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Gala Games–Spring into Savings on your Favorite Games

Gala Games–Spring into Savings on your Favorite Games

Spring is almost here, so we’re unlocking special pricing and discount opportunities on a bunch of items in the Gala Games store! 

Remember–Many items are limited in supply, so be sure to check the sales on Games.Gala.com!

Rebate Madness

With our Spring Sales lineup, we’re introducing a sweet new platform feature for certain new qualifying purchases: Rebates!

Look for $GALA rebates on select items when purchased with a credit card, or either of the USD stablecoins offered as Gala purchase options (including USDC and USDT). When you purchase a qualifying item with any of those currencies, you’ll then receive a $GALA mint allowance rebate for a portion (up to 100% in some cases!) of the purchase price.

Check the list below for participating rebate items for the Spring Sale.

Sale Items

Gala Games Mystery Boxes

These magical boxes come in 5 different rarities–The higher the rarity, the greater the chance of pulling more exquisite items! Diamond Mystery Boxes have sold out, but you can still get a discount on all other Mystery Box rarities when you purchase with a credit card, USDC or USDT if you use the following codes:

25% off Bronze Mystery Boxes

Bronze Coupon Code:

GALASPRING25

10% off Silver, Gold and Platinum Mystery Boxes

Silver, Gold, Platinum Coupon Code:

GALASPRING10

For a list of what you may find inside each Mystery Box, check out the links below:

Bronze Mystery Box
Silver Mystery Box
Gold Mystery Box
Platinum Mystery Box

Champions Arena

The RPG battle game of NFT Champions is also running a special promotion through the duration of the Spring Sales event. Players who buy items in the Champions Arena store will receive additional rewards based on how much they spend from March 15th (midnight PT) to March 21st (11:59pm PT).

Note: Each account that qualifies will receive a single reward from the list below.

It’s a great time to stock up on Gems in the store!

  1. Spend at least $100 to get 2 Epic Champion Boxes
  2. Spend at least $250 to get 1 Legendary Champion Box + 1 Epic Champion Box
  3. Spend at least $500 to get 1 Legendary Champion Box + 1 Epic Champion Box + 1 Legendary Equipment Box

Eternal Paradox

A new season just began for Eternal Paradox, the mobile RPG battler and 4X game from NDream, making it the ideal time to start your strategic adventure on your favorite device!

Download Eternal Paradox

All Gem Packages are discounted 20% in the Eternal Paradox store–No code necessary!

35 Gem Package
175 Gem Package
350 Gem Package
1050 Gem Package
1750 Gem Package
3500 Gem Package

Meow Match

Both of the Meow Match kitties in the store are offering an incredible 100% $GALA Rebate throughout this sale. That means if you buy either of them during the sale period with a credit card, USDC or USDT, you’ll receive as a mint allowance $GALA equivalent to 100% of your purchase price! Pick yours up at the links below:

Epic White Tiger SOLD OUT

Common Toyger SOLD OUT

The Walking Dead: Empires

As the public development build continues in full swing, free to play for all Gala account holders, we’re offering some incredible discounts on every TWDE item in the store.

Use Code GALASPRING50 for 50% off any of the following items:

Georgia Arsenal (Epic)
Georgia Arsenal (Legendary)
Georgia Arsenal (Ancient)
Georgia Lab (Uncommon)
Georgia Lab (Epic)
Georgia Lab (Legendary)
Georgia Forge (Epic)
Georgia Forge (Legendary)
Georgia Forge (Ancient)

Additionally, the Prepper Pack is marked down a whopping 75% off original price (no code required)

Common Ground World

Spring is a great time to get into the Gala flagship farming sim game and start your collection of in-game NFTs. With some available rebates and plenty of strikethrough sales, you’re looking at blue skies and sunny deals!

