Yesterday we decided to delay the sale a day to get back to the community with the latest on these Bundles, so here it is!
The Last Expedition Operator License Bundle has had its price reduced to $2000 each, and the sale will run for 24 hours starting at 3pm PT today, Tuesday November 22nd. The sale will continue for 24 hours and end tomorrow at 3pm PT.
LE Operator License Bundle
When we announced the Bundle originally, we previewed a little of what will now come as part of this package.
The foundation of our community begins with our Operators. The LE Operator Node License Bundle is an exclusive first opportunity to own and operate a server license for Last Expedition.
In addition, the bundle contains 25 exclusive early access Early Access Tokens to share and an exclusive Ancient Primal Ravager Operators Mod NFT.
Last Expedition Operators Node:
Integral to the Last Expedition Operator Bundle is the Node server license! These licenses should begin showing up in your account within 24 hours of purchase and will enable you to run a server for our December developer (and maybe community!) testing of Last Expedition.
That’s right, your node will be running a custom server workload for you and your friends to play Last Expedition before anyone else!
Early Access Tokens:
Purchasers of the Last Expedition Operator License Bundle will receive 25 Hunter’s Licenses for the Early Access in 2023. In the event that we launch the playtest on a key-code access-limited service, then these tokens will be able to be redeemed for a key. Otherwise, these will serve as the keys themselves.
— BONUS ADDITIONS! —
Last Expedition Subscription:
At Gala Games, we always want to try to make sure the early adopters get something special. This is why we are making sure that EVERY SINGLE TIME Last Expedition Node Bundles go on sale, there will be a new token dropped to those who have purchased the subscription in previous sales.
These NFTs, each of which is an Operators Node Mod, will enable you to make your server even more awesome to bring in the best and most competitive players to your Operators Node Server.
The earlier you pick up a Last Expedition Operators Node License the more Node Mods you get. Those who purchase a Last Expedition Server License in the next sale will not receive the first mod in the subscription, but can potentially purchase it from the secondary market.
The first Node Mod in this subscription is…
Ancient Primal Ravager
Having a Primal Ravager in your inventory will spawn Ancient Ravagers on your server while you run your Last Expedition Operators Node. This must be used with a Last Expedition Operators Node and cannot be used separately.
This Operator License Bundle is on sale now and only lasts 24 hours. Check it out in the Gala Games store!
Alright Pilots, get yourself some scratch paper and let’s dive into the numbers behind battle rewards!
Battles in the arena are– in a way– their own reward. The thrill of victory, the smell of burning fuel… this is what true arena champions are all about, but Spider Tanks brings you rewards that go a little beyond the pure satisfaction of destroying your opponents.
Today, we’re going to dive into the Victory Point formula for battles and hopefully shed some light on the finer functions of the great machine that is the arena. This will let all Pilots plan out their entire rise to glory from their humble beginnings to their highest hopes of Tank Pilot glory.
The Victory Points (VPs) you could potentially win each match are influenced by a number of factors. Your Rank, the rarity and level of your Tank Parts, and how many battles you’ve already won using those specific Parts that day are the major variables in how many VPs you’ll rack up from each victory. Other factors– such as Honor– may also eventually affect your potential VPs.
Note: This is a snapshot of how the VP battle reward system currently works at the time of this article. Fun gameplay, balance and sustainability will always be priorities of Spider Tanks. If necessary, this formula may be altered in the future to better support those core goals.
Base VP Potential
Determining the amount of VP you could earn from each win starts with your base potential. This is a set number for each rarity and level to which multipliers are applied to reward you VP. Each Tank Part has an independent value for its potential VP… even if it’s a Hero Tank that was purchased as a package, all Weapons and Bodies are accounted for separately in VP calculations.
Weapons tend to have roughly 30% more VP potential from each win than Bodies of equal rarity and level. This is due to the original pricing disparity between Weapons and Bodies. As Weapons often define a playstyle more than Bodies, this also helps discourage players from swapping out Bodies only to augment VP without the work of mastering another Weapon in the arena.
The following charts represent the base theoretical maximum VP potential of each rarity/level Tank Part for a particular day. This is before any modifiers are applied for Rank or upgrade quality.
