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New Limited-Edition Crystal Sculpture from Gala Games and Brave!

New Limited-Edition Crystal Sculpture from Gala Games and Brave!


The 100 beautiful crystal sculptures that encapsulate the Minotaur King from early winter are safe in their homes, and each is laser-etched with a unique redemption code attached to a Homestead in the world of Mirandus. Now it’s time for another exclusive crystal sculpture to be offered in limited quantity from the Brave Swag Store. This time it’s the Farmbot Pickaxe!

We have upped the stakes considerably with this one by including a special FarmBot Pickaxe NFT. Farmbots are VERY rare…there will only be 1000 FarmBots in the world of Town Star. They will be used to mine the in-game currency for Town Star. The Pickaxe is a required part of the FarmBot.

Just like with the Minotaur King, these sculptures will each be embedded with a unique code that can be redeemed for a Farmbot Pickaxe from Gala Games.

Only 100 of these beautiful sculptures will be available in the Brave Swag Store for purchase starting on Thursday, April 1st, at 12:00PM (noon) Pacific. To have the best chance of getting one before they sell out, be ready with your BAT, ETH, or Credit Card as soon as they go live, for there may not be a moment to spare.

You’ll also find in the Brave Swag Store some exclusive official merchandise from Brave and Gala Games. Check out this awesome Minotaur King Hoodie, and check back regularly for new releases.

It’s just another example of the ways in which the partnership of Brave and Gala Games can enrich the entire ecosystem and bring value to fans and collectors. Together, we can explore the uncharted territory of NFTs crossing into the realm of the physical by making pieces that every early-adopting fan of Gala Games can cherish for years to come.

About Brave
Brave Software’s fast, privacy-oriented browser, combined with its blockchain-based digital advertising platform, is reinventing the Web for users, publishers, and advertisers. Users get a private, speedier web experience with much longer battery life, publishers increase their revenue share, and advertisers achieve better conversion. Users can opt into privacy-respecting ads that reward them with BAT (Basic Attention Token), a frequent flyer-like token they can redeem or use to tip or contribute to publishers and other content creators. The Brave solution is a win-win for everyone who has a stake in the open Web and who is weary of giving up privacy and revenue to the ad-tech intermediaries. Brave currently has over 25.4 million monthly active users and over 1 million Verified Publishers. Brave Software was co-founded by Brendan Eich, creator of JavaScript and co-founder of Mozilla (Firefox), and Brian Bondy, formerly of Khan Academy and Mozilla.

For more information, visit https://brave.com or follow the company on Twitter @brave.

About Gala Games
Founded by greats from the gaming and blockchain industry, Gala Games is redefining the world of gaming by giving power and ownership back to the players. Using advanced web 3.0 technology to create a decentralized network to power the games of tomorrow, Gala’s mission is about refamiliarizing the world with a lost sense of play and allowing anyone and everyone to become more free in the process. Eric Schiermeyer, the CEO of Gala Games was a co-founder of Zynga and has been one of the most innovative minds in digital gaming of the 21st century. With Gala Games, he is backed by an all-star team of the most brilliant minds and skill sets in both digital gaming and blockchain. The team at Gala Games looks forward to bringing the world a new sense of play (and countless games) as the future of gaming unfolds.

Update: Materials in the World of Mirandus

Update: Materials in the World of Mirandus


Firstly, we apologize for the delay in our update schedule for Mirandus. We have had such a huge amount going on behind the scenes right now, we sometimes aren’t able to keep up with updates on each piece of the project as it moves forward. However, we know that everyone wants more information about Mirandus, so here we go!

Last week, BitBender sat down with Noah Mizrahi and Lucas Feld to talk about the material system in the world of Mirandus. They filled him in on the custom material system which has been created for the game. This system allows a designer to create a material swatch in a data spread sheet by providing properties like color and specularity, those swatches then become available to the 3D artist to assign to areas of the 3D mesh inside of modeling tools like Blender, Maya or 3DS Max. This approach solves two problems: firstly, it optimizes the draw calls to render the game by making everything a swatch of a material instead of its own material (each material is its own draw call), and secondly, it allows consistency for all the surfaces in the game.

While this sounds somewhat geeky and abstract, it is a HUGE win for the game creation process, both in terms of end-user rendering time and time required to design and iterate. This is a data-driven materials system where rather than a gajillion materials made for every different object in-game, we have created a set of smart materials that impact physically based rendering. This creates the concept in the world that if you know what a material is made out of, you can drive certain gameplay aspects such as physics, player interactions, weight, durability, etc. This could even work into the crafting mechanics of the game.

This system can also be used to drive procedural variation.

For example:

Vanilla Materials

After the application of the Gala Procedural Materials System:

Beautiful Variety!

This is an extremely clear example because with roof tiles you can see a large number of nearly identical items all stacked together, but the implementation in the game can be much deeper. In the real world, there is no such thing as two identical items…there is always some differentiation if you look close enough. When you see a line of fence posts, they are each slightly different. This will also be the case in Mirandus, where items will each have a degree of variance in terms of shape, color, reflectivity, etc. This will make Mirandus the merging of the best of both the pre-designed and procedural worlds. You can explore a world that has been built by best-in-class world-builders but that has the color and life of random variance.

This system is one of the many game development tools that are being built by the Gala Games team that will radically change game development by dramatically reducing load and making it possible for developers to iterate hundreds of times when studios not using the tools and methods we have built will only be able to test things a couple of times.


There is a LOT more coming for the Gala Games ecosystem, so make sure to keep in touch, watch the Discord (http://galagames.chat) and get ready for more interesting news! Follow Gala Games on Twitter, Facebook, Instagram or in our Discord!