Rebate Offers – when purchased with credit card, USDC or USDT

Nonna’s Trattoria – 25% $GALA Rebate
Spooky Wheel of Nightmares – 40% $GALA Rebate
Golden Apple Tree – 50% $GALA Rebate

Rare Spooky Halloween Decoration Pack – 100% Rebate

Automatic Discounts – no code required

Tunnel of Love – 25% off
Lantern Festival – 20% off
The Barista Palace – 20% off
Fireworks Tower – 25% off
Hot Cocoa Chalet – 25% off
Crystal Reindeer – 25% off
Mistletoe Arch – 25% off
Table of Appreciation – 25% off
Spooky Ghost Tracks – 20% off

PokerGO Play

This is your chance to top up your stack, with almost all Chip Packs on sale!

Automatic Discounts – no code needed

80M Chip Pack – 40% off
25M Chip Pack – 30% off
10M Chip Pack – 30% off
6M Chip Pack – 30% off
3M Chip Pack – 30% off
1.75M Chip Pack – 30% off
500K Chip Pack – 30% off

Enjoy the sales, Gala Gamers!

GameOps and Nehemiah–Community Enrichment in the Philippines

GameOps and Nehemiah–Community Enrichment in the Philippines

Last November, Gala was giving out free tickets for the Ginebra San Miguel PBA game. We were down to a few tickets when Deadweight (a member of Gala’s CS team) met the kids and co-founders of Nehemiah Inc. as they were on their way back home from Thanksgiving dinner. The boys were so glad to have the free tickets as they were basketball fans themselves and big fans of the Ginebra team as well! 

Right after the game, the Nehemiah kids got to meet Jared Dillinger and had their Gala t-shirts autographed by him. That night was unexpected and unforgettable for the kids. They celebrated Thanksgiving dinner and then got to watch one of Ginebra’s most anticipated PBA games in the Philippines against the Magnolia team.

Nehemiah Philippines was established in 2017 when co-founders Ana and Chris worked together to create a small drop-in center for out-of-school youth in Barangay Holy Spirit. 

  • Nehemiah Mission: To give children in need a chance to rebuild their lives.
  • Nehemiah Vision: To see children reclaim their future and restore their communities.

Nehemiah also uses video games to teach their kids problem solving while promoting the development of essential life skills for a stable and healthy future, so Gala and GameOps Inc. joined forces to conduct an office tour inside the GameOps building, led by Andro Baluyut, CEO of GameOps Inc.

Thanks to GameOps for a fantastic tour of their offices.

During the tour, Andro guided Gala and Nehemiah through the various facets of GameOps’ operations. Not only that, but we were able to check out Andro’s incredible collections of action figures, game art books, office murals and toys. The kids witnessed how GameOps provides support to their clients and tests games on various platforms, really giving them a chance to experience the work culture of GameOps. Furthermore, the tour lets the kids learn about new opportunities and how there is much more available to them than the jobs they see others doing.

This tour has been inline with Nehemiah’s goal, which is to equip kids with the skills they need to become independent, resilient, and responsible citizens.

Before the office tour, we also get to hang out with the Nehemiah boys by seeing the latest Demon Slayer movie and having dinner and dessert afterwards.

GameOps has been a great partner for this tour, and it was our privilege to learn from their 20+ years of industry experience (7 as publishers, and 10+ as solutions providers, making them one of the main video game support services providers in the Philippines). They have collectively worked with over 80 video games of various genres and on many different platforms.

  • GameOps Mission: To be the benchmark of quality and commitment in our sector of the industry. The company to work with if you want long-term relationships, a sincere sense of duty towards the client’s business, and extra-mile dedication.
  • GameOps Vision: To be the premier internationally renowned service provider in the field of video game services such as Live Operations, Player Support, and Quality Assurance.

GameOps Website: https://gameops.ph

Nehemiah Website: https://nehemiahphilippines.org/

Andro showing us a fancy way of sheathing a katana: Video (1:00 timestamp)

Andro slashing katana: Video (1:25 timestamp)

More media files here.