You’re welcome to pick through these numbers and check out what the potential for your specific build is, but even at a glance it should be obvious how important the level of any specific Part is in relation to VP potential. Once other factors are introduced, this base number will massively affect your overall VP gain from wins, as multipliers can make minor changes in your level more pronounced.
Starting Strong
Now that we’ve discussed the intrinsic VP potential of each rarity and level of Tank Part, let’s get into what factors influence that to arrive at the amount of VP you receive from each win.
First off, each win in a given day with a specific Tank Part will reward diminishing VPs. As we said earlier, the charts above are to indicate what the theoretical maximum is for a particular Part, but in reality you’ll continue to win diminishing amounts of VP indefinitely. The first few wins each day will give you a much larger share of VPs than your 19th and 20th.
By 5 wins in a day, you should be just shy of 50% of your Tank Part’s total theoretical potential. At 10 wins, you’ll have received around 75% of that total potential. By 20 wins, you’ve received right about 95% of all total VP you could possibly get from that Tank Part that day. You’ll never totally stop winning VP with any Part, but the amount you receive will continue to diminish exponentially as you win more and more.
Swapping out Tank Parts doesn’t have to be done at the same time to get your full VP. Each is factored separately then added together to give you your total VP from winning a match. If you’ve already won 10 matches on a Titan/Crossbow and you swap out the Crossbow for a Cannon you haven’t used that day but keep the Titan, you’ll be getting a fresh flow of potential VP from the Weapon, but your Body will still have the diminishing returns of 10 matches won.
Upgrade Quality
Every upgrade on a Tank Part randomizes several stats independently of each other within a range. The overall quality grade (Decent, Good, Great, Excellent, Perfect) is a generalized measurement of how high these rolls are rather than the factor that determines them. The best upgrades are called “Perfect”, but one Perfect may be slightly numerically better than another.
For VP calculations, the quality of all your upgrades up to level 30 is taken as a percentage measurement of how close to numerically perfect they cumulatively all are together. This is used to determine a multiplier between 1 and 2 applied to your base VP potential.
A level 0 Tank Part (or a Tank Part with the worst possible upgrades each level!) is 0% quality, so its multiplier would be 1. A level 30 Part with only absolutely mathematically perfect upgrades would be 100% quality, thus a multiplier of 2. It’s important to note that it’s incredibly unlikely any Tank Part will ever have a full multiplier of 2 in this calculation.
This crucially assumes 100% quality is 30 levels of totally mathematically perfect rolls. A level 15 Weapon with absolutely perfect rolls to that point would be 50% quality (15/30) and have a multiplier of 1.5.
Upgrade costs increase as you get higher, spread across all Components required by the specific Part. Weapons cost more to upgrade than equivalent Bodies, in line with their increased potential VP. At a different level for each Part and rarity, upgrades will begin to require Arachnium and will require increasing amounts until level 30. Epic rarity and higher Tank Parts will require Arachnium starting at the first upgrade, though they do start at a higher level.
Battle Ranking
Your overall Elo rating is the number behind that bar that fills up or drops down when each match ends. This number is used for matchmaking and Rank calculations and increases or decreases based on your wins and losses, but also on your performance in each match, how successful your opponents were in other matches, etc. Though at this scale and speed the system can seem complex, it’s something most people are very familiar with. It is the same basic ranking system used by most major sports leagues.
This Elo rating is also (at the time of writing this article) the only factor in VP calculation that does not rely on your specific Tank Parts. This one is all about you as a Pilot!
The multiplier from your Elo can be anywhere from .5 to 2 depending on your overall position among active players. The lowest Elo score in the game has a multiplier of .5– halving VP received from any win. The highest Elo score will have a multiplier of 2 — doubling VP received from any win. The vast majority of players will fall somewhere in the center of this spectrum, but increasing your rating relative to other players will always increase the multiplier applied to your VPs.
Adding It All Up
So now that we know what factors go into VP calculation, we can simplify it down to a pretty basic equation for how many VPs you’ll receive from your first win each day.
VP=(VPbase) x (Quality Multiplier) x (Elo Multiplier)
After the first win you’ll receive gradually less from each until a new day starts, but you can use the charts above to estimate what that base should be after you reach your win goal for the day.
