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Spider Tanks Showcase: Muzzle

Spider Tanks Showcase: Muzzle


Today is all about balance as the steady and sturdy Muzzle takes the stage.

Welcome back to the Spider Tanks Showcase! With all the fun and excitement of launch, we may have missed our showcase last week. We wouldn’t let Muzzle get off without a spotlight that easily though. This king of the middle weights is definitely worth diving into.

This Body features balanced Speed and Armor, as well as enough Energy to be able to adapt to almost any situation– far more than other mid-sized Bodies like Bandit. Some may think of balance as boring, but with the short matches you’ll face in the arena, avoiding the extremes means Muzzle is always versatile.

While Tanks on either side of the size spectrum can often get into situations they just aren’t suited for, it’s hard to find any type of strategy that a Muzzle can’t make work.

Persistent Precision: Muzzle/Cannon

The biggest strength of the Muzzle Body is its balance between Armor and Speed. It’s not usually going to be the toughest Tank on the battlefield, and it also probably isn’t the fastest. Some weapons can actually be tough to aim with increased Speed, so our first choice is one that can benefit from toning down the manic pace of some of the smaller Bodies like Flea or JACKED O’ Lantern.

Linear weapons like Cannon, Twin Guns or Gatling Gun can be much easier to place precise shots with when your Tank isn’t approaching Mach 1. A Muzzle isn’t terribly slow, but that little bit of calm cuts down a lot on the relative speed between you and your target that can make it hard to place shots.

“Twin Guns/Muzzle is my main build.”
-ChairBandit

Muzzle also has enough Armor to actually take a shot or two, and often can leverage that little extra durability to get to an Armor pack or pop up a repair Ability. You’re still fast enough to be tough to hit as well, meaning you may have the chance to land far more hits than any opponent.

The Muzzle here is able to switch gears to respond to two very different threats. Its health lets it take a few hits, while its speed lets it dodge the vast majority of shots.

Muzzle’s high Energy only adds to its versatility in this build. You’ll be able to use smaller abilities like Speed Boost or Repair Drone pretty regularly, and they can quickly adapt your style to become one of the fastest or toughest Tanks around– if only for a short time.

Relentless Pursuit: Muzzle/Shotgun

Many Pilots have the natural tendency to want to go for the extremes with a close-range Weapon like the Shotgun or Flamethrower, but that’s not always the best choice. A heavier body like Titan or Nomad could keep you from even catching up to your prey. A fast little Flea or Scout may be able to get in close, but one well placed shot suddenly makes them the hunted. Sometimes the best option is balance.

Muzzle brings both solid Armor and respectable Speed to the table. For Shotgun, this means not only can you catch the enemy easier, but you can also outmaneuver them at close range while not exploding as soon as someone looks at you. When you’re driving circles with a point blank target, being able to dodge one stray shot or absorb some damage could mean the extra second or two that you need to finish the job.

Part of what these melee style Weapons offer a team dynamic is constant pressure on the opponent. If they know that you are deadly at close range, they’ll need to continually reposition instead of focusing on your teammates. A Muzzle can be the best of both worlds. You won’t fall over from a panicked self-defense blast your direction, but you can still be aggressively mobile throughout the match.

This Muzzle doesn’t want the enemy team near the control point. Since it’s still fast without being too squishy, it’s able to chase down opponents without mercy.

Try pairing this with Abilities like Speed Boost and Relay Drone for even more pressure on the opposing team. Due to Muzzle’s decent durability, Repair Drone can also be an excellent low cost choice to help heal you up between offensives.

The Ice Dancer: Muzzle/Snowballer

This one may be a little unconventional, but hear us out! The Snowballer is usually a weapon you’ll find on more heavy duty Bodies– like Santa’s Slay. When it’s paired with a little more speed, however, you’ll often find that the utility this Weapon adds brings a lot of protection and control to your team.

The Snowballer holds two rounds of high-damage icy surprises. It has a fairly decent range, and its projectile speed is quick enough that you can snipe fairly effectively from a distance. Its rate of fire is a little limited by its small clip size though, so you have to make sure each shot counts.

The real holiday cheer that the Snowballer brings to the party are the sheets of ice that its projectiles leave behind in their path. This icy area lingers for a few seconds and will speed up your team and slow down any opponents who find themselves on the ice.