Blasting Off with Voyager: Ascension and Welcoming RFLXT in a Strategic Partnership

Blasting Off with Voyager: Ascension and Welcoming RFLXT in a Strategic Partnership

Today we’re announcing a strategic collaboration that will bring RFLXT’s highly anticipated six degrees of freedom shooter, Voyager: Ascension, to the ever-expanding GalaChain ecosystem. Using the open source GalaChain SDK, the Voyager: Ascension dev team will integrate Voyager: Ascension (and other future titles) seamlessly into the Gala Games ecosystem, empowering more players around the world. 

This partnership marks a significant step forward in our mission to revolutionize entertainment through blockchain technology and deliver captivating experiences to a global audience.

About RFLXT

RFLXT is creating a new talent economy, where creators and talent can engage with their communities in entirely new ways. Built by a team of tech, gaming, and entertainment experts, RFLXT leverages the power of blockchain and AI to enable creators and talent to interact with their followers using RFLXT’s innovative Digital Double avatars.

We think RFLXT will find themselves right at home on GalaChain, a web3 infrastructure fully capable of reaching their visionary entertainment goals.

More Than Just a Game

Voyager: Ascension’s pulse-pounding gameplay will have you twisting and turning through labyrinthine underground facilities and blasting robotic adversaries into oblivion. The game promises an adrenaline-fueled experience unlike any other.

And the best part? It’s free to play! Dive into the action without barriers–If you crave even more rewards and customization, you can opt for the season pass.

But Voyager: Ascension is just the first step. This collaboration opens the door to a series of upcoming titles that will enrich GalaChain and offer an ever-evolving tapestry of decentralized entertainment.

Bridging the Future of Gaming

Alongside the innovative team at RFLXT, we are incredibly excited about this partnership’s potential. Combining GalaChain’s innovative capabilities with RFLXT’s creative prowess will undoubtedly have a positive impact on the gaming community, empowering players and fostering continued growth of a truly player-driven ecosystem.

Stay tuned for further updates on Voyager: Ascension and the exciting new horizons this partnership will unlock. Remember, the stars are no longer the limit; they’re just the launchpad!

New Payment Methods and More Burned $GALA

New Payment Methods and More Burned $GALA

Read more about $GALA supply and tokenomics in the Gala Ecosystem Blueprint.

We’re excited to announce even more ways to join the thrilling Gala ecosystem with the addition of three new purchasing options: USDT, USDC, and WETH!

Browse the Gala Games store

What are these tokens, and why does it matter?

USDT (USD-Tether) and USDC (US Dollar Coin) are stablecoins whose trade volume combines to well over $50 billion each day. “Stablecoins” means their value is pegged to the US dollar, offering stability and ease of use for those looking to hold cryptocurrency while minimizing its risk. Stablecoins are often a perfect option for those new to crypto or seeking a familiar reference point. Plus, owners can take advantage of a wide variety of listings and large liquidity for these tokens.

Think of WETH (Wrapped Ethereum) as Ethereum in a shiny new package–equal in price but more versatile and simple to use. 

Burning with Excitement?

You may have heard rumors about Gala’s current plan to burn all revenue from first party sales. Those rumors are 100% true. We split revenue with tons of external developers and artists, and rest assured that they still get their share. 

Now we’ve added even more payment methods. Why Burn $GALA?

The health and the sustainability of our ecosystem are of utmost importance to us, especially with all the massive recent growth we’ve been experiencing. 

Whether you’re buying items or gems for your favorite games, tracks from your favorite Gala Music artists,or Mystery Boxes for your favorite upcoming Gala Film, $GALA will be burned… at least for now.

We’re excited about the next phase of Gala as we pioneer into the web3 world and onboard more users than ever before. Are you ready?

Latest and Greatest: Mirandus Updates Q1 2024

Latest and Greatest: Mirandus Updates Q1 2024

Fantastic Progress

Building a massive open world of exploration and adventure is no walk in the park. The team has been hard at work squashing bugs, shipping updates and polishing the game’s unique look and feel, making Mirandus a truly magical place.

You’ll find a more in-depth list of recent tech stat updates at the bottom of this article!