The SILK distribution based on daily VP you win varies depending on a number of factors. More SILK spent within the Spider Tanks Ecosystem results in more SILK being distributed, whereas more SILK in circulation but not being spent results in less SILK being distributed daily.
This distribution is designed to gravitate around 1000 VP resulting in one SILK during that day’s distribution, but it could be higher or lower any given day depending on the factors mentioned above. This figure also depends on consistent spend in-game, and if users stop burning SILK, there will obviously be no SILK to be added to the remint quantity, reducing this number.
For Victory!
Knowledge is an important part of each battle in the arena, and hopefully this crash course in the math behind your battles lets you get an edge every time you get in the driver’s seat.
Remember, it’s all about victory at the end of the day! Knowing the systems running under the hood in the arena won’t do anything if you can’t triumph over your opponents. So get out there! Blow some stuff up and rack up some wins today!
We’ll be returning to dive into more numbers soon, so if you have any questions about this basic overview, shout them out in the comments below or let us know on Discord!
Welcome to your final Orientation Course. Today, we’ll tie everything we’ve learned together to help up your game in the arena.
Welcome to our final session of our introductory Pilot Orientation course. We ask that you refrain from arming any more missiles for the remainder of the class, and please withhold airstrikes on fellow Pilots until the lecture has concluded. Thank you for your attention.
Today we’re tying everything from our prior two Pilot Orientation classes together to help you become the best Pilot you can be. We’ll be breaking down how to upgrade and improve your Tanks, as well as how to advance through the ranks and what the benefits of higher ranks are.
At the end of this class, we’ll be diving back into team strategy now that you’ve gotten a crash course in everything else about piloting a Tank. Hopefully this gives you the groundwork for more advanced coursework, and so you can build on your skills with practice to become one of the greatest the arena has ever seen.
For Tank owners out there, upgrading your Tank Parts is the best way to get more power in the arena. There’s no reason you can’t go blow some stuff up at level 0, but the explosions will be much more satisfying at level 30.
You can upgrade Weapons and Bodies in the Garage by clicking the “Upgrade” button under any Part. This button will only appear under Tanks that are on Project Gyri rather than in a Treasure Chest or on the Ethereum Network.
Each upgrade cost is dependent on the current level of the Part and its rarity. Every rarity of Tank Part has a Component associated with it. Upgrading each will require the Component for that rarity as well as all those from lower rarities.
Common — Bolts
Uncommon — Scrap Metal
Rare — Chips
Epic — Hydraulics
Legendary — Engine
Ancient — Energy Core
Once any Part reaches level 17, every upgrade after that point will require a slowly increasing Arachnium cost as well.
Every Tank Part has a max level of 30. Each level is upgraded within a range of effectiveness. Though you can see the actual, specific numbers that an upgrade will add on the upgrade interface itself, it also grades the overall upgrade’s quality with a generalized score: Decent, Good, Great, Excellent, Perfect. These are a range it should be noted, so while all Excellent upgrades are better than Great, not all Excellents are equal.
You can reroll each upgrade offered to you using a fraction of the Component costs used for the upgrade itself. The increase to individual stats on an upgrade are all independently randomized, so it’s important to look at every reroll offered in depth. Sometimes, you may want to reroll to get only the best for your Tank, but occasionally you can end up with a great roll on a stat that’s the most important to you, but poor rolls on other stats that you find acceptable. Upgrading at any quality before the next battle is better than no upgrade at all, so prioritizing perfection strategically is important to grind up your Tank to the highest levels.
Outside of destructive power in the arena, the level of your Tank Parts directly influences their potential Victory Points per win. The base Victory Points any Part can win in a given match is determined by that Part’s level and rarity. Level dramatically increases this base amount, which also means that any multipliers applied to it will compound its increase in your overall total Victory Points for each win.
We’ll dive more into the mechanics behind Victory Point calculations in more advanced materials in the future, but here are a few brief examples:
A Common Body or Weapon has nearly 100x the potential VP per win at level 30 than it does at level 0.
The same Common part will increase its base VP potential by over 11x from level 0 to 15, though at that point it is still only around 12% at the full potential of a level 30!
Upgrades cost more Components for an Ancient Part, but only two upgrades from level 28 to 30 for an Ancient Body would increase potential VP per win by around 600%.
