Eternal Paradox has successfully launched on iOS and Android, so let the accumulation of Eternal Time begin!
Have you been playing already? If not, what are you waiting for?
Eternal Paradox is live in both the Google Play Store and the Apple App Store, so get it downloaded on your favorite device and dive into the paradox today! Between play sessions, don’t forget to leave us a review in your app store!
The Mercenary clans need your help and leadership to stand a chance against the forces of Shakram, hell-bent on world domination or destruction. Can the Mercenaries unite under a new generation of leaders in time to set Elysium free from the Ring of Ruin’s mystical grasp? Whether good or evil will prevail, your help is needed, so get in the game.
As you team up with your Guild, take on enemy forces, and strategize for seasonal position, one of your most important goals is to accumulate Eternal Time (ETIME), the official GalaChain reward token of Eternal Paradox.
Lots of different gameplay activities factor into the daily distribution of ETIME rewards, and the total amount of ETIME available for distribution (on a daily and seasonal basis) is determined by how much is spent on in-game purchases, as outlined in greater detail in the Eternal Paradox Litepaper.
Spend Eternal Time
One of the key purposes of ETIME is its use as the exclusive token used to purchase certain extremely rare and limited in-game items.
Each season, new ETIME exclusive items will be revealed and released. For starters, we have decided to unveil the ultimate battle Mercenary in all her glory… Behold, the Ancient 6-star Bianca (Wind):
If you’re the type of player who just cannot rest until you have the BEST, then your saved ETIME now has a purpose. But be warned: Accumulating enough ETIME to purchase this beauty will be a long and arduous road.
High Tier — 6 Star Bianca (Wind)
This in-game-only OP Bianca is the top tier ETIME item, with only 5 total available for purchase.
Mid Tier — Special Mercenary Tomes
Special Mercenary Tomes are coming soon!
Special edition Seasonal Mercenary Tomes will also soon be available in limited supply, allowing purchasers to summon a single minted version (chance of Rare to Ancient) of special editions of available Mercenaries from different clans!
Each season will bring in new exclusive options for Tomes containing special editions of Mercs you can’t get in any other way, so keep a close watch for updates and stack that ETIME!
Low Tier — In-Game Packages
You’ll want to push and shove for these special gameplay-boosting packages, available in the 3 different varieties listed below.
The best part is that as part of our special launch event, the ETIME prices of these items are marked down by a massive 50% for the first 1000 purchasers of each package. Right now, take your pick for only 75 ETIME per package. Once 1000 have sold, packages will return to the normal price of 150 ETIME, so act quickly!
Bridge Eternal Time
ETIME may also be bridged from GalaChain to Ethereum, where it will still be visible in your Gala Games inventory. However, with no exchange listings and insufficient supply in the wild for trade, there is little purpose for this beyond long-term cold storage.
As the first season progresses and ETIME is minted, we will keep you informed of any developments with external exchanges or decentralized exchange pairings as they become available. For now, be patient and just let your ETIME rewards build up, or spend them on the exclusive ETIME sinks available in the game.
Back to the Paradox
We’ve captured your attention long enough. The Mercenaries crave your leadership, so download Eternal Paradox and start playing now!
Like the other chosen Mercenaries, Roren was called at a young age. While many of them were called into trials by fire, Roren was called from one. The story of her early life told nothing of safety, nothing of warmth and nothing of happiness. Hers was an upbringing whose existence many of us would like to deny, spouting nonsense like all humans are basically good, or everyone has a fair chance in life.
Whatever chance that Roren had to survive was hers alone to take, and it would not wait for her to grow into adulthood. She wrote it on her heart and made it her best friend. She could never forget the way the voice first guided her from the clutches of a miserable life, allowing her to crawl out of the flames and begin anew. The voice was deep and authoritative, laced with a peculiar feeling Roren had never known before, a feeling she didn’t recognize as love.
To Roren, the voice became known as the lion inside. It was brave when she was afraid, it was mighty when she was weak, and it was ruthless when she was tempted to walk away from a fight. The Lion gave her will to do things of which Roren alone was simply incapable.
Roren’s story begins with the first time she heard the lion’s voice. In the apex points of her life, the Lion has always spoken loudest, guiding her to her true fate and the greatness that came with it. When she first heard its voice, she was only nine.
Wake up.
Wake up.
Wake up I said!!
Good, but don’t rattle the chains, or you might startle one of the drunkards awake as well. It hasn’t yet been long enough for the rum to steal their senses for the night, but they have been sleeping long enough that they would beat you black and blue again should you disturb their rest.
