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MAYhem in Spider Tanks

MAYhem in Spider Tanks


Can you feel it? It’s getting closer. It’s pure and total MAYHEM!

Attention all Pilots: Mayhem has been forecast as imminent in all Maps across the Planetary Union. Please continue battling and do not attempt to resist the urge to cause increased destruction. As a reminder, Mayhem is very normal this time of year throughout the solar system and will pass after several Earth weeks.

Hey Pilots, we hear you like to win. We like to win too, so we thought that would be a good idea for May Mayhem — Winning!

All you have to do to play along with the Mayhem is win. Doesn’t matter what your ride is like or what level you’re playing at. Just get out there and do your thing. Bring home some wins and May Mayhem will treat you well.

It’s May Mayhem Time!

This year for May Mayhem, every week will be a separate challenge where you just do what’s in your nature — win. Each weekly challenge will run from Tuesday through Sunday, giving you 5 days to soak up the mayhem and rack up those wins.

There will be four Mayhem Tiers in each challenge:

  • 10+ Wins
  • 30+ Wins
  • 50+ Wins
  • 70+ Wins

For each Tier you reach, you’ll get a guaranteed Supply Reward of Components and Arachnium, as well as a chance to win a separate Tank Part giveaway for each tier!

Each tier will also grant you Bonus Tickets. These tickets will be used in a drawing at the end of each week. Each player who reached the tier will have all their bonus tickets in a drawing for Tank Parts we’re giving out that week. Ticket holders will have a chance at the highest tier they reached, but will still have a crack at tiers underneath if they don’t win their highest drawing.

Mayhem with friends!?
Every time you refer a new player to Spider Tanks during May Mayhem and they get to at least Mayhem Tier 1, you’ll get an extra bonus ticket that week… up to a maximum of 10!

Click the “Refer a Friend” button at the top of app.gala.games to get your referral code!

There will also be a second chance drawing each week! 20 Bonus Tickets will be drawn each week for higher rarity Tank Parts.

  • 1 Legendary
  • 3 Epics
  • 6 Rares
  • 10 Uncommons

Even if you didn’t happen to win any of the Mayhem Tier giveaways that week, this drawing can still help you cruise into the mayhem in a shiny new Tank.

Do you think that’s all? Ha! You don’t know May Mayhem very well in that case! There will also be super secret bonus challenges and surprise extra events crammed into the schedule all month. You never know what these are going to be, so make sure to follow us on Twitter @spider_tanks or stay in touch on Discord to hear about every bit of Mayhem!

Week 1: The Mayhem Begins

For your first assignment of pure Mayhem, you’ll be stepping way outside your comfort zone… just kidding! You’ll just be winning — you know, like you do.

This week will be your first crack at unlocking Mayhem Tiers and scooping up some Supply Rewards. Get as many weekly wins as you can to earn more Components, Arachnium and Bonus Tickets

The Tank Parts up for grabs this week should all look very familiar. The Shaman returns.

That’s a lot of loot at each tier. You start racking up wins yet?

Just for a basic overview this first week, here’s how it will all work:

  1. Every Player will receive the Supply Reward for every Mayhem Tier they reach. (Tier 1= 5 & 500, Tier 2= 10+5 & 1000+500, etc)
  2. 250 Bonus Tickets from players that reached the Master Mayhem Tier will be drawn, and each will be shipped a Common Railgun, Crab, Craggy and Captain’s Hat!
  3. 500 Bonus Tickets from players that reached Mayhem Tier 3 will be drawn (excluding the winners of the Master Mayhem Tier), and each will be shipped a Common Crab, Craggy and Captain’s Hat!
  4. 750 Bonus Tickets from players that reached Mayhem Tier 2 will be drawn (excluding the winners of above Tiers), and each will be shipped a Craggy and Captain’s Hat!
  5. 1000 Bonus Tickets from players that reached Mayhem Tier 1 will be drawn (excluding the winners of above Tiers), and each will be shipped a Captain’s Hat!
  6. All Bonus Tickets will re-enter the second chance drawing, from which 20 will be randomly selected.
  7. All weekly win counts start on Tuesday morning and end on Sunday morning, then we do the whole thing over again the next week!