Mirandus Offsite

The team just finished an awesome offsite meetup with the Mirandus Directors and key community members in Austin, TX February 8-10. The offsite was vital for discussing decisions in the game design that affect all vectors of Mirandus. We now have consensus about major game features like looting, combat contribution, MTRM connections with GalaChain, Exemplar data and more. 

Greetings from the Mirandus team and community at the Austin offsite meeting!

We can’t emphasize how important it is to collect and embrace community feedback and input through this process. We have brilliant minds in the community that love Mirandus as much as the team and it’s amazing to see how we all want to make the greatest game ever.

In a Fireside Chat with the team sometime next week, we’ll offload all the decisions and share our latest updates on the tech stack. We’ll let you know in Discord what the date and time will be for that Fireside Chat soon.

Hinting at things coming in the future

A new era of Mirandus is coming. The next tech test will prove vital for monitoring the tech stack and running diagnostics on issues in real time, as well as flushing out the most elusive problems.

During the upcoming tech test servers may be taken down whenever major problems arise, and remain down until the problem is solved. We thank you in advance for your patience while those problems are dealt with.. Additionally, certain features and parts of the game may be selectively disabled during the test so we can troubleshoot those areas. 

Check out the tech test screenshots below!

Specific Tech Stack Updates

  • Reworked the few remaining ModRequests into the new fully server-authoritative format, mainly surrounding Equip/Unequip/Draw/Sheathe.
  • Delivered the cemetery/purgatory system and we now have a full death loop stood up.  By putting players somewhere, we can more easily try out different options for how we handle death, and it dramatically simplifies the code in the event someone logs out dead and comes back later.
  • Built an automated unit test for all the item manipulations, so we know if/when we break something instantly.
  • Fixed some bugs with spawning and also made dead creatures spawn a dynamic tag for “Carnivore Food” so creatures that want meat can find it. We kind of had that working before, but it was a bit hacky, so we got to remove that code we don’t want to support moving forward. 
  • Improved the concept of our NPC AI “making progress” so they can figure out they are outmatched during combat, one way or another, which allows them to be smarter about target selection or choosing when to flee. 
  • Dug into the asset bundle rebuild issues and uncovered two important details that we solved to make our workflow faster.
  • Improved our environment art team tools to quickly switch prefabs to atlased-material versions so we can A/B check that things look right with final high performance materials.
  • Built the initial version of the Mint Manager, which also handles the movement of MTRM into and out of player records from GalaChain. The first version is just a mock DB system that lets us test without needing access to the chain, but the real version will be built soon. 
  • Worked on phased vocoder for the voice modulator, focusing on this early as it’s one of the hardest, riskiest parts of the voice system left.
  • Made big strides toward solving some dependency issues with the asset bundle system. This will improve our build download size drastically.
  • Tech Art is putting some extra effort into helping the character team get the new human and female Exemplar models in as we discovered some issues with the skeletons. This will get us really close to final character assets for Q1.
  • Fixed a bug issue with environment atlasing and the sampler states not working properly, which had to do with poorly documented lightmapping behavior when building static geo.
  • Created an admin control page design that will allow QA/CS to help players even without logging into the game (sometimes critical when things are truly broken).
  • Wrapping up the navmesh exploit detection and look-at data for NPCs so they can pay attention to things while doing something else.
  • Migrated code over to the new ModRequest system, pulling the PlayerMove out of that system since it’s the one thing the server doesn’t need to respond about. If you cheat, it’ll do something worse than roll you back…
  • Upgraded the spawning system data to properly use material tags for determining where things can spawn in the environment, and if something is required but missing, avoid spawning at all. Also, popping small things in is ok, but trees grow into place slowly now.

As the most ambitious and extensive gaming project in the Gala ecosystem, Mirandus is gearing up to really show the world what GalaChain can do. Get ready to experience a fantasy world that’s more immersive and imaginative than you ever thought possible.
Learn more about what makes Mirandus so special at Mirandus.game.