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The Nexus Arrives in Champions Arena

The Nexus Arrives in Champions Arena


Borrow from or lend Champions to other players through the powerful Nexus!

Something has arrived that will forever change Champions Arena — Nexus NFTs. These items serve as the rental vehicles within the dynamic world of Champions Arena, acting as a bridge between Champion NFT owners and enthusiastic players, ready to enter the battle. The magic happens when these two worlds collide, opening up new avenues for collaboration and collective rewards.

At the heart of the Nexus NFT system is the symbiotic relationship between three key players: the Nexus Owner, the Champion NFT Owner and the player.

Read more about how The Nexus fits into the overall economy of Champions Arena in our litepaper:

Nexus Owner: Facilitating Connections

The Nexus Owner plays a pivotal role in the ecosystem, accumulating rewards for enabling NFT owners and non-NFT players to seamlessly connect and collaborate.

By allowing a Champion NFT to be attached to the Nexus, the owner opens the door for other players to utilize that Champion and potentially receive $GALA rewards without possessing the NFT themselves.

The Nexus owner themselves will receive a portion of any VP acquired by NFT Champions using their Nexus.

Nexus Owners can upgrade their Nexus using Gems as well, unlocking additional NFT slots and increasing their Nexus’ power. This not only enhances their percentage share of rewards derived from each attached Champion, but also expands their overall VP potential by letting more action happen in their Nexus.

NFT Champion Owner: Empowering the Arena

For the Champion NFT Owner, the Nexus becomes a key tool for getting the most out of their Champions. By attaching their Champion NFT to a Nexus, players without NFTs can utilize their possessions in-game, splitting Victory Points with the owner in the process. The more players are drawn to use their Champions, the greater the potential for rewards.

To amplify their impact, NFT Owners are incentivized to upgrade their Champions, making them more enticing for players. Additionally, purchasing aNexus NFTs can be doubly effective for your potential VP gain. Attaching your own NFTs to you Nexus allows you to reap the benefits of Nexus Owner and NFT Owner!

Players: Fighting for Victory

Players, the lifeblood of Champions Arena, accumulate VP by actively participating in the game. Players can now get involved in VP distributions and the meta-game of competition in Champions Arena even without owning a Champion NFT.

The system enables players to get their hands on a Champion NFT, but also encourages players to acquire more Champions… as more VP are awarded for more NFT Champions on a team. Furthermore, owners will always receive more VP without sharing rewards between an NFT owner and Nexus owner, so it provides a clear path for players to build their collection, thus increasing their potential rewards.

The Nexus-Powered Arena

In this interconnected ecosystem, Nexus NFTs revolutionize the traditional gaming experience by fostering collaboration, incentivizing strategic upgrades, and creating a mutually beneficial relationship between NFT Owners, Nexus Owners and players.

As Champions Arena continues to evolve, Nexus NFTs will continue to stand as a new way for all players to interact with the arena, their fellow players and their collections of Champions. The Nexus changes how everyone interacts with the arena.

The Nexus is a valuable tool in your battles… how will you use it to even more glory in Champions Arena?

Eternal Paradox | Alex Reborn: Childhoodwinked

Eternal Paradox | Alex Reborn: Childhoodwinked


Like time, the wheels of fate rarely spin with any sort of predictable precision. We long to believe certain tales, we cry out with weapons like reason and logic, we pray for patterns by which we can govern the world, but too often we are scattered like snowflakes in a brutal winter storm.

The stories we tell ourselves do not always resolve into happy endings, and to the story of our lives there is only one true resolution in death. But take heart, for while the great tragedy ensnares everyone we shall ever know and love, not every sad story ends in death, and some begin with it.

In a peaceful village called Izu, one such story began over two decades ago with an omen of blood-red skies and darkness during the day. The people of Izu knew nothing of Black Sun, the ancient secret society whose legacy was terror and blood sacrifice. They knew nothing of the history of their local ruin, known as Sarem. After all, if the people of Izu had known even a speck of that story, they would not have established their settlement in the midst of Black Sun’s most sacred sacrificial site, the altar of Sarem.

Evil altars may be worn down to ruins over time and forgotten by the ages, but their evil remains, like a stain on the fabric of reality, a dark shadow that lingers in the corners of a child’s nightmares.

Behold the innocent child of this cruel fate, a boy of seven, a boy called Alex. He was not made for this world, and such nightmares plagued his early years. Each night, an eternity would pass as the terrors of Black Sun’s legacy paraded through his dreams. He often thought the nightmare was over, only to discover that he had been tricked. The poor lad spent more time in nightmares than in the world; the dreams were strikingly real, and their memories stuck with Alex all his life into adulthood.

