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New Year, New Legacy!

New Year, New Legacy!


One month into launch, we’re looking towards the future! Big updates on the horizon for all our enterprising players.

Hello, Legacy fans!

Despite some of our annoying bugs taking their toll and making a real nuisance of themselves, largely we are happy with how the release has gone. We’d like to take this opportunity to thank you all. Our community has been very responsive and forthcoming with questions, concerns and suggestions and we have taken it all on board, and put a lot of effort into alleviating some of Legacy’s growing pains while looking forward to how we might make Legacy into the trailblazing Web3 blockchain gaming definer that we want it to be.

Upcoming Features

On Wednesday 29th November, we rolled out our first planned feature update. We would have loved to do this sooner but we have had to quickly adjust into a flexible hotfix mode and tried to stay light on our feet while we navigated some of the more critical launch bugs. We are thrilled (and surprised) that some of you managed to reach level 23 in such quick time! We are blown away by your ingenuity and dedication to the game, astounded that you reached the soft cap that we had put on for launch so soon. The time has come for new content… Therefore, we are adding two new districts to the map and unlocking an entirely new product line: Teddy Bears! We are also implementing a feature that many of you have asked for — the ability to view winning designs in any given Design Competition.

There has been a lot of work on one of the major concerns that the community have raised around Player Levels and imbalance. At its heart, Legacy is a competitive game. We initially came up with a system that was designed for lots of users that would effectively filter them into balanced and equal leagues, in doing so creating a set of Legacy leagues where the elite town managers would battle against each other in high stakes competitions for high stakes prizes, while players with less experience would compete in lower leagues. Unfortunately, due to some bugs knocking the participation numbers in events and the blockage caused by Vic’s Big Challenge, our demotion system led to players being mismatched in their events. We apologise for this, it is a problem that we wish we did not have as any unfairness in competitions was something we always wanted to remove from Legacy. The best laid plans of mice, men and game designers…

In response, we are initialising a revised matchmaking system with handicaps.

The handicap system assigns all players in an event a handicap score of 0. If an advanced player drops down one league, they are given a handicap relative to their original league, and the event league they have been moved to. This increases as the disparity between player levels increases, and is tuned to the lowest handicap score in the lobby. This handicap takes various forms depending on the event you are participating in, but generally it means that players with far more advanced towns will have to overcome an initial deficit, whilst newer players do not feel at a severe disadvantage when matched with an advanced player.

This will require some tweaking as we go, but it is the start of a journey that we will venture on together. Over time, as our player base grows, there will be fewer instances of imbalanced matchmaking, however in the short term we feel this is the best way to level the playing field in these cases.

We have taken your feedback onboard and designed it with the long term future of Legacy in mind. This handicap system will not have an immediate effect on users as it will still require a larger pool of players to fill out the gaps, however, once we roll out our upcoming User Acquisition campaign, these wrinkles ought to iron themselves out. Which nicely leads us into the next topic.

What’s to come in Legacy

Over the Christmas Holiday period, we are going to be rolling out a campaign to engage our existing users, bring in the current Deed Holders who have not yet activated their guilds, and attract new players into the existing Guilds.

In the New Year, we have some grander User Acquisition plans, with increased marketing spending to attract brand new users to join our community. We want Legacy to flourish, so we are laying the foundations for this influx of users by increasing the maximum keys per deed by up to 5 times their original amount, at no additional cost to the Deed Holder. This means more potential players in your Guilds, and more players in Events.

We will also be working on revamping the Events schedule, adding new types of Events, and creating an opt-in lobby based model that will give players the opportunity to see exactly what league the event is for and allow them to decide whether they wish to enter or not. Crucially, this choice is made before the Gems are deducted. We are still ironing out the details alongside other update plans, and we will keep you informed as this motion progresses. The update can be expected to arrive some time in Q1 2024.

Finally, we are looking at community sourced suggestions and prioritising them based on what we think is feasible in line with our current plan, and also reasonable in the context of the game. There is a high level of variance between player levels, and what is good for the beginner is usually damaging to the more advanced player, and vice versa.

Together with Gala, we are putting funds into marketing and user acquisition to expand the horizons of Legacy beyond this amazing community and bring in new faces to compete with.

The long term future of Legacy is at the forefront of our minds, and we believe that these changes are the beginning of a journey toward a healthier, fairer and more enjoyable experience for everyone. These feature updates, combined with a concerted marketing campaign and consistent content drops, will lead to a much improved Legacy experience. We appreciate your patience and feedback through this launch period. Thank you for your support, suggestions and constructive critiques — together we will cement our Legacy!