Listen closely to what I say. Follow my instructions and you will live. Ignore them, and you will continue on this path of certain death.
Look down at the shackle on your left ankle. In his haste, the one you call Rotten made a fatal mistake when he put you away after the evening’s… merriment. You are latched but not locked. Do not make your move until I have fully explained your path.
Tomorrow, leader Horos intends to raid the village of Fotoch on the shore, whose tower has not yet seen their black sails.
The men of Fotoch were recently called to a distant battle, from whence they did not return. Now the women and children are in mourning; they are unprepared to defend themselves. You will prevent the final destruction of Fotoch while saving yourself from the grip of these scoundrels. They have cheated death through the darkest of magic too many times, and tonight their reckoning comes at your frail hands. Those hands will also set you free.
Your right shin is badly broken, so you must crawl. It will hurt.
From the open door of your chamber, to the right is a storeroom with an unlocked door. Inside that room is a small crate of dynamite, placed there by a pirate called Bug who was too drunk to take it to its proper place in the firesafe chamber. It was the same Bug who broke your shin a mere four hours ago with his cane, and the same Bug who sleeps on a mattress padded with sawdust. A fitting series of coincidences if you ask me.
A single stick of dynamite is all you’ll need. You’ll take it with you quietly to the low crew’s quarters, where twenty men lie sleeping restlessly and dreaming of filth untold. Smokestack always puffs one of his stale cigars before bed, and tonight he failed to snub it out on the wet floor. If you move when I tell you, you’ll see its bright burning cherry, and you’ll use it to light the fuse of your dynamite stick.
The men will start to wake up when they hear the sizzle and see the spark, but you’ll already have tossed the stick to the foot of Bug’s cozy bed. It will burn fast and bright, and Bug’s screams will assure that none will notice you on the dark floor. They will scramble to extinguish the flames, but it will be too late.
For your life you will crawl out and up, all the way to the top deck. The witch will also wake. She will attempt to use her spells and incantations to make the flames subside, but I will breathe on them and give them strength; they will only grow, and they will take the ship into the abyss.
A cedar plank awaits you on the starboard side of the ship, and the treacherous waters of the early tide await you in the sea. If you do all I say, these waters will deliver you to the shore and you will be free.
Now, Roren! Crawl forth!
COMING SOON: Roren Lion 2: Swordmarked
Play Eternal Paradox Now on your favorite Mobile Device
The end is the beginning is the end is the… Delve into a world where time is a paradox, repeating itself endlessly in 49-day cycles. This unique narrative twist not only creates an immersive and captivating gameplay experience but also fuels fierce seasonal competition, daily and seasonal gameplay rewards, and a compelling fantasy storyline that will leave you wanting more!
Check out this awesome new gameplay trailer while you count down the hours before 5pm PT!👇
Eternal Paradox seamlessly blends 4X strategy, RPG elements, and cutting edge web3 ownership, providing a captivating and rewarding experience for both casual and competitive gamers. Engage in strategic gameplay, build and upgrade your Fortresses, and command your Mercenaries to conquer the battlefield. But be sure to protect and defend your Fortress–The dark forces of Shakram are always lurking in the shadows, and your neighbors will always want what you have!
Eternal Paradox introduces Eternal Time (ETIME), the game’s native token that powers the ecosystem and rewards players for their achievements. Utilize ETIME to acquire in-game assets, upgrades, and Mercenaries, further enhancing your gameplay experience.
Players can earn ETIME for various gameplay activities on a daily or seasonal basis as outlined in the Eternal Paradox Litepaper. Bridge your ETIME easily to the Ethereum blockchain for trading on external exchanges, save it up or enjoy exclusive ETIME sink items, such as limited edition NFT Mercenaries that cannot be acquired by any other means!
Mercenary Tome Discount Extended
We’ve listened to our community feedback and extended the 31% discount on Mercenary Tomes! This special offer ensures that our core community members have the easiest possible route to starting their Eternal Paradox journeys as owners for the first season. As outlined in this blog, each Mercenary Tome contains a single GalaChain-minted Mercenary whose rarity is Rare or better. Roughly 1 in 50 Mercenary Tomes will even contain an extremely scarce Ancient edition of one of the first-generation Mercs!
Remember, Mercenary Tomes are only available while supplies last — Once they’re gone, they’re gone!