Placing these ice sheets is often just as valuable as landing a hit with the Snowballer. With a Muzzle, you have the Speed to maneuver and get great shots while still having a lot more precision and control than a faster body like Flea.

The Muzzle here bails the flag holder out of some trouble, then lays down sheets of ice so the pair of Titans chasing them can’t catch up.

This Weapon probably won’t be racking up triple kills every match paired with Muzzle, but when you get skilled at placing ice your team will love having you around. You can effectively control the entire movement of both teams with well placed ice, particularly in chokepoint situations and tense standoffs.

Muzzle Mayhem

One of the best things about Muzzle is that your opponents rarely know what they’re going to end up facing when the match starts. They may see your Body and Weapon, but there are tons of ways that a Muzzle could approach any given match effectively. Being more adaptable than your opponents is a huge asset.

With how versatile a Muzzle is, there are tons of ways to make great strategies around one. Here we’ve just listed a few of our favorites, but there are so many ways to play this Body. As always, the best combo for any particular Body is whatever works for you and whatever you enjoy playing. Keep in mind, the arena is meant to be fun– play and practice what you enjoy!

Some rarities of Muzzle are still available for purchase in the Gala Games Store!

That’s all for today, but we’ll be skittering back in next week to showcase the sting of the Scorpion Tank! This Hero Tank melts all in its path with corrosive acid to dominate the battlefield.

If you have wisdom you want to share about the Scorpion Tank, let us know in the comments below or on Discord!

Sub for Spider Tanks news

Celebrate Tanksgiving with Spider Tanks

Celebrate Tanksgiving with Spider Tanks


With Spider Tanks launched, there’s a lot around the arena to be Tankful for!

It’s been an amazing launch, and everyone here at Gala Games and GAMEDIA is incredibly Tankful for our entire community and everyone who has gotten into the Spider Tanks arena so far!

We want to show our appreciation to all the great Pilots out there, so we’re dropping some festive savings on some of your favorite Tank Parts in the Spider Tanks store!

Happy Tanksgiving!

The arena has been packed since the Spider Tanks launch. New Pilots and seasoned vets alike have been fighting it out in the arena and grinding up the ranks. Have you achieved glorious victories? If so, there’s never been a better time to visit the Spider Tanks store with your freshly spun SILK!

Every day throughout the rest of November, six random Bodies, Weapons or Hero Tanks of assorted rarities will be discounted for 24 hours. Discounts will vary, and as with all game items, these will be limited in supply, but each will remain one constant price for the duration of the sale as long as supplies last.

Every upcoming sale will be a mystery, but new sales will burst into the store each day!

We are Tankful for YOU!

We are so thrilled for Spider Tanks to be officially launched, and we appreciate the community that has stood by us the entire way here. We hope everyone enjoys these discounts, and that each and every member of the Spider Tanks community has a wonderful Tanksgiving season– complete with unadulteratedly explosive metal on metal mayhem for you and all your loved ones.

Tanksgiving sales will be one of the first opportunities to grab items on our new, games-first blockchain– Project GYRI!

The first sales may even be live right now. You’ll have to head over to the Spider Tanks store to know for sure…

Pilot Orientation 2: Knowing the Battlefield

Pilot Orientation 2: Knowing the Battlefield


Welcome back to Pilot Orientation. Today we’ll go over team tactics in Spider Tanks, and walk you through each game mode you’ll find in the arena.

Welcome back to Pilot Orientation. Please refrain from engaging Laser Blasters or Speed Boosts for the duration of the class. We politely ask that all attendees disarm any Grenades in your possession until this training session has ended.

Today we’re going to dive deeper into the strategy of Spider Tanks than we did last week in our introductory session of Pilot Orientation. Specifically, we’ll be digging into team composition and strategy, as well as giving a brief overview of each game mode the arena has to offer and what you can do to turn each of them into a victory.

Team Tactics

Spider Tanks is– above all else– a team game. Pilots can argue endlessly about which Weapon or Body is superior, but the best tool in your Garage is solid team coordination and communication. The best Spider Tanks squads can take on any challenge regardless of their firepower, because they have refined their strategy to function as one cohesive unit rather than three individuals.

Sometimes when to attack isn’t as important to know as when to draw back and regroup as a team.