Thank you, 
The 22Cans Team


NOTE: This letter was originally shared in Discord by the Legacy dev team.

Play Legacy

Alex Reborn 2: Cry of the Misfit

Alex Reborn 2: Cry of the Misfit


Fear not, misfit. Fate has a plan for you in the end, and the future will know your name.

The sole survivor of the Izu massacre emerged from the depths of his cave, a boy reborn. The world that greeted him was a desolate canvas painted with the hues of death and destruction. His home, once a haven of laughter and love, was now a haunting reminder of the brutality that swept through his life.

The once vibrant village of Izu lay in ruins, its streets littered with the remnants of shattered lives. The silence was deafening, broken only by the mournful cries of carrion birds circling overhead. The corpses were so unrecognizable that he couldn’t even find the bodies of his parents.

With a heart heavy with grief but hardened by darkness, Alex wandered through the wreckage of his past, his young mind struggling to grasp the enormity of his loss. With nowhere to turn and no one to call his own, he ventured into the unforgiving wilderness, seeking solace in the embrace of nature.

The land, scarred by the Black Sun’s reign of terror, offered little sustenance and shelter. Driven by an instinct to survive, Alex honed his primal skills, learning to hunt and trap the elusive creatures that roamed the wilderness.

His body grew lean and wiry, hardened by the harsh elements. His hands, once the soft and delicate hands of a child, became calloused and strong, bearing the marks of his newfound struggle. His back hunched over as he imitated the prowl of night monsters. The boy who once played in the streets of Izu was now a feral creature, a survivor shaped only by twisted darkness and an unforgiving world.

Months turned into years, and Alex, now a young man, roamed the land, a solitary figure haunted by the ghosts of his past. Civilized folk wherever he found them, wary of his wild appearance, twisted back and haunted eyes, shunned him and treated him as an outcast.

One day, as the sun dipped below the horizon, casting long shadows like knives across the darkening ground, Alex found himself drawn hopefully to a village. The flickering lights of homes and the sounds of laughter and conversation stirred a long-forgotten yearning within him.

With an anticipatory pounding in his heart, Alex approached the village, hoping to find acceptance and companionship among its inhabitants. But his hopes were soon dashed as the villagers, upon seeing his ragged appearance and feral demeanor, recoiled in fear and disgust. In the town square, onlookers called out to friends and family to join in the ridicule. Eventually, someone threw a stone and Alex was forced to withdraw when it struck his forehead.

Alex, his heart shattered once more, turned away from the village, sinking deeper into the abyss of despair. He climbed a nearby hill that overlooked the village, his eyes burning with tears of humiliation and rage.

As the sun dipped with finality below the horizon, painting the sky in hues of crimson and gold, Alex unleashed a primal cry, a guttural roar that echoed through the valley and chilled the bones of everyone in the village. It was a cry of defiance, a cry of rejection, the cry of a misfit who had finally accepted his place in a world that had no place for him.

From that day forward, Alex embraced his solitude, his misfit identity becoming his shield against the cruelty of the world. He vowed to never again rely on others for survival, for he was a creature of the wild, a survivor who had conquered the harshest of trials.

And so, Alex, the misfit, the survivor, the child of Izu, forged his own path in the unforgiving world, his spirit unbroken, his heart scarred but resilient, forever marked by the dark sun that had once threatened to extinguish his light. But his light would not be extinguished.

Legendary Alex!

COMING SOON:
Alex Reborn 3: Faith in Fire

PREVIOUS CHAPTER:
Alex Reborn 1: Childhoodwinked

Join the discussion in Discord

New Dragon Slayer Reveal: Selqet

New Dragon Slayer Reveal: Selqet


The new Dragon Slayer Selqet is coming through The Summoning Portal for the first time this week, just in time for the Dragon Strike event!

“37th of Solstice: Three subjects expired. No new information.”

Selqet stared at her notebook with furrowed brow after writing the summary of the day. Similar entries sprawled across countless pages. She had to learn something. Not just to prove the value of her program, but to get ahead of this unstoppable invasion force for everyone’s sake!

She stood up forcefully, slamming shut the notebook. She knew they had information… they just were tougher than she’d imagined. Somehow, the fear of Malum must still be greater than their fear of her. She’d have to change that.

