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Eternal Paradox | Launch Date Revealed!

Eternal Paradox | Launch Date Revealed!


Eternal Paradox launches on December 5th with its first 49 day season, and the discounted Mercenary Tome presale begins tomorrow, 11/23 at 3pm PT

The destiny of the continent is at hand, and in only a matter of weeks, the Eternal Paradox begins. The brothers, locked in battle, have awakened the Ring of Ruin, calling forth powerful magic from the beyond.

Only the chosen few can recall the events which led to this apex in time and space and the relentless struggle that would then ensue. Cruel fate has ordained that twin brothers Karls and Shakram must lock horns in a cosmic tangle of violence, in a place outside of time.

It was not their brotherhood that betrayed them, but power and pride on one side, and unforgiveness on the other. Divided loyalties led to divided hearts. The Ring of Ruin does not choose sides; it simply is as it does. As the Mercenaries are gathered together under a new generation of leadership and called by King Karls’ word, there is always something to learn from struggle, cycle and story.

In our world, time marches on, but the Eternal Paradox remains.


The teams at Gala Games and NDream Studios are pleased to announce a December 5th launch date for Eternal Paradox, a first-of-its-kind mobile gaming experience that combines 4X, RPG and web3 ownership in an explosive seasonal masterpiece.

As announced in this blog, tomorrow begins a limited supply sale for first-generation Mercenary Tomes.

Eternal Paradox Store

Each of these Tomes contains enough magic to summon a single Mercenary who will serve you faithfully within the game until transferred to another player.

Players who choose not to own Mercenaries will also have access to play with them in-game, but only owned Mercenaries will enjoy Immortal Stats, meaning that levels and abilities will not reset from season to season.

Pricing and Supply

Until the launch (but only while supplies last) purchasers of Mercenary Tomes will enjoy a massive 30% discount.

Mercenary Tome

Price: $290
Pre-launch Sale Price: $199.99
Supply: 3000

Mercenaries Within

When you open a Mercenary Tome, you’ll receive one of the following ten unique Mercenaries in one of the following four rarities (Blue = Rare, Purple=Epic, Gold=Legendary, Red=Ancient).

Let us know in the comments below or on social media which ones you’re hoping to get in your collection. Winning the battle against time is all about having the right people on your team.

Eternal Paradox Store

Get Ready

There is no telling how quickly this limited run of Mercenary Tomes will last, but if you’re anywhere near as excited about Eternal Paradox as we are, you’ll want to prepare your wallets in advance!

The presale action begins Thanksgiving day, 11/23 at 3pm PT. If you pull an Ancient, you’ll have an extra reason to be thankful!

Join the discussion in Discord

Spider Tanks Showcase: Crab

Spider Tanks Showcase: Crab


Scuttle on over for another ST Showcase with the hard-shelled body you all know and love.

Welcome to another exciting edition of the Spider Tanks Showcase! In this week’s episode, we’re taking a closer look at the first Generation 2 Body to grace the arena with its presence. That’s right, today we’re all about The Crab!

Crab is a medium-sized body with extra Armor and balanced Speed and Energy. While other middleweights like Hurricane or Junker have their own niches as balanced death machines, Crab cranks up the Armor just enough so that it can put up with some punishment without slogging around the arena like a Titan.

Boomsticks: Crab/Shotgun

The Crab Body’s extra Armor makes it a perfect choice for players who like to get up close and personal with the Shotgun. This combination is all about dealing devastating damage at close range.

With the shotgun’s wide spread, you’ll be able to hit multiple enemies at once, and the extra Armor on the Crab Body ensures that you can take a hit or two while you close the distance.

You shoot a Crab, but it just keeps coming. That’s terrifying when it has a Shotgun.

Crab’s balanced Speed and Energy let you quickly maneuver around the battlefield and take down your opponents before they even know what hit them. If they do catch you and give chase, the Shotgun is perfect for gunning on the run. As you shoot at your pursuer, they’ll be walking straight into even more of your Shotgun blasts if they dare follow you too far!

Nuclear Torpedo: Crab/Railgun

The railgun is a powerful weapon that’s perfect for taking out enemies from a distance. When paired with the Crab Body, you have a deadly combination that can wreak havoc on the battlefield.

Crab‘s general thickness ensures that you can take a hit or two while you line up your shots, and the Railgun’s long range means that you can pick off enemies from afar. With the Crab Body’s balanced Speed and Energy, you’ll be able to quickly reposition yourself and take advantage of your enemies’ weak spots.

The patience to line up a perfect shot comes a lot easier when you’re sporting some heavy Armor.

Railgun is an all or nothing Weapon… there’s no points for getting close to an enemy. A Crab gives you the flexibility to concentrate on your quarry rather than just worrying about some stray laser blast knocking you out in one hit.

Front Line Medic: Crab/Repair Gun

The Repair Gun is a great support Weapon that’s perfect for players who like to help out their team. When paired with the Crab Body, you have a combination that can keep your team in the fight for a lot longer.