That’s not to say that you won’t find great team experiences in the solo queue. In fact, this may be one of the best ways to sample different strategies and tactics. Other Pilots may approach games differently and give you valuable insights into how to up your game or beat them when they’re on the other side of the arena next time.

Whether you choose to group up with friends or make a team with whoever shows up, your ability to adapt to the unexpected will be paramount in syncing with your team. You can never have a perfectly set strategy before you enter the arena, but rather know how you’ll respond to different threats.

A good team member sees what their team is doing and works with it. See a busted up buddy fleeing from a faster Tank? Head off the enemy and provide some distraction. See your team making no headway due to a repairing enemy? Find a way to separate the opposition so that your squad can break through.

The Perfect Squad

We won’t beat around the blaster on this one– there is no perfect squad. Any group of Tanks can work together to form an effective strategy. The challenge for most teams is how fast can they hit their stride with only 3:30 on the clock. Even if you’re playing with friends and have a strategy already lined up, you’ll be seeing your opponents and the game mode just moments before the rockets start flying.

While supporting each other this team can stand up to some serious punishment.

We’ve seen some wild teams work out unexpectedly well… and some great combos totally self-destruct. It really all just depends on how effectively a team supports each other.

No Tank will be great at everything, and no Tank will dominate all foes. For example, if you have an ally with an artillery Weapon, they will not be able to fire at close range. They can shoot over objects and terrorize enemy Tanks from a distance, but if a Shotgun or Flamethrower rolls up on them they’re usually pretty doomed. They can ensure that you have long-ranged support, but only if they stay in one piece.

This is why the best team will be a group of people who have cut their teeth on tons of different scenarios in the arena. While Spider Tanks is pretty simple to learn, every build out there has a bunch of nuances to master. The more you know about different Tanks, the more ready you’ll be to anticipate the dangers they pose to your team.

Game Modes

At its core, Spider Tanks is pretty simple– Don’t get blown up, blow the other Tanks up. Indeed there is no strategy in the game that doesn’t benefit from a little Tank on Tank destruction, but each game mode has its own unique objective.

Currently, there are six modes available and each has its own wide array of strategies that Pilots have used reliably to achieve victory.

In Exhibition Mode, you can actually choose which mode you’ll play, but every Matchmaking battle will assign a random game mode.

Team Deathmatch

Let’s start with the simple one. Obliterate the other team. Try to get destroyed less than you destroy them.

This isn’t always as straightforward as it seems. Often teams will bunker in around chokepoints and the first one to be caught without the support of their squad starts the brutal dominoes. Three Tanks beats one Tank any day, so working with your teammates to exploit any weakness is key.

This Hurricane gets a little reckless with its shotgun, but three kills is worth a death any day in Team Deathmatch.

Sometimes these matches can turn from a stalemate to a frenzy quickly, particularly when the firepower outweighs the Armor in the match. Working on that K/D ratio is nice, but in the end it only matters that your kill count is higher than theirs on this mode.

Overtime: When the timer runs out, it’s sudden death. Next kill wins!

King of the Hill

In King of the Hill, there will be a central Control Point and a bar representing control by either team under the timer. Standing in the circle will move the bar towards your side. Once it’s fully in your control, your team will begin to score gradually as you hold it.

For an enemy to take over the Control Point and begin scoring points, they must fully move the bar to their side. If any opponent is within the Control Point, however, the team in control will stop scoring.

This means that when taking the Control Point from the enemy team, your goal is to stand in a very small area until it’s yours. When holding the Control Point, you don’t even have to be anywhere near it… so long as your opponents aren’t either.

Since this team already has possession of the control point, they push outwards and spread the enemy apart so they have no chance to take it back.

Either way, this game mode is about one thing– control. Whoever can control the positioning of their opponents better will reign supreme. Whether you’re trying to take back the Control Point or hold off the opposition, working as a team to separate enemies from each other and from the Control Point itself is key.

Overtime: If the team that’s behind has the Control Point when time runs out, the game goes on until they either lose control or pull ahead to win!

Chicken Chaser

In this mode you’ll race around the battlefield grabbing golden chickens that periodically appear in random places. You’ll take them to one of two barrels on the map, and whoever has the most at the end wins.