To share the horrific details of these dark dreams would not serve our purpose, so instead we focus on how Alex’s torment made him stronger. Trapping an innocent in a prison of nightmares is not a natural thing. Compare it to tossing a kitten or chicken into a raging ocean maelstrom. Chances are that the small creature will be broken and dragged under within seconds. But if that kitten survives, if that chicken somehow escapes from the whirlpool and struggles eventually to the shore, it would be counted worthy among all kittens, exalted among chickens.

Alex’s destiny was not to die when the maelstrom of Black Sun finally enveloped the village of Izu. He had been set aside by fate, marked by time and called to the Eternal Paradox much later in life. He had survived his nightmares, and he would survive what was coming.

The clansmen of Black Sun had cast powerful darkness spells, then set out for Izu in great force to restore their sacred altar at Sarem. The parts of the world that had already experienced their terror firsthand knew that fear was their primary form of attack. The ancient magic would strike despair and chaos into the hearts of their victims even before the physical onslaught from the legions.

The sun over Izu turned black three days before the attack. By day the sky was a dark, blood red. The moonlight and starlight were stolen from the night skies. The leaders of Izu fought bravely against the fear of these omens, praying to their gods and mustering their defenses against any possible enemy. Even in this far corner of the world, they had heard tales of evil magic preceding a slaughter from afar known as black punishment.

Under the impending curse of black punishment, weaker villages would scatter their leadership and run for the hills, but Izu stood strong, even as the Black Sun legions appeared in full force on the hill that overlooked the village, ready to charge. They stood like a thousand shadow statues. When the charge commenced, walls rattled and the earth shook.

We will not tell you of the bloodshed upon Izu that day. We will not describe the wails of the women nor the cries of the babies as they were ripped from their mothers’ arms. We will not recount the stench of slaughter in the air as every living creature was cut down and destroyed at the hands of a vile cultist mob called Black Sun.

Instead, we will look with hope for the future at the one child who survived, hungry and shivering in the depths of a cave where the invaders would never find him. Before departing to join the fight and meet his own end, Alex’s Father hid him away in this secret place with instructions not to emerge for at least seven days, when he knew the cultists would have moved on to their next bloody target.

The youth did as he was told. The damp and treacherous blackness was no more terrifying than the dreams through which he had suffered all his life: An eternity of darkness. While lost in those depths, Alex discovered his life’s purpose and was born anew. When seven days had passed, so did his fear, so he knew it was once again safe to emerge from the cave. He did so, but he was no longer a child.

At first the light burned his eyes, but he felt its warmth and moved toward it, staggering with disorientation. With blurred vision, Alex trudged bravely through the carrion birds and along the bloodspattered stones, toward the smoldering ruins of his home.


COMING SOON: Alex Reborn 2: Cry of the Misfit

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Eternal Paradox — Announcing the Mercenary Tome Presale

Eternal Paradox — Announcing the Mercenary Tome Presale


Your chance to start collecting Mercenaries starts on November 23rd, along with a limited time 30% off sale!

Karls, the Mercenary King is gone and feared dead. The Ring of Ruin has risen from the pit and come to life, reawakening a chilling and ancient paradox magic into the world. Armed with dual sabers and a series of Karls’ letters to his most trusted comrades, an outnumbered pirate captain named Bianca must win the mercenaries’ trust and unite them under a new banner to save the world from Shakram’s certain doom… before it is too late.

The mercenaries are uncertain how Elysium got into such dire straits, but they will not dare doubt their fearless leader, King Carls, who now seems to speak to them from beyond the grave through this mysterious pirate and the letters she carries.

Can Bianca muster the forces necessary (with your help) to defeat Shakram? Will she find enough friends willing to help in her strange quest? The die is cast, the stakes could not be higher, and only time can tell if good or evil will prevail.

As discussed in AMAs and previous blogs, Mercenaries are the main way to participate in the reward economy of Eternal Paradox as an owner. This initial pre-launch Mercenary sale will give you an early chance to build up a sweet collection of Mercenaries, so you can go for the Ring of Ruin with everything you’ve got in the game’s inaugural 49-day season.

Why Mercenaries?

Eternal Paradox is a brilliantly unique mobile game that blends classic elements of RPG battling with a cutthroat and competitive 4X (eXplore, eXploit, eXpand, eXterminate) adventure. Those who obtain the strongest collection of Mercenaries early will be patting themselves on the back, while anyone who misses out will be left to curse the void of the paradox!