The Crab Body’s extra chonk ensures that you can take a pummeling while you provide cover fire with your Repair Gun. Thanks to the Crab Body’s balanced speed and energy, you’ll be able to keep up with your team and provide support where it’s needed most.

Even in the heat of battle, Crab can still get those heals out.

This combination may not be the most offensive, but it can be an amazing build for players who want to be a valuable asset to their team while still staying a little tough. With the versatility of Crab, your toughness is further enhanced by the fact that you just don’t have to get hit as often as the front line Tanks. Stay alive and keep your team alive.

Crab Power

The Crab Body is a versatile choice that can be a real game-changer in the arena. While it’s not without its weaknesses, in the hands of the right Pilot, it can be a force to be reckoned with.

Just like with any Tank Body, there are countless ways to play the Crab. Mix and match it with different Weapons to find your favorite!

Don’t forget you can play around with all the Bodies and Weapons in the Shooting Range!

Crab is sold out in the Spider Tanks Store, but you can still find them from other players on the official OpenSea Collection.

We’ll be back in a few weeks to shine a spotlight on Movement Abilities. Have big feelings or thoughts on Relay Drone and Speed Boost? Let us know in the comments or shout at us @Spider_Tanks!

PS!!!

The Wallpaper contest vote just ended, did you see the results?!?

Congratulations to Spike!

Be on the look out for lots more cool stuff.

We even hear that GiveawayBot3000v3.crVMtSlRpDyfNAW has delivered some goodies, but we haven’t figured out where yet… maybe one of you brave Pilots can find it!

Spider Tanks Showcase: King of the Hill

Spider Tanks Showcase: King of the Hill


Capture the Hill! Today is all about the classic game mode that definitely is more complicated than most realize — King of the Hill!

Welcome back to the Spider Tanks Showcase! Today we’re going to be diving into a classic game mode in the arena where two teams square off in the ultimate turf war.

That’s right, today is all about King of the Hill. The idea of this game mode seems pretty basic — control that circle. There is often a little more to it than that, however, and there is a wide array of strategies that Pilots employ successfully in battle.

King of the Hill Summarized

TLDR⬇️: Control the point by getting in its radius. Don’t let the enemy in. Blow up all who oppose you!

King of the Hill is all about controlling the entire battlefield.

If you’re interested in a more technical description of how the rules work for King of the Hill, check it out below. If you feel caught up on the fundamentals, read on!

Whoever can possess the Control Point in a King of the Hill match will continuously receive points from it every second until the other team takes control. This scoring is interrupted, however, if an enemy is in the Control Point’s radius.

An enemy team will move control of the point towards themselves when they are in the radius. Two Tanks in the radius will have more effect than one, but adding a third does not increase how fast you can take control.

If an enemy Tank is not in the Control Point’s radius, control will rapidly move back to the team currently in control. This can be accelerated by a friendly Tank entering the radius. If no one is controlling the point it will not move after leaving the circle unless prompted by an enemy Tank.

Offense Vs Defense

One of the biggest keys to successful strategy on King of the Hill is a Pilot’s ability to adapt to the challenges at hand. What may be successful while the point is firmly in your control probably won’t work when you’re trying to take it back from the enemy.

Offense

While you’re trying to regain control of the Command Point from the enemy team, the difference between a winning and losing strategy is often down to the timing. If you’re not in control of the pace of combat, then the enemy is. If they are in control of the pace and the positioning then it will be a long match for you.

When people are trying to take your Control Point, make their life hard.

When your team attacks the point, you need to overwhelm the defending team and ruin any defensive plans they have. This means tactics like scattering healers and artillery, focusing fire on vulnerable targets, or approaching from different directions to thin out their fire.

Not every team is perfectly practiced and coordinated with each other, but it doesn’t take much to get used to what your teammates are likely going to do after one or two assaults. Attacking together is often the most important thing to remember on offense in King of the Hill.

Defense

On defense, your job is in some ways the same but very different. While defending, you necessarily control the positioning advantage. Every Control Point out there has arena features and obstructions around it that make for defensible choke points. Use these.

Think about how the enemy is likely to approach you and how you respond. As we said above, they’ll be looking for ways to confound your defenses. Think about multiple scenarios. Are you going to run to the south to provide covering fire unless that Flamethrower is close by, or are you going to bait that flame in and throw a grenade behind the pillar?

This Titan may leave the Control Point… but it also ensures that no enemies are getting to it either.

Your battle is also about timing on defense. Even if you or your teammates are destroyed, as long as you can successfully slow the enemy down until reinforcements arrive you’ll keep the point. Find ways to dull enemy attacks from one side or to separate opponents. Chase them away from their objective… or make them chase you. It’s not about kills, it’s about keeping that point.

Knowing Your Role

What makes King of the Hill so distinct from other game modes is that it’s nearly impossible for one person having a really good match to effectively carry their team. On the other hand, it’s a game mode where someone can easily be incredibly effective without super high damage… or even really good aim!