She left her office and walked down the hall to the hatch that accessed the cage. The guards stepped aside as she approached. She walked through the door and the pristine aesthetics of her tight and tidy military corridor gave way to an assault on the senses.

This place always smelled of death. She was quite resistant to that now. She casually walked by the bloodstains on the rock floor without a glance. Now that they’d moved all subjects to confinement, such messes weren’t her concern anymore.

The door she approached was a great iron vault marked with the simple label “Subject 17/17.a”. She opened the door to a cold and dark rock cell. A small torch burned at the top of the room, but provided little light. A man was strapped to a table in the center of the room, and a sickly looking wyrm with one wing cut cleanly off was chained by each foot and its remaining wing to the back wall.

“Hello #17. Our work for the day isn’t quite done yet.” She approached the restrained, shirtless man who thrashed wildly and spouted curses as she approached.

“More torture, witch? You’ll get nothing from me.” Selqet leaned over the man, surveying his wounds while jotting notes in her book. He spat in her face. “Why don’t you unstrap me and see how well you can burn me?”

Selqet wiped the spit from her face and quickly reached out her other hand to the man’s chest. It began glowing red as the man screamed. She lifted her hand and his screams gave way to gasps as he looked down at his scorched flesh where her hand was.

“Just tell me what I need to know. I don’t want to hurt you, but I can’t tolerate that kind of disrespect.”

“DISRESPECT!?” #17’s obvious anger quickly overcame his distress. “You cast us out of our homes, kill our people, torture me… and cut off Azrael’s wing and talk to me of disrespect !?”

“You’re the invaders here. We have to do what must be done to survive.” While she was taken aback by his accusations, she quickly regained her fervor. “My home was burned by Malum’s forces. How many has your wyrm over there killed before we took him off the battlefield?”

“We’re recon troops, he’s never hurt a soul!” The man’s anger faded as his eyes drifted over his head towards his wounded dragon. “I was born here. This was my home. We’re not invading… we just want to come home.” He hesitated for a moment, then saw a hint of compassion in Selqet’s eyes. “Please, just let Azrael go and I’ll tell you what you want. He’s just a kid.” The dragon stirred in pain behind him, as if arguing with this desperate plea.

“That’s not how this works,” Selqet said, shaking any sign of sympathy out of her face, leaving only cold professionalism. “Your dragon is awaiting execution. You, however, could still walk out of here if you give me the information I need.”

#17 tightened his lips, letting his eyes break contact with Selqet’s and drift to some faraway place beyond the top of the ceiling. “So be it.” Selqet put her hand on the man’s lower abdomen and began to burn. He held back his screams bravely. Interesting, this one was tougher than most of the others. Perhaps she should note that along with his interesting claims of origin. Better to do it now than forget–

As Selqet reached for her notebook to record her thoughts, she momentarily lost concentration enough to miss a sudden quiet from the dragon’s continual bleating and crying.

#17a was on her in a moment, not-so-gently removing the arm burning his master with the assistance of his great teeth. As the wyrm continued to devour her, she thought coldly to herself “most interesting. The beast does seem to display extreme loyalty to its master, even at its own expense.”

When she opened her eyes on the other side of The Summoning Portal, she was rather annoyed that her notebook had not traveled with her for her to record her observation.


Yellow Dragon Slayer Hero: Selqet

Selqet is devoted to her land, her people and her cause. War creates many ethical pitfalls, but Selqet long abandoned absolutes in the face of so much suffering and death. Sometimes at night, she ponders her actions and place in the world… but she always faithfully returns to her duty the next day, for better or worse.

Selqet is a master of the ability Torch. Summoning an intense fire from inside, she is able to burn all enemies and cause them to continue to smolder for several turns. She will sap enemies ability to attack as well for an even longer duration.

Selqet will arrive on Thursday, November 30th for the next Dragon Strike event. Will this slayer help lead your troops in the Strike?

Dragon Slayers, Attack!

As usual with a new Hero, Selqet will have a 10x modifier to all Tournament and Dragon Strike damage that will scale down gradually to a 5x modifier for the Legendary version.

The Rare Selqet will have a 5x modifier for all Tournament and Dragon Strike damage that will scale down gradually to a 2x modifier, where it will eventually remain permanently.

Like other Heroes before, Selqet is available all week as a possible bonus summon and will enter the permanent summoning pool.

Selqet will be a great help in this weekend’s Dragon Strike. Don’t miss this new slayer!

Coming up next week is a Red Tournament… What hero will be unveiled then?