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Blasting Off with Voyager: Ascension and Welcoming RFLXT in a Strategic Partnership

Blasting Off with Voyager: Ascension and Welcoming RFLXT in a Strategic Partnership

Today we’re announcing a strategic collaboration that will bring RFLXT’s highly anticipated six degrees of freedom shooter, Voyager: Ascension, to the ever-expanding GalaChain ecosystem. Using the open source GalaChain SDK, the Voyager: Ascension dev team will integrate Voyager: Ascension (and other future titles) seamlessly into the Gala Games ecosystem, empowering more players around the world. 

This partnership marks a significant step forward in our mission to revolutionize entertainment through blockchain technology and deliver captivating experiences to a global audience.

About RFLXT

RFLXT is creating a new talent economy, where creators and talent can engage with their communities in entirely new ways. Built by a team of tech, gaming, and entertainment experts, RFLXT leverages the power of blockchain and AI to enable creators and talent to interact with their followers using RFLXT’s innovative Digital Double avatars.

We think RFLXT will find themselves right at home on GalaChain, a web3 infrastructure fully capable of reaching their visionary entertainment goals.

More Than Just a Game

Voyager: Ascension’s pulse-pounding gameplay will have you twisting and turning through labyrinthine underground facilities and blasting robotic adversaries into oblivion. The game promises an adrenaline-fueled experience unlike any other.

And the best part? It’s free to play! Dive into the action without barriers–If you crave even more rewards and customization, you can opt for the season pass.

But Voyager: Ascension is just the first step. This collaboration opens the door to a series of upcoming titles that will enrich GalaChain and offer an ever-evolving tapestry of decentralized entertainment.

Bridging the Future of Gaming

Alongside the innovative team at RFLXT, we are incredibly excited about this partnership’s potential. Combining GalaChain’s innovative capabilities with RFLXT’s creative prowess will undoubtedly have a positive impact on the gaming community, empowering players and fostering continued growth of a truly player-driven ecosystem.

Stay tuned for further updates on Voyager: Ascension and the exciting new horizons this partnership will unlock. Remember, the stars are no longer the limit; they’re just the launchpad!

New Payment Methods and More Burned $GALA

New Payment Methods and More Burned $GALA

Read more about $GALA supply and tokenomics in the Gala Ecosystem Blueprint.

We’re excited to announce even more ways to join the thrilling Gala ecosystem with the addition of three new purchasing options: USDT, USDC, and WETH!

Browse the Gala Games store

What are these tokens, and why does it matter?

USDT (USD-Tether) and USDC (US Dollar Coin) are stablecoins whose trade volume combines to well over $50 billion each day. “Stablecoins” means their value is pegged to the US dollar, offering stability and ease of use for those looking to hold cryptocurrency while minimizing its risk. Stablecoins are often a perfect option for those new to crypto or seeking a familiar reference point. Plus, owners can take advantage of a wide variety of listings and large liquidity for these tokens.

Think of WETH (Wrapped Ethereum) as Ethereum in a shiny new package–equal in price but more versatile and simple to use. 

Burning with Excitement?

You may have heard rumors about Gala’s current plan to burn all revenue from first party sales. Those rumors are 100% true. We split revenue with tons of external developers and artists, and rest assured that they still get their share. 

Now we’ve added even more payment methods. Why Burn $GALA?

The health and the sustainability of our ecosystem are of utmost importance to us, especially with all the massive recent growth we’ve been experiencing. 

Whether you’re buying items or gems for your favorite games, tracks from your favorite Gala Music artists,or Mystery Boxes for your favorite upcoming Gala Film, $GALA will be burned… at least for now.

We’re excited about the next phase of Gala as we pioneer into the web3 world and onboard more users than ever before. Are you ready?

Latest and Greatest: Mirandus Updates Q1 2024

Latest and Greatest: Mirandus Updates Q1 2024

Fantastic Progress

Building a massive open world of exploration and adventure is no walk in the park. The team has been hard at work squashing bugs, shipping updates and polishing the game’s unique look and feel, making Mirandus a truly magical place.