The Duelist

If you have single target damage dominance, single out one defender or attacker. If you can harass them enough you’ll distract them from their plan even if you don’t kill them. This will work particularly well for straightforward, linear Weapons such as Triple Threat or Cannon.

Be relentless and hound your targets. Keep them occupied so your other team members can do their jobs.

The Gnat

Even if you don’t think you can take any of the other team one on one, that’s ok. It’s not about kills. It’s about winning.

If you position correctly and use Abilities wisely, you can be so annoying that you may get multiple enemies trying to gang up on you. This creates essential openings for your allies.

The Behemoth

You are the vanguard. You’re heading for the point. This one may not go so well for your kill/death ratio, but that’s ok. Your job is to stay alive and contest the point, whether that’s by dodging or sheer force of bulk.

On offense this will mean aggressively attacking the Control Point, on defense it’ll often mean interrupting when the enemy tries to.

The Rear Guard

You help your team by staying out of trouble. Whether you’re a Brambler hurling thorns at the enemy or a healer providing much needed relief, you do your best work when you’re not under threat.

You not being threatened by an enemy means that at least one of your team is being threatened by more than one, so make it worth it and act as a force multiplier.

Keep Watching the Point

Regardless of what role you fit into when the shooting starts, remember the point is… well, the point. You’re trying to get the enemy away from it so you can control it. Don’t get so caught up in fighting that you miss opportunities to snag control of the game!

Arena battles are a team sport, and that’s especially true in King of the Hill. Hopefully with the knowledge you’re now armed with, you can always be an asset to your team… whether it’s two strangers from the queue or your highly disciplined tournament team.

Keep your eyes on that prize and don’t get exploded too often.

In the Control Point, you should expect chaos.

Good luck out there Pilots! We’ll be back next week with a spotlight on Shrouded Shrine. Have tips or tactics on this tightly packed arena in the jungle? Make sure to shoot them to @Spider_Tanks on X, and you may even get featured in your next Spider Tanks Showcase!

Did we miss big things in this King of the Hill breakdown? Let us know in the comments!

The Nexus Arrives in Champions Arena

The Nexus Arrives in Champions Arena


Borrow from or lend Champions to other players through the powerful Nexus!

Something has arrived that will forever change Champions Arena — Nexus NFTs. These items serve as the rental vehicles within the dynamic world of Champions Arena, acting as a bridge between Champion NFT owners and enthusiastic players, ready to enter the battle. The magic happens when these two worlds collide, opening up new avenues for collaboration and collective rewards.

At the heart of the Nexus NFT system is the symbiotic relationship between three key players: the Nexus Owner, the Champion NFT Owner and the player.

Read more about how The Nexus fits into the overall economy of Champions Arena in our litepaper:

Nexus Owner: Facilitating Connections

The Nexus Owner plays a pivotal role in the ecosystem, accumulating rewards for enabling NFT owners and non-NFT players to seamlessly connect and collaborate.

By allowing a Champion NFT to be attached to the Nexus, the owner opens the door for other players to utilize that Champion and potentially receive $GALA rewards without possessing the NFT themselves.

The Nexus owner themselves will receive a portion of any VP acquired by NFT Champions using their Nexus.

Nexus Owners can upgrade their Nexus using Gems as well, unlocking additional NFT slots and increasing their Nexus’ power. This not only enhances their percentage share of rewards derived from each attached Champion, but also expands their overall VP potential by letting more action happen in their Nexus.

NFT Champion Owner: Empowering the Arena

For the Champion NFT Owner, the Nexus becomes a key tool for getting the most out of their Champions. By attaching their Champion NFT to a Nexus, players without NFTs can utilize their possessions in-game, splitting Victory Points with the owner in the process. The more players are drawn to use their Champions, the greater the potential for rewards.

To amplify their impact, NFT Owners are incentivized to upgrade their Champions, making them more enticing for players. Additionally, purchasing aNexus NFTs can be doubly effective for your potential VP gain. Attaching your own NFTs to you Nexus allows you to reap the benefits of Nexus Owner and NFT Owner!

Players: Fighting for Victory

Players, the lifeblood of Champions Arena, accumulate VP by actively participating in the game. Players can now get involved in VP distributions and the meta-game of competition in Champions Arena even without owning a Champion NFT.

The system enables players to get their hands on a Champion NFT, but also encourages players to acquire more Champions… as more VP are awarded for more NFT Champions on a team. Furthermore, owners will always receive more VP without sharing rewards between an NFT owner and Nexus owner, so it provides a clear path for players to build their collection, thus increasing their potential rewards.

The Nexus-Powered Arena

In this interconnected ecosystem, Nexus NFTs revolutionize the traditional gaming experience by fostering collaboration, incentivizing strategic upgrades, and creating a mutually beneficial relationship between NFT Owners, Nexus Owners and players.

As Champions Arena continues to evolve, Nexus NFTs will continue to stand as a new way for all players to interact with the arena, their fellow players and their collections of Champions. The Nexus changes how everyone interacts with the arena.

The Nexus is a valuable tool in your battles… how will you use it to even more glory in Champions Arena?