Land Grants: Claim Your Domain
Become a permanent landowner by purchasing Land Grants in three different sizes from the Gala Games store. Expand your influence, control over warriors, and reap additional rewards from game activity on your land.
If you were already holding an ERC-721 Land token in your Gala Games inventory, all you need to do is login to the game and connect your Gala account. A new-and-improved GalaChain minted Land token will automatically be issued to you. Be sure to open the original ERC-1155 Land Claim that contained the land token first for your land ownership to be recognized!
Please note that following the issuance of your new in-game Land token on GalaChain, the original ERC-721 Land tokens are deprecated and will have no further value or utility.
Gem Packs: Unlock Your Potential
Purchase Gem packs from the Gala Games store to make greater and quicker strides in the game. Gems will give you a competitive edge, allowing you to acquire resources, upgrade your Fortresses, and train your Mercenaries more efficiently.
Immortal Stats: Set Yourself Apart
Owned Mercenaries enjoy Immortal Stats that persist through season resets. Play with owned Mercenaries to gain a strategic advantage and position yourself well for the next season.
Immortal Emblems
Every Mercenary that can be owned as a minted item can also be earned through basic gameplay. Using the required number of Immortal Emblems, you can assign a final rarity to an in-game-only Mercenary of your choice, getting them ready to be minted on GalaChain. Once minted, the rarity is fixed for good, so choose wisely, warriors!
Lose Yourself in the Paradox Today
The season starts today and will last for 49 days. Download and play Eternal Paradox on your favorite mobile device through the Apple Store or Google Play!
Learn the details of the Eternal Paradox economy of rewards and ownership!
Eternal Paradox is an immersive 4x conquest game infused with fast-paced RPG battles, PvP elements, real ownership and player rewards. Players are invited to engage in strategic and competitive gameplay utilizing upgradeable Fortresses and Mercenary characters. At the heart of this captivating game lies the ETIME token, a meticulously designed economic driver that plays a pivotal role in shaping the game’s system of web3 player rewards.
Because of its unique temporal paradox narrative elements, Eternal Paradox creates a world that repeats itself endlessly in 49-day cycles, allowing both for large scale seasonal competition and daily gameplay rewards. While the 49-day story always begins and ends with the same events, what happens in between is entirely up to the players.
Eternal Paradoxwill be completely free to play, meaning that any user can participate, competing in 4x and RPG gameplay without owning any tokens, and even without a Gala Games account.
The Essence of Eternal Time
ETIME, the lifeblood of Eternal Paradox, serves as the game’s native token, crafted to enhance the overall gameplay experience by adding greater depth to the game’s reward economy. This token, with a maximum supply of 200,000,000, fuels various aspects of Eternal Paradox, from incentivizing player participation to rewarding outstanding achievements.
Official Eternal Time (ETIME) Contract Address (Etherscan link):
The creation of ETIME takes place daily and is carefully calibrated to maintain a balanced ecosystem, as well as a sustainable and engaging environment for all players.
1% of generated ETIME will always go to operators of Gala Games Founder’s Nodes as an ongoing reward for powering the game’s web3 features, and for their ongoing participation and roll into operation of the Gala network.
The remaining 99% of generated ETIME is driven by two key factors:
1. ETIME from Gem Utilization:0.90 times the total number of Gems consumed in the previous day.
Partially tying token emission to gem expenditure helps enable stability in the system by distributing more to ALL players as and when premium currency usage increases.
2. ETIME from Stamina Expenditure:0.009 times the total Stamina used in the previous day.
Using stamina expenditure to help determine the remaining emission of ETIME tokens enables the growth of the emissions and distributions schedule to align with the growth of Eternal Paradox and the engagement of its players
NOTE: When multiple game servers are used, multipliers are applied when Victory Points are created, taking into account the Gem purchases and Stamina consumption generated by each server and reflecting the ecosystem activity of each server.
Reaping Rewards: Seasonal and Daily Distributions
ETIME tokens are usable to players as in-game currency, and will also be rewarded to players who dedicate their time and strategic prowess to Eternal Paradox. These rewards are distributed through two primary channels:
1. Seasonal Rewards:
60% of distributable ETIME tokens are allocated to players based on their performance during each season. Players earn Victory Points (VPs) through various gameplay activities (outlined below). At the end of each season, players are rewarded with ETIME proportionate to the VPs they have accumulated.
Conquest: 36% of tokens are allocated to recipients of Conquest Victory Points (CVPs).Conquest VPs will be awarded to the Top 3 placing Guilds per round in each occupation battle over the course of the season based on ranking and Guild contribution. Each season consists of 3 rounds. Guild members will receive VP for each round based on the Guild’s contribution rate. To prevent abuse, the maximum individual contribution within a Guild is limited to 10%.