Week 2: Mayhem Rising

It’s time for your second Mayhem assignment, should you choose to accept it. Go win! That’s it, just win… over and over and over.

This week, you’ll be battling for a shot at the pieces of The Cleric build! There are still prizes and tickets for each tier, just like last week.

Are ya winning yet?

Are you still here? Go forth and win!

Week 3: Mayhem Manifest

AHHHHHHH!!!! More Mayhem!!!

Go forth an win! Fabulous rewards await for those with the will to win!

Bring it ON!!!!!

This week, The Warrior is returning to the arena. Win matches to get your hands on the Bouncer Gun Weapon, the Maul Body, Thrillseeker Skin and Viking Helmet!

Week 4: Pure Mayhem

It all comes down to this. Last week. Do you have what it takes to win?

This week you can get your hands on the all new Knight build — the Carver Weapon, Mantis Body, Archmage Skin and Roman Plume Prop. This has not yet been sold, so get out there and win!

Mayhem comes but once a year… leave it all in the arena this month!


Are you mayhem enough to get out there and win… then win some more? That’s what we thought.

Happy MAYhem everyone!

Play Now

Patch 1.2.0 Is Live!

Patch 1.2.0 Is Live!


Daily and Weekly Missions, more control for Pilots and Captains, and much more enter the arena in this latest Spider Tanks update.

The arena has been updated, and we’re excited for everyone to see what’s awaiting them!

There’s tons of new features and fixes in this latest build. Not only has the arena been streamlined with the latest tech and fixes, but you could say that it’s now officially ready for some serious MAYhem.

Patch 1.2 has already been deployed and is live right now. This patch hunts down a few bugs and improves gameplay like always, but also comes with some exciting new content that we know many players have been eagerly waiting to see!

New Features

In this build, Pilots and Captains alike can engage with long-awaited Custom Contracts for their Drop Pods. Using this, a Captain can set up another player as the designated Pilot for the Tank that has been placed in their Drop Pod. They can also set a custom VP share from battles that’s acceptable to both the industrious Captain and the hard-working Pilot.

Captains will also be able to set a minimum Elo for their Tanks in Drop Pods. While setting this high will ensure that only more accomplished Pilots with higher Elo multipliers drive your Tanks, too high may result in your Tank Parts getting into less matches every day. Decide carefully what your standards will be.

The Pilot Program isn’t the only update in this patch. Players will now find that Daily Missions and Weekly Missions are available in-game. Complete these specialized tasks and take some extra Components home to your Garage.

These Missions assign you a wide variety of tasks to complete within the designated time frame. Each Mission shows you its potential reward as some extra inspiration to skitter across the finish line.

You’ll also now receive increasing Daily Login Rewards each day you continue to come back to the arena for another brawl. Practice doesn’t only perfect your skills anymore, it could also help improve your Tanks over time.

General Improvements and Bug Fixes

Several small improvements have been made throughout the game. A Discord button now shows on the main menu so that players can easily find the Spider Tanks Discord community. Once players find the community, they can make use of a newly improved Discord Rich Presence which now shows more info while you’re playing Spider Tanks.

Some players have noticed there’s not always a lot of time during the matchup screen, and users that connect slowly may not get a chance to see their opponents… or not have much time to choose Abilities. We’ve added some additional time to the waiting and Ability selection screens to make sure that everyone has a chance to fully prepare for battle.

Numerous small fixes have been made throughout the game to improve players’ experiences. Most of these will be hardly noticeable to most players independently, but overall this moves us towards a more bug-free Spider Tanks arena… except for Fleas of course!