Every Mercenary has their own battle skillset, element and clan. These variables must be arranged carefully and strategically to emerge victorious from battle. Eternal Paradox battles can easily come down to the wire, so every strategic decision counts.

Owned vs In-Game-Only

Keep in mind that ownership is not required to play Eternal Paradox, as Mercenaries are unlocked within the 49-day Eternal Paradox cycle through narrative and gameplay. However, those who own minted versions of Mercenaries will receive additional perks and benefits to gameplay. We’ll tell you more about those details soon (before the launch).

Perhaps the most important of these additional benefits (other than the ability to bridge out and trade externally) is a sweet feature we like to call Immortal Stats. At the end of each 49-day cycle, the paradox will always reset and begin the cycle again. Everything resets except… you guessed it: Immortal Stats.

That’s right. Your owned Mercenaries (regardless of rarity or level) will always retain their stat boosts when the game servers reset. Think of the head start players will enjoy in Season II who build their owned Mercenary collections early.

Mercenary Tome

Behold the Mercenary Tome!

This is a very special and magical book. Each Mercenary Tome allows you to summon a single minted warrior from the ten Mercenaries available in this inaugural set. These characters are some of the most important in the game, and each is available in 4 different rarities: Rare, Epic, Legendary and Ancient. Every Mercenary Tome is guaranteed to contain a Mercenary that is Rare or better.

The ten different Mercenaries you may find in the first Mercenary Tomes will be revealed over the next few weeks, as each of their backstories and skills are revealed in upcoming blogs. The odds of pulling each rarity are listed below:

Rare — 75%
Epic — 17.5%
Legendary — 5.5%
Ancient — 2%*

*This is double the 1% chance that was used in Champions Arena!

While Tomes are 30% off for the first week, you can always increase your chances at an Ancient pull by stacking. We’re pretty sure you’ll be glad you did.

We’re holding some of the juiciest info back this time. You’ll have to wait for the price, the Mercenaries, and their stories. We’re not even going to spill the game’s launch date today, but we will tell you when the 1-week 30% off sale will begin: 1 week from today, on Thursday, November 23rd (yep, that’s Thanksgiving day).

Update for ERC-721 Landowners

Now that we’re live on GalaChain, we’re prepared to drop a shiny new GalaChain token for each piece of Eternal Paradox land.

If you own a Land Deed as an ERC-721, follow the instructions below to ensure you get your new GalaChain Deed when you begin playing Eternal Paradox with your linked Gala Games account:

  1. Open Your Elysium Land Deed (ERC-1155) if you have not already done so.
  2. Hold your opened ERC-721 Land Deed in your Gala Games connected wallet.
  3. Download Eternal Paradox and connect the Gala Games account containing your Land. That’s it! No gas fee or bridging action is required.
  4. Once you have received your new GalaChain NFT land, the old ERC-721 will be effectively deprecated and its metadata will be updated to reflect that no one should buy or sell it.

It’s time to get seriously psyched for Eternal Paradox. That’s all for now, so you better get back to Discord to see if you can get some red name to cave and tell you more. Not this time! Mwaahaahaa!!!

Follow Bianca’s story👇
The Bianca Chronicles 1: The Sea is Yours

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New Dragon Slayer Reveal: Zaymoog

New Dragon Slayer Reveal: Zaymoog


The new Hero Zaymoog is arriving in Dragon Strike: Puzzle RPG just in time for this weekend’s Dragon Strike event!

He must remember his purpose. Zaymoog stood silent in the grove facing the rising sun as it scattered its first light through the forest. He stood in front of the great oak… the old father of the forest. Before him lay a clearing ringed in tiny red mushrooms. Beyond that… the behemoth.

The hulking stone creature rose over the line of the trees on the far side of the clearing. Its great claws were as tall as Zaymoog, but as one’s eyes rose higher, the crag became more menacing.

It seemed to be cut perfectly of stone. Scale details rose alongside the trunks of the trees. The muscles on its legs seemed eerily too realistic to really be stone. The nearby trees drooped, stunted for years by the great stone wings blocking the sun’s life-giving light.

And towering over the forest –taller than even the great oak– loomed the face of an ancient lifedrinker. At first, one could be forgiven for thinking this was the greatest sculpture ever crafted. Until, that is, one saw the smoke pluming out of the stone jaws from the still-burning inferno within.

Zaymoog didn’t look at the wings choking his forest or the menacing face of the stone dragon though… his eyes focused directly on the beast’s front left paw. The pointer claw of it specifically. He knew what tricks this monster could play. To look at the entirety was to see illusions, ticks — danger where there was none.

Zaymoog no longer had a clear recollection of how long he’d watched that single claw. He would keep watching it until the great oak was safe or had withered away of old age. It was his purpose. How he longed to close his eyes, but he mustn’t.