It takes a few seconds for a chicken to drop into a barrel, and a Tank has to stay right next to it the entire time. There’s no limit to the amount of chickens you can carry at one time, but each will have to be dropped individually when you get to a barrel.

The big twist that complicates this beyond your ordinary, every day chicken hunt is that Tanks will drop any chickens that they’re carrying when they explode. This means that not death not only denies you chickens but could hand them right to your opponents.

This game mode takes focus. Teams will have to concentrate on engaging opponents while also pumping those chicken numbers up. Many teams will elect to send one or two Tanks to dedicatedly harass the other team while someone lays low and scoops up the poultry. If two Tanks are engaging one, they’re wasting time that could be spent finding chickens.

Beware gigantic loads of chickens held by one person. They’ll turn into a deadly game of catch very quickly as they pile up.

Overtime: If it’s tied at the buzzer, next chicken wins!

Kill Confirmed

Kill Confirmed is very similar to Team Deathmatch with one important distinction. Every Tank will drop an egg when destroyed. Collecting that egg is how teams score rather than with raw kills.

An egg can only be picked up by the team opposing the Tank that laid it for a few seconds. Then if no one grabs it, a friendly Tank can come in and scoop it up to deny a point to the other team.

This makes for an interesting dynamic. While you can still get kills from far away, you have to be able to basically dance on the wreckage to collect the egg. If a team stays tight together and adaptable, it can be nearly impossible to get a kill that actually results in a point.

This shiny Nomad is in trouble. Since none of its teammates are around, no one can scoop up the egg from the Bandit it manages to kill before exploding.

Teams will be forced to make hard decisions about when to protect an egg versus protecting their own chassis. Sometimes you have to give up a point in a strategic withdrawal to create an opening that really pays off.

Overtime: If there’s a tie when time runs out, next to grab up an opponent’s egg wins!

Capture the Flag

In Capture the Flag, you’ll fight over a golden chicken. Whichever team can hold it for the longest time total during the match wins.

When you pick up the chicken, your Tank will immediately be slowed down significantly. This can be crippling strategically, as even Tanks that are normally slower than you will close in quickly. If you’re going to hold onto that flag, your team has got to have your back.

Solid gold chickens are heavy! Even on the quick Alpha Executioner, the flag slows it down too much to outrun becoming a holiday roast.

Like King of the Hill, winning this game mode relies on each team’s ability to control the opposing team’s positioning and bolster each other with their own. Unlike King of the Hill, however, in this mode the Tank you’re protecting is mobile– even if slowed.

Usually teams that can stay mobile while they have the flag will do well, so long as they can use repair packs and the obstacles on the map to their favor while staying together as a squad.

Overtime: If the team that’s behind has the chicken when time runs out, it keeps going until they either lose the flag or win!

Poultry Pusher

Poultry Pusher is a game mode where you’re trying to get your payload– a chicken of mass destruction– to the target area before the opposing team. The chicken only moves when you’re in close proximity to it, and can move even faster with two friendly Tanks nearby.

The chicken can start to move backwards if only an opponent is nearby, so you’ll want to make sure to doubly protect your oversized poultry. If you get way behind, it can be seriously challenging to catch up near the end.

The balance of strategy in this mode comes from making sure your payload is protected and continually moving forward while also disrupting the progress of the other team. Many squads will keep one or two Tanks to defend the payload while the others rush off to harass the enemy.

This Tortoise sees an opportunity to hijack the payload! It quickly melts the healer and forces the other Tank outside the circle to stop the chicken in its tracks.

A Tank doesn’t have to necessarily destroy all the enemies if they can disrupt the progress of the chicken. Forcing opponents to run away from their payload is in effect the same as finishing them off here.

Overtime: If neither giant chicken has reached the target when time expires, they keep going. In overtime, chickens can’t be reversed by an opponent. They can, however, still be sped up with multiple Tanks.

Training Complete

We’ve just barely scratched the surface of strategy in Spider Tanks, but hopefully this short breakdown of group tactics and game modes helped you prepare yourself for the arena. As always, the best training is hands on– so go hop in the driver’s seat of a Tank and blow some stuff up!

This concludes this training module in Pilot Orientation. Please exit in an orderly fashion and refrain from activating high yield explosives until outside. We look forward to seeing you in the next session.

Spider Tanks

Spider Tanks Store

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Information contained in this document is subject to change with or without notice.