Some larger highlights that players may be interested in are:

  • Fixed a rare issue that caused teams to use the wrong colors.
  • Fixed chosen Abilities not being used when reconnecting to a match.
  • Fixed Abilities appearing in wrong positions on Ability Picking screen.
  • Fixed several Ability picking screen issues in Exhibition.
  • Fixed assisted self-kills sometimes not counting.
  • Fixed some Ability effects spawning in weird places.
  • Fixed turrets sometimes being invisible after joining a game in progress.
  • Fixed land management vault fill percentage not being displayed correctly.

We’re very excited to see these changes implemented. These fixes are already live now!

Can You Feel the Mayhem?

This close to May, there’s definitely nothing that we’re dropping hints about here… but we have a feeling the next few weeks are going to be absolute MAYHEM in Spider Tanks.

With this huge quality of life boost for both Pilots and Captains and an entirely new Mission system, we’re sure that Spider Tanks is ready for whatever seasonal festivities may happen around here this time of year.

We may have already said too much. No time to talk more about upcoming events now… you’ll just have to stay in suspense a little while longer.

We’ve got work to do in the arena anyway. We’ll see you in there!

Play Now

Join the Discussion

The Warrior: New Parts Come to the Spider Tanks Store

The Warrior: New Parts Come to the Spider Tanks Store


The Warrior Comes! Wielding the mighty Bouncer Gun, the Warrior is rolling into the arena ready for a brawl.

New Tank Parts are rolling into the arena! Our first sale for Generation 2 was chosen in a recent community poll. The Shaman may have won the honor of being first in that poll, but don’t think we’re going to prevent the other options from going to good garages across The Planetary Union!

This week The Warrior begins its campaign of brutality in the arena. This Tank consists of The Bouncer Gun, The Maul Body, The Viking Helmet and The Thrillseeker Skin.

Bouncey, bouncey, bouncey.

After our recent economy updates the arena is a very busy place, and of course the Warrior was going to get in on the action!

The Warrior, reporting for duty!

Sale Details

During our last sale, we realized that some of the higher rarity Tank Parts may fly off of production lines fast. Due to that, we’ll be releasing the total supply of this sale in two waves, separated by 8 hours. It’s our hope that this gives Pilots across the world a little more access to these parts at a reasonable time.

The first of these waves will begin tomorrow- Wednesday, April 19th at 12pm PT. Half of the supply of each Part will be available at this time in the Spider Tanks Store(rounded up in the case of a remainder).

The second wave begins at 8pm PT. At this time, the other half of the supply will become available. In the case that a Part is not sold out, the new supply will be added to the existing supply.

As with our last sale, these Parts will enter the store with a special percentage price reduction applied. These discounted prices will be discontinued or altered with little or no notice, so get them while they last if you want The Warrior in your garage.

The Warrior is perfect for assaulting dug-in enemies.

The Bouncer Gun

The Bouncer is the vicious tool of destruction favored by The Warrior build. This gun stores three projectiles, ready to cause havoc throughout an enemy team.

The Bouncer’s projectiles ricochet from one opponent to another, with each bounce giving an increase to projectile speed and damage. They bounce from one opponent to another within a limited range, but if you can hit opponents in a tight cluster the power of the Bouncer Gun becomes clear.

Maul

Maul is a medium-heavy Body. A little more bulky than Generation 2’s inaugural Crab Body, Maul is able to push Tanks around more like a heavy Body without sacrificing tons of Speed like the biggest Tanks around.

Maul’s high Energy, high Armor build fills a nice niche in most garages. In gigantic Tanks like Titans, your movement is often too limited to maneuver to get the most out of Weapons requiring a degree of finesse like The Bouncer. The Maul is flexible, but it is still a heavy-duty Tank. This makes it a solid choice for any Pilot out there.

Thrillseeker

Thrillseeker is always the life of the party. Boost up that Health and resistance to dance all night long, and throw in some extra damage in case you need to throw down.