At level 25 an Uncommon Weapon surpasses the potential VP per win of a Rare level 23 Weapon. If upgraded to 25, however, the Rare Weapon would then have around 25% higher potential than the equal level Uncommon Weapon.
In addition to upgrades affecting your base potential VP, each Tank Part is assigned a multiplier based on how close to perfect their upgrades are. The best possible upgrades each time all the way up to level 30 would result in a 2x multiplier applied to your VP from each win. Most Tanks will not have all perfect upgrades and will fall somewhere below this multiplier, depending on how close their upgrades are to mathematically perfect.
Rise to Glory
Through your glorious battles in the arena, you’ll gradually increase your rank– should you win more than you lose that is! As your rank increases you’ll get matched against more difficult opponents, and your potential VPs from each win will increase.
Each Pilot is assigned an Elo score based on their victories and defeats. How much your rank increases or decreases in each match depends heavily on the Elo score of your opponents relative to yours. Winning against lower ranked opponents won’t move you up the rankings as fast as victories against those with rank above yours. Likewise, losing to an enemy with a lower rank than yours will be the most painful for you Elo.
Fun fact: “Elo” is not an acronym, but is rather pronounced like “ē -ˈlō” in English. It was originally designed as a rating system for competitive chess by Hungarian physicist Arpad Elo.
Striving for higher ranks won’t just end you up with harder battles with no extra glory though! In addition to the multiplier assigned by the relative perfection of your upgrades, the VP you earn every battle is also amplified by your rank. This can up your VP multiplier anywhere from nothing to an extra 2x based on your Elo relative to all other players in the game.
Team Tactics: Advanced Course
This will be the final section of our Pilot Orientation. Now that you’ve had a chance to explore all the different game modes and the nuances of upgrading and rank, it’s time to take another look at how a three Tank team adds up to something far greater than the sum of the individuals with good gameplay and strategy.
A great team is one where everyone realizes that they need their allies. Every Tank has different strengths, and working together you can overcome any individual’s weaknesses.
If you regularly play with the same Pilots then you know when they may need some covering fire or a well timed distraction. As you play more matches, you’ll get used to seeing this even in groups with random people. It doesn’t take a prior relationship with a Healing Artillery Titan to know that they’re in trouble when they’re being chased by a Muzzle with a flamethrower. Help your team! You need them in one piece!
Keep in mind the game mode, however. If you’re playing Chicken Chaser and one of your teammates is desperately fleeing two enemies, think about leaving them alone and going back to gathering chickens! Unless that ally has a pile of chickens in their hands, they’re occupying two of the enemy with just one of them. This leaves a lot more chickens and room to wrangle them for your team.
The arena would be too simple if everything was a deathmatch. Some game modes you don’t even have to destroy another Tank ever to win. In modes like Capture the Flag or King of the Hill, it’s much more important to be coordinated with your team and stay strong together than to rack up kills. Enemies respawn, so knocking out one enemy at a time will only do so much, and a divided team is easy for the opponent to pick off.
Don’t forget to watch the movements of your team. Sticking close by each other can be great to exploit enemy weaknesses, but a well placed Grenade or Flamethrower blast will destroy you both. Stay in sync, but be aware of the tools the enemy team has to take advantage of your movements.
Last, don’t forget to communicate with your team. You don’t always have to be in voice chat to communicate clearly. Even just taking a moment at the beginning of a Poultry Pusher match to see who is staying with the payload and who is going to harass can be vital for victory.
Don’t forget, you can always talk to just your team by pressing “Y”!
You’ve Graduated Pilot Orientation
Congratulations. You’ve now made it through our rigorous three day training course, and you’re now fully qualified to battle in the arena with a multi-ton death machine. Please do not fire any chambered ordinance in celebration until the speaker has cleared the stage.
We’ll be back in the future to dive even deeper into the strategy of the arena, but first you’ve got to get out there and learn a thing or two yourself. Every match gives you better insight into the next battle, so get out there and learn! Hop in the driver’s seat and go experience the thrill of victory today.
For this spotlight, we’re heading slow and steady towards victory with the Tortoise! This reptilian wrecker comes with the Blade Spinner– deadly from both near and far.