You’ll find a more in-depth list of recent tech stat updates at the bottom of this article!

Mirandus Offsite

The team just finished an awesome offsite meetup with the Mirandus Directors and key community members in Austin, TX February 8-10. The offsite was vital for discussing decisions in the game design that affect all vectors of Mirandus. We now have consensus about major game features like looting, combat contribution, MTRM connections with GalaChain, Exemplar data and more. 

Greetings from the Mirandus team and community at the Austin offsite meeting!

We can’t emphasize how important it is to collect and embrace community feedback and input through this process. We have brilliant minds in the community that love Mirandus as much as the team and it’s amazing to see how we all want to make the greatest game ever.

In a Fireside Chat with the team sometime next week, we’ll offload all the decisions and share our latest updates on the tech stack. We’ll let you know in Discord what the date and time will be for that Fireside Chat soon.

Hinting at things coming in the future

A new era of Mirandus is coming. The next tech test will prove vital for monitoring the tech stack and running diagnostics on issues in real time, as well as flushing out the most elusive problems.

During the upcoming tech test servers may be taken down whenever major problems arise, and remain down until the problem is solved. We thank you in advance for your patience while those problems are dealt with.. Additionally, certain features and parts of the game may be selectively disabled during the test so we can troubleshoot those areas. 

Check out the tech test screenshots below!

Specific Tech Stack Updates

  • Reworked the few remaining ModRequests into the new fully server-authoritative format, mainly surrounding Equip/Unequip/Draw/Sheathe.
  • Delivered the cemetery/purgatory system and we now have a full death loop stood up.  By putting players somewhere, we can more easily try out different options for how we handle death, and it dramatically simplifies the code in the event someone logs out dead and comes back later.
  • Built an automated unit test for all the item manipulations, so we know if/when we break something instantly.
  • Fixed some bugs with spawning and also made dead creatures spawn a dynamic tag for “Carnivore Food” so creatures that want meat can find it. We kind of had that working before, but it was a bit hacky, so we got to remove that code we don’t want to support moving forward. 
  • Improved the concept of our NPC AI “making progress” so they can figure out they are outmatched during combat, one way or another, which allows them to be smarter about target selection or choosing when to flee. 
  • Dug into the asset bundle rebuild issues and uncovered two important details that we solved to make our workflow faster.
  • Improved our environment art team tools to quickly switch prefabs to atlased-material versions so we can A/B check that things look right with final high performance materials.
  • Built the initial version of the Mint Manager, which also handles the movement of MTRM into and out of player records from GalaChain. The first version is just a mock DB system that lets us test without needing access to the chain, but the real version will be built soon. 
  • Worked on phased vocoder for the voice modulator, focusing on this early as it’s one of the hardest, riskiest parts of the voice system left.
  • Made big strides toward solving some dependency issues with the asset bundle system. This will improve our build download size drastically.
  • Tech Art is putting some extra effort into helping the character team get the new human and female Exemplar models in as we discovered some issues with the skeletons. This will get us really close to final character assets for Q1.
  • Fixed a bug issue with environment atlasing and the sampler states not working properly, which had to do with poorly documented lightmapping behavior when building static geo.
  • Created an admin control page design that will allow QA/CS to help players even without logging into the game (sometimes critical when things are truly broken).
  • Wrapping up the navmesh exploit detection and look-at data for NPCs so they can pay attention to things while doing something else.
  • Migrated code over to the new ModRequest system, pulling the PlayerMove out of that system since it’s the one thing the server doesn’t need to respond about. If you cheat, it’ll do something worse than roll you back…
  • Upgraded the spawning system data to properly use material tags for determining where things can spawn in the environment, and if something is required but missing, avoid spawning at all. Also, popping small things in is ok, but trees grow into place slowly now.

