticeable to some players. We’ll be adding the initial pieces of an all-new first time user experience. This will be an iterative process. Each step of this tutorial content will be added incrementally until the feature is complete.

Adjusted Event Schedule

As we said when we first released weekly events, we’re keeping a close eye on the data to make these are as fun and engaging for players as possible. This is what releasing a public development build is all about! We’re listening to your feedback and watching the data to continually refine and improve your experience while you survive.

First, the Survivor’s Trial XP event has been removed. We noticed that players weren’t engaging with this one as much as the others, so we’ve eliminated it entirely for right now.

Second, events will no longer last a full week. On Monday through Thursday each week, you’ll stock up those materials for the Deadland Scavenge event. Weekends will then alternate between events focused on crafting or wiping out walkers each week.  

It’s our hope that these adjustments give the events a little more purpose, as you’ll be able to put the materials you gathered throughout the week to good use on the weekend!

As always, we’ll be watching the events closely and making adjustments as needed to improve.

Sasha Sale

Sasha will be the first direct purchase Hero available in August! Recruit Sasha to your empire on Friday, August 2nd at 7am PT.

Sasha was a hardened survivor, capable of fighting her way through incredible hardships. While she often carried the scars of the past, she never lost her ferocity or pragmatic instincts.

Starting this Friday, Sasha will be able to bring her abilities to your empire. Sasha was always there to fight for the people she cares about. Will your empire welcome her home?

This sale will run with a tiered pricing structure. As the supply of any rarity Uncommon or higher decreases, its price will incrementally increase.

Common Heroes will stay at one low price throughout the entire sale. 

As usual, any Sasha purchased in this sale will fulfill directly to GalaChain and be usable in-game right away.

This sale will not be time-limited. All rarities will remain available until their supply is exhausted or until further notice.

Building Bigger

Thank you for playing the public development build of The Walking Dead: Empires! As we build  more features and world, your feedback is indispensable for continually improving the game.

There’s definitely more coming for August, but this will get us started for now. Stay tuned for upcoming news, and don’t forget to grab Sasha in The Walking Dead: Empires store on Friday!