Arena: 12% of tokens are allocated to recipients of Arena Victory Points (AVPs) per round. Each season consists of 7 separate Arena rounds.Arena VPs are awarded to the top 500 players per round. At the end of each season, tokens are distributed to each individual based on their share of AVP out of the total AVP (all players) for the season.
Battle Power: 12% of tokens are allocated to recipients of Battle Victory Points (BVPs).Battle VPs will be awarded to the top 500 ranked players based on the highest level of combat power during the season. Tokens will be paid out at the end of the season according to the token distribution rate determined by leaderboard rank.
2. Daily Rewards:
The remaining 40% of distributable ETIME tokens are distributed as daily gameplay rewards to the top 1000 ranked players. Players earn Daily Prize Points in many ways:
Increasing Captain level or Headquarters level
Completing Daily Missions
Reaching reward milestones in Challenge Events
Gaining resources through battles in the field while residing on NFT land with available DPP allotment remaining
Gathering from resource sites in the field
Achieving maximum Mercenary skill level
Achieving 3rd Mercenary Awakening or Re-Awakening
Leveling a Mercenary to level 40 or level 50
Reaching +10 on a 6* or 7* equipment
Promoting Mercenaries
Daily rewards are distributed at the end of each day (at 4pm PT, which is 0 UTC), with ETIME distribution determined by Daily Prize Points, which are converted into Daily Victory Points at the time of distribution. Daily Victory Points are then used to determine the portion of the available ETIME rewards distributed to each user for the day’s reward distribution.
In order to take advantage of certain types of Daily Rewards, players must control Land. Land may be GalaChain minted items (which are player-owned and fully transferable), or rented on a seasonal basis for a Gem cost.
Land: Core of Rewards
In Eternal Paradox, playing with other users on a limited-size field makes land a crucial element. Not only does land offer Daily Prize Points, but it also hosts various in-game functions designed to benefit both individuals and Guild members, providing a substantial advantage toward dominating the server.
Land offers the following benefits:
Players earn daily prize points when certain resources are hunted on the land. For every 1M wheat obtained on the land, each player on that land acquires 100 daily prize points.
Land owners receive a set percentage of resources obtained by users hunting on their land. Land owners can choose to receive wheat, iron ore, or energy resources.
Players may select an in-game buff based on their rank:
Acquire soldier buffs of the same attribute as the closest exploration site.
Land owners have the ability to kick players from their land. Unwanted players or hostile guild members on one’s land may be kicked without any restrictions.
Mercenaries: The Keys to Enhanced Rewards
Mercenaries, the loyal companions of players in Eternal Paradox, play a crucial role in maximizing ETIME rewards. Players who own minted Mercenaries earn Daily Prize Points for completing gameplay activities based on their Mercenaries’ attributes, the number of Mercenaries owned, and the rarities of those Mercenaries. Daily Prize Points determine the amount of DVPs earned, ultimately influencing the ETIME rewards received for that day.
Additionally, players who utilize owned (GalaChain minted) Mercenaries will enjoy Immortal Stats for those Mercenaries. NFT Mercenaries can choose a number of Immortal Stats to grow based on their rarity. When that specific activity is performed in game, the stat will advance. These Immortal Stats do not reset at the end of a season.
These stats allows players to specialize their Mercenaries in certain aspects of gameplay. All Mercenaries’ stats and levels will reset with every season reset — with the exception of NFT Mercenaries’ Immortal Stats. This gives players who use owned Mercenaries the ability to build up a distinct gameplay edge over time as an ownership reward.
Owners of minted Mercenaries can receive additional DVP for holding minted Mercenaries. These additional Mercenary bonuses are cumulative, meaning the more minted Mercenaries you hold, the greater the bonus, with a maximum per player of 100% bonus. The DVP bonuses for different rarities of minted Mercenaries are listed below:
Mercenary rarity also affects the base stats and experience gained through gameplay. Specifically, the base stats of minted (NFT) Mercenaries is up to 30% higher (depending on rarity) than their in-game-only equivalents. The rarity of in-game-only Mercenaries may be established through the use of Immortal Emblems, with each rarity requiring varying numbers of Immortal Emblems.
Once Immortal Emblems are appropriately applied to an in-game-only Mercenary, that Mercenary then becomes Mint-Ready, able to be minted into an owned version of the same Mercenary, making it transferable and bridgeable, adding Immortal Stats and other benefits of minted Mercenaries.
