Adventurers — until now, every fight in the Night was settled up close. That changes today. Bows arrive in Mirandus: Eternal Night, and with them a new way to fight: from the back, out of reach, while the Fog closes in on somebody else.
Fight From the Backline
A bow is not a bigger sword — it is a different position. An archer in your party strikes from range advantage, hanging back while melee enemies burn their turns closing the gap. Your front line holds; your archer works.
Bows are two-handed, so committing to the bow means committing to the role — both hands on the weapon, no shield, all reach. Build your party around it and the whole shape of a fight changes.
Two Ways to Take Up the Bow
The Crude Bow is waiting in deed stores now, available for Gold. Rough, simple, and enough to learn the backline with — no wallet required, guests included.
The Fogpiercer Set is something else entirely. Four brand-new pieces — Longbow, Jerkin, Hood, and Boots — arriving in the Global Store as a marksman’s kit built around reach, critical strikes, and speed. Wear the full set and you fight from farther out than any single weapon can manage. Light armor, deadly angles: a Fogpiercer archer survives by never being reached.
Event: The Gold Rush of the Night
Starting tonight and running for one week, something has gone wrong among the goblins.
Fifty marked goblins have scattered across the wilds, each one carrying 1,000 Gold stolen from who-knows-where. They are hiding in fifteen areas spread across the entire map — some close to the roads, most of them far out in the dark places where nobody sensible goes.
Every one of them drops its full 1,000 Gold when it falls. There are 50,000 Gold out there in total, and not one coin of it is coming to you — you have to go find it. First hunter to reach a marked goblin claims it. When they are gone, they are gone.
Bring a bow.
Four New Land Deeds
The map has room for more settlers. Joining the world today:
- Ranching Hamlet — a fenced steading for those who keep their stock safe from the dark.
- Village of the Baron, Village of the Viscount, and Village of the Earl — full villages with room for shops, homes, and the buildings that make a settlement worth defending.
Every one is a safe haven with light against the Fog, shelter to recover in, and ground to build on. And with settlement regeneration improved in this update, coming home restores you faster than it used to.
Your NFTs, Ready for the Night
Bridging is ready and waiting: your NFTs appear on your NFTs page — select one and you will get the option to bridge it to GalaChain, ready to use in the Night.
What’s Next
Archers were only the beginning. The shops are stirring — the forges, the bakeries, and the crafting economy that turns everything you gather into everything you carry. Keep harvesting.
See you in the Night.
Play Mirandus Eternal night