Spider Tanks | Launch Bridging Utility

Spider Tanks | Launch Bridging Utility


Are you psyched about the big launch of Spider Tanks and its Web3 SILK rewards?

The launch has seen incredible excitement from players so far, and Gala Games’ own layer-1 blockchain (currently known as Project GYRI) is performing magnificently.

Play Now

We have a huge fortunate piece of news for everyone who earned Test Silk in the early days, but first… Let’s take a closer look at the functionality details behind this launch, and what we’re continuing to finalize for all of you.

What is Project GYRI?

The creation of a games-first layer-1 Web3 solution has been in process for over a year at Gala Games. This blockchain is designed to harness all the Web3 power we need while eliminating the parts we don’t. We’re proud to say that Spider Tanks is the first game we have launched on Project GYRI, and even prouder to say this is only the beginning.

Project GYRI is the blockchain where Spider Tanks gameplay is hosted.

Which Items are Where?

Items currently in your Gala Games Treasure Chest are not yet minted on Ethereum, while items you have purchased in either the Gala Games store or on the secondary market go straight to your account’s Ethereum wallet.

  • Project GYRI = Playable in Spider Tanks
  • Ethereum wallet = Ethereum blockchain = Must first bridge to Project GYRI

In order to use these items in-game, the items must be held in your Project GYRI wallet. This sometimes requires bridging.

In order to remove them from the game and list them on secondary markets, items must be held in your Ethereum wallet. This means they must be bridged over.

Ethereum to Project GYRI

Note: We have not yet unlocked the ability to bridge any tokens (ERC-1155 or ERC 20) to Project GYRI from Ethereum.

ERC-1155

  • ERC-1155 items may only be bridged one at a time initially, requiring repeated network fees (gas).
  • ERC-1155 batch transfers (single network fee) will be implemented later this week.

ERC-20

  • ERC-20 tokens (SILK) cannot be bridged from Ethereum to Project GYRI with this launch (timeline TBA).
  • Ethereum-based SILK can still be used to purchase Spider Tanks items on Project GYRI.

Project GYRI to Ethereum

ERC-1155

ERC-1155 items cannot yet be bridged from Project GYRI to Ethereum. Implementation of this feature will come later this week after the completion of new security contract audits.

FUN FACT: Once these items are bridgeable to Ethereum, they will be minted for the first time as true NFTs (non-fungible tokens), uniquely distinctive from one another. This will be the first time this transition has been made for Gala Games!

ERC-20

Bridging of SILK from Project GYRI to Ethereum is also coming soon, expected within just the first few days after launch.

This brings us to the last bit of news, guaranteed to excite anyone who has been participating in recent Spider Tanks playtests! We are pleased to announce that Test Silk will be converted entirely to SILK at a ratio of 1:1.

SILK will be awarded directly to Project GYRI wallets of qualifying players sometime later this week!

Play Now

Spider Tanks Has Launched

Spider Tanks Has Launched


After months of anticipation, the incredible Web3 esport arena brawler has launched.

The arenas are open. The Tanks have assembled. Captains and Pilots are preparing to battle for victory and rewards. Will you join them?

Play Now

All players can get in the arena now absolutely FREE Even if you do not own Spider Tanks property, you’ll find many ongoing reward opportunities for Tank owners and Planetary Node operators. This ecosystem-supporting network of rewards is one spider web you won’t mind getting caught in.

For more details about Spider Tanks victory rewards, read the Spider Tanks Lite Paper here.

We won’t ramble on here for long, as you should be out there building up your spider chops in the arenas.

Pack the Servers

You may have played Spider Tanks before, but that was mere practice in preparation for this moment. This is real.

Hit the arenas. Team up with your favorite squads and fight for victory. Earn Victory Points and SILK rewards, using them to upgrade your Garage and rise into the ranks of Spider Tanks Pilot Legend!

There’s still time to pick up a Cat Ears Prop to increase your Tank’s quickness, or a Rubber Ducky Prop to enhance elemental offense and defense, at 50% off in the Spider Tanks store. Give yourself an adorable battle edge with one of these NFT Props!

If reading all this hasn’t convinced you enough to start playing for free RIGHT NOW, check out the sizzling new Spider Tanks trailer.

Chicken or Tortoise?

Play Spider Tanks!