As the most ambitious and extensive gaming project in the Gala ecosystem, Mirandus is gearing up to really show the world what GalaChain can do. Get ready to experience a fantasy world that’s more immersive and imaginative than you ever thought possible.
Learn more about what makes Mirandus so special at Mirandus.game.

Did You See Our New Games Page?

Did You See Our New Games Page?

We find ourselves saying this a lot, but we’ve come FAR in the past few years. We started with one title on our entire platform, and now we’ve got over a dozen with more coming all the time.

We’ll be the first to admit it was getting a little cluttered on games.gala.com/games. Sometimes meteoric growth happens fast, and needing to improve things to suit our new size and catalog of games is a very, very welcome problem to have.

The new games page allows you to search, displays more info about each title… and is frankly just waaaay prettier.

Check it out! Maybe you’ll find something new to play!

A Heartfelt Thank You to the Gala Family: From Games to Music, Film, and Beyond

A Heartfelt Thank You to the Gala Family: From Games to Music, Film, and Beyond

It’s a new year, and we hope you’re as excited as we are for 2024!

As we set our sights on the horizon of 2024, our hearts at Gala are overflowing with gratitude for each and every one of you, the incredible Gala family. Your unwavering support across Gala Games, Gala Music, and Gala Film has been the fuel that propels us forward as we build the most empowering network of own-your-experience entertainment in the world.

From Epic Adventures in Gala Games…

We’ve witnessed the joy in your eyes as you conquered dragons, survived attacks from walkers, and defended your kingdoms from ruthless invasions. We’ve witnessed with horror as you’ve been eaten by Primal Ravagers in Last Expedition, watched your competitive spirit ignite Champions Arena, and seen your passion for community bloom in every corner of our shared digital worlds. Your dedication inspires us to push the boundaries of gaming, to craft experiences that are not just fun, but truly yours to own and shape.

To Melodies that Touch the Soul in Gala Music…

The notes of your cheers have resonated through every Gala Music event, from the electrifying energy of live shows to the intimate connections forged through owned Tracks paired with Music Nodes. We’ve seen you discover new artists, groove to unexpected rhythms, and find solace in the universal language of music. Your passion for sonic exploration fuels our commitment to empower musicians and creators, to build a platform where music transcends borders and touches hearts.

And Stories that Captivate in Gala Film…

The tears we’ve shared in darkened theaters, the laughter that echoed through packed rooms, the conversations sparked by thought-provoking documentaries — these are the moments that make Gala Film more than just a platform. You’ve embraced the power of storytelling, the ability to transport us to new worlds and challenge our perspectives. Your hunger for diverse narratives drives us to support independent filmmakers, to bring unique voices and visions to the forefront.

But what truly makes Gala special is not the games, the music, or the films. It’s the spirit that brings us together, the shared belief in the power of community, ownership, and creative freedom. It’s the dream of a world where entertainment is not something to consume, but something to shape, to co-create, and to own.

As we step into the new year, we do so with immense excitement for what lies ahead. We’ll continue to expand the Gala universe, welcoming new games, artists, and filmmakers into our fold. We’ll push the boundaries of technology, exploring the potential web3 to empower creators and audiences like never before.

But through it all, our unwavering focus will remain on you, the Gala family. We are driven by your passion, your feedback, your unwavering belief in the power of own-your-experience entertainment.

So from the bottom of our hearts, thank you. Thank you for being a part of this journey, for believing in our vision, and for playing, listening, and watching with such enthusiasm. You are the reason we exist, the reason we push harder, the reason we dream bigger.

Together, let’s make 2024 a year of shared triumphs, unforgettable experiences, and a community that continues to grow and thrive. Happy New Year, Gala family!

With love and gratitude,

The Gala Team

P.S. Stay tuned for exciting announcements in the coming weeks and months! We can’t wait to share what we’ve been working on and celebrate the future of Gala with you.

Let’s make 2024 a year to remember!