Welcome back to another edition of the Spider Tanks Showcase! This time we’re giving you a close up view on a community favorite and a serious force to be reckoned with in the arena.
This showcase is all about Tortoise. It keeps itself protected in combat with plenty of Armor, but it can also snap out of its shell at a moment’s notice to gobble up unsuspecting Tanks. Don’t underestimate this massive machine.
Tortoise isn’t as impenetrably Armored as Titan, but it still boasts more protection than nearly every other Body out there. The small tradeoff it makes in Armor compared to the biggest Tanks is made up for by a little extra Speed.
Tortoise also has a very respectable Energy– close to that of Nomad or Santa’s Slay. More maneuverability and the ability to use more Abilities means this Tortoise can adapt to situations far more effectively than a lot of other heavy Tanks in the arena.
The Hare’s Nightmare: Tortoise/Blade Spinner
A Tortoise isn’t just another heavy Tank Body with a cool, half-shell style. As a Hero Tank, Tortoise comes as a package deal with its signature Blade Spinner Weapon. This makes it a beastly build in the arena straight out of the box. Tortoise’s slow and methodical movements are complemented by Blade Spinner’s unique attack style and blindingly fast projectile speed.
The Blade Spinner launches out a single spinning blade of death that can be charged up to control its distance. They’ll zip out of your Tortoise’s mouth and decelerate as they rush towards the opponent, with their range depending on how long you charge your shot. Once they reach the max distance, they’ll slow down and turn about. They are just as deadly on the way back to Tortoise’s waiting maw as they were coming out. This not only means a Pilot that’s skilled at firing a Blade Spinner can hit another Tank twice with one shot, but means you can absolutely devastate your opponents if you fire perfectly to make the blade stop and reverse right on top of them.
It can take some Pilots a little while to get used to the very different feel of Blade Spinner… but opponents will also have trouble adapting to it! Especially in frenzied assaults, opponents exert so much effort dodging the shots coming from one side that they can often forget to look for what’s coming back at them from behind.
Slow and Steady Wins the Brawl
Tortoise may be slow compared to most other Tanks, but with a Weapon that fires as far as Blade Spinner does, that can sometimes be an advantage. A Tortoise Pilot that’s well practiced with the Blade Spinner can snipe someone from behind the protection of other Tanks nearly all the way across the arena, but when pressed they can still be deadly at close range.
Blade Spinner’s projectiles shoot at much higher velocity than most other Weapons. With how fast blades spit out the mouth of Tortoise, an opponent may not even have a chance to dodge a full strength blade before it gets to them.
Shots taken right at an opponent could hit multiple times, but can be dodged much more easily since they slow as they approach. These big hits are worth it if you can reliably pull them off — A well placed direct hit could shred a Tank to scrap even from full Armor. You also have the freedom to blast the enemy at full power so they just can’t get out of the way though. Knowing how to use this versatility is the key to really excelling with Tortoise.
A Blade Spinner won’t fire very quickly though, and with very long shots your projectile may be a long time returning to your mouth. This means it’s important to know your capabilities and time your shots right. A Tortoise with a Blade Spinner can be the bane of an opposing team in the hands of someone who knows what they’re doing, but without practice you may miss too many opportunities to deal damage.
Tinkering with the Tortoise Combo
Both Tortoise and Blade Spinner are solid Tank Parts, and they can be used to great effect with other Parts in your Garage. Tortoise itself is a nice choice for someone who wants a heavy Tank with good Energy, but would rather have a little more maneuverability than the lumbering Titan and wants to avoid the more limited movement of a Tank like Nomad.
While it doesn’t move a lot faster than Titan, that little bit of extra speed makes a world of difference — especially when you’re up against another big hunk of metal. Its huge Armored shell is great at keeping it in one piece, which can give you a lot more flexibility in how you play your favorite Weapons.
Blade Spinner with a different Body can be a lot of fun as well. With how fast and far it can shoot, imagine a tiny, zippy Tank like Flea firing spinning blades across the arena! No one in the arena is safe from a fast combo with a Blade Spinner like this, but it can be incredibly hard to have the precision that this Weapon requires while moving too fast. Most Pilots will find that a medium Body like Muzzle is a much better fit for a more mobile Blade Spinner build.