Viking Helmet

The Viking Helmet is terrifying to behold as the indefatigable Warrior charges into battle. Remember, the horn side goes up. Downwards horns result in headaches.

Next Challenger

There’s a lot coming up in the arena, so stay tuned! There’s still another Tank combo from the community vote that we haven’t seen ship out to garages yet, and some exciting new features are on their way.

The arena is waiting on you. Strap in, load up and own victory.

Play Now

Spider Tanks: Upcoming Economy Changes

Spider Tanks: Upcoming Economy Changes


Some big changes are coming to Spider Tanks in the near future. Today, we’ll break down everything you need to know.

We’re coming up on half a year since the PC launch of Spider Tanks, and the arena is still just heating up. The GAMEDIA team has tons of new features and Tank Parts coming soon to an arena near you, but first we have a few changes that we think will be very welcome for every Pilot and Captain out there.

Like real world economies, game economies often involve certain degrees of experimentation to dial in sustainable and productive systems. Though extensive modeling and projections take place prior to enacting ecosystem changes, no one can perfectly predict how economic structures stand up to the test of (often chaotic) real world application.

This is why we always continue to innovate and plan better ways to bolster and optimize the ecosystem of Spider Tanks. As more economic data becomes available, we’re able to fix more specific issues and make better systems for the future of Spider Tanks overall.

Economic Overhaul

While we are very excited for the community to get a chance to interact with these economic changes, it’s important to note that this is only a test. We will be running this system for a short time and will make decisions about its future prospects and changes needed after we’ve analyzed the results from this experiment.

Data isn’t all we’re after on these changes though. We want to hear community feedback about the new system so that we can continue to grow the Spider Tanks ecosystem into something better with each adjustment.

The changes in this experiment have already started being enacted, and have two main components. How the SILK distribution each day is calculated will soon be significantly altered and store prices on Arachnium and Components have already been changed.

Many of you may have already noticed more expensive Components in the store. Don’t get too alarmed! These pricing changes are designed to work alongside the new distribution formula for a more robust rewards system for all players.

SILK Distribution Changes

-How It’s Been-

As laid out in the Spider Tanks Lite Paper, the SILK distribution comes from two separate pools. The Replacement Allowance distributes SILK based on VP gained playing matches each day and the Non-Replacement Allowance distributes SILK based on VP gained via Planetary Nodes or Maps.

The daily VP:SILK ratio of the Non-Replacement Allowance is determined by the circulating supply of SILK versus the soft cap. The daily VP:SILK ratio of the Replacement Allowance is determined by the total SILK burned the previous day.

As SILK burn and circulation only determine the VP:SILK ratio distributed from each of these pools, they can be scaled higher with more participation in the ecosystem to gather more daily VP. Extra VP earned within the ecosystem in a day does not affect the ratio of the distribution, because that rate is entirely determined by burn or supply regardless of how many VP are awarded to players.

Due to the fact that the Replacement Allowance is based directly on the burn from the previous day, the VP:SILK ratio can swing heavily one day to the next for players. In the case of Nodes and Maps, the distribution ratio has been severely limited, because it’s based solely on circulating supply. VP possible within a day is heavily bottlenecked through the Node Queue and Map Queue.

-New Changes-

For this experiment, we’re doing away with the Non-Replacement Allowance and Replacement Allowance pools entirely and combining them into one distribution pool for the entire ecosystem. This new pool will distribute daily to Players, Node Depots, Node operators and Map owners at set proportions.

Rather than isolate daily burn and circulating supply as separate pools, for this test we will use one simpler calculation that includes an algorithmic emission of SILK up to the soft cap. This will mean there’s a lot more SILK to go around, but as there is more SILK in circulation less will be distributed each day.

Daily issuance = 0.25% * (50 million — total SILK in circulation)

Rather than daily burn increasing the next day’s distribution only, now burn will more slowly increase the VP:SILK ratio — cumulative burn matters rather than only prior day burn. Compared to the prior average, this should result in more SILK being distributed throughout the ecosystem daily.