The crack of sticks! Who was in his forest!? He felt a definite presence. It had been so many years… yes, he couldn’t mistake that feeling. To the North. Still, he must not look away.

Getting closer now. It was at the clearing! Zaymoog knew it couldn’t be good. There were no friends or allies. Only those that wanted to harm the great oak and control the might of the beast.

“Are you still here, old man?” An aged, gravely male voice to his left. “Should’ve given up centuries ago. You can’t fight this power… but at least you’re here to witness it.”

Zaymoog straightened himself and responded without taking his gaze off that single claw. “You’ll have to forgive me, but the years must’ve reduced your importance to me. Who the hells are you?”

A guttural laugh pierced the air. “Still have that wit, huh? Even with all these years alone.” The voice paused, but Zaymoog could hear him approaching… not approaching him… but the base of the beast! “It really is a glorious creature. Do you ever speak to it when you’re lonely?”

“Demons don’t speak,” Zaymoog retorted, “The great oak is company enough for me.”

Zaymoog heard a curious sound… a delicate bell and what sounded like a great wind blowing down from the mountains.

“Oh he does speak,” another laugh from the voice, “and now you’ll get the opportunity to meet your silent friend of all these countless ages.”

A great crash rung out from the clearing. Before Zaymoog could even guess at its origin, it happened! The claw moved! First it stretched upwards, shaking sand out from its cuticle. Then the entire foot was flexing… Zymoog could see pebbles falling from the sky across his vantage as the dragon shed its stone skin.

“Most venerable brood mother!” The voice shouted over the commotion of falling stone and stretching dragon. “I have come to call you to a great purpose at the behest of lord Malum!”

Purpose. Yes. Zaymoog must remember his purpose.

“I HAVE SLEPT SO LONG… NOW LET THE WORLD WEEP, FOR I AM–”

Before the dragon could finish its monologue, a blinding flash lit up the grove. In front of the great oak, Zaymoog stood with his staff towards the great head of the beast and a blazing aurora emitted from him. The commotion of rock ceased. The dragon’s roars quieted, and all the world stared at Zaymoog.

Suddenly there was a loud PLINK, as if a chain had snapped and the light abruptly ceased. For a moment it was not clear what had happened. There was sunshine. Peace returned to the forest and the birds sang… Then the bones began to fall.

The dragon’s skull fell with a crash into the clearing, all flesh stripped cleanly away from it. The trespasser’s discarded bones also clattered to the forest floor unceremoniously, out of Zaymoog’s view.

He had accomplished his purpose at long last. Then, something wonderful happened. For the first time in thousands of years, Zaymoog blinked.

His lifeless body fell to the ground in his grove. For now he would rest, though his fight against Malum was not yet done.


Green Dragon Slayer Hero: Zaymoog

Zaymoog may be slow, but he’s steady. He will not lose his nerve in the face of even the greatest dragons. His attacks may not come frequently, but can his with devastating power.

Zaymoog is a master of the Ability Obliteration. This powerful blast can lay low even the greatest of opponents, as long as Zaymoog has time to prepare. It’s not easy to deter Zaymoog from his purpose though… attempts to reduce his mana or counterattack him will be ineffective.

Zaymoog will arrive on Today, November 16th for the next Dragon Strike event. Are you ready?

Zaymoog go BOOM.

Dragon Slayers, Attack!

As usual with a new Hero, Zaymoog will have a 10x modifier to all Tournament and Dragon Strike damage that will scale down gradually to a 5x modifier for the Legendary version.

The Rare Zaymoog will have a 5x modifier for all Tournament and Dragon Strike damage that will scale down gradually to a 2x modifier, where it will eventually remain permanently.

Like other Heroes before, Zaymoog is available all week as a possible bonus summon and will enter the permanent summoning pool.

Zaymoog will be a great help in this weekend’s Dragon Strike. Don’t miss this new hero!

Coming up next week is a Green Tournament… What hero will be unveiled then?

Eternal Paradox | The Bianca Chronicles 1: The Sea is Yours

Eternal Paradox | The Bianca Chronicles 1: The Sea is Yours


“Lunge, thrust, slash, spin,” she muttered to herself once again through heavy breath as a stinging drop of sweat dripped from her forehead down into a wildly beautiful green eye.

Bianca’s vision blurred for a moment with the sweat sting, but the death sentence was already pronounced on the poor straw-filled sackdummy Clara had crafted for the evening’s practice. Mercilessly slicing through the imaginary enemy, she completed her drill and golden straw showered all around, much of it sticking to her hair where it glistened in the setting island sun. The remains of the sack slipped slowly from the crosspoles Perkins had placed that morning.