Once an in-game-only Mercenary has been minted, its rarity is locked in forever and Immortal Emblems can no longer be used on that Mercenary.
Sinks: Balancing the Ecosystem
Eternal Paradox implements a system of token sinks, each of which causes ETIME tokens to be removed from circulation. These sinks primarily consist of in-app purchases, where players can utilize ETIME to acquire various in-game assets and upgrades. All spent ETIME tokens are burned, ensuring a balance between token issuance and utilization.
Please note that some items and upgrades will only be available for ETIME.
Sinks may include (but are not limited to):
Purchases of Mercenary NFTs
Mercenary Summoning
Land NFT Purchases
Land NFT Rentals
Fortress Upgrade Costs
Mercenary Upgrade Costs
Purchases of Immortal Emblems
For Casual and Competitive Gamers Alike
Eternal Paradox seamlessly integrates on-chain and off-chain assets, creating a captivating and rewarding experience for both casual and competitive gamers. The ETIME token serves as the cornerstone of this ecosystem, incentivizing participation, rewarding achievements, and fostering a dynamic and engaging environment. By encouraging social gameplay and collaboration, Eternal Paradox empowers players to conquer the battlefield and reap the rewards of their strategic prowess.
Fear not, misfit. Fate has a plan for you in the end, and the future will know your name.
The sole survivor of the Izu massacre emerged from the depths of his cave, a boy reborn. The world that greeted him was a desolate canvas painted with the hues of death and destruction. His home, once a haven of laughter and love, was now a haunting reminder of the brutality that swept through his life.
The once vibrant village of Izu lay in ruins, its streets littered with the remnants of shattered lives. The silence was deafening, broken only by the mournful cries of carrion birds circling overhead. The corpses were so unrecognizable that he couldn’t even find the bodies of his parents.
With a heart heavy with grief but hardened by darkness, Alex wandered through the wreckage of his past, his young mind struggling to grasp the enormity of his loss. With nowhere to turn and no one to call his own, he ventured into the unforgiving wilderness, seeking solace in the embrace of nature.
The land, scarred by the Black Sun’s reign of terror, offered little sustenance and shelter. Driven by an instinct to survive, Alex honed his primal skills, learning to hunt and trap the elusive creatures that roamed the wilderness.
His body grew lean and wiry, hardened by the harsh elements. His hands, once the soft and delicate hands of a child, became calloused and strong, bearing the marks of his newfound struggle. His back hunched over as he imitated the prowl of night monsters. The boy who once played in the streets of Izu was now a feral creature, a survivor shaped only by twisted darkness and an unforgiving world.
Months turned into years, and Alex, now a young man, roamed the land, a solitary figure haunted by the ghosts of his past. Civilized folk wherever he found them, wary of his wild appearance, twisted back and haunted eyes, shunned him and treated him as an outcast.
One day, as the sun dipped below the horizon, casting long shadows like knives across the darkening ground, Alex found himself drawn hopefully to a village. The flickering lights of homes and the sounds of laughter and conversation stirred a long-forgotten yearning within him.
With an anticipatory pounding in his heart, Alex approached the village, hoping to find acceptance and companionship among its inhabitants. But his hopes were soon dashed as the villagers, upon seeing his ragged appearance and feral demeanor, recoiled in fear and disgust. In the town square, onlookers called out to friends and family to join in the ridicule. Eventually, someone threw a stone and Alex was forced to withdraw when it struck his forehead.
Alex, his heart shattered once more, turned away from the village, sinking deeper into the abyss of despair. He climbed a nearby hill that overlooked the village, his eyes burning with tears of humiliation and rage.
As the sun dipped with finality below the horizon, painting the sky in hues of crimson and gold, Alex unleashed a primal cry, a guttural roar that echoed through the valley and chilled the bones of everyone in the village. It was a cry of defiance, a cry of rejection, the cry of a misfit who had finally accepted his place in a world that had no place for him.
From that day forward, Alex embraced his solitude, his misfit identity becoming his shield against the cruelty of the world. He vowed to never again rely on others for survival, for he was a creature of the wild, a survivor who had conquered the harshest of trials.
And so, Alex, the misfit, the survivor, the child of Izu, forged his own path in the unforgiving world, his spirit unbroken, his heart scarred but resilient, forever marked by the dark sun that had once threatened to extinguish his light. But his light would not be extinguished.