The community has chosen the first Generation 2 Tank and a slew of fixes, updates and new features have arrived!
Over the past few weeks, a dedicated band of community testers has been working alongside our internal team testing a massive update to Spider Tanks. A huge thanks to all those who helped! In no small part to all your efforts, version 1.1.1 is now live in the arena!
There’s a lot of content updated, added or tweaked in this patch, and you’ll be able to read the full patch notes in the changelog section on Discord. Today, we’d like to walk through the biggest changes you can expect to see from this new version so that you’re ready for the new challenges the arena has to offer!
New to the Arena
There are several new features added that will improve quality of life and general player experience, but also some that have the potential to have a major impact on strategy for Pilots everywhere.
The arena just got a little more real. Explosions will actually leave marks on the battlefield, and there are interactable objects throughout each Map… just waiting to be destroyed. To add a little personality to your machine of mayhem, each Tank will now have custom idle, defeat and victory animations that show up in the garage and match up screens before and after the battle.
Players will now have the opportunity to select their abilities in the match up screen before the battle begins. While this means that every player can adjust to specific game modes and opponents, Pilot Program players are also now able to adjust once they see what Tank they’re using. We’re excited to see how this transforms the strategy employed throughout Spider Tanks.
Players now see extra details about their VP gain after matches. This should help everyone understand what factors helped arrive at their total VP.
Supercharge
Supercharge has been added to the game. With this new feature, players can massively boost the VP potential of a single NFT Tank Part for a limited number of matches.
Each Part can only Supercharge once per day and Supercharge will only last 5 matches… win or lose! Be sure you make the most of your boosts!
Improvements and Pest Control
A large number of improvements and bug fixes have been made with this patch as well. The full list will be available in the patch notes, but some of the biggest highlights of general improvements to gameplay include:
- Visual improvements throughout the game; including prop animations, HUD effects and interactive vegetation in Maps
- Added chat and social functionality to the exhibition lobby
- Players with poor connections should stutter much less from the perspective of other players
- Forsaken City’s teleporters now lead to the opposite outlet
- Game install size and RAM usage has been significantly reduced
- Props will now also be part of the rubble ragdoll flung around after your Tank is destroyed
- The icon for the game will now indicate in your tray when a match is found.
- Chicken spawns in Chicken Chaser no longer occur randomly
Along with many others, the following bugs have also been fixed:
- Repair Artillery can no longer repair themselves
- Friendly turrets can now be healed again
- Relay Drone can no longer get you to impossible places
- Fixed the dreaded “GAME DOES NOT EXIST/Recently left an active match” loop
Balance Adjustments
Some serious adjustments to the balance of Tanks and overall gameplay have been made. Many of these suggestions have been long awaited by players, and will increase the viability of playing with a wide range of builds. Again, this is not all the balance changes included with the patch notes, but some highlights of major alterations.
Brambler
- Slows the player on use (50% slow, diminishing to 0% in 1 second)
- Effect zone damage per tick decreased from 125 to 100
Rocket Artillery
- Slows the player on use (50% slow, diminishing to 0% in 1 second)
Beat Blaster
- Knockback on hit chance increased from 8% to 11%
Stinger
- Projectile Speed increased from 18 to 20
Crossbow
- Charge damage falloff minimum damage reduced from .5 to .25
Reactive Plating
- No longer detonates on death
- Now shows a timer that indicates when detonation will occur
- Damage absorption reduced from 35% to 30%
Air Strike
- Energy Cost increased from 7 to 8
- Range decreased from 25 to 20
Shield Projector
- Now also blocks projectiles that normally penetrate Tanks
- Energy cost decreased from 6 to 5
Repair Drone
- Repairing now scales with the armor upgrade level of your Tank’s Body
Repair Zone
- Radius decreased from 5 to 4.5
- Repair tick rate decreased from 2.5/second to 2/second
In addition to all these adjustments to Tank Parts and Abilities, the respawn timer for all modes has been increased from 6 seconds to 8 seconds. We have also already introduced a balance measure to lessen the disparity between maximum level and minimum level Tanks to promote better matchmaking throughout the game.
The Beginning of the Next Generation
Recently the community was given the chance to vote on the first Tank that would be available in Generation 2. The results are in, and The Shaman dominated the vote. This build features the Crab Body, Railgun Weapon, Captain’s Hat and Craggy Skin.
The Crab is a Medium Body, with a lot more emphasis on Armor than others. Perfect for scuttling around the arena and causing some carnage.
The Railgun launches single shots of pure elemental destruction with amazing force. Capable of being charged up to massive levels of power, few Weapons can compare to its massive damage potential.
Keep an eye out for more information coming soon about when these inaugural Generation 2 Tank Parts will be available.
The Arena Awaits
This update is now live, and we just can’t wait to see how battles change and evolve inside the Spider Tanks arena.
If you have questions or feedback about this upcoming patch, let us know on Discord or in the comments below. We’ll see you in the arena!