With sabers at the ready, she stood heaving and snarling, almost wishing there was a flesh and blood enemy at the tips of her blades.

Where does it come from?

She had often wondered the same about her mysterious sense of violence and adventure. She refocused her eyes to look out, down the hill and over the marble cliffs, where the ocean waves crashed ruthlessly against the rocks below. Bianca wondered how many ships had run aground on those cliffs over the years. She herself had scoured the remains of shipwrecks several times in her sixteen years, and the only valuables she had ever found were her dual sabers. Still, it always seemed someone else was able to get there first, looting the best treasures and leaving nothing but soaked black powder and broken jars of pickled fish. Or maybe the treasures were taken by the sea. Mother always said the sea takes as much as it gives.

The sea is yours…

Why did she always feel this drive to the waters? Hers was not a family of adventurers or fishers. Mother was a cloakmaker and Bianca never knew her father. Mother would have none of Bianca’s swordplay. In fact, when she found her weapons at twelve, she had stashed them away in a secret cave for fear that Mother would make her sell them off. She found old Perkins some time after that snooping around her cave. “Show me what you got,” the old man had said with a twinkle in his eye, then parried her every thrust with his walking stick and a cackling laugh. From that day on, she had a friend in Perkins and another in his goodhearted wife, Clara.

For the last few years, Bianca had trained under the tutelage of the old couple. Clara showed her what berries were safe to eat, how to make fire, and the secrets of small game trapping that were handed down through generations of her family. Perkins taught her how to fight with unbridled fury. He taught her not to be afraid, and he taught her how to sail on his old fishing boat. Bianca always told herself Perkins had enlisted her help only because he was too old to man the riggings on his own, but with the way he constantly bested her in sparring matches with only a stick ensured that deep down she knew the truth: The old man loved her like a daughter.

“Y’already destroyed that one too?!” The merry cry came from behind, where Clara made her way carefully up the hill, assisted by her best hickory cane.

Turning over her shoulder and grinning slyly, Bianca called out in response, “The scallywag weren’t worth a wet weasel! Both women laughed.

“Might be next time I’ll fix a suit of chainmail, but I spect you’ll slash right through that’n as well,” Clara said with a warm smile and the hearty chuckle of a much younger woman. “C’mon down and wash up, Binky. Y’look like a scarecrow with all that straw in your hair. We don’t want yer Ma thinking you’ve been rolling in the hay with some boy!” This was a good point, Bianca thought, as the fact she had recently taken a keen interest in the opposite sex had not escaped her Mother’s attention.

After one more longing look toward the sea, Bianca sheathed her swords, then turned and walked the old woman down the hill toward the little cottage with smoke rising from its chimney. She treasured these little moments with Clara, who reminded Bianca of a grandmother she had never known. As red filled the sky and the sun slowly disappeared, Bianca began to smell the delicious stew that Perkins was stirring in that big black pot. Perkins made a mean stew, and Bianca was famished from practice.

When they entered, Perkins was sitting on the edge of his leather chair, facing the door with a strangely sober look on his wrinkled face. After a pause that seemed to suck the air from the room, he suddenly barked, “When do we fight, Bianca?”

Her response came without delay: “When the night is darkest.”

“Aye,” said Perkins. “When do we run?”

“When the fight ain’t ready for us,” said Bianca, who was starting to feel like she had done something wrong.

“Good girl.” The tension dissipated and the three settled down to eat as the red sky turned into a moonless and hazy black.

The sea is yours…

An hour later with a half full stomach (politely leaving some room for Mother’s porridge and crispy bacon) and a head full of curiosities, Bianca strolled down the path toward the little village. She didn’t need to make excuses about spending time with Perkins and Clara; Mother liked the couple and figured her daughter was some kind of do-gooder. She probably even bragged about it to her younger widowed friends. Mother didn’t really have any married friends, as is so often the way for those who have embraced single life.

Down the hill in the dark, Bianca heard a commotion and saw torchlights… angry torchlights.

Marauders. Or thieves. Or collectors.

Quieting her mind, Bianca crouched and waited as the small mob approached. She heard their boisterous voices long before she smelled the rum and gunpowder they carried, but each of these pieces convinced her of a single undeniable fact: This was a band of pirates.

Suddenly chilled to her core, Bianca froze as some twenty armed ruffians marched past. Thankfully she was not noticed, but she then realized with terror that they could only be approaching the little cottage from whence she came.


COMING SOON: The Bianca Chronicles 2: The Darkest Night

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