SILK will be distributed daily in the following proportions based on participation the previous day:

  • Matches (Captains, Pilots and Owners) — 45%
  • Parts deployed in Node Depots — 5%
  • Planetary Nodes — 9%
  • Founder’s Nodes — 1%
  • Maps — 10%
  • Gala Games — 15%
  • GAMEDIA — 15%

It should be noted that the distribution will consist of a set amount of SILK distributed each day determined by the emission formula, rather than a set VP:SILK ratio determined by burn or supply. This means that within each of the above activities, more Victory Points won in a day by many players could potentially decrease the overall ratio since they are sharing a set amount of SILK.

Burning SILK to buy Arachnium, Components or Tank Parts under this new formula essentially extends the emission schedule. It would decrease the circulating supply, thus increasing how much SILK is distributed on a given day.

Component and Arachnium Pricing

As many of you have seen in the past few days, Component and Arachnium prices in the Spider Tanks Store have changed. These prices were originally pegged to SILK. Now that we’re testing this new algorithmic emission model, this needed to change.

These prices have now been pegged to the US Dollar wherever they were previously pegged to SILK. The store price will adjust regularly to accommodate this price in SILK, just as other areas of the store do for GALA or ETH.

While these may initially seem like large increases in the cost of upgrading Tanks, it will be offset by a larger amount of SILK distributed through the daily emission. Higher SILK burn in the store for Arachnium and Components extends the emission schedule, resulting in a higher and more stable distribution.

It’s important to note again that under this new system, more overall VP in a given distribution group during a day divides the total distribution wider, potentially reducing the ratio. As Generation 2 Tanks and beyond become the norm, it will be more difficult for players to acquire level 30 Tank Parts. This is by design, and creating a system where it is too fast and easy to upgrade Tanks should be avoided. Overall, both the adjustments together should balance out quite well.

Supercharge price will be adjusted as well to keep it proportionally similar to the rewards it offers now. Drop Pod prices were also changed to a USD peg, but were greatly reduced relative to their previous SILK cost.

Start Your Engines

This test will begin very soon, and we’ll keep you updated on the results and our future plans as we see this experiment play out. There’s some awesome new content coming to the arena before too long that we can’t wait to reveal as well, so stay tuned!

This arena was made for all of you. We above all want Spider Tanks to be a challenging and fun experience. If you have feedback or questions about this economic test, feel free to shout them out in the comments below or come see us on Discord!

Patch 1.1.1 and the Approach of the Next Generation

Patch 1.1.1 and the Approach of the Next Generation


The community has chosen the first Generation 2 Tank and a slew of fixes, updates and new features have arrived!

Over the past few weeks, a dedicated band of community testers has been working alongside our internal team testing a massive update to Spider Tanks. A huge thanks to all those who helped! In no small part to all your efforts, version 1.1.1 is now live in the arena!

There’s a lot of content updated, added or tweaked in this patch, and you’ll be able to read the full patch notes in the changelog section on Discord. Today, we’d like to walk through the biggest changes you can expect to see from this new version so that you’re ready for the new challenges the arena has to offer!

New to the Arena

There are several new features added that will improve quality of life and general player experience, but also some that have the potential to have a major impact on strategy for Pilots everywhere.

The arena just got a little more real. Explosions will actually leave marks on the battlefield, and there are interactable objects throughout each Map… just waiting to be destroyed. To add a little personality to your machine of mayhem, each Tank will now have custom idle, defeat and victory animations that show up in the garage and match up screens before and after the battle.

Players will now have the opportunity to select their abilities in the match up screen before the battle begins. While this means that every player can adjust to specific game modes and opponents, Pilot Program players are also now able to adjust once they see what Tank they’re using. We’re excited to see how this transforms the strategy employed throughout Spider Tanks.

The new VP breakdown is just one of the many quality of life improvements in version 1.1.1.