Some Tortoise Tanks are still for sale in the Spider Tanks Store! Keep an eye out, and you may even catch one on a daily Tanksgiving sale through the end of November!
The Glorious Tortoise
Squaring up across the arena from a Tortoise can be intimidating, but having one on your side could be a huge asset. This Tank isn’t easy to master, but hopefully this feature has given you some insight into how you can dominate the arena with this Hero Tank.
You haven’t heard the last of us here at the Spider Tanks Showcase! We’ll be back later this week with some festive holiday poultry, arena style. We don’t have any turkeys in the arena, but the people of the galaxy still tell the tales of the mighty chicken of old Earth– the greatest alpha predator the universe has ever seen.
That’s right! When we come back we’re going to have a discussion about the Alpha Executioner, and it’s going to be finger-lickingly explosive! Let us know your favorite strategies with this mighty bird in the comments below or in Discord… or you can always tweet a clip to us with the hashtag #STShowcase!
Last Expedition OP License(s) will allow owner/operators to run their own dedicated and customized game servers… like a 24/7 LAN party.
We’ve all seen the breathtaking previews and sneak peeks of Last Expedition, the incredible upcoming FPS. Created by some of the most accomplished experts in the gaming world, Last Expedition is bound to raise the bar, and you may be wondering how Web3 will factor in.
Earlier today in a live AMA with members of the dev team, it was announced that Last Expedition’s first Operator’s Licenses will be available for 24 hours only, starting next Tuesday, November 22 at 3pm PT.
OP Bundle
The Last Expedition Operator’s License is so unique that we’re not going to call it a “Node.” This is a license to run your very own AAA gaming server in the most cutting edge Web3 game currently in development. Plus, the OP License Bundle is much more than just a license.
In the Bundle
Last Expedition Operators Node
Integral to the Last Expedition Operator bundle is the node server license! These licenses should begin showing up in your account within 24 hours of purchase and will enable you to run a server for our December developer (and maybe community!) testing of Last Expedition. That’s right, your node will be running a custom server workload for you and your friends to play Last Expedition before anyone else!
Early Access Tokens or Codes for Your Crew
Purchasers of the Last Expedition Pre-Sale Operators Bundle will receive 25 Hunter’s Licenses for the Early Access in 2023. In the event that we launch the playtest on a key-code access-limited service, then these tokens will be able to be redeemed for a key. Otherwise, these will serve as the keys themselves.
BONUS!
Last Expedition Subscription:
At Gala Games, we always want to try to make sure the early adopters get something special. This is why we are making sure that EVERY SINGLE TIME Last Expedition Node Bundles go on sale, there will be a new token dropped to those who have purchased the subscription in previous sales. These NFTs, each of which is an Operators Node Mod, will enable you to make your server even more awesome to bring in the best and most competitive players to your Operators Node Server.
So, the earlier you pick up a Last Expedition Operators Node License the more mods you get. Those who purchase a Last Expedition Server License in the next sale, will not receive the first mod in the subscription, but can potentially purchase it from the secondary market.
The first mod in the subscription is…
Ancient Primal Ravager
Having a Primal Ravager in your inventory will spawn Ancient Ravagers on your server while you run your Last Expedition Operators Node. This must be used with a Last Expedition Operators Node and cannot be used separately. The Ravager is a powerful and terrifying limited edition Predator to truly set your server apart.
OP Empowerment
What does the empowerment of Web3 look like to a serious gamer? That’s pretty simple: If you’re the owner, it should empower you. You should be able to create your gaming world as you see fit to share with whomever you like.
We want to build a community of like minded gamers that can grow and support each other. The foundation of this community will be our Operators. Last Expedition Operators will have the ability to host their own dedicated server, uniquely customized using OP Mods!
Watch the AMA
For more info, including some sweet eye candy from the devs, check out the live stream replay from Friday, November 18.
We cannot yet say when the next Last Expedition Operator’s Licenses will be available, but they will be scarce, and the earliest playtest opportunities are reserved for the first Operators and their crews.
You know all your friends will be asking you for a chance to be part of these early playtests, but each Operator can only bring 25 of them along. Time to start making some tough decisions.
All information in this document is subject to change with or without notice.
Did you notice that this is a new Medium account for Last Expedition? Follow us here for all the latest news from the devs!