The path has been long, adventurer. Do you see it on the horizon? Mirandus awaits!
The world of Mirandus isn’t simply discovered… it’s crafted specifically for the mighty Exemplars who eagerly await their adventures in this new world. Bringing this complex world to life requires incremental victories and building on the successes of yesterday to create more robust mechanics and an engaging Mirandus tomorrow.
We’re not at the end of this journey yet, adventurer… but your destination grows closer each day.
Small Steps Heading Towards Big Leaps
In the third quarter of 2024, we hope to hit some major goals that may seem incremental from the outside looking in, but are absolutely essential to the next steps in opening Mirandus for exploration.
Our first milestone target will be July. During this period we hope to fully test the infrastructure and processes of our release pipeline. By this point, we’re planning to have refined the core set of gameplay mechanics and for engineering analytics to have identified main weaknesses and priorities as we move towards live servers.
As we approach the end of the quarter, we hope to reach our second milestone in September. For this benchmark, we’re planning to have a workable system in place for all basic crafting recipes, including related and art and gameplay integrations. These recipes and items will expand over time. This initial system will serve as the foundation for testing and optimization before being filled out with additional items.
A Strong End to 2024
As the year comes to a close, we’re going to get more ambitious in the milestones we’re hoping to reach. We’ll build on the fundamentals we’ve established in Q3, and Mirandus will start to look more like a real world.
For our third milestone in October, we’re hoping to have a solid first pass on combat and analytics. Again, these systems will start off very basic. Getting a solid foundation on these, however, is absolutely necessary to building a fun game.
By the end of December, we hope to hit our fourth major milestone. At this time, we hope to have a very basic version of deed and building placement within the game. This will likely be limited to buildings dealing with food, armor and weapons to start. We also hope to have a functional UI for store management and the full ability to get people into the game… for longer than just a few hour playtest!
Into the Future
Game development is never quite a straightforward A to B path, and we acknowledge that unexpected issues may come up that could require us to deviate from this roadmap. We do believe, however, that these goals are realistic and achievable over the next six months.
Beyond 2024, the focus can move beyond fundamental systems as we begin giving the world of Mirandus more depth. This is when the full realization of Exemplars and Materium in game will begin, as well as refining enemies, bosses and dungeons.
2024 will be the year of establishing the foundation. 2025 will use that foundation to create everything that makes Mirandus Mirandus.
The Journey and the End of the Path
Boiling the development of such a large project as Mirandus down to some itemized milestones belies the actual progress that ironing out seemingly inconsequential systems can create in MMORPG development.
In a world as vast as Mirandus, every system relies on those underneath and around it to function and create a fun and engaging experience. While 2024 may seem less exciting than what’s coming on the horizon, the work we do in the next six months hopefully results in Exemplars discovering all that the wild land of Mirandus has to offer in 2025.
We’ll keep you updated regularly as we move through the year. Hopefully knowing where we’re headed makes you as excited as we are as we craft the world of Mirandus for the arrival of Exemplars!