Players now see extra details about their VP gain after matches. This should help everyone understand what factors helped arrive at their total VP.

Supercharge

Supercharge has been added to the game. With this new feature, players can massively boost the VP potential of a single NFT Tank Part for a limited number of matches.

Each Part can only Supercharge once per day and Supercharge will only last 5 matches… win or lose! Be sure you make the most of your boosts!

Improvements and Pest Control

A large number of improvements and bug fixes have been made with this patch as well. The full list will be available in the patch notes, but some of the biggest highlights of general improvements to gameplay include:

  • Visual improvements throughout the game; including prop animations, HUD effects and interactive vegetation in Maps
  • Added chat and social functionality to the exhibition lobby
  • Players with poor connections should stutter much less from the perspective of other players
  • Forsaken City’s teleporters now lead to the opposite outlet
  • Game install size and RAM usage has been significantly reduced
  • Props will now also be part of the rubble ragdoll flung around after your Tank is destroyed
  • The icon for the game will now indicate in your tray when a match is found.
  • Chicken spawns in Chicken Chaser no longer occur randomly

Along with many others, the following bugs have also been fixed:

  • Repair Artillery can no longer repair themselves
  • Friendly turrets can now be healed again
  • Relay Drone can no longer get you to impossible places
  • Fixed the dreaded “GAME DOES NOT EXIST/Recently left an active match” loop

Balance Adjustments

Some serious adjustments to the balance of Tanks and overall gameplay have been made. Many of these suggestions have been long awaited by players, and will increase the viability of playing with a wide range of builds. Again, this is not all the balance changes included with the patch notes, but some highlights of major alterations.

Brambler

  • Slows the player on use (50% slow, diminishing to 0% in 1 second)
  • Effect zone damage per tick decreased from 125 to 100

Rocket Artillery

  • Slows the player on use (50% slow, diminishing to 0% in 1 second)

Beat Blaster

  • Knockback on hit chance increased from 8% to 11%

Stinger

  • Projectile Speed increased from 18 to 20

Crossbow

  • Charge damage falloff minimum damage reduced from .5 to .25

Reactive Plating

  • No longer detonates on death
  • Now shows a timer that indicates when detonation will occur
  • Damage absorption reduced from 35% to 30%

Air Strike

  • Energy Cost increased from 7 to 8
  • Range decreased from 25 to 20

Shield Projector

  • Now also blocks projectiles that normally penetrate Tanks
  • Energy cost decreased from 6 to 5

Repair Drone

  • Repairing now scales with the armor upgrade level of your Tank’s Body

Repair Zone

  • Radius decreased from 5 to 4.5
  • Repair tick rate decreased from 2.5/second to 2/second

In addition to all these adjustments to Tank Parts and Abilities, the respawn timer for all modes has been increased from 6 seconds to 8 seconds. We have also already introduced a balance measure to lessen the disparity between maximum level and minimum level Tanks to promote better matchmaking throughout the game.

The Beginning of the Next Generation

Recently the community was given the chance to vote on the first Tank that would be available in Generation 2. The results are in, and The Shaman dominated the vote. This build features the Crab Body, Railgun Weapon, Captain’s Hat and Craggy Skin.

The Shaman may not fire often, but it definitely hurts a lot when he does.

The Crab is a Medium Body, with a lot more emphasis on Armor than others. Perfect for scuttling around the arena and causing some carnage.

The Railgun launches single shots of pure elemental destruction with amazing force. Capable of being charged up to massive levels of power, few Weapons can compare to its massive damage potential.

Ahoy Mateys! The Captain’s Hat is a pretty versatile Prop for whatever the sea throws at you!

Keep an eye out for more information coming soon about when these inaugural Generation 2 Tank Parts will be available.

The Arena Awaits

This update is now live, and we just can’t wait to see how battles change and evolve inside the Spider Tanks arena.

If you have questions or feedback about this upcoming patch, let us know on Discord or in the comments below. We’ll see you in the arena!